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ISK / hour nerf in anomalies

Author
Warp Planet6
Tribal Liberation Force
Minmatar Republic
#1 - 2013-06-12 10:20:03 UTC
Hi folks,

since Odyssey the nerf of income per time has been a pretty hard cut, unsless you were AFK ratting in a Sentry Ishtar anyways. I hear people had 55mil every 20 minutes (tick), now they have 40. Others had 40 mil per tick, now they have like 30. Most did Hubs in a Vindi or Machariel.

I want to know your experiences. How much has Odyssey reduced your income and how do you approach the new situation?
Annunaki soldier
Perkone
Caldari State
#2 - 2013-06-12 10:31:50 UTC
its not the end of the world you know. Even with 30m/h you are doing pretty good compared to incursions because you are solo the other one requires team work .

Most ratters where doing hubs on pirate ships but they added frigates inside and ofc they reduce the income per tick.
But people that where doing sanctums - heavens they probably will see an increase as more bs spawn there now.

Ride hard, live with passionĀ 

BrutalButFair
Fleet of the Damned
#3 - 2013-06-12 12:49:02 UTC
Annunaki soldier wrote:
its not the end of the world you know. Even with 30m/h you are doing pretty good compared to incursions because you are solo the other one requires team work .

Most ratters where doing hubs on pirate ships but they added frigates inside and ofc they reduce the income per tick.
But people that where doing sanctums - heavens they probably will see an increase as more bs spawn there now.



He actually said per tick.

Warp, Ask yourself this:

"Is 55 mil a tick on par with the rest of isk making in eve solo, or is it waaaay to much?" I mean thats like 150-160 mil an hour in the completly safety of your sov home, which is actually safer than highsec. So there making 3 times the isk an hour compared to highsec mission runners in complete safety. Seems unfair to me.

Now it's still approx. 120 mill an hour which is still a lot more than highsec mission runners or even incursion runners.

Warp Planet6
Tribal Liberation Force
Minmatar Republic
#4 - 2013-06-12 12:59:52 UTC
Actually I don't want to get into the risk / reward thingy. With increased WH appearance and scrambling frigates in anos null is even riskier with even lower reward now - which might make some people happy.

My situation is: A fitted cruiser sized pvp ship costs me 300-500 mil and I just want to avoid to sit even longer in anomalies (2-3 hours) to earn my pvp ships (=having fun 20 mintes).

I just wanted to know how you guys (nullbears) approach the new situation. Other income type? Other anomalies with other ships? etc.
l0rd carlos
the king asked me to guard the mountain
#5 - 2013-06-12 13:19:52 UTC
Havent Sacntums/Heavens not been buffed with the patch?

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

Arkanon Nerevar
UK Corp
Goonswarm Federation
#6 - 2013-06-12 21:20:46 UTC
55 mill ticks was only vindi against strictly serp f.hubs, my mach vs angels could do 46 mill ticks, next best to a vindi
the big problem is that these are turret using pirate bs and as such have been hit with a double whammy

The first is the nerf to TEs which if your flying your mach/vindi right youl have 3 faction ones and be using naturally short range ammo, with this nerf youl be shooting in deep falloff much more often (over half op+falloff) which decreases your dps

The second and more important is the inclusion of frigs now, if your upclose to the spawn point (which you should be) these frigs will spawn close to you, even with triple faction TEs triple faction TCs loaded with tracking scripts with my maxed turret skills in my mach i still cant hit those frigs, people will now be screaming that you can use lights for them, yes, you CAN, but, if the wave spawn with 4 BS and 4 frigs, you immediatly deploy warrior 2s and use turrets on the bs, a mach/vindi will have killed those 4 BS while the lights are still on the second frig, this is the biggest cause to turret ship isk/hr drop, the time spent killing the frigs will trash your isk intake.

Either one of the 2 above would have been a serious blow to turret based ratting, the two combined are a immense shift, the reasoning behind this was not spelt out by CCP yet it seems obvious to me, part of the war on percieved isk glutony, the benefits of drones for ratting is another article but all can agree (or confess) that in subcap it will hit a wall in isk generation, a pirate BS on the other hand can (or could) increase expotentially, that 46 mill taks with a mach is due to a pirate BS hull, extreme deadspace/faction module use, multiple hardwirings and completely maxed skills, 46 mill is more than the average carrier, a vindi with equel fit/skills can do 50-55 mill ticks vs serp, thats near equal to a supercarrier.

