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Procurer and Skiff

Author
Luc Chastot
#1 - 2013-06-10 01:50:23 UTC
I'm not really a miner, but I've read complains in the forums about the Procurer and Skiff being highly unused due to the other 4 mining ships being much better. These 2 ships were supposed to be ideal for low and null mining, but it's pretty evident they're not popular at all. So, in the spirit of conversation and the intention of solving this problem (and also because I read Fozzie was considering giving them turret hardpoints), why not make give them a large drone bay (225m3 maybe?) and 125mbps bandwidth, along with a 50% drone speed role bonus?

These improvements would not really make the ship much more capable of defending itself from other players, mainly because it's far from combat effective; but what they would accomplish is allowing the miner to both go ratting and mining at the same time, which could make his expedition considerably more profitable, potentially increasing his income higher than that of Mackinaw and Hulk pilots (in low or null space).

Make it idiot-proof and someone will make a better idiot.

Galphii
Caldari Provisions
Caldari State
#2 - 2013-06-10 03:14:22 UTC  |  Edited by: Galphii
I've been thinking the same thing myself - heavy drones make these ships much more useful for nullsec belts, whereas at the moment their firepower is the same as a hulk (i.e. not really sufficient for some of the belt rats). I think the mackinaw and retriever could lose that extra lowslot as well. I suspect miners are just putting in an extra mining laser upgrade and getting similar yield to a covetor/hulk, along with the huge ore bay. The game should not reward afk play styles this much.

Edit: The mining ship skill tree is looking a bit stunted actually, so I was thinking this could also work:
* Turn the procurer/skiff into a faster ship, altering its 5% shield bonus per level to a 5% agility bonus, and halve its base overall hitpoints.
* Put a new ship above the barges - a BS sized mining ship, as it were, with its own skill book. Call it an 'excavator' if you like. It'd basically be the same as the procurer as it is now, but with heavy drones, bigger signature and slower warping time. A slower lock time would also be advisable.

Then you'd have a barge each for yield, capacity and speed, and the larger BS sized ship for tank.

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

ShahFluffers
Ice Fire Warriors
#3 - 2013-06-10 03:31:54 UTC
Luc Chastot wrote:
I'm not really a miner, but I've read complains in the forums about the Procurer and Skiff being highly unused due to the other 4 mining ships being much better. These 2 ships were supposed to be ideal for low and null mining, but it's pretty evident they're not popular at all.

There are a few reasons for this... all of them are not the Procurer's or Skiff's fault.

- In high-sec tank really doesn't matter too much... all you need is either really good cost effectiveness (such that any gank you suffer from won't really matter in the grand scheme of things) or enough of a tank to make ganking unprofitable.
The Retriever and Mackinaw can respectively do those things. And they have a large ore bay to boot.

- The Procurer and Skiff have small cargoholds like the Covetor and Hulk... meaning that someone needs to store/haul ore for them... which makes them "group activity" ships. Most miners I have seen in high-sec are soloists and/or find it more time efficient to have everyone fill their Reterievers/Mackinaws to full capacity and drop it off in station themselves than have a dedicated hauler.

- In low-sec and null-sec people try to avoid conflict in the first place... which really makes the point of a tank moot. Just watch Local chat and dock up as soon as a hostile or "non-friendly" appears in system.

Luc Chastot wrote:
So, in the spirit of conversation and the intention of solving this problem (and also because I read Fozzie was considering giving them turret hardpoints), why not make give them a large drone bay (225m3 maybe?) and 125mbps bandwidth, along with a 50% drone speed role bonus?

The Procurer is a 6 million ISK cruiser with a 65k ehp tank and locking speed of a frigate... and you think it's a good idea to give it the potential DPS of a combat battlecruiser (~450 dps)?


The real problem is that the Retriever and Mackinaw (specifically the latter) are a bit too good. Nerf their tanks a bit and you'll have more reason to use a Procurer or Skiff (or even a Covetor or Hulk) instead.
Luc Chastot
#4 - 2013-06-10 05:09:19 UTC  |  Edited by: Luc Chastot
ShahFluffers wrote:
The Procurer is a 6 million ISK cruiser with a 65k ehp tank and locking speed of a frigate... and you think it's a good idea to give it the potential DPS of a combat battlecruiser (~450 dps)?


The real problem is that the Retriever and Mackinaw (specifically the latter) are a bit too good. Nerf their tanks a bit and you'll have more reason to use a Procurer or Skiff (or even a Covetor or Hulk) instead.

Then give it 50mbps bw and 100m3 drone bay (95mbps and 195m3 for skiff). I still think it's more interesting to give some combat capabilities to the tank barges than to just nerf the Mackinaw and Retriever; although they might also need a small nerf, I guess.

With these changes, the Procurer would have ~230dps and the Skiff ~370dps.

Make it idiot-proof and someone will make a better idiot.

Galphii
Caldari Provisions
Caldari State
#5 - 2013-06-10 05:22:35 UTC
People are still free to mine in battleships covered in mining lasers, getting semi-decent yield out of them - I see no problem with people choosing to fly a mining ship in combat.

