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MINES

Author
Justice Angel
Themis Argonauts
#21 - 2013-06-13 13:01:45 UTC
Also was thinking, for the mines to have a password on them so your ship so friendly don't have to die when you go into the mines, and have it right next to the Starbase Forcefield Password
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#22 - 2013-06-13 13:07:29 UTC
Justice Angel wrote:
Not sure about every one else but, now that the servers have been upgrade for EVE now would be a great time to bring back Mines to the game!



Yep let us make it impossible for you to even think about jumping a single gate in null, completely and definitively make so no one can or should ever try to jump in to wh's.

NO. I don't want less dudes roaming in null sec or low sec, I want more and I'm pretty sure serious wh dudes would agree with me.

removed inappropriate ASCII art signature - CCP Eterne

Baren
Sebiestor Tribe
Minmatar Republic
#23 - 2013-06-13 15:37:19 UTC  |  Edited by: Baren
I think we all agree mechanics of this would need to be well thought out for example:

These are just a few Idea I thought of

1) They cannot be laid in the radius / area a ship may appear in after jumping through a gate( this would mean no mine fields directly on or around a gate

2) They should be able to to still effect a player even during warp, ei: if i fly through a mine field at warp.

3) either have some thing where they can only be in 0.0 system where sov has been held for a certain amount of time....
or we could say **** it and have them in 0.0 all together, or lol low sec as well

3) Give them a very weak EHP so they can be easily destroyed via bombs or being individually targeted

4) They are mines, so weither its a friend or an enemy they who hits one, they should explode if you hit one. This would still give the advantage to the players who created the mine field because they would know where the mine fields are.

5) Mine fields should show up on D-scan, however, you need to use probes ofcourse to get a signal strong enough to warp to them.

6) There should be a max number of mines 1 player has laid at any given time or maybe they can be assigned to an allaince or corporation. With skills to match.
(for example, skills for mine Damage, Mine sensitivity or sensor radius, mine EHP, and one for the number of mines that can set by a player, corporation or alliance at any given time)

Im sure I havent thought hard enough and some of these ideas would be stupid. just a thought though
Karash Amerius
The Seven Shadows
Scotch And Tea.
#24 - 2013-06-13 17:30:58 UTC
Justice Angel wrote:
Karash Amerius wrote:
i still have some of my old ones...anyone know how much they are worth?


I have some to but I don't think there on the market, they was cheap then so my guess is not much.


They are not allowed on the market or contracts...only in private trade.

Karash Amerius Operative, Sutoka

Justice Angel
Themis Argonauts
#25 - 2013-06-13 17:53:39 UTC  |  Edited by: Justice Angel
Sergeant Acht Scultz wrote:
Justice Angel wrote:
Not sure about every one else but, now that the servers have been upgrade for EVE now would be a great time to bring back Mines to the game!



Yep let us make it impossible for you to even think about jumping a single gate in null, completely and definitively make so no one can or should ever try to jump in to wh's.

NO. I don't want less dudes roaming in null sec or low sec, I want more and I'm pretty sure serious wh dudes would agree with me.


my last post with a pw for the mines would make spies more important then ever! we could do standings as well but locking down a wh or null sec from solo folks na, but as far as putting them right on top of a gate I don't like that but having a bubble to pull dips in that don't have bookmarks or they go gate to gate in null hehe better have good intel to get in or you go boooom.
Justice Angel
Themis Argonauts
#26 - 2013-06-14 00:44:34 UTC
Was also thinking, we could have new ships or mods setup for the mines as well and not just have a one size kills all. This would come down to needing small medium large size mines, for the different ship sizes.
Dring Dingle
Viziam
Amarr Empire
#27 - 2013-06-14 06:04:30 UTC  |  Edited by: Dring Dingle
I think they should act like drones. Eg you can have a max of 5. You would deploy them and then online them / arm taking up drone mb.

Cloaking or warping off grid would put them in sleep mode again. This could prove very useful for miners . VERY. Get a small gang of miners in low sec set a small mine field / sheild. Then mine away. You could be attacked by snipers sure... But it stops someone just landing on you and pointing you,

I don't think they should detonate when friendlys are in the vicinity (corp / alliance). But it would present some interesting tactics. A miner could deploy them and still be within their blast radius. But be tanked against that damage variant (assuming there's a mine for each damage type.) also raising the question of should the mines in space be identifiable? I.e. inferno mine. Or should it just say mine in the over view.....

