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Player Features and Ideas Discussion

 
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Beating a dead horse.

Author
el cowboy
Deep Core Mining Inc.
Caldari State
#1 - 2013-06-07 15:40:39 UTC
Read through the ship balancing dev blog the other day and was looking at the picture of the ships and where they were laid out by size.

http://cdn1.eveonline.com/www/newssystem/media/64722/1/Odysseybalancing.bmp

Then it dawned on me, I have been wanting a capital sized mining ship that could actually mine for a long time now. I like all the changes that have been made to the mining ships and now to mining in Null sec, but I still think that mining for 1 char is still highly underpowered. So anyway, what I noticed was that there was a possibility of symmetrical look to the ship balancing page linked above by adding a mining battleship.

Couple ideas on this front, It would be time intensive for design 3 ships like exhumers and mining barges so I would suggest that you give players what they have been wanting (to an extent) and kill two birds with one stone. I think it would be a perfect place for a tech 3 battleship mining ship. That would give you frig, cruiser, battleship, spacing them out skipping destroyer and BC. Give it the options to fit subsystems to do extra mining, cargo, tank, or whatever. Could have different subsystems for ice, gas, and ore so that you could have 1 ship for mining instead of 3 separate fitted ships for 3 types of mining.

Now to comment on the biggest issue that people are going to have with this. High sec mining with them. My thoughts to get around this to an extent is to have lore behind the ship. The main factions in eve have been petitioned by the environmentalist freaks of the universe and have convinced them to make production of these ships in stations held by their respective governments due to they would cause rapid depletion of asteroid belts. This would require that they be built in Null sec. Make the volume of the ship too big to fit into a capital ship bay so that they could not be jumped. This would make them harder to get into high sec making them less abundant and more expensive due to logistics of getting them to high sec.

My original thoughts were focused on Capital mining ships becuase that would require them to jump and would bar them from entering highsec. This might be a good alternative though due to the capital mining ship idea being hated by Soundwave. Speaking of which I do not agree or understand with your dislike of the idea Soundwave. No where else in eve are you limited to cruiser sized hulls just because it would do too much mining (damage) or whatever. Bigger targets means bigger kills and more losses. I wouldnt mind seeing some capital sized mining ships on kill mails. I doubt I would be one of them but never know. I just want to see a miner with 4-6 strip miners on it
Tchulen
Trumpets and Bookmarks
#2 - 2013-06-07 15:58:11 UTC
Came thinking this was about equestrian fetish.... left disappointed.

On topic, I wouldn't have a problem with capital mining barges. I would have a problem with one being used in high sec.
Gorgoth24
Aliastra
Gallente Federation
#3 - 2013-06-07 16:43:41 UTC
I see some common misconceptions in your thread (this is not hate, or negative feedback, just some information).

1) There are BS-sized mining ships (e.g. The Rokh) with 8x turret slots to fill out with miner ll's, the yield is just lower then a barge

2) Mining barges are not, in principle, cruiser-sized hulls. With the rebalance of mining barges the idea was that, in terms of ehp, the skiff would be closer to BS, the Mackinaw BC, and the Hulk Cruiser, (I am quoting CCP) with the yield inversely proportional to HP.

Now for the negative feedback

I personally have an issue with the idea of mining capital ships in principle because mining is SUPPOSED to be underpowered as a solo profession. As the general idea of EVE isk making states: the greater the risk and the greater the player interaction the greater the rewards. Barring suicide ganking, the risk to a barge in high sec is minimal. And player interaction in terms of isk-making in a barge is as minimal as things get. Therefore mining is supposed to be an underpowered profession by nature.

A capital mining barge, especially in high sec, would DRASTICALLY reduce the risk by suicide ganking (due to the enormous ehp of capital ships) and similarly reduce player interaction (larger cargo bay means less trips to the station) while INCREASING the amount of reward. This goes against the general rule of EVE isk making and is therefore a bad idea, imo.
Alvatore DiMarco
Capricious Endeavours Ltd
#4 - 2013-06-07 16:53:19 UTC  |  Edited by: Alvatore DiMarco
Gorgoth24 wrote:

I personally have an issue with the idea of mining capital ships in principle because mining is SUPPOSED to be underpowered as a solo profession. As the general idea of EVE isk making states: the greater the risk and the greater the player interaction the greater the rewards. Barring suicide ganking, the risk to a barge in high sec is minimal. And player interaction in terms of isk-making in a barge is as minimal as things get. Therefore mining is supposed to be an underpowered profession by nature.

A capital mining barge, especially in high sec, would DRASTICALLY reduce the risk by suicide ganking (due to the enormous ehp of capital ships) and similarly reduce player interaction (larger cargo bay means less trips to the station) while INCREASING the amount of reward. This goes against the general rule of EVE isk making and is therefore a bad idea, imo.


Have you been mining lately? Have you been within 3 AU of a static belt? Been to any grav anoms? I myself am not a miner but I do hang around them and harass them a bit from time to time. The words "player interaction" and "mining" should not be used in the same sentence because quite honestly there generally is none. Not "minimal", just none. You cannot "drastically reduce" what does not exist. Most of the time, mining fleets are actually all one AFK person and ISBoxer.

