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Player Features and Ideas Discussion

 
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Corp Sell Order Issues

Author
Emma Royd
Maddled Gommerils
#1 - 2013-05-17 19:29:42 UTC
At the moment, there is a basic imbalance of the way things work.

If Player A sets up a manufacturing job for the corp, then assuming Player B has the roles, they can cancel the job.

The same goes with research.

Buuuut if player A puts some sell orders up on behalf of the corp then only player A can alter them, delete them, and even worse, if Player A leaves the corp, the orders get cancelled and the items returned to the deliveries hanger (I think, I can't quite remember)

This is a pain in the youknow for corps, Player A may go on holiday for a couple of weeks, and the orders are stuck, nothing can be done to them apart from kick Player A from the corp, get the returned items and sell them with a different player, hassle and lost isk due to tax.

It's high time that anyone with the roles to sell for the corp, has the roles to alter corp sell orders, there's no more risk involved than being able to cancel a load of build jobs and the materials are lost.

Maximus Aerelius
PROPHET OF ENIGMA
#2 - 2013-05-17 20:17:07 UTC  |  Edited by: Maximus Aerelius
+1 and seconded! It's pretty flawed that it's a Corp Sell Order but only the original seller can alter it. Pretty much means your Char with Uber Trade Skills is stuck on market duty and can't be redeployed whilst the orders are unsold.

Please please please CCP, change this. It's been this way from Day 1.

EDIT: While you're here why not read my idea, the link is in my sig Blink Thanks. Max.
Maximus Aerelius
PROPHET OF ENIGMA
#3 - 2013-06-05 16:17:19 UTC
A little friendly bumpage.
Katz Meow
Mindless Drones
#4 - 2013-06-06 13:55:36 UTC
+1, I like it
Phext
SIGBUS
#5 - 2013-06-06 14:42:59 UTC
+1, do corp buy orders work the same?

:wq!

Zalgo13
University of Caille
Gallente Federation
#6 - 2013-06-12 03:21:59 UTC
I would like to see something like this as well.