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CCP Rise, you are my only hope

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Perihelion Olenard
#21 - 2013-06-12 11:15:05 UTC  |  Edited by: Perihelion Olenard
Drones are so big that their update will probably be released at an expansion. If I had to choose, I'd actually like to see tech two and pirate ships rebalanced first (and links).
Berluth Luthian
Sebiestor Tribe
Minmatar Republic
#22 - 2013-06-12 11:23:51 UTC
Hopefully you wouldn't change the cap use on the target painters? That or make it so target painter scripts would either affect falloff or cycle time.
Chi'Nane T'Kal
Interminatus
#23 - 2013-06-12 11:27:18 UTC
CCP Rise wrote:
Hey

I'll see what I can do about painter cycle time =)

As far as drones, we've actually been talking about it some recently. I can't get it to the front of the backlog, but I can keep it from going to the back. Everyone wants to work on drones, its just going to be a very big project and we have to figure out where it fits in to the bigger picture. I'm with you in hoping its as soon as possible.

I would also like to suggest the insane idea that I have no racial favoritism. As a player my 4 favorite ships over time were probably Stabber -> Typhoon -> Harbinger -> Armageddon -> Ferox -> Talos -> Caracal. Also I don't make design decisions based purely on personal biases. Sooo yeah.


Other than your apparent issues with counting, that's a nice heads up :)
CCP Rise
C C P
C C P Alliance
#24 - 2013-06-12 11:45:50 UTC
I typed 4, then started typing my favorite ships and realized there were more than I thought!

@ccp_rise

Mole Guy
Bob's Bait and Tackle
#25 - 2013-06-12 14:11:22 UTC  |  Edited by: Mole Guy
lol@rise
(tbh, i couldnt tell you my fav ship. there are so many kewl ones...well, the sac is my fav, after that, i love alot of ships in game)

the idea for a script would be kewl.
i really can only think of 2 ideas for the script

1. signature increase. reduces range of painter for a greater (50% of bonus) increase
2. range enhancer. increases optimal by 50% or so.

so, the sig increase script for the painter II would be useful out to say 50km but you would get a massive increase in size. (would be great for brawlers, especially torp brawlers).the range thing would deffinately help snipers. eagles, rohks, ferrox, raven with cruise. make it so that the optimal range is out too 100km then it begins fall off.

@worried poster berluth...and of course, if the cycle time is dropped, the cap needed would be dropped by the same %. it wouldnt make sense to keep cap up on a device and only have 1/3 the cycle timer. that would be increasing cap usage by 200% for no reason.
Kane Fenris
NWP
#26 - 2013-06-12 14:58:41 UTC
+1 to the script suggestion.


about the cycle time:

cycle time should be way shorter to make the use less awefull playing experience
Mole Guy
Bob's Bait and Tackle
#27 - 2013-06-12 15:04:24 UTC  |  Edited by: Mole Guy
or have a hyena sitting at the gate with 2 brawler scripted painters and a fleet of sniper rohks sitting 100k out.

a ceptor jumps in, the hyena paints it the size of a barn and the snipers smoke it..=)
Warcalibre
NovaTech Holdings
#28 - 2013-06-12 16:11:21 UTC
CCP Rise wrote:
Hey

I'll see what I can do about painter cycle time =)

As far as drones, we've actually been talking about it some recently. I can't get it to the front of the backlog, but I can keep it from going to the back. Everyone wants to work on drones, its just going to be a very big project and we have to figure out where it fits in to the bigger picture. I'm with you in hoping its as soon as possible.


Thank you!! I greatly appreciate your taking the time to write back.
Maximus Andendare
Stimulus
Rote Kapelle
#29 - 2013-06-12 16:26:49 UTC
Maximus Aerelius wrote:
+1. I agree that TP cycle times are ridiculously long. Or at least bring in a Skill (OMGWTF did he just suggest!) to reduce it.

Oh and OP...love the Star Wars Jedi trick you did there! Lol
Don't disgrace the Maximus name by suggesting more skills! Too many new skills already ffs! And if they're going to add new skills, then have them be meaningful, higher sp-oriented ones, like decreasing the time for a jump clone once infomorph psych is trained to V. New skills can be good, yes (armor honeycombing), but introduce newer skills for the high sp players to fill their full skill logs with and let newer players catch up some. Something like a JC cooldown reduction would be perfect. Or hell, a skill that further reduces clone costs...