I think it's great.
Shereza
Center for Advanced Studies
Gallente Federation
#28 - 2013-06-14 07:07:59 UTC
I'd rather see IDEWs than mines.

An IDEW, Independently Deployed Energy Weapon, would, at least in EVE, function like a POS turret that has its own built-in reactor and can be anchored anywhere. Ideally this would require something like 15-20 minutes to set up per turret, get 30-60 minutes per POS fuel block (unless you want to get into the hassle of creating fuel blocks for the IDEWs), and absolutely require someone on-site with Starbase Defense Management trained in order to control them.

IDEWs would, of course, not be able to be anchored within the shield of a POS. I would also suggest that being able to anchor them near gates or stations in low-sec or any NPC-owned station/structure in low/null-sec that has nearby static defenses. Said defenses should automatically fire on IDEWs as they (sh/w)ould be perceived as threats.

Don't get me wrong, I love the idea of mines myself, but based on what I've seen from CCP's design philosophy for the game there's virtually no chance in hell of them ever being reimplemented. Something like a "portable" POS turret would be much more likely to squeak in as they have some fairly serious limitations ranging from size, setup time, and ongoing cost just to be available for use as well as requiring the element of player control.

/shrugs. Just my opinion though.
Justice Angel
Themis Argonauts
#29 - 2013-06-14 12:45:50 UTC
Shereza wrote:
I'd rather see IDEWs than mines.

An IDEW, Independently Deployed Energy Weapon, would, at least in EVE, function like a POS turret that has its own built-in reactor and can be anchored anywhere. Ideally this would require something like 15-20 minutes to set up per turret, get 30-60 minutes per POS fuel block (unless you want to get into the hassle of creating fuel blocks for the IDEWs), and absolutely require someone on-site with Starbase Defense Management trained in order to control them.

IDEWs would, of course, not be able to be anchored within the shield of a POS. I would also suggest that being able to anchor them near gates or stations in low-sec or any NPC-owned station/structure in low/null-sec that has nearby static defenses. Said defenses should automatically fire on IDEWs as they (sh/w)ould be perceived as threats.

Don't get me wrong, I love the idea of mines myself, but based on what I've seen from CCP's design philosophy for the game there's virtually no chance in hell of them ever being reimplemented. Something like a "portable" POS turret would be much more likely to squeak in as they have some fairly serious limitations ranging from size, setup time, and ongoing cost just to be available for use as well as requiring the element of player control.

/shrugs. Just my opinion though.


We said some thing about this like, long time ago, we wanted to build and add our own gate guns to null, and you see where we are today, on the other hand mines can play a role, drop and forget them. Setting up a mining op with a bubble in a wh forcing players to tip there hands that there on there way, not just warp to ore site at 50km and slow boat to a kill if your lucky. On my side of things I would love to setup a bubble at 0km in an ore site lay the mines and go pew pew to some roids and get a kill cuss some one did want to us there combat probes.
Justice Angel
Themis Argonauts
#30 - 2013-06-14 12:49:31 UTC
Dring Dingle wrote:
I think they should act like drones. Eg you can have a max of 5. You would deploy them and then online them / arm taking up drone mb.

Cloaking or warping off grid would put them in sleep mode again. This could prove very useful for miners . VERY. Get a small gang of miners in low sec set a small mine field / sheild. Then mine away. You could be attacked by snipers sure... But it stops someone just landing on you and pointing you,

I don't think they should detonate when friendlys are in the vicinity (corp / alliance). But it would present some interesting tactics. A miner could deploy them and still be within their blast radius. But be tanked against that damage variant (assuming there's a mine for each damage type.) also raising the question of should the mines in space be identifiable? I.e. inferno mine. Or should it just say mine in the over view.....

I think it's great.


I don't like that you would only be able to drop out 5 mines. I want to drop 500 and get 245 kill mails on a mass kill. The scout ship is a must hehehe plan on losing it.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#31 - 2013-06-14 13:02:54 UTC
Finally I say yes!!

