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Missions & Complexes

 
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Security Missions Help

Author
Linn Valentine
State Protectorate
Caldari State
#1 - 2013-06-12 22:01:04 UTC
I have issues to do Level 3 fighting Missions, im not that new to eve but last played a long time ago.
1-2 Years ago i had no issues with these missions but now the enemies do more damage i think.
I read that CCP do the missions more challenging but level 2 mission are too easy for me.

I use a Navy Raven with shield boost amplifier and active shield tanking, as damage normal cruise
missiles, im training atm to get the high damage cruise missile because it nealry doubles the damage.
The issues i have is the damage i do to enemies, its too low and eve says i doo so 500 dps.

Most need skills are good trained so i have no clue what to do now, surely because of my low damage
i get destroyed after some time because i get overhelmed by the enemies.

So what are the requirements for Level 3 fighting missions ?
Kitty Bear
Deep Core Mining Inc.
Caldari State
#2 - 2013-06-12 22:15:00 UTC
Linn Valentine wrote:
I have issues to do Level 3 fighting Missions, im not that new to eve but last played a long time ago.
1-2 Years ago i had no issues with these missions but now the enemies do more damage i think.
I read that CCP do the missions more challenging but level 2 mission are too easy for me.

I use a Navy Raven with shield boost amplifier and active shield tanking, as damage normal cruise
missiles, im training atm to get the high damage cruise missile because it nealry doubles the damage.
The issues i have is the damage i do to enemies, its too low and eve says i doo so 500 dps.

Most need skills are good trained so i have no clue what to do now, surely because of my low damage
i get destroyed after some time because i get overhelmed by the enemies.

So what are the requirements for Level 3 fighting missions ?


first note .. take the right ship
general rule of thumb .. Level 3's is BC, Level 4's is BS

Train for a Tech 2 Active Tank, fit Tech 1 items if you don't have lots of isk, but get the skills
Use www.eve-survival.org to get mission info .. if you hit the triggers too soon, even the best tanking ship will explode.
Train for Tech 2 launchers, and missile support skills



Your main problem is L3 missions still throw a lot of frigate/cruiser sized ships at you .. Cruise missiles work better on battleship sized targets
Linn Valentine
State Protectorate
Caldari State
#3 - 2013-06-12 22:20:22 UTC  |  Edited by: Linn Valentine
But how can is stand level 3 missions in only a battlecruise they kill me but i give it a try

I have most T2 tanking skills but not for heavy missiles i spend most in BS and Cruise Missiles
and before the most patches and addons i had no issue with it but thanks.
Q 5
999 HOLDINGS LLC
#4 - 2013-06-12 22:35:39 UTC
Linn Valentine wrote:
But how can is stand level 3 missions in only a battlecruise they kill me but i give it a try

I have most T2 tanking skills but not for heavy missiles i spend most in BS and Cruise Missiles
and before the most patches and addons i had no issue with it but thanks.


Option 1. Drake.

Option 2. Fit heavy missile on CNR to kill smaller things.

Option 3. SNI, BIG tank and with good drone skills nothing should stand in your way.

Lvl 3's I prefer option 1.
Ifly Uwalk
Perkone
Caldari State
#5 - 2013-06-12 22:45:32 UTC
1.) Drake
2.) T2 Heavies
3.) T2 semi-passive shield tank
4.) ???
5.) Profit!
Zhilia Mann
Tide Way Out Productions
#6 - 2013-06-12 23:34:08 UTC
Linn Valentine wrote:
I use a Navy Raven with shield boost amplifier and active shield tanking, as damage normal cruise
missiles, im training atm to get the high damage cruise missile because it nealry doubles the damage. The issues i have is the damage i do to enemies, its too low and eve says i doo so 500 dps.


So I have a few points but let's start here: there is no way getting and loading Fury missiles will help you run L3s faster/more effectively. Fury missiles are specifically designed to hit large, slow targets hard while doing reduced damage to smaller, faster targets. In L3 missions, most of what you see are small/fast targets, and being able to kill the stray battleship [maybe] faster [if you have good support skills] won't help you complete missions faster on a whole.

To know exactly what's going right and wrong, it would help to have two bits of information. First, your specific fit. Chances are you can improve it, even if you really oughtn't be using a Raven in L3s in the first place. But if you have to, it would be better to know what you're starting with.

The second is your skills. You might want to consider signing up for eveboard but barring that it would help to know a ballpark of what your skills look like (e.g., 5mil in missiles, 2mil in shield tank, BS 4, BC 3 -- something like that).

