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Your thoughts on the Sentry-Wang vs. the Sentry-Potato (PvE)

Author
Lugalzagezi666
#21 - 2013-06-11 21:22:38 UTC
With domi, good skills, 4x dda, 3x otl and 3x drone scope chip gardes do 800dps at 100k+ with 0.09 ang/s tracking.
Celia Therone
University of Caille
Gallente Federation
#22 - 2013-06-11 22:16:58 UTC
Tsukino Stareine wrote:
Celia Therone wrote:

Yes I have T2 sentries. I know you're desperate to be right but... you're really grasping at straws here. Leaving drones isn't a habit but... sometimes things happen. You disconnect when your drones are too far to auto-dock and they're dead by the time you get back into the mission. It's a weakness of drone boats. I've also been getting intermittent graphics glitches with the drone window which have prevented me from seeing drone health bars in space.

So you're going to make comparisons using your awful internet and computer as a factor Roll?

Just run mission times against a standard HML tengu (far from the fastest mission boat out there) and the new dominix gets crushed in pretty much every mission.

If you're clearing missions (note clearing not blitzing) faster with a tengu I have serious concerns over your piloting skills.

What are your good bounty ticks at with the sentry domi in level 4 missions? I'm not sure I've seen much above 10mil/tick with the domi, the HML tengu has gotten over 20mil/tick (e.g. World's collide, Dread Pirate) although 17mill is probably more usual in those missions.

If you're measuring your mission profitability using bounty ticks, I hate to be the first to inform you but: you're doing it wrong.

How long does it take you to do a full clear of Angel Extravaganza, including bonus room with the sentry Dominix?

Less than a HML tengu that's for sure.


The point of using metrics like 'bounty ticks' and 'time for full clear' is that it gives a baseline for comparison especially when you're talking about how a ship applies its damage in missions. If one ship gets a 20 mill isk bounty tick in mission a and another gets 12 in the same mission then it's pretty clear that the first ship gets to apply its dps more effectively. If we go into profitability per mission then we have to account for LP conversion and it's a huge can of worms. If you want to post 'times for fastest blitz of mission x' then that's fine but you'll have to describe how you're blitzing - using the smuggler gate in World's Collide for example?

So post some mission times, then we can compare data and draw useful conclusions.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#23 - 2013-06-11 22:24:12 UTC
I am going under the assumption that missions are completed BEFORE the bounty tick even happens, meaning missions are done in under 20mins

if you're doing 2 bounty ticks per missions you've already failed.
Liang Nuren
No Salvation
Divine Damnation
#24 - 2013-06-11 22:38:27 UTC
Celia Therone wrote:

The point of using metrics like 'bounty ticks' and 'time for full clear' is that it gives a baseline for comparison especially when you're talking about how a ship applies its damage in missions. If one ship gets a 20 mill isk bounty tick in mission a and another gets 12 in the same mission then it's pretty clear that the first ship gets to apply its dps more effectively. If we go into profitability per mission then we have to account for LP conversion and it's a huge can of worms. If you want to post 'times for fastest blitz of mission x' then that's fine but you'll have to describe how you're blitzing - using the smuggler gate in World's Collide for example?

So post some mission times, then we can compare data and draw useful conclusions.


The best way to control for all of this is to do undock to undock times for each mission. This means that you can't really cheat on refilling your cap boosters or emptying your cargo hold full of loot. It means that align and warp timers are properly accounted for. It means that out system missions are properly accounted for (make sure to specify this... if you do out system missions at all).

Anyway, this conversation is going nowhere until someone mans up and starts posting the numbers for a night of mission running.

-Liang

I'm an idiot, don't mind me.

Cypher Decypher
KarmaFleet
Goonswarm Federation
#25 - 2013-06-12 00:40:12 UTC
The Dominix now has the strongest sniper weapons platform.

Name me any other weapon that is able to put 820dps instantly out to 93.7km with 0.11 tracking. There isn't one.

I use a quad Fed Navy ODL fit with 5 dda's in the lows, a MAR and an EANM. It's an absolutely superb Haven/Sanctum runner against Bloods. A pair of them can warp in at 100 and finish a Haven in 16 minutes.

A shame the new bonuses weren't applied to the Ishtar, which is the real sentry platform. But I'm not complaining.

I'm sure there'll be a fleet doctrine up sometime. Someone's got to be ballsy or crazy enough to make one. With those Gardes foaming at the mouth already, you've got a ton of slots to fill...
Sanadras Riahn
Turbo Nuclear Pirate Punch
#26 - 2013-06-12 04:49:25 UTC
Cypher Decypher wrote:

A shame the new bonuses weren't applied to the Ishtar



Yet. T2's still need to see their balance pass. Considering what happened with the potato, I wouldn't be surprised to see the Ishtar get similar treatment.

Tradition defines and shapes a person, but should be evaluated frequently; far too often does Tradition no longer help, but hobble a person and stunt their growth. Especially a Capsuleer.

Liang Nuren
No Salvation
Divine Damnation
#27 - 2013-06-12 06:21:39 UTC  |  Edited by: Liang Nuren
Cypher Decypher wrote:

Name me any other weapon that is able to put 820dps instantly out to 93.7km with 0.11 tracking. There isn't one.

I use a quad Fed Navy ODL fit with 5 dda's in the lows, a MAR and an EANM. It's an absolutely superb Haven/Sanctum runner against Bloods. A pair of them can warp in at 100 and finish a Haven in 16 minutes.

A shame the new bonuses weren't applied to the Ishtar, which is the real sentry platform. But I'm not complaining.

I'm sure there'll be a fleet doctrine up sometime. Someone's got to be ballsy or crazy enough to make one. With those Gardes foaming at the mouth already, you've got a ton of slots to fill...


I don't see this being as effective as other options. The DPS at range requirement is definitely doable with laser ships - the tracking is a bit lacking, but it's not overly behind Bouncer IIs... and frankly at that range it isn't going to make that much of a difference. The Oracle, Abaddon, Paladin, and Nightmare should all have no problems hitting this bar.

As to the PVP opportunities of the new Domi: I don't know if we'll be seeing a bunch of PVP fleets. It's not a matter of someone being crazy enough to make one - people have repeatedly tried to make sniper sentry fleets. The problem is that there's too many ways to defang your fleet. Force a warp out, drop a bomb, soooo many ways.

Ultimately, I'm not sold on the idea of sentry fleets purely because of the viability of the new Raven, Typhoon, and Apoc. Cruise missiles are wtf amazing for damage projection and the Apoc has got some pretty wicked damage projection that isn't vulnerable in the same way drones are.

One thing I will definitely give you is that you have true dedication to your chosen ship. :)

-Liang

I'm an idiot, don't mind me.

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