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fleet logistics in highsec / ganking attempts

Author
Corporal Slaughter
Federal Navy Academy
Gallente Federation
#1 - 2013-06-13 13:36:32 UTC
hey there , i am not a great numbers and eft guy so I am hoping some of you could share some insight.

let´s say I have several miners working together (oh noes, what miner does that ??) and they not only have orca boosts for their miners but shields as well.

now imagine you also throw in several of those nifty ospreys covering those barges with shield reps.

would that help at all ? or would that just be a giant waste of material and effort ?

and please bear in mind: it is not about isk / h efficiency because I know it would suck scrotums.
it would be about keeping them miners alive in highsec.

thanks for your wisdom of worthy eft and pvp-elitists
Noxisia Arkana
Deadspace Knights
#2 - 2013-06-13 14:00:28 UTC  |  Edited by: Noxisia Arkana
If someone sees you with ospreys, they aren't going to come in a catalyst. They're going to come with enough Thrashers (Tornados... whatever) to alpha whatever you have - so that your reps won't have time to affect the fight. If you fit a surprising amount of tank on your fleet, (say procurers), then the isk sink to the gankers will be tremendous (they'll have to bring multiple people to gank a single ship).

If you're at war... mine in a venture.

If you're worried about random ganks, you're probably better off making more money by flying less tanked ships and replacing a coveter when it goes down. The isk/hr here becomes a larger factor without a specific threat.

If someone is threatening you, you could do what you suggest to disourage a small group from ganking you - but it seems fairly pointless.

Edit: Spelling.
Corporal Slaughter
Federal Navy Academy
Gallente Federation
#3 - 2013-06-13 14:04:40 UTC
Noxisia Arkana wrote:
...

If someone is threatening you, you could do what you suggest to disourage a small group from ganking you - but it seems fairly pointless.

Edit: Spelling.



fairly pointless as that it wouldnt work ?
or that cost / amount of work does not outweigh the benefits ?

and a lost covetor / retriever still comes up at around 30-40 million.

i know that nothing can stop a real gank attempt by dedicated and willing players.
this would be all about discouraging the three - to 5 men gangs.

Noxisia Arkana
Deadspace Knights
#4 - 2013-06-13 14:18:53 UTC  |  Edited by: Noxisia Arkana
It's pointless because you could move a few systems over and it would become less of an issue. Now if you want to fight for territory, so be it.

No, with some shield / hull tanked procurers and an osprey or two, your gankers would have to expend a tremendous amount of energy to gank you. Your profits would be horrible, say you mine for 3 hours in said fleet - and your cutting everyone who's present into the profits.

So, in your tanked procurers your making 4-6 million isk an hour - lets say you've got two. So, 12 million isk in an hour. But your going to cut the Orca in, and two osprey pilots. So, now you have 4 people with 12 million isk/hour - so everyone is making 3 million isk / hour. You can get about the same in a venture. Just fly the venture, plus it pays for itself every trip it makes back to station. Lose them to your heart's content, and replace with minerals that the ventures mined. When a venture blows up - it's also not going to drop enough to pay for the thrasher / catalyst that your opponent dropped.

Lets say you take a different apporach and you have 3 coveters and an orca. lets say the coveters are making 8-12 million isk /hour. Every hour you maybe roll 36 million isk. So everyone is making 9 million isk/hour. Even if you get ganked in this set-up. As long as it's not more than once every 4 hours of mining each individual is still profiting (36 million in 4 hours - hey, you can buy a new coveter and fit it).