So yeah. More information will get you more helpful responses. As it is, it's hard to say the best way to improve your performance.
Kynlea
Serotonin Inc.
#7 - 2013-06-13 04:29:19 UTC
The absolute ticket for doing level 3 missions is this setup.

Caldari Caracal (Standard Hull)

Highs
5 Rapid Light Missile Launchers T2 if you have the skills
Fury Missiles T2

Rigs
3x Med Rocket Fuel Cache = for extra range (mine hits all the way to 70km with Fury T2 missiles)

Lows
Ballistic Control II x 3
Damage Control II x 1

Mids
2x Large Shield Extenders
2x Invul Shield (T2 or T1)
10MN AfterBurner

DPS for my 10msp battle toon is 260/300dps, but insta kills frigs and 3 to 5 shots for Cruisers
Just orbit the Beacon and shoot. Missions are a cakewalk, really!

Peace
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#8 - 2013-06-13 05:12:30 UTC
you're using a sledgehammer to try and kill flies

Navy raven is dumb to be using in level 3s because most things you will face are cruisers and frigates and cruise missiles can't apply damage well to them.

Get a drake, learn how to fit it and run level 3s with that.
Robert Saint
The Grumpy Dogs
#9 - 2013-06-13 05:47:39 UTC
Kynlea wrote:
The absolute ticket for doing level 3 missions is this setup.

Caldari Caracal (Standard Hull)

Highs
5 Rapid Light Missile Launchers T2 if you have the skills
Fury Missiles T2

Rigs
3x Med Rocket Fuel Cache = for extra range (mine hits all the way to 70km with Fury T2 missiles)

Lows
Ballistic Control II x 3
Damage Control II x 1

Mids
2x Large Shield Extenders
2x Invul Shield (T2 or T1)
10MN AfterBurner

DPS for my 10msp battle toon is 260/300dps, but insta kills frigs and 3 to 5 shots for Cruisers
Just orbit the Beacon and shoot. Missions are a cakewalk, really!

Peace



This or similar
Linn Valentine
State Protectorate
Caldari State
#10 - 2013-06-13 14:22:11 UTC
Really thank you all for your advices a preciate it that would surely help so thanks again.
Linn Valentine
State Protectorate
Caldari State
#11 - 2013-06-13 18:37:39 UTC  |  Edited by: Linn Valentine
I need to know one more thing about the damage.

The difference between heavy assault and heavy launcher is really minimal because that the heavy assault launches
so fast. Sure the heavy assaults have more range but most enemies coming to me. And the shield regeneration is the
same, both can use large shield boosters so why to use the drake instead of the caracal ?

I was really hopin that the damage difference where a little bit bigger then that. Can some one explain some parts
about this two launchers and the two ships and why the damage difference isnt that big...

Or is it better to use heavy assault launchers on the drake because one more slot and the chance for more damage boost items
as i can fit in the caracal.

Thanks
Zhilia Mann
Tide Way Out Productions
#12 - 2013-06-13 21:24:29 UTC
Linn Valentine wrote:
I need to know one more thing about the damage.

The difference between heavy assault and heavy launcher is really minimal because that the heavy assault launches
so fast. Sure the heavy assaults have more range but most enemies coming to me. And the shield regeneration is the
same, both can use large shield boosters so why to use the drake instead of the caracal ?

I was really hopin that the damage difference where a little bit bigger then that. Can some one explain some parts
about this two launchers and the two ships and why the damage difference isnt that big...

Or is it better to use heavy assault launchers on the drake because one more slot and the chance for more damage boost items
as i can fit in the caracal.

Thanks


Let's see what we can do. I don't particularly care for the Caracal fit already posted, so here's another one:

[Caracal, L3s]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II

Experimental 10MN Afterburner I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Extender II

Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile

Medium Processor Overclocking Unit I
Medium Warhead Rigor Catalyst I
Medium Warhead Rigor Catalyst I

Same basic idea, except I use heavy launchers instead of rapid lights. Fit is a bit tighter, but you can tweak it to make it work with lower skills. With my skills, this thing is pushing out 264 damage in any flavor you'd like. Worse case scenario on incoming damage is probably Sansha, and if you fit specific hardeners you're tanking a mere 54 DPS. Combined with range (missiles limited by targeting range) and speed (754m/s) that ought to be enough, but it's low.

And here's a Drake:

[Drake, L3s]
Ballistic Control System II
Ballistic Control System II
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I

Experimental 10MN Afterburner I
Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Amplifier II

Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
[empty high slot]

Medium Warhead Rigor Catalyst I
Medium Warhead Rigor Catalyst I
Medium Core Defense Field Purger I

Again, it can be tweaked. So what are the salient differences? The Drake is slower (384m/s), has a much stronger tank (258 omni in an unmodified setup), and puts out more kinetic damage (322 DPS) but less of any other damage flavor (215 DPS). It has more drones to help make up for that, I suppose, but meh. Range is more limited as well (~62km) but chances are you'll rarely notice that difference in practice.