In my most tinfoil hat moments i believe this is a concentrated effort by CCP to greatly reduce the only viable solo proffession in the game in its solo form, this also affects all the other turret ratters such as nado/naga which are popular with lower sp players, carrier ratting is not a solo proffesion, carrier pilots are virtually always just one of the chars the player owns, this applies to other professions such as mining/research/PI which are inherently alt favouring, a skilled subcap ratter could sustain the player as his only account, fullfilling the dual functions of his PVE & PVP character, these changes reduce this viability.
A massive conspirancy to force us to buy & sub more accounts & buy plex for isk?? or have i simply gone on to many fleets lately & and the fleet chats getting to me menatally, meh my takes more interestingBlink

Trust Not in God, but Have Faith in Antimatter

Kyle Langdon
Aliastra
Gallente Federation
#7 - 2013-06-13 06:42:27 UTC
Warp Planet6 wrote:


My situation is: A fitted cruiser sized pvp ship costs me 300-500 mil .


Maybe I'm missing something here but that seems a bit expensive for a pvp fit cruiser. Maybe you should look into getting cheaper pvp ships instead of complaining about how much you get per hour from anoms if those numbers are correct...
Warp Planet6
Tribal Liberation Force
Minmatar Republic
#8 - 2013-06-13 09:25:13 UTC  |  Edited by: Warp Planet6
Arkanon Nerevar wrote:
55 mill ticks was only vindi against strictly serp f.hubs, my mach vs angels could do 46 mill ticks, next best to a vindi
the big problem is that these are turret using pirate bs and as such have been hit with a double whammy

The first is the nerf to TEs which if your flying your mach/vindi right youl have 3 faction ones and be using naturally short range ammo, with this nerf youl be shooting in deep falloff much more often (over half op+falloff) which decreases your dps

The second and more important is the inclusion of frigs now, if your upclose to the spawn point (which you should be) these frigs will spawn close to you, even with triple faction TEs triple faction TCs loaded with tracking scripts with my maxed turret skills in my mach i still cant hit those frigs, people will now be screaming that you can use lights for them, yes, you CAN, but, if the wave spawn with 4 BS and 4 frigs, you immediatly deploy warrior 2s and use turrets on the bs, a mach/vindi will have killed those 4 BS while the lights are still on the second frig, this is the biggest cause to turret ship isk/hr drop, the time spent killing the frigs will trash your isk intake.

Either one of the 2 above would have been a serious blow to turret based ratting, the two combined are a immense shift, the reasoning behind this was not spelt out by CCP yet it seems obvious to me, part of the war on percieved isk glutony, the benefits of drones for ratting is another article but all can agree (or confess) that in subcap it will hit a wall in isk generation, a pirate BS on the other hand can (or could) increase expotentially, that 46 mill taks with a mach is due to a pirate BS hull, extreme deadspace/faction module use, multiple hardwirings and completely maxed skills, 46 mill is more than the average carrier, a vindi with equel fit/skills can do 50-55 mill ticks vs serp, thats near equal to a supercarrier.


Thank you. This is exactly the situation I am and others are facing.

Kyle Langdon wrote:
Warp Planet6 wrote:

My situation is: A fitted cruiser sized pvp ship costs me 300-500 mil .

Maybe I'm missing something here but that seems a bit expensive for a pvp fit cruiser. Maybe you should look into getting cheaper pvp ships instead of complaining about how much you get per hour from anoms if those numbers are correct...

I want to have success in PVP and thus I do not fly "cheap" ships. Feel free to fly whatever you want, I do the same.

Anyways, I don't want to talk about pvp here. This is about pve.
Thanks for the comments on the topic so far.
Spawn08
Celestial Enterprises.
#9 - 2013-06-13 09:43:57 UTC
Warp Planet6 wrote:
Actually I don't want to get into the risk / reward thingy. With increased WH appearance and scrambling frigates in anos null is even riskier with even lower reward now - which might make some people happy.

My situation is: A fitted cruiser sized pvp ship costs me 300-500 mil and I just want to avoid to sit even longer in anomalies (2-3 hours) to earn my pvp ships (=having fun 20 mintes).

I just wanted to know how you guys (nullbears) approach the new situation. Other income type? Other anomalies with other ships? etc.


A solution to your problem, would be to adapt
Warp Planet6
Tribal Liberation Force
Minmatar Republic
#10 - 2013-06-13 10:10:14 UTC
Spawn08 wrote:
A solution to your problem, would be to adapt


Congratulations, you seem to understand the reason of my topic.
eve Penken
Doomheim
#11 - 2013-06-13 10:36:38 UTC
Hello My Friend,

is still do with my macha with Fusion L (T1 Ammo) 40m+ ticks and thats ok aint know where is ur problem?
Warp Planet6
Tribal Liberation Force
Minmatar Republic
#12 - 2013-06-13 10:40:00 UTC  |  Edited by: Warp Planet6
eve Penken wrote:
Hello My Friend,

is still do with my macha with Fusion L (T1 Ammo) 40m+ ticks and thats ok aint know where is ur problem?


