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Missions & Complexes

 
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Author
Raven Solaris
Aliastra
Gallente Federation
#41 - 2013-06-13 14:12:54 UTC  |  Edited by: Raven Solaris
Anyone leaving sites half-finished is just being rude and slightly dumb.

At least destroy the ****** can(s) by hacking and then closing the hacking interface twice before you leave. That way no one runs into a mostly empty site and a new one will spawn somewhere.
Paul Uter
Doomheim
#42 - 2013-06-13 14:32:12 UTC
Hacking and relic sites now despawn properly and lag noticed by a couple of users when a hacking game ended should no longer be felt

Does that mean they despawn now again ?
Chi'Nane T'Kal
Interminatus
#43 - 2013-06-13 15:28:35 UTC
Raven Solaris wrote:
Anyone leaving sites half-finished is just being rude and slightly dumb.


Rude yes.

Dumb ? Not so much. They are wasting their competitors' time, which should decrease competition for them.
Also everyone who's giving up exploration because he has been running into cherrypicked sites a few times in a row is a profit for the cherrypickers.
Robert Caldera
Caldera Trading and Investment
#44 - 2013-06-13 15:30:10 UTC  |  Edited by: Robert Caldera
Raven Solaris wrote:
Anyone leaving sites half-finished is just being rude and slightly dumb.

At least destroy the ****** can(s) by hacking and then closing the hacking interface twice before you leave. That way no one runs into a mostly empty site and a new one will spawn somewhere.


why would you do this? You want getting rid of competition, not make it easier for them?? So you leave looted sites for them to find and move on frustrated to the next site you stripped of loot, so they give up at some point.
CCP RedDawn
C C P
C C P Alliance
#45 - 2013-06-13 15:47:25 UTC
Nicen Jehr wrote:
I would suggest:
Despawn the site after every can has been hacked at least once (whether it was successful or not) or destroyed.

It could be interesting to prevent the site from despawning until all ships have warped out of the signature.

This would allow someone to complete a site and sit in it cloaked until some hapless newbie comes by to run it and then, Interaction In Spaceā„¢

PS the visual hint on data cans (spinning rings) is very useful, what is the corresponding hint on relic cans?



Yup, there are plenty of ways to fix this issue and talks are on-going.
If any site despawns when you are in it is very immersion breaking so we wouldn't want to do that.

I believe that the visual hint on the Archaeology containers is a glow of some sorts, but it's obviously not that noticeable.
I'll chase this up with the Art department to see if we can improve that.

(Whilst not increasing any FPS of course!)

Team Genesis

Kor'el Izia
#46 - 2013-06-13 16:00:29 UTC
Despawn site if atleast 1 can of the cans that contain loot has been hacked and noone is on grid(has warped off)
Cyber Baron
Penguins of Destiny
#47 - 2013-06-13 16:41:26 UTC
I ran yesterday a MAG site (sorry Relics) in the C3 I leave in, looted ALL containers which btw gave awfully poor loots.
Today, the same site is still there, with all cans ready to be hacked and deliver stuff again (btw same crap)
Maybe I have here an eternal site with eternal poor loots...
Raven Solaris
Aliastra
Gallente Federation
#48 - 2013-06-13 16:46:36 UTC
Chi'Nane T'Kal wrote:
Raven Solaris wrote:
Anyone leaving sites half-finished is just being rude and slightly dumb.


Rude yes.

Dumb ? Not so much. They are wasting their competitors' time, which should decrease competition for them.
Also everyone who's giving up exploration because he has been running into cherrypicked sites a few times in a row is a profit for the cherrypickers.


I've made more money because of the "competition" going up personally. Sites are far easier to find because of it.
Robert Caldera
Caldera Trading and Investment
#49 - 2013-06-13 17:07:27 UTC
Raven Solaris wrote:

I've made more money because of the "competition" going up personally. Sites are far easier to find because of it.


how is that?
Hrian d'Chick
Hrian Trading
#50 - 2013-06-13 17:49:13 UTC  |  Edited by: Hrian d'Chick
Robert Caldera wrote:
Raven Solaris wrote:

I've made more money because of the "competition" going up personally. Sites are far easier to find because of it.


how is that?


Its quite easy really, more sittes getting popped, more sites spawning. Higher chance of a respawn if you are doing things in a limited area. It also increases your chances of finding new sites if you are roaming.. if you are really lucky, they might even pop up in the system while you are scanning for them.

Found a system once with two relic sites, by the time I finished them, a data site has also appeared. :)

Bottomline: clearing out sites benefits everone (including you).. cherry picking and advocating cherry picking reduces your own chances of finding new sites just as much as it does for your competition.

BTW: Recent patch seems to have helped the problems to an extent, or its just me being luckier, but I've found a decent amount of sites today.. the same cannot be said about yesterday.
Raven Solaris
Aliastra
Gallente Federation
#51 - 2013-06-13 20:12:50 UTC
Hrian d'Chick wrote:
Robert Caldera wrote:
Raven Solaris wrote:

I've made more money because of the "competition" going up personally. Sites are far easier to find because of it.


how is that?


Its quite easy really, more sittes getting popped, more sites spawning. Higher chance of a respawn if you are doing things in a limited area. It also increases your chances of finding new sites if you are roaming.. if you are really lucky, they might even pop up in the system while you are scanning for them.

Found a system once with two relic sites, by the time I finished them, a data site has also appeared. :)

Bottomline: clearing out sites benefits everone (including you).. cherry picking and advocating cherry picking reduces your own chances of finding new sites just as much as it does for your competition.

