These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Warfare & Tactics

 
  • Topic is locked indefinitely.
12Next page
 

Negative standing hits for pod-killing pilots in NPC corps?

Author
Magosian
Center for Advanced Studies
Gallente Federation
#1 - 2013-06-13 16:40:16 UTC
This is pretty simple. With the recent advent of aggression changes (mostly for the better IMO, I might add), it would seem CCP is encouraging pod kills, since aggression and lawful engagement transfer to the pod after ship loss. I think this is great, but what I don't like is when the said pod is in an NPC corp (example: Fed Militia) and I take a rather HUGE standings hit to the CORP for the pod kill.

Now don't get me wrong, I am all for accepting responsibility for my actions, but I'm not understanding the following "exception to the rule," so to say.

CASE A:
-I shoot player target in player corp
-target shoots back, forsaking potential kill rights
-I win engagement, aggression rights transfer to target's pod, and I pop it
-altercation ends at this point: no kill rights awarded, no standings loss; target is send back to his clone and on his merry way

CASE B:
-I shoot player target in NPC corp
-target shoots back, forsaking potential kill rights
-I win engagement, aggression rights transfer to target's pod, and I pop it
-I incur an NPC standings penalty DESPITE the aggression mechanics being identical to CASE A....

Why does this disparity exist? I am dangerously close to losing locator agent access and I don't understand why this is occurring if the other party has "consented" to pvp aggression by shooting back. The bigger picture: I don't feel it is fair, or even relevant, to require skirmish pvpers the mundane task of grinding NPC corp standings as a penalty for podding people, especially when the aggression system lawfully allows me to pod said target.

Is this broken? Is it an ill-intended feature? Can/Should it be changed? At the very least, can this current mechanic reasonably be explained/justified?


Thanks for reading.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#2 - 2013-06-13 16:47:22 UTC
since when do you get aggression rights on pods?

You're only allowed to pod suspects, criminals, war targets or -5 sec status and below without incurring sec status loss within security space.
Haulie Berry
#3 - 2013-06-13 16:48:32 UTC  |  Edited by: Haulie Berry
Magosian wrote:


CASE A:
-I shoot player target in player corp
-target shoots back, forsaking potential kill rights
-I win engagement, aggression rights transfer to target's pod, and I pop it
-altercation ends at this point: no kill rights awarded, no standings loss; target is send back to his clone and on his merry way

CASE B:
-I shoot player target in NPC corp
-target shoots back, forsaking potential kill rights
-I win engagement, aggression rights transfer to target's pod, and I pop it
-I incur an NPC standings penalty DESPITE the aggression mechanics being identical to CASE A....

Why does this disparity exist? I am dangerously close to losing locator agent access and I don't understand why this is occurring if the other party has "consented" to pvp aggression by shooting back.



In Case A, player corp standings are determined by, y'know. Players. There is no automatic system for player corp standings determination, although there's an almost-100%-chance the player-corp will set you red.

In Case B, the fact that you're not committing a crime (which is only relevant to CONCORD) doesn't change the fact that you're committing a hostile action against a tax-paying member of that corporation. Why the **** would they be fine with that?

If any disparity exists at all, it's in the fact that the NPC corp will only ascribe a moderate penalty to your actions. The player corp will have skipped straight to -10.
Magosian
Center for Advanced Studies
Gallente Federation
#4 - 2013-06-13 16:52:01 UTC
Tsukino Stareine wrote:
since when do you get aggression rights on pods?


Since they added it 6ish months ago? The "cyan" background in the overview allows for a lawful shoot.

Tsukino Stareine wrote:
You're only allowed to pod suspects, criminals, war targets or -5 sec status and below without incurring sec status loss within security space.


See above.
Magosian
Center for Advanced Studies
Gallente Federation
#5 - 2013-06-13 16:58:51 UTC  |  Edited by: Magosian
Haulie Berry wrote:

In Case A, player corp standings are determined by, y'know. Players. There is no automatic system for player corp standings determination, although there's an almost-100%-chance the player-corp will set you red.


True, and I would expect such.

Haulie Berry wrote:

In Case B, the fact that you're not committing a crime (which is only relevant to CONCORD) doesn't change the fact that you're committing a hostile action against a tax-paying member of that corporation. Why the **** would they be fine with that?