Interesting. You do it solo? How do you kill those bloddy frigs? Smile
l0rd carlos
the king asked me to guard the mountain
#13 - 2013-06-13 10:52:10 UTC
I don't do Anomalies, but lowsec DED compelx who also have tackler frigs.

If i burn ~20 - 30km away my 800mm hit them fairly well. Thats like 1 or 2 MWD cycles.
I also split my guns up in two groups, and let them each shoot one frig at a time.

After the frigs a dead, i turn around and burn with MWD close again.

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

eve Penken
Doomheim
#14 - 2013-06-13 11:09:56 UTC
Warp Planet6 wrote:
eve Penken wrote:
Hello My Friend,

is still do with my macha with Fusion L (T1 Ammo) 40m+ ticks and thats ok aint know where is ur problem?


Interesting. You do it solo? How do you kill those bloddy frigs? Smile


just using my sneaky warrior's where is the problem? when im done with the BS the frigs are also gone.
Spawn08
Celestial Enterprises.
#15 - 2013-06-13 12:06:10 UTC
Warp Planet6 wrote:
Spawn08 wrote:
A solution to your problem, would be to adapt


Congratulations, you seem to understand the reason of my topic.


I know i do :)
Arkanon Nerevar
UK Corp
Goonswarm Federation
#16 - 2013-06-13 12:18:27 UTC  |  Edited by: Arkanon Nerevar
actually ive been thinking about this, given the vindis tracking bonus, web bonus and inherently better tracking of large blasters vs large autos, a vindi could then switch a TC to a faction web and still be the anom runner it has been with only minor reduction in isk/hr.
ofc its still limited by the hybrids set dmg type, so its only applicable against serp (guri as a second), so not much help for mach pilots, and this is still only my experienced assumption based on stats, testing would be needed to confirm if a ratting web vindi could pop frigs at close range, thinking of trying this out on test server now.

Trust Not in God, but Have Faith in Antimatter

Haramir Haleths
Nutella Bande
#17 - 2013-06-13 12:38:09 UTC
you want to be successful in pvp with a 300+ million isk cruiser and you need a new cruiser every 20 Minutes ?

Am i right ?

Back to topic ....
Warp Planet6
Tribal Liberation Force
Minmatar Republic
#18 - 2013-06-13 13:54:31 UTC  |  Edited by: Warp Planet6
Haramir Haleths wrote:
you want to be successful in pvp with a 300+ million isk cruiser and you need a new cruiser every 20 Minutes ?

Am i right ?


Umm, no. I didn't say I need a cruiser every 20 minutes. Blink

Arkanon Nerevar wrote:
actually ive been thinking about this, given the vindis tracking bonus, web bonus and inherently better tracking of large blasters vs large autos, a vindi could then switch a TC to a faction web and still be the anom runner it has been with only minor reduction in isk/hr. ofc its still limited by the hybrids set dmg type, so its only applicable against serp (guri as a second), so not much help for mach pilots, and this is still only my experienced assumption based on stats, testing would be needed to confirm a ratting web vindi could pop frigs at close range, thinking of trying this out on test server now.


I wanted to test it aswell, just couldn't find any anomalies Sad
Spawn08
Celestial Enterprises.
#19 - 2013-06-13 16:38:59 UTC
Haramir Haleths wrote:
you want to be successful in pvp with a 300+ million isk cruiser and you need a new cruiser every 20 Minutes ?

Am i right ?

Back to topic ....


Exactly 1st rule of eve fly what you can afford to lose
Annunaki soldier
Perkone
Caldari State
#20 - 2013-06-13 16:53:30 UTC
Kyle Langdon wrote:
Warp Planet6 wrote:

My situation is: A fitted cruiser sized pvp ship costs me 300-500 mil .

Maybe I'm missing something here but that seems a bit expensive for a pvp fit cruiser. Maybe you should look into getting cheaper pvp ships instead of complaining about how much you get per hour from anoms if those numbers are correct...

I want to have success in PVP and thus I do not fly "cheap" ships. Feel free to fly whatever you want, I do the same.

Anyways, I don't want to talk about pvp here. This is about pve.
Thanks for the comments on the topic so far.[/quote]


just tell that you only want to fly those faction point cynabal because its way too op compared to rest eve ships. You only have 2 things on your mind . Can i simply kill it without any danger .. or gtfo

How about actually go and try some t1 cruisers, you will be amazed the amount of fun you can have even with losing it. To have on your mind only the KB status you actually skip all the fun you can get from this game.

And ticks are fine. You can still make a lot more and solo. In my opinion they need to reduce them even more. Getting more isk solo without any risk (0.0 is much safer from high sec when you are deep inside the alliance space hug ) from lets say incursions that requires team effort is.. meh

Ride hard, live with passionĀ 

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