However, if their cost to gank a single ship exceeds 50 million isk (say 5-8 thrashers) then it would be cheaper for the people that are harrassing you to just issue a war dec and kill you legally. So, once you exceed their ability to cheaply destroy your ships - they can simply switch tactics and cripple you for a week. Yes, red characters can join player corporation, so you get two reds - and say 1-2 other guys that can fly cruisers - and now your looking at a 4 man crew dropping on you whenever your sitting in a belt. In which case, I would mine in a venture. Just saying.
Corporal Slaughter
Federal Navy Academy
Gallente Federation
#5 - 2013-06-13 15:25:38 UTC  |  Edited by: Corporal Slaughter
i see and understand your point. it seems like i feared: the only really way to "defend" is to avoid.
pro´s evade and avoid better and more effective then casuals, but still there is no way to really "defend" against anyone wanting to gank miners.

and by "defending" i really mean stopping it when it happens, not moving out of the way before it happens.

shame.

thx for your insights
Samuel Woodbury
Garoun Investment Bank
Gallente Federation
#6 - 2013-06-13 15:31:49 UTC
Corporal Slaughter wrote:
Noxisia Arkana wrote:
...

If someone is threatening you, you could do what you suggest to disourage a small group from ganking you - but it seems fairly pointless.

Edit: Spelling.



fairly pointless as that it wouldnt work ?
or that cost / amount of work does not outweigh the benefits ?

and a lost covetor / retriever still comes up at around 30-40 million.

i know that nothing can stop a real gank attempt by dedicated and willing players.
this would be all about discouraging the three - to 5 men gangs.



1 it would not work unless you pay attention all the time at the screen for gankers, if you do then that would be a yes it would work because the solo osprey is a burst shield transfer logistic ship, and could easy over run the gankers, and if they attack the logistics well... good luck it has allot of tank of it self.
2 its not really worth it, because you need to micro manage it, you are more key to making an error in this situation, looking away for one second ships come in blow mining ship up come back what happend, if the logistics pilot costs you no ore lost tho, why not?
3 no it wont discourage most unless you prove to be able to deffend your self with it, i was running level5 missions once, with 4 logistics and these guys came in took our salvaging ship, and the logistics protecting it, we then fell back and jumped back in and took a few of them without losing a ship, i came back in my Daredevil with a point and we got 10 kills in total, including 3 battle ships, Dominix and Abaddon
They even came back and then we got a Armageddon kill with a few others
You see, we proved to know what we where doing and we had enough logistics support even tho we lost one. but still they came back for more, it was fun gotta say, way more fun then FW :P.... thats only why we continue doing level 5s

If you think you can defend your self its great fun once you make the ganker die for trying, but be warned hes gonna come again probably, maybe hes gonna catch you once or twice. But if i played the game only for efficiency i would not be playing anymore.... think of it what you want
Aquila Sagitta
Blue-Fire
#7 - 2013-06-13 15:33:12 UTC
A well tanked mackinaw can withstand hardened gankers and still put out good income. That said if someone wants you dead, you'll be dead. If a vexor or brutix isn't enough to gank the mack i could just bring an alt in another vexor or brutix and you'll def go down.

Or mine in procurers. Hard to gank a battleship
Bad Messenger
Rehabilitation Clinic
#8 - 2013-06-13 17:03:48 UTC
it is all about risk / reward, if you field lot of support to low profit mining you will go to bankrupt.
Milan Nantucket
Doomheim
#9 - 2013-06-13 20:56:40 UTC
When the gank fleet shows up hot drop them. Carriers are awesome logi's
Marc Callan
Center for Advanced Studies
Gallente Federation
#10 - 2013-06-14 09:14:02 UTC
For hisec, you might also think about seeding a couple of jamming ships into your top cover. Keep a couple of Blackbirds in one of the Orcas, perhaps, or if you're really serious, escort the miners with a Scorpion, which should hopefully also provide decent deterrent value.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Corporal Slaughter
Federal Navy Academy
Gallente Federation
#11 - 2013-06-14 10:59:09 UTC
thx for all the input and responses. but again,

the only real way to protect oneself would be
a: continiues logis always running their reps on miners

or

b: not mining where the gankers are.

even the best tracking disruption or ecm would not work because once you activate it, the one using it would get flagged and concorded. since targeting players is not offensive action, all the gankers need to do is target their prey, and alpha it. if logi ist not already running, the prey would be toast.

so I guess running with tails between legs is the best option to avoid ganks. to find that remote, secluded and well stocked
mining system that no one cares about might suffice....

so basically what every miner wants

Hae Sung
#12 - 2013-06-17 19:50:52 UTC  |  Edited by: Hae Sung
Aquila Sagitta wrote:
A well tanked mackinaw can withstand hardened gankers and still put out good income. That said if someone wants you dead, you'll be dead. If a vexor or brutix isn't enough to gank the mack i could just bring an alt in another vexor or brutix and you'll def go down.