Exactly, but this *IS* the disparity. I would expect, if anything, to be able to repair the standings hit with plain Jane sec status. But in the current system, I must repair it with potentially every NPC corp in the game? IMO that's not reasonable. I am totally for taking the hit if kill rights were incurred (i.e. if target never engaged me), but if the target shot back? Hell no!

Haulie Berry wrote:

If any disparity exists at all, it's in the fact that the NPC corp will only ascribe a moderate penalty to your actions. The player corp will have skipped straight to -10.


And if player corps unconditionally provided, for FREE, jump clone services, reprocessing services, locator access, mission agent access, I'd be fine with it. They do not, however.
Haulie Berry
#6 - 2013-06-13 17:07:05 UTC  |  Edited by: Haulie Berry
Magosian wrote:


Exactly, but this *IS* the disparity. I would expect, if anything, to be able to repair the standings hit with plain Jane sec status.


That's 100% nonsensical. Standings are not sec status. It has nothing to do with the legality or criminality of an action. You did something bad to a member of an organization, so the organization likes you less. Why WOULDN'T they? Why would they be indifferent to that?

Quote:
But in the current system, I must repair it with potentially every NPC corp in the game?


Oh, noes! Actions have consequences!

Quote:
IMO that's not reasonable. I am totally for taking the hit if kill rights were incurred (i.e. if target never engaged me), but if the target shot back? Hell no!


Why would a non-law-enforcement organization care if there was a kill right? That has no meaning to them. They give zero fucks about the legality of the kill. That dude is a dues-paying member of their club, and you offed him.

As far as they're concerned, you're an *******.


Haulie Berry wrote:

If any disparity exists at all, it's in the fact that the NPC corp will only ascribe a moderate penalty to your actions. The player corp will have skipped straight to -10.


And if player corps unconditionally provided, for FREE, jump clone services, reprocessing services, locator access, mission agent access, I'd be fine with it. They do not, however.[/quote]

Yeah, sorry, but you're not making a valid argument here. There is no disparity, there is no logical disconnect. It makes complete sense that killing a member of an organization - especially a tax payer, you're ******* with their revenue - would have a detrimental impact on your relationship with that organization, regardless of the circumstances of the kill.

Your grievance isn't with any systemic inconsistency - it's with the fact that you have to endure a consequence you dislike.

Personal problems, yo.
Bad Messenger
Rehabilitation Clinic
#7 - 2013-06-13 17:07:34 UTC
if losing standing is problem for you , do not pod, problem solved.
Princess Nexxala
Zero Syndicate
#8 - 2013-06-13 17:08:17 UTC
Yes this is how it works and yes it seems silly. It would make more sense if the aggression was not inherited by the pod.
That being said I love the fact it transfers, but that's probably because I don't care about standings. Also changing wouldn't really affect people like me, it's not like you can't pop a pod and warp off in just about anything before sentries **** you up, just makes it easier is all.

nom nom

Magosian
Center for Advanced Studies
Gallente Federation
#9 - 2013-06-13 17:37:30 UTC
Bad Messenger wrote:
if losing standing is problem for you , do not pod, problem solved.

This is what I am doing, specifically avoiding podkills of members in Fed Militia. I don't feel like I SHOULD though, that's the point.

Maybe if I said the following, this will make more sense:

1) Player vs player should have absolutely no bearing on NPC standings, with the exception of access to highsec in the cases where agression rights weren't first established. Yes?

2) Given current aggression rights, I get heavily penalized, by random chance, if the podded target just happens to be in an NPC corp. The idea that I need to research a layer of NPC corp/alli membership on top of player corp/alliance membership is cumbersome, dull, and redundant. I feel like if I shoot someone, I am risking my relationship with that player and his friends. I totally accept I should have to watch my back for this person, his corp, and his friends for the foreseeable future. However, I also feel I should not have to worry about getting shot by some random station in highsec I just happen to be around six months after the fact.

3) Accepting current mechanics as they are, in the case of faction warfare:
3a) why don't I get an INCREASE in standing with amarr/caldari FW if I pod a gallente FW member?
3b) why should there be ANY change in NPC corp standing at all if I am not a member of any FW in the first place?

4) if players lawfully engage each other, shouldn't ALL standings changes be out the window for involved parties? Isn't this one of the purposes of "cyan" aggression?