So. Drake has more damage against kin-weak enemies (Guristas/Serpentis/EoM), about the same damage against Angels, and falls behind against EM-flavored enemies.

The Drake tanks much harder. Way more than you realistically need in L3s. But it's safe if you're not confident.

Caracal is cheaper. So there's that. You'll probably lose a few working out just how to speed/range tank properly.

So yeah. Those seem to be your options for L3s. NCaracal would be fine as well.
Linn Valentine
State Protectorate
Caldari State
#13 - 2013-06-14 04:47:04 UTC
I have no issues with shield or damage the only issue i had was in a level 3 mission one battleship republik.... i dont get him down he recharged his shield to fast. Not at the beginning i was on the half way to kill him and the he starts faster and faster to regen his shields thats mor like a real player and not a ai. Even with my navy raven and cruise missiles it wasnt that easy i beat him but there was something weird about that. I dont find the mission under the help tasks for this but im surely think he was republic minimatar because his ship looks minimatar.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#14 - 2013-06-14 12:43:16 UTC
there's a chat channel called
help my mission ...

you may be able to get help with running a mission there. depends if anyone is close enough to where you are.

not everyone in eve is out to kill you, not all the time anyway.
Frostys Virpio
State War Academy
Caldari State
#15 - 2013-06-14 14:36:44 UTC
Linn Valentine wrote:
I have no issues with shield or damage the only issue i had was in a level 3 mission one battleship republik.... i dont get him down he recharged his shield to fast. Not at the beginning i was on the half way to kill him and the he starts faster and faster to regen his shields thats mor like a real player and not a ai. Even with my navy raven and cruise missiles it wasnt that easy i beat him but there was something weird about that. I dont find the mission under the help tasks for this but im surely think he was republic minimatar because his ship looks minimatar.


More support skills and possibly a flight of light drone for added "free" dps on the target could solve this. I remember the lvl 3 mission with a battle ship and yes it can be hard to crack if you don't have perfect skill.
Lipbite
Express Hauler
#16 - 2013-06-14 17:22:51 UTC
You could miss relatively new skill "guided missile precision" (smaller explosion radius for missiles) which may boost your damage against smaller targets.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#17 - 2013-06-14 19:32:39 UTC
Your missile, no matter what kind, has an explosion radius.
The ship that you are shooting at has a signature radius.
The bigger the ship, the bigger the signature radius.
You want the ship to have a larger signature radius than your explosion radius.

http://eveinfo.com/npcship/16562/
http://wiki.eveonline.com/en/wiki/Caldari_Navy_Paradise_Cruise_Missile

The second link is a bit dated, but you get the picture. That missile does 1/0 damage to that frig.

hope that helps a bit.

internet spaceships

are serious business sir.

and don't forget it

Linn Valentine
State Protectorate
Caldari State
#18 - 2013-06-14 20:09:15 UTC  |  Edited by: Linn Valentine
Yeah thanks figured that out and do a whole new setup for my drake and cnr. In level 3 mission no issues anymore,
Im now on my way to skill T2 Cruise Missiles and Launcher and after that to the Golem the rest is all T2 except the rigs
but they are anyway to expensive at all and my power is stable and if not i can pulse tank.

The really last thing i need to know are the DPS and Tank requirements for Level 4 Missions.

Atm my Shield does 800 to 900 Hp per 5 Second and with luck i get the Navy booster for 4 seconds.
With effective Hp of 50k and good fitted for T2 Hardeners 80-90% on two types depends on mission.

My Dps is arround 500, thats the most i can do with Named T1 launchers and Faction Missiles are to expensive
at the moment. All without drones, drones do 90 to 100 dps depends on what dmg type i use and thats the only
skill tree where many skills are not that high as my others.

I asked ingame but the answers are extremly different so i hope for more here. I found many things on google but
as far as i know ccp changes the difficult of missions and much other thing and i dont know when this was released
so i cant say what is up to date and what not.

Thanks to you all it helps me alot !

Btw what does Target Painters do ? do they only help targeting or do the inflict damage ?

And how deep must the drake on passive go in health to reach the max hp regeneration ?
Linn Valentine
State Protectorate
Caldari State
#19 - 2013-06-15 23:04:51 UTC
doesnt matter anymore i tried it and solved it thanks to all for your time