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Maximus Andendare
Stimulus
Rote Kapelle
#30 - 2013-06-12 16:35:14 UTC
CCP Rise wrote:
As far as drones, we've actually been talking about it some recently. I can't get it to the front of the backlog, but I can keep it from going to the back. Everyone wants to work on drones, its just going to be a very big project and we have to figure out where it fits in to the bigger picture. I'm with you in hoping its as soon as possible.
I know you already know this, but we all "get" that it's going to be a big project, too. But come on, it's been needing to be fixed for a long while, and especially considering now that you guys are further evolving drones into one of the major weapons systems, it's about time you guys stopped pushing it aside because of the size of the undertaking. Imagine if you had to select your turrets and fire missiles from a right click menu. Or if it was impossible to see which one of your turrets was damaged. Think about those things the next time someone suggests at a planning meeting that a drone overhaul is a big thing. It is. And it's a big thing to us too.

Enter grid and you're already dead, destined to be reborn and fight another day.

>> Play Eve Online FREE! Join today for exclusive bonuses! <<

MeBiatch
GRR GOONS
#31 - 2013-06-12 17:48:03 UTC
CCP Rise wrote:
Hey

I'll see what I can do about painter cycle time =)

As far as drones, we've actually been talking about it some recently. I can't get it to the front of the backlog, but I can keep it from going to the back. Everyone wants to work on drones, its just going to be a very big project and we have to figure out where it fits in to the bigger picture. I'm with you in hoping its as soon as possible.

I would also like to suggest the insane idea that I have no racial favoritism. As a player my 4 favorite ships over time were probably Stabber -> Typhoon -> Harbinger -> Armageddon -> Ferox -> Talos -> Caracal. Also I don't make design decisions based purely on personal biases. Sooo yeah.


Other than pos revamp and tiericide I cant think of anything more high.priority then fixing drones...

At the very least can you make it so I dont have to recall drones for them.to appear in distant space if I have to warp out?

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Callic Veratar
#32 - 2013-06-12 17:56:33 UTC
Maximus Andendare wrote:
Don't disgrace the Maximus name by suggesting more skills! Too many new skills already ffs! And if they're going to add new skills, then have them be meaningful, higher sp-oriented ones, like decreasing the time for a jump clone once infomorph psych is trained to V. New skills can be good, yes (armor honeycombing), but introduce newer skills for the high sp players to fill their full skill logs with and let newer players catch up some. Something like a JC cooldown reduction would be perfect. Or hell, a skill that further reduces clone costs...


New skills don't hurt new players do specific things. New skills hurts every being able to do everything, but then, you're not supposed to be able to do everything.
Saberlily Whyteshadow
Perkone
Caldari State
#33 - 2013-06-12 18:22:41 UTC
+1 just do a similar change that was applied to the afterburner skill and we all be happy
Alvatore DiMarco
Capricious Endeavours Ltd
#34 - 2013-06-12 18:50:02 UTC
Callic Veratar wrote:


New skills don't hurt new players do specific things. New skills hurts every being able to do everything, but then, you're not supposed to be able to do everything.


It's not a matter of "doing everything". It's a matter of "you need to train more SP to remain as competitive as you were in what you were already doing before". It's similar to WoW raising the level cap after you already reached the existing one.
Commander Ted
Caldari Provisions
Caldari State
#35 - 2013-06-12 19:01:38 UTC
CCP Rise wrote:
Everyone wants to work on drones, its just going to be a very big project and we have to figure out where it fits in to the bigger picture. I'm with you in hoping its as soon as possible.

JUST GIVE US A UI FOR GOD'S SAKE

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#36 - 2013-06-12 20:33:27 UTC
CCP Rise wrote:
Hey

I'll see what I can do about painter cycle time =)

As far as drones, we've actually been talking about it some recently. I can't get it to the front of the backlog, but I can keep it from going to the back. Everyone wants to work on drones, its just going to be a very big project and we have to figure out where it fits in to the bigger picture. I'm with you in hoping its as soon as possible.

I would also like to suggest the insane idea that I have no racial favoritism. As a player my 4 favorite ships over time were probably Stabber -> Typhoon -> Harbinger -> Armageddon -> Ferox -> Talos -> Caracal. Also I don't make design decisions based purely on personal biases. Sooo yeah.


Hey Rise, you're pretty bad. Painters are fine, people just want to be able to grind incursions harder with them. I've sperged out a big list of how you can fix drones. It's probably better than everyone else's suggestions.