In a recent "TMC: Live" interview, Fozzie has said something about looking at the Procurer and Skiff again, feeling that they're not quite as popular as they should be. He's also said that it looks like the Retriever/Mackinaw is a bit overpowered. He also mentioned being open to the idea of T3 mining ships.
Gorgoth24
Aliastra
Gallente Federation
#5 - 2013-06-07 17:03:33 UTC
T3 mining ships aren't bad by nature, as they're supposed to be BROAD and not SPECIALIZED, e.g. a T3 barge would have lower yield in exchange for, let's say, better tank, inty nullifier, etc. This could mean more 0.0 mining, but if they were given a T2 cloak it'd probably be OP. But not being able to cloak while a mining laser is active, increase mining laser cycle time 100%, ultra-slow align time when using a mining laser, short range.....could work in that sense in protecting them from gate camps but making them vulnerable in belts.

I'll look for a discussion thread of T3 barges. Lower yield at higher cost for protection against gatecamps sounds awesome.

As for have I ever mined? I started out EVE mining. I've got Hulk + T2 strip T2 crystals and all that junk. Interaction is basically zero, but I said minimal to avoid the "well, if you're smart you're actively watching out for being ganked" or some nonsense.
Unsuccessful At Everything
The Troll Bridge
#6 - 2013-06-07 17:09:39 UTC
Tchulen wrote:
Came thinking this was about equestrian fetish.... left disappointed.


you too?

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

el cowboy
Deep Core Mining Inc.
Caldari State
#7 - 2013-06-07 17:44:19 UTC
Well I agree that either of the ideas would not be great if allowed in high sec. Which is why the capital version of the idea works better because if you make it big enough that it can not go through gates like the Rorqual then it can not go into high sec because you can not light a cyno in high sec.

As for the tech 3 idea the only reason I brought that up was because there is a obvious slot for one in the ship layout they presented.

Yes I know that the curiser sized hulls have different levels of hull strength. I personally do not really care of tank because I mine in Null sec because high sec mining is worthless isk / hour. I just want something that can fit more than 3 STRIP MINERS not normal mining lazors to produce more yield.



In response to mining should be less profitable than other stuff because of risk..... I can go out in duel carriers running two seprate sites in Null sec with a third char coming in along behind it with a salvager on duel screens and make 10x as much than mining with 3 charectors. Both instances of which I am sitting in a system with no reds for 4+ jumps away and no real threat of getting blown up. So why is it that miners can not have something with comparable isk / hour value per account?
Gorgoth24
Aliastra
Gallente Federation
#8 - 2013-06-09 21:31:18 UTC  |  Edited by: Gorgoth24
In response to your response to my response...

A truly capital mining ship restricted solely to lowsec and null sec, with a jump drive, and with no gate access is not necessarily a bad idea on the face of it.

The biggest problem I could see is that mining isn't, as a whole, the same as ratting.

Given that ratting is largely based as an isk faucet with much of the income coming from the bounties off the rats, the isk income is more or less constant no matter how many rats are killed.

However, any superior mining ship would also create a superior supply of minerals, shooting the superior mining ship in the foot by reducing prices. While most players with the capability of flying such ships would take this tradeoff, this would disproportionately disadvantage newer miners vs. the players with the new superior mining ships as prices fell. Which would be bad for EVE from a developmental standpoint. (See how the introduction and removal of Drone Region "Gun Mining" affected mineral prices and the subsequent "New Era" in ore prices).


EDIT: And I agree that a Tech 3 mining ship that protected against gate camps with lower yield would be interesting, especially if coupled with a type of mining escallation off the new anomaly mining sites that would encourage the use of such a ship. I will be making my own threads on this subject.
Tchulen
Trumpets and Bookmarks
#9 - 2013-06-11 04:47:16 UTC
Gorgoth24 wrote:
Given that ratting is largely based as an isk faucet with much of the income coming from the bounties off the rats, the isk income is more or less constant no matter how many rats are killed.


I'm not convinced about that. If no rats are killed no isk is produced. If one rat is killed then that bounty is paid. If two rats are killed, twice the bounty is paid and that goes all the way up. Yesterday, if twice the number of comparable rats were killed as were actually killed, twice the isk would have been produced from the faucet.

In that way, ratting is precisely the same as mining. The difference is with ratting it is actually producing isk whereas in mining you're producing a commodity that has a variable isk value.

People rat in carriers. That's my justification for mining cap ship. Not a very strong justification but a justification none the less.
Gorgoth24
Aliastra
Gallente Federation
#10 - 2013-06-12 03:01:49 UTC
Tchulen wrote:
Gorgoth24 wrote:
Given that ratting is largely based as an isk faucet with much of the income coming from the bounties off the rats, the isk income is more or less constant no matter how many rats are killed.


I'm not convinced about that. If no rats are killed no isk is produced. If one rat is killed then that bounty is paid. If two rats are killed, twice the bounty is paid and that goes all the way up. Yesterday, if twice the number of comparable rats were killed as were actually killed, twice the isk would have been produced from the faucet.

