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CCP: Fix the ******* overview bug

First post
Author
E-2C Hawkeye
HOW to PEG SAFETY
#21 - 2013-06-10 13:45:19 UTC
Unsuccessful At Everything wrote:
NBSI problems.


PEBKAC

problem exsist between keyboard and chair. Which is better than a ID10T error.
Amelia Ryan
CONCORD Operations
#22 - 2013-06-10 15:20:35 UTC
Unsuccessful At Everything wrote:
NBSI problems.


Yes i don't see how a red fleet hotdropping you turning neutral could negatively affect a NRDS policy.
James Amril-Kesh
Viziam
Amarr Empire
#23 - 2013-06-10 19:53:46 UTC
E-2C Hawkeye wrote:
Unsuccessful At Everything wrote:
NBSI problems.


PEBKAC

problem exsist between keyboard and chair. Which is better than a ID10T error.

Neither of which apply.

Enjoying the rain today? ;)

James Amril-Kesh
Viziam
Amarr Empire
#24 - 2013-06-11 16:05:53 UTC
Another patch, no fix. Not even a single developer comment.
Seriously, CCP?

Enjoying the rain today? ;)

Alexa Coates
Center for Advanced Studies
Gallente Federation
#25 - 2013-06-11 16:51:50 UTC
Hi i'm a carebear and don't know WHAT the **** is going on.

That's a Templar, an Amarr fighter used by carriers.

Kronic Offender
Doomheim
#26 - 2013-06-11 17:11:11 UTC
*BUMP*

Please CCP. Jumping through a bridge, and finding 300+ Neutrals on your overview is disconcerting. Having your FC scream, "Those are not neuts, don't shoot!!" every time we do this is both annoying and sad.

For those of you not experiencing this bug, you are either trolling or simply not using the overview.

Those of us actually using the overview however wish CCP would prioritize this.
James Amril-Kesh
Viziam
Amarr Empire
#27 - 2013-06-12 11:26:42 UTC  |  Edited by: James Amril-Kesh
Still no comment.
Still no fix.

Enjoying the rain today? ;)

CCP karkur
C C P
C C P Alliance
#28 - 2013-06-12 14:17:24 UTC
comment: We are working on it :)

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Mr Kidd
Center for Advanced Studies
Gallente Federation
#29 - 2013-06-12 14:46:27 UTC
CCP karkur wrote:
comment: We are working on it :)



Read that as Soon(tm).

Don't ban me, bro!

Smoking Blunts
ZC Omega
#30 - 2013-06-12 14:46:57 UTC
CCP karkur wrote:
comment: We are working on it :)



the blues on overview was and has been around for ages. and it looks like trying to correct that one you broken it even more.

please work on this faster if you can...lol

OMG when can i get a pic here

Trii Seo
Goonswarm Federation
#31 - 2013-06-12 15:12:54 UTC
It kind of got worse now because you can't see the name, just ship type and it occurs even outside of large fleets (had it happen with 2 ships on grid, though the node was under tidi. I was rather surprised to have a neutral, unpiloted Zealot ask me 'wtf' in local after I pointed him.)

So, love you long time CCP for keeping people posted...

...love enough to let the Zealot incident fly, anyway.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

knobber Jobbler
State War Academy
Caldari State
#32 - 2013-06-12 15:25:30 UTC
it's pretty bad. Every undock and jump it happens without fail.

Capt Tenguru10 wrote:
Np with my overview, you might be doing it wrong.


There is no overview from the inside of a station.
Arcon Telf
The Scope
Gallente Federation
#33 - 2013-06-12 15:47:25 UTC
Just last night I experienced a bug whereby neuts weren't showing up on my overview. Well, some of them weren't. Some were. It seemed completely random. I'm going to try wiping my overview settings and rebuilding them from scratch later, but I want to emphasize that above almost all other bugs, overview bugs (in my opinion) are the most disconcerting and dangerous for a player.

tl;dr: Cry
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#34 - 2013-06-12 15:48:12 UTC  |  Edited by: Hakaru Ishiwara
CCP karkur wrote:
comment: We are working on it :)
Thank you.