Or mine in procurers. Hard to gank a battleship


This is the best advice in this thread.

Given that you're running a boosting Orca you can plug in a Shield Harmonization II module along with your mining boosts.

[Orca, Boosting Orca]
Reinforced Bulkheads II
Damage Control II

Mids - set to preference, tank over most other options preferably

Mining Foreman Link - Laser Optimization II
Armored Warfare Link - Passive Defense II
Siege Warfare Link - Shield Harmonizing II

Rigs - Set to preference, i prefer tank over cargohold personally



A Mackinaw with a DCU II and thermal/kinetic hardeners/rigs can still fit t2 miners and 2x t2 mining upgrades. It loses a little bit of yield, still has a tremendous ore hold and runs about 40k EHP against catalyst gank attempts.

Mackinaw Setup:

[Mackinaw, Gank Mack]
Mining Laser Upgrade II
Mining Laser Upgrade II
Internal Force Field Array I

Thermic Dissipation Amplifier II
Kinetic Deflection Amplifier II
Adaptive Invulnerability Field II
[empty med slot]

Modulated Strip Miner II, Veldspar Mining Crystal II
Modulated Strip Miner II, Veldspar Mining Crystal II

Medium Ice Harvester Accelerator I
Medium Core Defense Field Extender I

EHP against catalysts with Orca boosting - 41.7k



This amount of tank will foil all but the most dedicated gank squads while sacrificing little in terms of yield or utility.

Further efforts can involve utilizing your orca's hangar space for fast changes to response ships. It will likely take a group most of the 10-18s allotted them to kill your tanked mackinaws and in that time if you're practiced you can swap ships and apply countermeasures fairly effectively.



Common countermeasures I've used include:

Sebo Tornado
ECM ships fitted against catalysts
Logistics ships ready to lock and rep your mackinaws


At the end of the day as long as the ganking groups have plenty of targets they will pick the soft targets over you every chance. If you **** them off and make it more than a gank of opportunity then the calculus changes and so will your strategies - but as someone who both ganks miners and has been ganked/attempted ganked in highsec the above strategy will do well by you.
Hae Sung
#13 - 2013-06-17 20:00:03 UTC  |  Edited by: Hae Sung
Hae Sung wrote:

Common countermeasures I've used include:

Sebo Tornado
ECM ships fitted against catalysts
Logistics ships ready to lock and rep your mackinaws



To follow up on this advice, the following:

1. The idea is not to blow the efficiency of your mining operation out of the water with extra people acting as security who will need to be paid.

2. A pilot who can fly any of the above ships can mine next to the orca, away from the rest of the mining ships. Keep in mind that you'll have about 40km optimal on 1400s with the Tornado and 70km locking range/transfer with low skills on the Osprey. The ECM boats (griffin/blackbird/falcon) that fit in the Orca all have their uses and various strengths and minus the falcon are pretty quick to train into.

3. Keep in mind that you can't swap ships that have ore in the ore hold - so keep either a jet can or the orca's fleet hangar up to dump ore as soon as ships appear on grid (or dscan if you're checking it like a good paranoid miner) and be prepared to right-click and swap vessels into your ship of choice.

4. If using logistics add all of your fellow miners to watchlist so you target the right one, if using EWAR/Artillery make sure your overview is setup to target the right things. It would be seriously embarrassing to alpha strike a corp mate with your Tornado in the middle of a gank attempt due to ****** overview settings.