Yep make it possible for me to light my covert cyno jump a truck or several full of these and decimate entire fleets of hundreds of ships because it's so lol'ish and stupid.


Roll

removed inappropriate ASCII art signature - CCP Eterne

Justice Angel
Themis Argonauts
#32 - 2013-06-14 14:06:12 UTC
Also to cut down on lag may want the mines to cloak, so scouts are a must!
Bugsy VanHalen
Society of lost Souls
#33 - 2013-06-14 14:59:06 UTC  |  Edited by: Bugsy VanHalen
Sergeant Acht Scultz wrote:
Finally I say yes!!

Yep make it possible for me to light my covert cyno jump a truck or several full of these and decimate entire fleets of hundreds of ships because it's so lol'ish and stupid.


Roll

Well as ridiculously OP as it could be, if the mines were to have a massive explosion radius so they did very little damage to small ships, but were devastating against capitals, it could be a great counter to the massive capital fleets. Many players complain about sov warfare Being so predictable. who ever brings the most caps wins. The only threat to a huge power block alliance, is another huge power block alliance. The use of well placed mine fields could level the playing field when attacking a larger force with a smaller one.

Imagine a WTF grid between your fleet and their fleet, full of mines, anyone who crosses the border gets nailed. For balance there could be a special mine layer ship that is very large and very slow.

Although it would be more balanced if the mines had a short lifespan, it would be cool to have forgotten mine fields reak havoc on those not familiar with the area. Locals would know not to warp between X and Y because of a mine field, those not familiar with the area could easily lose there ship.

Another idea would be to have sentry towers, you can deploy and anchore them anywhere in space, but can not be within 200km of a gate, station, outpost, or POS. They could run on POS fuel modules, and do racial damage, Make them large enough that they have to be deployed by larger industrials. Say 20,000m3 so they will not fit in a blockade runner. You would need an ORA or freighter to mass deploy them in a strategic area. Like warp bubbles they can not be deployed in high or low sec.
Justice Angel
Themis Argonauts
#34 - 2013-06-15 12:20:40 UTC  |  Edited by: Justice Angel
Hmmm I guess we could have Cap size mines but the cost on them would astronomical, and maybe a sub cap ship to put them out. Was also thinking may want to put in countermeasures for mines with say a bomb that is able to clear mines, It goes out and 15km drop smaller bombs and shoots them in all directions, then pop
Trinkets friend
Sudden Buggery
Sending Thots And Players
#35 - 2013-06-16 09:19:52 UTC
Make mines like warp disruption bubbles had babbies with smartbombs. But give the mines an activation radius and a blast radius greater than a WDG, so you can't set up a drag bubble without the mine blowing the WDG away inside 5 minutes. Or an anchoring proximity range >the range on a large WDG.

Because then you could eliminate all the options to make them useful, and we all know, when you make something useful (like Condor) everyone abuses the hell out of it.

No drag bubble mine camps, and mines will hardly be used. Except cunningly set up on undock of your enemy's station.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#36 - 2013-06-16 13:48:54 UTC
Bugsy VanHalen wrote:
Well as ridiculously OP as it could be, if the mines were to have a massive explosion radius so they did very little damage to small ships, but were devastating against capitals, it could be a great counter to the massive capital fleets. Many players complain about sov warfare Being so predictable. who ever brings the most caps wins. The only threat to a huge power block alliance, is another huge power block alliance. The use of well placed mine fields could level the playing field when attacking a larger force with a smaller one.



Which is the whole point of an MMO, players doing stuff together to be stronger than those unable to do it, those able to do it will be playing another level of the game and steamroll on the week.
Null sec is not meant for everyone, not meant for players not willing to fight for what they have and not meant for players who want "I win buttons", for those there's Mario Kart and internet cheats.

Supers/Titans are not "I win" buttons anymore, they're more of a psychological power threat than a real one. Alliances will always prefer to send hundreds of BS's and thousands of BC's than Supers, and it's also so much funnier than super fights.