In that way, ratting is precisely the same as mining. The difference is with ratting it is actually producing isk whereas in mining you're producing a commodity that has a variable isk value.

People rat in carriers. That's my justification for mining cap ship. Not a very strong justification but a justification none the less.


I think you just reworded my post. The point is that a commodity like ore does having a variable-isk value that is subjected to supply and demand. Ratting is not. Any mining barge with increased yield would increase supply and therefore drop prices, whereas increased ratting would have no effect. Therefore a capital mining ship must take supply and demand into consideration as a concept idea, whereas "people ratting in carriers" are immune to the same considerations.

E.g. Let's say that 2 rats are killed for 2m isk in profit.
Now let's say that a new ship is introduced that would allow you to kill 4 rats for 4m isk in profits. Simple linear math.

Now let's say that a mining ship can produce 2m3 of ore. The market demands of ore at a rate of 1m isk per ore. Therefore there is a 2m isk profit.
Now let's say a new mining ship is introduced that would allow you to mine 4m3 of or instead of 2m3. But the market still demands the same amount of ore. Therefore you saturate the market, decreasing the price. So with 4m3 of ore, you STILL only get 2m isk. No increase in isk/hour was made because the market didn't support the increased supply.

This is an incredibly simple scenario, and economics dictates that the new supply would increase demand. BUT, by the same logic, the increase in demand would not mirror the increase in supply as ships are not simply built out of ore. So your overall isk/hour would not increase in a linear fashion.
Tchulen
Trumpets and Bookmarks
#11 - 2013-06-12 04:31:00 UTC
Gorgoth24 wrote:
Tchulen wrote:
Gorgoth24 wrote:
Given that ratting is largely based as an isk faucet with much of the income coming from the bounties off the rats, the isk income is more or less constant no matter how many rats are killed.


I'm not convinced about that. If no rats are killed no isk is produced. If one rat is killed then that bounty is paid. If two rats are killed, twice the bounty is paid and that goes all the way up. Yesterday, if twice the number of comparable rats were killed as were actually killed, twice the isk would have been produced from the faucet.

In that way, ratting is precisely the same as mining. The difference is with ratting it is actually producing isk whereas in mining you're producing a commodity that has a variable isk value.

People rat in carriers. That's my justification for mining cap ship. Not a very strong justification but a justification none the less.


I think you just reworded my post. The point is that a commodity like ore does having a variable-isk value that is subjected to supply and demand. Ratting is not. Any mining barge with increased yield would increase supply and therefore drop prices, whereas increased ratting would have no effect. Therefore a capital mining ship must take supply and demand into consideration as a concept idea, whereas "people ratting in carriers" are immune to the same considerations.

E.g. Let's say that 2 rats are killed for 2m isk in profit.
Now let's say that a new ship is introduced that would allow you to kill 4 rats for 4m isk in profits. Simple linear math.

Now let's say that a mining ship can produce 2m3 of ore. The market demands of ore at a rate of 1m isk per ore. Therefore there is a 2m isk profit.
Now let's say a new mining ship is introduced that would allow you to mine 4m3 of or instead of 2m3. But the market still demands the same amount of ore. Therefore you saturate the market, decreasing the price. So with 4m3 of ore, you STILL only get 2m isk. No increase in isk/hour was made because the market didn't support the increased supply.

This is an incredibly simple scenario, and economics dictates that the new supply would increase demand. BUT, by the same logic, the increase in demand would not mirror the increase in supply as ships are not simply built out of ore. So your overall isk/hour would not increase in a linear fashion.


It appears I was either drunk or having a stupid moment when I wrote that. I can entirely see what you mean now.
Azrael Dinn
Imperial Mechanics
#12 - 2013-06-26 11:09:19 UTC
how about if you just add a capital module to the rorqual that allows ship to mine.

Module would debloy the ship for balance and it would also mine more than any other ship in m3 naturaly.

I think this would be a great asset for the fight to get more industrialists to null and more rorquals to belts for pvper to target them.

And why I want it to be deplyed is cause it would be so out of balance if it's just a ship that is at the belt harvesting. The debloyment would balance the risk vs. reward.

So no new ships. Just a new module.

After centuries of debating and justifying... Break Cloaks tm

Gorgoth24
Aliastra
Gallente Federation
#13 - 2013-06-26 21:49:27 UTC
Azrael Dinn wrote:
how about if you just add a capital module to the rorqual that allows ship to mine.

Module would debloy the ship for balance and it would also mine more than any other ship in m3 naturaly.

I think this would be a great asset for the fight to get more industrialists to null and more rorquals to belts for pvper to target them.

And why I want it to be deplyed is cause it would be so out of balance if it's just a ship that is at the belt harvesting. The debloyment would balance the risk vs. reward.

So no new ships. Just a new module.

This would have the unfortunate effect of making this profession either overpowered in the hands of niche players (because only they could afford rorquals) or underpowered overall due to how expensive rorquals are.

For the reasons behind this, see my posts in this thread.

Plus, why make the rorq a mining barge and not the Orca? Seems silly. And it seems there are better ways to get more industrialists into null