BTW: Recent patch seems to have helped the problems to an extent, or its just me being luckier, but I've found a decent amount of sites today.. the same cannot be said about yesterday.


Thank you.
Robert Caldera
Caldera Trading and Investment
#52 - 2013-06-13 21:10:48 UTC
but if one site is done, another one spawns. this doesnt increase the overall number of sites, they just move from one system to a different one, right? IF people properly finish them at all, most probably just cherrypick. Dont think your theory works.
Raven Solaris
Aliastra
Gallente Federation
#53 - 2013-06-13 21:34:16 UTC
Robert Caldera wrote:
but if one site is done, another one spawns. this doesnt increase the overall number of sites, they just move from one system to a different one, right? IF people properly finish them at all, most probably just cherrypick. Dont think your theory works.


Let's say I'm running sites around Harbleblarg and someone else is running sites near Hurfledurf. If we both just cherry pick, both of us only end up with cherry picked sites. If we both finish our sites, new sites will be spawning for both of us, thus increasing our income.

It works just fine.
Robert Caldera
Caldera Trading and Investment
#54 - 2013-06-13 22:09:52 UTC  |  Edited by: Robert Caldera
but people dont finish them, they cherrypick. if you finish you allow competition in your area farm "your" sites.
theory is still flawed IMO.
Narwz
The Scope
Gallente Federation
#55 - 2013-06-13 23:55:09 UTC  |  Edited by: Narwz
I hope you will come with solution soon, couse for some reason Null sec exploration now feel like garbage cleaning after other players. And it's somewhat funny couse it was so obvious that this would happen after just reading those patch notes, i mean, even first poster here predicted that would happen so easily. I understand you wanted to implement some bandaid fix, but this fix is just totally immersion breaking and annoying. Exploration in EvE is my form of making isk more or less from 3 years, and its actually first time im genuinly disgusted by some mechanic.

Quote:
If any site despawns when you are in it is very immersion breaking so we wouldn't want to do that.


But for some reason you guys had no problems with making explorers collect garbage cans other players didnt wanted?

And forgive me that i do sound bitter, but after 5th relic site in row that had one node left after previous visitors i'm somewhat not happy with current mechanic.
Tauranon
Weeesearch
CAStabouts
#56 - 2013-06-14 00:34:23 UTC
Robert Caldera wrote:
but people dont finish them, they cherrypick. if you finish you allow competition in your area farm "your" sites.
theory is still flawed IMO.


If you have an area you work that is 6 systems, and there are 80 systems total that the sigs you are working apply to, then there is a 6/80 chance that any sig you cherry picked would have immediately respawned in your reach. Obviously if you just lap your area once, then later in your sweep the odds of you seeing the respawn reduce.
Robert Caldera
Caldera Trading and Investment
#57 - 2013-06-14 09:06:17 UTC  |  Edited by: Robert Caldera
Tauranon wrote:

If you have an area you work that is 6 systems, and there are 80 systems total that the sigs you are working apply to, then there is a 6/80 chance that any sig you cherry picked would have immediately respawned in your reach. Obviously if you just lap your area once, then later in your sweep the odds of you seeing the respawn reduce.


sigs dont respawn when cherrypicked, they stay there undone until miracle happens or some dumbass cleans them out.
This is why I dont understand how more cherrypickers (its what most explorers do) help you finding more sites, what was the original statement which is wrong IMO.
Paul Uter
Doomheim
#58 - 2013-06-14 09:41:40 UTC
Robert Caldera wrote:
Tauranon wrote:

If you have an area you work that is 6 systems, and there are 80 systems total that the sigs you are working apply to, then there is a 6/80 chance that any sig you cherry picked would have immediately respawned in your reach. Obviously if you just lap your area once, then later in your sweep the odds of you seeing the respawn reduce.


sigs dont respawn when cherrypicked, they stay there undone until miracle happens or some dumbass cleans them out.
This is why I dont understand how more cherrypickers (its what most explorers do) help you finding more sites, what was the original statement which is wrong IMO.


It was until CCP change mechanic.

They respawned after only hacking one can before , now they don't.

Cherrypiucking actually slows down respawing now ( which has its advantages and disadvantages )
Raven Solaris
Aliastra
Gallente Federation
#59 - 2013-06-14 10:49:47 UTC
Robert Caldera wrote:
Tauranon wrote:

If you have an area you work that is 6 systems, and there are 80 systems total that the sigs you are working apply to, then there is a 6/80 chance that any sig you cherry picked would have immediately respawned in your reach. Obviously if you just lap your area once, then later in your sweep the odds of you seeing the respawn reduce.


sigs dont respawn when cherrypicked, they stay there undone until miracle happens or some dumbass cleans them out.
This is why I dont understand how more cherrypickers (its what most explorers do) help you finding more sites, what was the original statement which is wrong IMO.


I didn't say more cherrypickers, I said more competition, ie. more explorers. Particularly ones that aren't idiots and leave sites that have been run still there.
Robert Caldera
Caldera Trading and Investment
#60 - 2013-06-14 12:34:31 UTC  |  Edited by: Robert Caldera
Raven Solaris wrote:

I didn't say more cherrypickers, I said more competition, ie. more explorers. Particularly ones that aren't idiots and leave sites that have been run still there.


you didnt say but you implied by referring to "more explorers" because cherrypicking is what explorers actually do, everything else is waste of time and supporting local competition.