Why should you on your own just get there and drop a field of mines and kill everything? -this is bad and nothing else then the super bullet insta target/kill of FPS Aimbot hacks. Pitiful tools for pitiful minded disturbed dudes with a chicken QI requiring mom's attention.
You're playing an MMO, you're supposed to play with other people to get stronger, richer, powerful, and not the other way around.

Want to mess with super capital fleets? -man up, get friends, pick bombers covert cyno them to the field, get warp in points and drop bombs. If you're unable to make friends and do stuff with other people you shouldn't even be aloud to play MMO's.



removed inappropriate ASCII art signature - CCP Eterne

Justice Angel
Themis Argonauts
#37 - 2013-06-16 15:10:45 UTC  |  Edited by: Justice Angel
Sergeant Acht Scultz wrote:
Bugsy VanHalen wrote:
Well as ridiculously OP as it could be, if the mines were to have a massive explosion radius so they did very little damage to small ships, but were devastating against capitals, it could be a great counter to the massive capital fleets. Many players complain about sov warfare Being so predictable. who ever brings the most caps wins. The only threat to a huge power block alliance, is another huge power block alliance. The use of well placed mine fields could level the playing field when attacking a larger force with a smaller one.



Which is the whole point of an MMO, players doing stuff together to be stronger than those unable to do it, those able to do it will be playing another level of the game and steamroll on the week.
Null sec is not meant for everyone, not meant for players not willing to fight for what they have and not meant for players who want "I win buttons", for those there's Mario Kart and internet cheats.

Supers/Titans are not "I win" buttons anymore, they're more of a psychological power threat than a real one. Alliances will always prefer to send hundreds of BS's and thousands of BC's than Supers, and it's also so much funnier than super fights.

Why should you on your own just get there and drop a field of mines and kill everything? -this is bad and nothing else then the super bullet insta target/kill of FPS Aimbot hacks. Pitiful tools for pitiful minded disturbed dudes with a chicken QI requiring mom's attention.
You're playing an MMO, you're supposed to play with other people to get stronger, richer, powerful, and not the other way around.

Want to mess with super capital fleets? -man up, get friends, pick bombers covert cyno them to the field, get warp in points and drop bombs. If you're unable to make friends and do stuff with other people you shouldn't even be aloud to play MMO's.



Your right playing smarter isn't for the brute strength fleet, if your so powerful playing a bit smart will not kill you! So what have to bring Stealth Bomber to clear out a mine filed and the most it does is slow you down, but if your FC is a trad and your 200+ fleet flies right into a mine filed that someone took the time with his corp m8's to set up, to smack down the rich and powerful then great!

You sound like a damn carebear waaaaaaaaa no mines waaaaaaaa

Oh I almost forgot the weak will soon be the strong and it will only take them a week to do it! lol
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#38 - 2013-06-16 15:32:23 UTC
Justice Angel wrote:
You sound like a damn carebear waaaaaaaaa no mines waaaaaaaa





You sound like another "instant gratification button" carebear. "waaaaaa me wants I win button waaaa"


WOW is that way ---->[ -]

removed inappropriate ASCII art signature - CCP Eterne

Justice Angel
Themis Argonauts
#39 - 2013-06-16 15:43:23 UTC
Sergeant Acht Scultz wrote:
Justice Angel wrote:
You sound like a damn carebear waaaaaaaaa no mines waaaaaaaa





You sound like another "instant gratification button" carebear. "waaaaaa me wants I win button waaaa"


WOW is that way ---->[ -]


When I started playing EVE there where mines every where, so shut up son and get on board with the big dogs
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#40 - 2013-06-16 15:51:50 UTC
Justice Angel wrote:
Sergeant Acht Scultz wrote:
Justice Angel wrote:
You sound like a damn carebear waaaaaaaaa no mines waaaaaaaa





You sound like another "instant gratification button" carebear. "waaaaaa me wants I win button waaaa"


WOW is that way ---->[ -]


When I started playing EVE there where mines every where, so shut up son and get on board with the big dogs



There's a reason why those were removed, if you're unable to understand it no one can help you and you.
Go ahead and keep insulting/refusing arguments from whoever is not agreeing with your bad idea, doesn't makes you or your arguments to bring them back any better, just sillier.

removed inappropriate ASCII art signature - CCP Eterne

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