5) If I shoot someone in lowsec without aggression rights first, I already incur a sec status hit. Assuming said target shoots back, why should I be double-penalized by the additional NPC corp hit on a podkill?
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#10 - 2013-06-13 17:52:29 UTC  |  Edited by: Tsukino Stareine
it makes perfect sense that your standings with the opposing empire faction go down when you destroy players fighting for them, it's only natural.

It's not really that much of a bother, I'm -9 to Amarr and it's perfectly safe to travel through their space and you are freely allowed to dock in stations. Just don't sit in one place for too long or faction police end up finding you.

And the reason you don't GAIN faction standings for destroying opposing fw militia ships is because it would be far too easily exploitable. Imagine 2 alts just blowing each other up in noobships in a dead FW system.
Magosian
Center for Advanced Studies
Gallente Federation
#11 - 2013-06-13 18:10:03 UTC  |  Edited by: Magosian
Tsukino Stareine wrote:
security status and standings are 2 different things, though I guess you could liken sec status to standings with concord.


True, to a degree. Concord standing is the same as sec status. You make a good point though, vague semantics coudl get NPC corp standings mixed up with sec status, so I'll be sure to just call it sec status from now on.

Tsukino Stareine wrote:

Security status determines how lawful you are and podding people that are not legal targets for you is an unlawful act


Ok? In my particular cases, the podkills are lawful, so I'm not sure why you're saying this...


Haulie Berry wrote:

And if player corps unconditionally provided, for FREE, jump clone services, reprocessing services, locator access, mission agent access, I'd be fine with it. They do not, however

...

Yeah, sorry, but you're not making a valid argument here. There is no disparity, there is no logical disconnect. It makes complete sense that killing a member of an organization - especially a tax payer, you're ******* with their revenue - would have a detrimental impact on your relationship with that organization, regardless of the circumstances of the kill.

Your grievance isn't with any systemic inconsistency - it's with the fact that you have to endure a consequence you dislike.

Personal problems, yo.


I've been wanting to break this down since you posted it, but I wanted to do it right.

Although I find your perspective on the matter to be highly tangential, I'll go ahead and continue on the path you've laid out. Also, this is dangling on the roleplay side of things, but since you brought it up: what he's paid in taxes, I've provided in mission services (much more so, I might add). You're saying that if two people get in an altercation, which has nothing to do with the organization at all, the legal victor of the altercation will get penalized by the organization? Further, no matter the outcome, someone gets the shaft? This is ok in the world you live in? Sorry, but It makes absolutely NO sense for an organization to get involved with the legal matters of two pilots who both have positive standings, so I'm not sure why you bothered mentioning it at all.

Consequently and additionally, I have accepted gameplay mechanics, as I've stated in another post of mine in this thread, by avoiding pod kills on Fed Militia members, thus it is not a "personal problem," yo. Princess Nexx seems to understand the gap to which I am referring; clearly I am not the only one who noticed this issue.

Now back to reality: I'm arguing consequences of gameplay mechanics and the spirit of recent changes to polish those gameplay mechanics: pvp aggression. I do not agree with them. Understand?
Haulie Berry
#12 - 2013-06-13 18:46:15 UTC  |  Edited by: Haulie Berry
Quote:
Ok? In my particular cases, the podkills are lawful, so I'm not sure why you're saying this...


Organizations-other-than-concord give ZERO fucks about the "lawfulness" of a kill, though. So it's not relevant. Why do you keep bringing it up when it doesn't matter? Can you explain that, at least?

What part of that notion is taxing your capability to understand, here?

Quote:
Although I find your perspective on the matter to be highly tangential, I'll go ahead and continue on the path you've laid out. Also, this is dangling on the roleplay side of things, but since you brought it up: what he's paid in taxes, I've provided in mission services (much more so, I might add).


And? Does that somehow grant you carte blanche to assassinate their membership?

Of course not. That would obviously be idiotic.

Quote:
You're saying that if two people get in an altercation, which has nothing to do with the organization at all, the legal victor of the altercation will get penalized by the organization? Further, no matter the outcome, someone gets the shaft? This is ok in the world you live in?.


One more time. Maybe you'll get it eventually: As a non law-enforcement entity, they do not care about the issue of legality. At all. Period. Full stop.

Quote:
Sorry, but It makes absolutely NO sense for an organization to get involved with the legal matters of two pilots who both have positive standings, so I'm not sure why you bothered mentioning it at all.


