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Warfare & Tactics

 
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Cap Vamp and Lasers?

Author
Decimus Barca
Clubs and Diamonds
#1 - 2013-06-10 12:30:40 UTC
So I had a random thought I thought i would see what you vets think.

So Lasers Need Cap to fire and alot of your Tank/Sub systems need it to some point to work. So for ships that are all about Lasers how often do you find yourself in a situation where you are vamped to nothing?

Jw because I May be looking to Go LASERSSSSSs
Meditril
Hoplite Brigade
Ushra'Khan
#2 - 2013-06-10 14:17:10 UTC
Vampires are less a problem than Neutralizers for your cap. Vampires only steal if the ship using them has lower cap percentage then the victims ship.

Maybe you should first explain if you are talking about PVP or PVE. In PVE you often run into nuetralizers if you are in Amarr space or Wormholes, but they usually do not take much cap. In PVP it heavily depends on what you are fighting. Cruisers, BC or BS usually have at least one medium neutralizer to make life for close range frigates harder. On frigates you see neutralizers very rarely, but sometimes there are exceptions.

In general if you are afraid of Neutralizers you should avoid ships which have any neutralizer bonus (esp. Curse, Dragoon, etc) and to a lesser extend pure drone ships (some of them fit 3 or 4 neutralizers instead of weapons like Dominix).
Samillian
Angry Mustellid
#3 - 2013-06-11 09:57:56 UTC
Cap Boosters
Works for me.

NBSI shall be the whole of the Law

Veshta Yoshida
PIE Inc.
Khimi Harar
#4 - 2013-06-11 10:24:42 UTC
Nos has never been an issue (post nos nerf) and tiericide has happily axed a bunch of utility highs so neuting is not harsh as it was, unfortunately those utility were in many cases moved to middle racks yielding an even harsher hit to laser users by combining neuting with TD's .. you are hard pressed to compete using lasers except in gangs/fleets with overlapping fields of fire.

Samillian wrote:
url=http://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Engineering_Equipment:Capacitor_Boosters]Cap Boosters[/url]
Works for me.

Enjoy the midslot/fitting sacrifice, revel in your sub-par fight control and damage output (downsized guns, poor tracking).

Injector was once the correct answer, but years of neglect has made lasers sub-par in most cases making each and every slot dedicated to running the damn things, another nail in the coffin. Would be perfectly fine if the sacrifices needed to use laser effectively were made up for by stellar performance but sadly that is no longer the case.


Samillian
Angry Mustellid
#5 - 2013-06-11 10:49:11 UTC  |  Edited by: Samillian
How exactly does fitting a cap booster lead to sub-par guns, flight control and damage output? Especially considering most of those depend on low slot mods?

It does mean you may need to sacrifice a web or even a tanking mod if your shield tanked but the advantages of maintaining your dps and hardeners if your running a less passive fit should be obvious.

With any fitting choices though it comes down to what you are doing and what your objectives are.

As to lasers being sub-par I don't see it, Scorch is excellent ammo as is Imperial Multi frequency and there are many (myself among them) Oracle, Omen, Navy Omen, Maller, Navy Slicer, Harbinger and Coercer pilots I know that have no problems with the damage projection and quick reload times lasers offer.

NBSI shall be the whole of the Law

Pinaculus
Aliastra
Gallente Federation
#6 - 2013-06-12 13:08:28 UTC
I think he was referring to the fitting costs of cap injectors. As in, the mid-slot, cargo space, CPU, and Grid combined make them somewhat expensive and require you to alter a fit around them.

The payoff is that you are far less vulnerable to Neuts, or if flying Amarr you can now fire your guns until you run out of booster charges. The gripe about Lasers is exaggerated but mostly correct.

I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs.

Veshta Yoshida
PIE Inc.
Khimi Harar
#7 - 2013-06-12 13:29:41 UTC
Yea, I thought the use of "sacrifice" would kind of give away the meaning .. every slot you use to insure the cap just to run your weapons is a slot the enemy uses to **** you up by way of more tank, damage or eWar, midslot sacrifice is doubly hard on Amarr due to the generally low numbers available.
Pinaculus wrote:
... The gripe about Lasers is exaggerated but mostly correct.

Only slightly, they are pretty much gimp if it was not for Scorch ..
Seen a non-gimmick ship with beams the past few years (PvE doesn't count)?
Seen a ship with T1/named pulses in the last five years?

Lasers is the only weapon system that has a T2 requirement to even approach competitiveness, it is so restrictive that you have already lost if you even consider going with T1 guns.

So yes, it was exaggerated, but not much Smile
Andrea Griffin
#8 - 2013-06-12 17:41:37 UTC
Veshta Yoshida wrote:
Pinaculus wrote:
... The gripe about Lasers is exaggerated but mostly correct.

Only slightly, they are pretty much gimp if it was not for Scorch
The only non-gimmick PvP ship I have seen in the past is the sniping Apoc with Tachyons - and it has to sacrifice damn near everything to fit them. Scorch is really the only reason to use lasers. The damage for long range crystals is a cruel joke and beam lasers have terrible tracking. It's either Scorch at some range, or AN MF crystals for up close. Those are your two choices. The only saving grace is that swapping crystals is quick.

I never fly laser boats anymore. I do use Amarr ships, but only the drone-centric ones. If I want a gun boat I go for the superior damage and tracking of blasters or the fantastic versatility of projectiles.
Bouh Revetoile
In Wreck we thrust
#9 - 2013-06-12 20:44:18 UTC
Veshta Yoshida wrote:
Only slightly, they are pretty much gimp if it was not for Scorch ..
Seen a non-gimmick ship with beams the past few years (PvE doesn't count)?
Seen a ship with T1/named pulses in the last five years?

I saw an amarr frigate with named guns recently. They are not rarer than T1 guns of any other faction...

The truth is that no weapon system is good without T2 ammo.

As for beam, yes they are not good, though they should still be better than medium railguns...