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

General Guardian
Perkone
Caldari State
#6 - 2013-06-10 11:14:34 UTC
I just came to lol @ miners.

Carry on. Pirate
DeLindsay
Galaxies Fall
#7 - 2013-06-10 13:04:10 UTC
There's nothing wrong with either, it's the Miners that want pure yield that are at fault for the ship's unpopularity. Now to be fair, the Skiff is only 2.4 seconds slower (post Odyssey) than the Mack fitted for max yield per 2 Ice blocks and roughly 5 seconds slower than the Hulk per 3 Ice blocks. For Ore it's is a different story. This is with a hold of 15,000 in the Skiff, which isn't small by any means. The Skiff is also half the cost of the Hulk with as much as 5 times the tank for the same max yield fit.

For Lowsec, having more tank won't save you at all. IMHO the added tank is CCP's response to crybaby AFK Miners who never want to engage in PvP. They can fit max yield while having a tank large enough that it's not worth ganking except out of spite while still getting impressive yields.

The Operative: "There are a lot of innocent people being killed in the air right now".

Capt. Malcolm Reynolds: "You have no idea how true that is".

Nikk Narrel
Moonlit Bonsai
#8 - 2013-06-10 13:51:43 UTC
ShahFluffers wrote:
The Procurer is a 6 million ISK cruiser with a 65k ehp tank and locking speed of a frigate... and you think it's a good idea to give it the potential DPS of a combat battlecruiser (~450 dps)?


The real problem is that the Retriever and Mackinaw (specifically the latter) are a bit too good. Nerf their tanks a bit and you'll have more reason to use a Procurer or Skiff (or even a Covetor or Hulk) instead.

Actually, my take on this is that we are seeing an echo of the design issues the Rorqual has.

The Skiff and Procurer are designed for a game not being played.
(For the same reason the Rorqual has been locked in a POS, because it's design is a bad match to the realities of game play)

The Skiff and the Procurer have great tank, are far more maneuverable than their larger peers, and more likely to survive after having a hostile land on grid with you.
The problem with this, is that hostiles don't land on grids with barges or exhumers. At best, they land on grid moments after these ships already left for safety.

So, what they have is a worthless tank, since it is general policy to not be needed.

Want them to be useful? Make them the barge / exhumer that is willing to stick around instead of needing to run. Give them the option to see the opponent before having to decide if the fight can be done.

Weaponizing them would actually be the right idea, in my opinion.
We already have a great yield option, and a great capacity for ore option. Since they have defense covered by evasion, we don't need the defense option, we need the offense one.
Alvatore DiMarco
Capricious Endeavours Ltd
#9 - 2013-06-10 14:08:10 UTC
As anyone who watched the TMC Live interview with Fozzie will know, the Procurer and Skiff are scheduled to be re-evaluated for the exact reasons cited by OP.
Kara Books
Deal with IT.
#10 - 2013-06-10 14:33:28 UTC  |  Edited by: Kara Books
Interesting thread, Im not much of a miner, more of a trader and all I can say, I confirm, the skiff and procurer is not very popular at all.

Giving it some combat capability would certainly improve the usefulness, in this case I certainly don't think removing the tank capability would be wise.
Luc Chastot
#11 - 2013-06-10 18:33:52 UTC
I would like to read Fozzie's or Rise's opinion on this, have any of you considered this as a solution to make those ships more attractive? Do you think there are any problems with this? Where would you expect the meta to go after such a change?

Make it idiot-proof and someone will make a better idiot.

Tilly Delnero
Doomheim
#12 - 2013-06-10 18:43:24 UTC
Personally the Procurer/Skiff are the only mining ships I would fly right now due to their resistance to being ganked (except for the Venture which is far better suited to low/null ninja mining). The yield of those two ships is actually very respectable now, the people who complain that they're useless tend to be the ones who only fit for max yield. I like to laugh at those people when gankers fly in and target them first.

Sadly it doesn't surprise me that Fozzie is considering nerfing them. He's rapidly earning the reputation as the persistent nerfer, and favouring gankers over everyone else. Sad
Nikk Narrel
Moonlit Bonsai
#13 - 2013-06-10 18:43:28 UTC
I think they need to test the waters, with something limited.

Put up a Pirate Hull cruiser that can fit a single Strip Miner, (or any sub category of such).

Give it a 4k ore hold, so it is heavily dependant on needing to constantly offload.

Push it to have the same bonuses on speed and efficiency as the procurer. We are talking about a limited presence pirate hull, not something that will ever replace the procurer due to cost alone.

The Pirate Miner, Angel Excavator, Mordus Mining, I am sure many names could appear.
Luc Chastot
#14 - 2013-06-10 20:42:28 UTC
Nikk Narrel wrote:
I think they need to test the waters, with something limited.

Put up a Pirate Hull cruiser that can fit a single Strip Miner, (or any sub category of such).

Give it a 4k ore hold, so it is heavily dependant on needing to constantly offload.