Is this bug part of your QA teams regression testing regime for each major testing cycle? If not, it should be. This has been a reoccurring defect off and on for *years* and it is baffling how the bug either falls through the cracks OR is known and allowed to pass onto Tranq.

Ninja edit: Also, do you guys have a decent historical defect documentation and code base knowledge sharing (or versioning) system yet? It is damn frustrating for your customers to be subject to the same defects that have been fixed in previous patches. I can imagine that it is equally frustrating for developers to see the same unexpected behaviors crop up.

As an aside, I recall a recent patch w/in the past year where CCP Punkturis (spelling?) proudly touted a change to rigging up ships. Unfortunately, she was simply putting back in a feature that had been [inadvertently?] removed from EVE a couple of years back and possibly before she was employed with CCP. That was a clear case for better feature documentation on a developer and game designer level.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

BoBoZoBo
MGroup9
#35 - 2013-06-12 15:55:18 UTC
Bump

Happens without fail after POS jump and titan bridge.
Not so much during jump gates.

Really annoying in 2000 man fleets.

Primary Test Subject • SmackTalker Elite

pmchem
Brutor Tribe
Minmatar Republic
#36 - 2013-06-12 16:17:45 UTC  |  Edited by: pmchem
CCP karkur wrote:
comment: We are working on it :)


similar issue with standings and overview (local list),
https://forums.eveonline.com/default.aspx?g=posts&t=246586&find=unread

https://twitter.com/pmchem/ || http://community.eveonline.com/news/dev-blogs/community-spotlight-garpa/ || Goonswarm Economic Warfare Cabal

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#37 - 2013-06-12 16:35:38 UTC
Grimpak wrote:
Bl4ck Ph03n1x wrote:
CCP fixing things without breaking it?
Are you sure you want them to touch the overview?Lol

oh man, nail in the head.

if CCP fixes this, it might end up with an even worse bug, like, you jump thru bridge and you end up with all mods offline and your skills not applying to the ship or smth.



In between your friends ships appearing neutrals and unable to even know who is flying it,no character available but just the ship), after jump bridge/titan bridge now CCP did even better !!!

Watch this out: you warp to outbound gate, finish your warp and load grid just to figure out your ship has just warped backwards. Yes you read it right, instead of landing on outbound gate and jump your ship warps back to previous gate.

YEY !! Awesome !! YEY !!

removed inappropriate ASCII art signature - CCP Eterne

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#38 - 2013-06-12 16:41:48 UTC
CCP karkur wrote:
comment: We are working on it :)



That makes a good time you guys are working on it or at least that people complain about this, yet instead of getting it fixed now we have new problems like the one I just mentioned above: instead of jumping on contact of the outbound gate your ship instantly warps back to inbound gate and there's absolutely nothing we can do about it but watch this miserable code making fun of us.

You can agree makes now a couple years we're complaining about this standings/grid thingy, we are in perfect right now to start getting angry a little bit, makes not a month we explain these issues included titan bridge bug but years, yet instead of getting at least half of those issues fixed we're getting more bugs and even nastier.

removed inappropriate ASCII art signature - CCP Eterne

Spurty
#39 - 2013-06-12 16:43:44 UTC
If you shoot those people, they become red anyway

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#40 - 2013-06-12 16:51:41 UTC
Spurty wrote:
If you shoot those people, they become red anyway



It's never a problem shooting blues and tell V.R., we are big boys enough to deal with and set things right in between us.

What is a problem thou is that you're not playing Eve online but Bugs Online: new era, not only you still have the titan bridge bug going on, not only you still have the standings bug going on but now you can have both at the same time and they bring new friends: you can't have any info on the neutral pilot because there's none and ship is neutral plus you can admit the instant warping back to previous gate it's such an awesome addition to gaming experience we can ask ourselves how did CCP never thought about introducing it as a feature instead of a new bug...

Seriously, time to sweat a bit and fix that crap once and for all.

removed inappropriate ASCII art signature - CCP Eterne

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