5. When fitting a logistics ship keep in mind htat you don't need to fit it for cap stability. You're only looking for a brief window of repping power. An Osprey can fit 3 large meta 4 and 2 medium meta 4 shield transfer modules and run them for about 30s before running out of cap. This is good for 2496 raw hit points repaired every 5s, or 4.25s if you overheat. (Hint: if you need it, overheat the *******)

Overheated reps equate to 587 hp/s before resists are calculated. With the above Mackinaw fit you're getting ~3300 ehp/s repped from one Osprey against the standard catalyst gankers - effectively negating 4 fully skilled and t2-fit pilots.
Raiz Nhell
PeregrineXII
#14 - 2013-06-18 02:15:37 UTC
The best way not to get ganked is not to be the easiest target...

If you are mining in 5 Macks and an Orca, they are going to gank one of your Macks...

If you mine in 5 Macks, a Retriever and on Orca... the Retriever will die every time...

Especially if you set it up on the belt away from your gang, set your mining lasers on and go for it...
You could even use a Badger or equally silly industrial... when the gank scout turns up you bet they are going to go after the "idiot AFK industrial"



There is no such thing as a fair fight...

If your fighting fair you have automatically put yourself at a disadvantage.

Kirkwood Ross
Golden Profession
#15 - 2013-06-18 03:04:10 UTC
[Skiff]
Damage Control II
Power Diagnostic System II

EM Ward Field II
Thermic Dissipation Field II
Kinetic Deflection Field II
Explosive Deflection Field II
Adaptive Invulnerability Field II

Strip Miner II

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I



[Orca]
Reinforced Bulkheads II
Damage Control II

EM Ward Field II
Thermic Dissipation Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Mining Foreman Link - Laser Optimization II
Mining Foreman Link - Mining Laser Field Enhancement II
Siege Warfare Link - Shield Harmonizing II

Large Core Defense Field Extender I
Large Core Defense Field Extender I
Large Core Defense Field Extender I


No logi required! You will probably never be ganked but have low yield but a dead ship has 0 yield.
Hae Sung
#16 - 2013-06-18 05:39:52 UTC
Raiz Nhell wrote:
The best way not to get ganked is not to be the easiest target...

If you are mining in 5 Macks and an Orca, they are going to gank one of your Macks...

If you mine in 5 Macks, a Retriever and on Orca... the Retriever will die every time...

Especially if you set it up on the belt away from your gang, set your mining lasers on and go for it...
You could even use a Badger or equally silly industrial... when the gank scout turns up you bet they are going to go after the "idiot AFK industrial"






When we gank, we actually go for the Mackinaws and Hulks first over the retrievers every time. More isk destroyed and a better chance of recouping isk from the gank. We pretty much only gank retrievers if we're flying solo or if there are no better targets available.

The advice of "just don't be the easiest target" however is spot on. Tank your stuff and profit from the tanking. The main reason I use the Mackinaws for mining instead of the other two available options (skiff and hulk) are due to the 3 lows for the Mackinaw allowing 2 mining laser upgrades + a damage control module.

Hae Sung
#17 - 2013-06-18 05:49:31 UTC
Kirkwood Ross wrote:

A really tanky skiff fit



That's not too bad of a fit and you're right in that it'll likely never have any trouble. You end up with 84% of the 2x MLU equipped Mackinaw's yield. I considered the heavily tanked version but testing with the ore hold only being 15k m3 was keeping me busy enough emptying ore that I'd rather just use a hulk instead.

At least with the hulk you're pulling in an additional 37.5% more ore than the skiff to make up for the annoyance factor of the smaller ore hold.

Regardless - there's lots of viable options to be safe with the most important one to just be aware and present with your ships while mining.

I personally really like the Orca-surprise option that I detailed above and have had a couple of fairly entertaining afternoons with it. There's also just the :smug: of watching 6 ganking catalysts pop to concord after failing to get you below 1/2 armor with concord prespawned elsewhere in system already.

To the OP:

I see you were wondering about swapping ships out with the orca in another thread (why not use this existing one for further questions?) and you hit upon the magic limitation of not being on an agression timer. As long as your drones don't agress you can swap out with a ship in the orca however you see fit.

The Orcas ship maintenance bay is 400,000 m3 and can fit a decent amount of smaller ships in it - mix and match for best results. A tornado only takes up 210,000 m3 by itself leaving room for a cruiser or whatever you fancy.