  • Set medium-sized drone ships to 50 bandwidth and larger drone damage bonuses to bring them up to the same paper dps as they have now: that way, a ship's drones will go faster than it and be able to hit equivalent size targets, which is how it's supposed to be. Currently these ships apply damage really badly (like a trimarked, plated blaster ship using electron blasters, but with the tracking of spike rails) and the drones get exploded all the time, cost loads and use up loads of bay - easily the worst weapon system.
  • Make heavy drones go faster. I'd intend that they be used by battleships, but seriously they're just too slow to use on anything.
  • Make drone pursuit AI better, so 5x 7km/s drones with a tracking bonus can actually kill an untanked condor going 4km/s. If this is too complicated to implement, you could simply increase the range on drones from 1-2km up to 7-8km, it would have a similar effect I think.
  • Make drone modules make more sense - look at what slots they all go in and the crazy amounts of CPU they all use (faction DDAs would be nice, I doubt I'll be able to afford these nonexistent officer ones).
  • Make drone rigs less bad - a general damage one would be nice, and change the penalty to something sensible (a proper rig rebalance is in order, but it'll never happen because there's a tonne of rigs and nobody cares).
  • Nerf drone assignment somehow - make it count against the number of drones you're using, so you can have up to 5 assigned to you if you have none of your own or something. Make it possible to do in lowsec - it never works here.
  • ECM drones are horrible and should be removed. Other ewar drones, either do something with the stacking penalty so they're less bad or just remove them. Balancing this stuff looks really complicated, and I just don't see what they add to the game other than annoyance and badness.
  • Add cap transfer drones to go with rep and shield drones.
  • Better UI would be pretty nice, but I could live without it. Something like a designated drone group you could launch on a hotkey or click of a virtual module would be cool.
  • Make it so they don't fly off and shoot sentry guns.
  • Also make it so you can tell them to just aggress something that's aggressing you, when you are jammed or damped out and cannot lock - currently if you get jammed/damped before you launch them, they are useless and just sit there. I've also had a fight where I got them out in time, and they went after the ECM frigate, but they decided to switch target and go shoot someone else right before he would've died. I was pretty mad about that, it was awful.
  • Oh yeah, make it so the different damage types are good.
  • I'd probably go with making it so sentries benefit from/require racial drone spec. They don't at the moment.
  • Navy vexor's speed bonus means heavy drones (lol good luck with that). Dominix's optimal bonus means sentries. It would be nice if they could both do both effectively. Tristans are pretty awful too, and algos - whose idea was it to put medium drones on a destroyer? Those new destroyers are all weirdly slow, I don't like it.

Something general to compensate for the power creep all other weapons have had would be nice - everything else has faction/t2 ammo, overloading and general buffs over the years, and ships have links and go very fast now, while drones haven't really improved except for DDAs and sentries - they are left in a worse position. I've no idea though, other than nerf that stuff (links), but you won't. Sometimes they're really good (sentries with DDAs and omnis), but that doesn't mean they should be bad the rest of the time.

Regarding Odyssey, your attack battlecruiser nerf was really disappointing, go do it again but properly this time. I get that you think they're good for small gangs or whatever, but they're really massively broken. Remove or think up something new they can do.
Celestial One
Militant Miners
#37 - 2013-06-12 23:37:40 UTC
CCP Rise wrote:
Hey

I'll see what I can do about painter cycle time =)


Cutting the cycle time by 1/3 to 1/2 would be a great improvement!
DeadNite
Absolute Order XVIII
Absolute Will
#38 - 2013-06-13 00:03:33 UTC
CCP Rise wrote:
I typed 4, then started typing my favorite ships and realized there were more than I thought!


You forgot the Eagle! If only it had drones to deal with those pesky frigs :)

As an on topic post however, something similar to a web activation/usage would be a great tweak to TPs in the short term.
Bru Swillis
Titan Technologies Inc
#39 - 2013-06-13 02:55:41 UTC
i don't generally use target painters, so no comment there. But do fully agree about the extra options for drones. This would make drone boats so much nicer. It would also be nice if drones could engage rats that are attacking fleet members who have no drones. Not all of my miners have drones trained yet and the rats tend to go for the unprotected ship. And it's just a pain in the arse to assign 1 or 2 drones from the others to the unprotected ship.
Kane Fenris
NWP
#40 - 2013-06-13 07:37:23 UTC
@ offtopic drones

it would be great to be able to command your drones to a "fleet swarm of drones" protectiong every ship in fleet (like for miners) or be commanded by fleet command
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