Push it to have the same bonuses on speed and efficiency as the procurer. We are talking about a limited presence pirate hull, not something that will ever replace the procurer due to cost alone.

The Pirate Miner, Angel Excavator, Mordus Mining, I am sure many names could appear.

They just got rid of faction miners, why would they do that? Also, I don't think it's good game design to "test the waters" on the live server, especially with ships.

Make it idiot-proof and someone will make a better idiot.

Rayzilla Zaraki
Yin Jian Enterprises
#15 - 2013-06-10 22:20:37 UTC
In my opinion, the issue with null sec or low sec mining is more getting to and from your mining locations and to be able to hide from and/or evade predators.

The Procurer and Skiff are good starting points with their decent tank and ore hold. The ore hold is probably just big enough to make going deep into null worth it. I could see it go a little larger - not every player has access to a Rorqual or wants to mine in groups. Give it a little solo-ability.

However, I'd like to see the +2 Warp Core Stability that the Skiff used to have brought back for both the Skiff and the Procurer (http://wiki.eveonline.com/en/wiki/Skiff), then give another low slot for extra stabs and make the role bonus a reduction of the targeting penalties from the Stabs and drop the yield and duration bonuses could be dropped to 100% or 150% in the interest of balance. Trade max yield for safety. Basically, for balance the ship should be made HIGHLY undesirable for hi-sec mining.

Buff it's Magnometric Sensor strength and Signature Radius so that mounting an ECCM will make it unprobable. This will give the ship a measure of safety as a predator would have to visually check all the ice and ore fields to find the ship rather than Combat Probe.

The extra low slot(s) could also be used for Inertia Stabilizers to cut align time, even though this nerfs the signature radius. I guess you have a choice: hide or escape a little quicker.

Gate campers are just Carebears with anger issues.

Little Dragon Khamez
Guardians of the Underworld
#16 - 2013-06-10 22:33:42 UTC
I hope fozzie and rise leave my procurer alone, I fit for tank not yield and get 65k+ ehp and am left in peace by gankers. I also make a point of showing people that I am not afk as I don't like afk miners.

Dumbing down of Eve Online will result in it's destruction...

Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#17 - 2013-06-10 23:03:27 UTC
Yes fully support, I want my bait skiff to have more drones and drone damage to go along with its obscene tank!!!

BATTLESKIFFS RULE!!!

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Galphii
Caldari Provisions
Caldari State
#18 - 2013-06-11 04:01:34 UTC
I still think improving drone capabilities of the barges/exhumers is a better idea than adding turret slots. They'd just be used for mining lasers for MOAR YIELD!

I'm also of the opinion that just because the exhumers are tech 2, doesn't mean they should get even more yield over their t1 counterparts. I'd like to see them even more specialised in their roles. Perhaps the hulk can keep that 1% per level bonus to yield, but the mack should have its ore bay size linked to exhumer level, and the skiff could benefit from a drone damage/mining/hitpoint bonus per level perhaps. Shake things up a bit.

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Mole Guy
Bob's Bait and Tackle
#19 - 2013-06-11 13:54:02 UTC
ok, the skiff isnt popular because of the smaller ore bay and it doesnt mine quite as much..

big deal. as i said in the other post about this,
1 stripper
1 ab, 1 small shield repper, 1 hardener, 1 resistance amp
2 mine/ice enhancers

itll move at 600 m/s in orbit around a roid. cut a great deal or rock or ice.

now, the comment was made about a large drone bay.
well, in low or null, we need a farther lock range as well. give it about 50k so we can lock rats or bad guys, give it 125 Mbit unbonused or 50 Mbit bonused bandwidth.

i could see the skiff gaining the gallente/amarr drone bonus of 10%/lev damage and hp.
that would give the skiff some teeth. it can survive now, but give it some teeth and stand back.

add some targeting range and i think itll be an awesome ship.
Nikk Narrel
Moonlit Bonsai
#20 - 2013-06-11 13:55:20 UTC
Galphii wrote:
I still think improving drone capabilities of the barges/exhumers is a better idea than adding turret slots. They'd just be used for mining lasers for MOAR YIELD!

I'm also of the opinion that just because the exhumers are tech 2, doesn't mean they should get even more yield over their t1 counterparts. I'd like to see them even more specialised in their roles. Perhaps the hulk can keep that 1% per level bonus to yield, but the mack should have its ore bay size linked to exhumer level, and the skiff could benefit from a drone damage/mining/hitpoint bonus per level perhaps. Shake things up a bit.

I don't really care if they get scary paint jobs that do fear damage to hostile pilots.
(Wait, can we do that...?)

Increase the damage output of the drones to levels comparable to a solid cruiser DPS, and give them 100m3 in drone bay.
(Keep the 50m3 bandwidth, make them stick with medium t2's or faction with max skills for this)

If the procurer / skiff is always practical to run as a best practice, it will never make sense to fly one over a mack or hulk.

Make this the ship that fights, like a PvP fit ratting ship.
(You know the max yield will need to fly out the window to make this happen, so I believe this to be a fitting analogy)
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