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Data and Relic Sites - bang on the mark CCP!

Author
Skydell
Bad Girl Posse
#21 - 2013-06-12 23:34:52 UTC
It isn't super productive but it's fun, at least in the short term. Granted I look for stuff I can use, not sell. It's always been why I looted. I don't think I've ever sold a 'rare' loot.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#22 - 2013-06-12 23:35:17 UTC
Nexus Day wrote:
Mara Rinn wrote:
The new data and relic sites don't have crap loot, which is why decryptors and MJD blueprints are now crap loot (six times greater supply than previously available).

The loot spew relies on adding two new game mechanics: first the new can type and second the magical tractor beam which works on loot spew cans but nothing else. Altering the mechanism to use existing mechanics would mean jetcans with a reduced lifetime, allowing the containers to be locked, and requiring use of an actual tractor beam to capture the container.

This is what bothers me, all ships underwent a universal refit. The new system scanner was somehow fit to every vessel in the EvE universe, free of charge. What does this have to do with EvE, all and free?

Same with the jackass tractor beam. It makes no sense whatsoever.

Mark my words R&D gets the ez mode next. And my guess is it will have a minigame.



As one of the devs was saying:

How do you transfer cargo from a wreck to your ship? It just pops over now. Teleportation, it would seem. They're thinking about using the mini tractor beam for this too.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Xavier Liche
ACME Mineral and Gas
#23 - 2013-06-12 23:40:27 UTC
Steve Ronuken wrote:
Nexus Day wrote:
Mara Rinn wrote:
The new data and relic sites don't have crap loot, which is why decryptors and MJD blueprints are now crap loot (six times greater supply than previously available).

The loot spew relies on adding two new game mechanics: first the new can type and second the magical tractor beam which works on loot spew cans but nothing else. Altering the mechanism to use existing mechanics would mean jetcans with a reduced lifetime, allowing the containers to be locked, and requiring use of an actual tractor beam to capture the container.

This is what bothers me, all ships underwent a universal refit. The new system scanner was somehow fit to every vessel in the EvE universe, free of charge. What does this have to do with EvE, all and free?

Same with the jackass tractor beam. It makes no sense whatsoever.

Mark my words R&D gets the ez mode next. And my guess is it will have a minigame.



As one of the devs was saying:

How do you transfer cargo from a wreck to your ship? It just pops over now. Teleportation, it would seem. They're thinking about using the mini tractor beam for this too.


As long as they keep thinking, we're ok, they will eventually figure out how horrible it is.

What is scary is when they stop thinking and start doing Shocked
Zach meii
From the Depths into Lights and Shadows
#24 - 2013-06-13 01:25:00 UTC
Mara Rinn wrote:
Himnos Altar wrote:
seriously? You're PISSED that (T1) Industry, something that hasn't REALLY changed a whole lot in a good long while, is going to get worked on? I say it's about damn time.

Granted, T2 has had a bit more love, but ffs Industry needs love too.


I don't want the kind of "love" that T1 & T2 industry are going to get. No more passive gameplay: we can look forward to more interactivity to get industry jobs working. Perhaps a game of "towers of Hanoi" or "Sokuban" in order to pack your assembly line? Solve a Sudoku to determine the success of your invention job?

What next, CCP Soundwave? You already have R&D agents in your sights, since moving datacores to LP stores for combat pilots makes sense in your world while converting Research Agent interaction to PI-style "research projects" wasn't going to make the grade.

Yes, I mad.



couldn't have said it better myself,

Their was a reason you seperated Industry from combat..

THEY ARE DIFFERENT.

When will industry pilots get the same as combat pilots? lvl4 mining missions that give mercoxit in highsec? maybe a invention mission that requires you to blow up some guristas spies..

You need to remember why people do industry.
Xia Kairui
Perkone
Caldari State
#25 - 2013-06-13 09:47:12 UTC
Himnos Altar wrote:
... but ffs Industry needs love too.


Be careful what you wish for.

I already see a minigame where all components in a job are falling out of a big box, and one character has to sort them according to type into other boxes. Every now and then these boxes are jettisoned into space and the second guy has to move them to the third guy who gets them on a conveyor belt and has to click a button to weld them together.

This cycle can be repeated ad inifinitum, until you have a finished product. That is jettisoned into space.

I can already see builders hiring new and unskilled characters to do the sorting, transporting and welding. My, it will be just like having a real factory with real jobs and real workers, only in a game! Yay!
Doctor Laser
School of Applied Knowledge
Caldari State
#26 - 2013-06-13 10:00:19 UTC
new way better than old imho, but....

i'd like to note.. pre Odyssey: regular drops of intact armour plates from salvaging sites in my region.. ive now run 50 or so relic sites and not a single intact plate has dropped..

so a total waste of time for me now as I normally build t2 trimarks, finding alternative - thanks!
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