By this logic, a player corp should be fine with me joining their corp and AWOXing their members. Hey, we're both members in good standing, right? And there are no legal issues - as far as CONCORD is concerned, it's completely lawful for me to shoot up my corp mates, so why would the organization care, really?

Quote:
Now back to reality: I'm arguing consequences of gameplay mechanics and the spirit of recent changes to polish those gameplay mechanics: pvp aggression. I do not agree with them. Understand?


I've understood all along that this is a, "Whaaa, my actions have consequences and I don't LIKE IT! ::stompstompstomp::" thread, but thanks for saying so.
Magosian
Center for Advanced Studies
Gallente Federation
#13 - 2013-06-13 19:41:01 UTC
Haulie Berry wrote:
Organizations-other-than-concord give ZERO fucks about the "lawfulness" of a kill, though. So it's not relevant. Why do you keep bringing it up when it doesn't matter? Can you explain that, at least?


I thought I already did, but I'll do it again. NPC corps provide exclusive services like locator agents and missions among other things. I feel these things should not be subject to loss because I lawfully podded someone. It's that simple.

Haulie Berry wrote:
And? Does that somehow grant you carte blanche to assassinate their membership?

No, aggression rights do, which we both already established, has nothing do to with NPC corp standings.

Haulie Berry wrote:
One more time. Maybe you'll get it eventually: As a non law-enforcement entity, they do not care about the issue of legality. At all. Period. Full stop.

I get it totally, in fact I would say I get it more so than you. As they are not a law-enforcement entity, they should not care about the altercation AT ALL. It's not their problem or concern. if I build standings with NPC corps in a process which is entirely devoid, irrelevant, and [what SHOULD be] inconsequential from the person whom I'm engaging, why does this person's fate suddenly get involved in a situation that has nothing to do with the NPC corp? You seem to want to make a connection between aggression rights and NPC corp standings, which I simply don't believe should be there. You also seem to ignore the fact that I happen to have better standings than said person in the first place, so in your world, if said NPC corp is to take sides, why aren't they taking mine? I have just as much to lose in the engagement as the other person, so if I lose, they should take a standings hit? Sorry, this is entirely illogical.

Haulie Berry wrote:
By this logic, a player corp should be fine with me joining their corp and AWOXing their members. Hey, we're both members in good standing, right? And there are no legal issues - as far as CONCORD is concerned, it's completely lawful for me to shoot up my corp mates, so why would the organization care, really?

>.< Except you CAN'T! You can't do that in NPC corps! You CAN do it in player corps. You're simultaneously comparing apples to oranges while brilliantly presenting the exact disparity I am complaining about, but somehow you don't realize it.

Haulie Berry wrote:
I've understood all along that this is a, "Whaaa, my actions have consequences and I don't LIKE IT! ::stompstompstomp::" thread, but thanks for saying so.

I've stated several times, I am currently accounting for the game mechanics as they currently are. In light of this, I am asking CCP to either investigate my complaint, provide a solid explanation as to why they feel no change should be made, or propose a change that will prevent players from having to work with potentially dozens of NPC corps to undo NPC corp standings damage incurred over a relatively short stint of pvp (definitely short stint considering how long it takes to grind NPC corp standing in the first place).

I would kindly ask that you do not depict me as pouting, but presenting a rational debate instead.
Milan Nantucket
Doomheim
#14 - 2013-06-13 20:37:39 UTC  |  Edited by: Milan Nantucket
Funny I actually understood what he said the first time.

Duels are also legal poddings. Since shooting back creates a Limited Engagement (like a dual) then a flashing cyan should also be poddable without any other issues.

Perhaps a post in Features and ****
Haulie Berry
#15 - 2013-06-13 23:10:02 UTC  |  Edited by: Haulie Berry
Quote:
NPC corps provide exclusive services like locator agents and missions among other things. I feel these things should not be subject to loss because I lawfully podded someone. It's that simple.


Better not pod people in their corps, then, because it seems pretty obviously that if some **** keeps killing off their membership - regardless of circumstances, they might start observing that, hey, this guy is kind of a ****.

Quote:
...why does this person's fate suddenly get involved in a situation that has nothing to do with the NPC corp?


It has something to do with the NPC corp by virtue of the fact that he's in the NPC corp. Frankly, they should automatically -10 just like a player corp would for shooting at their members.

Quote:
You also seem to ignore the fact that I happen to have better standings than said person in the first place, so in your world, if said NPC corp is to take sides, why aren't they taking mine?


Because "we like you better, in general" doesn't preclude the possibility of you being the ******* in any given situation in any way, shape, or form.


Magosian wrote:


I would kindly ask that you do not depict me as pouting, but presenting a rational debate instead.


I would kindly ask that you stop pouting and present a rational debate instead.
Magosian
Center for Advanced Studies
Gallente Federation
#16 - 2013-06-13 23:29:29 UTC
Haulie Berry wrote:
Magosian wrote:


I would kindly ask that you do not depict me as pouting, but presenting a rational debate instead.


I would kindly ask that you stop pouting and present a rational debate instead.


If I have conceded, in at least three different statements, I have currently accepted live gameplay mechanics as they are, and that I would continue to do so if a solid explanation of why current mechanics should stay in place, how am I pouting?

You said it yourself: non-Concord NPC organizations don't give a crap about legal issues, then why am I taking negative standing hits? A player has a options to take recourse if they feel slighted:

-bounty system
-hire mercs
-find some friends and come back for more (please)
-learn to probe and catch me when I am running missions in lowsec
-locator agents + "do it yourself" when I am in vulnerable systems

The idea that penalties are incurred automatically simply because they are NPC corp members is, in my eyes, at odds the philosophy of consensual pvp, removes the responsibility of the player to do anything about the situation I have put him/her in, and ultimately contradicts the "sandbox" philosophy of the EVE Online universe. If you disagree, that's fine, but you're going to have to do better than be a hypocrite in your explanation, and then attempt to size me up in an inaccurate and obviously goading insult.
Strygaldwir Alorkym
Republic University
Minmatar Republic
#17 - 2013-06-14 16:50:38 UTC
So, just to make certain I understand.

If you kill a (made) member of the Mafia, you'd not expect them to take note and care? Even if it was completely justified by them having shot at you first. Hmmm.... Not my experience. In some instance not only do they come after you, it may be open season on your affiliation too. Can't let these things go un-noticed. Lose too much Cred if you do.
Magosian
Center for Advanced Studies
Gallente Federation
#18 - 2013-06-14 17:07:49 UTC  |  Edited by: Magosian
Strygaldwir Alorkym wrote:
So, just to make certain I understand.

If you kill a (made) member of the Mafia, you'd not expect them to take note and care? Even if it was completely justified by them having shot at you first. Hmmm.... Not my experience. In some instance not only do they come after you, it may be open season on your affiliation too. Can't let these things go un-noticed. Lose too much Cred if you do.


I totally expect them to care if they are in a player corp. If they are in an NPC corp, I expect the corp not care (or in some wacko RP world, at least look at my standings and compare them to his before taking sides).

Think of it this way. I now have access to fix negative sec status via recently added clone soldier tags. This is in addition to the legacy approach of killing pretty much any NPC rat to repair sec status. This legacy option was not restricted to regions of space, specific stations, specific agents; etc. You just went out and killed the myriad and plentiful amount of things Concord wanted you to kill, AND make some ISK in the process. So they've made it even simpler with the tags, no?

Now, what avenue am I supposed to take to repair negative standings with 15 NPC corps?

[Edit]: Haulie kinda made the same case, but since you're the second, I'll respond with more detail. I still feel like this is on the RP-side of things but since that's really the only opposing response to come in here, I'll play ball.

Ok, say it's the mafia. Say one of their street thugs gets "whacked." The organization is pissed, and they have every right to be, they just lost a member who was bringing $5000 a week to the family. Come to find out, however, he was killed by a made man in the very same mafia, a guy who brings in $10000 A DAY, in addition to having a more profound reputation, AND it just happened to be a situation where the two members allowed an argument to escalate out of control. Do you honestly think the mafia is going to off the other guy?
Strygaldwir Alorkym
Republic University
Minmatar Republic
#19 - 2013-06-14 17:25:53 UTC
It certainly sucks that for certain folks, you just shouldn't kill. Too costly! I kill someone in a gang (FBI, Police, Mafia, Special Forces, Medellin Cartel) there will be a price to pay, if they find you.

There is a price to pay if you're a member of an NPC corp. Whole lot less organization, hand-outs, training. Maybe standing minus/plus is the only thing you really get?
Mortuus Somnium
Pod Drop
#20 - 2013-06-17 14:57:46 UTC
Killing nubs who autopilot their Pod around Hi-sec is one of my greatest pleasures.

Just saying.
12Next page