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What potential problems do you see in a Hisec Cyno?

Author
Velicitia
XS Tech
#21 - 2011-11-06 21:00:33 UTC
Lexmana wrote:
Why not just make one global market (auction house) and have a (jump) portal in each station that takes us there in an instant.

[serious]
can it come with green people and elves and be called world of eve?
[/serious]

I'm pretty sure you're joking ... but to anyone who actually thinks he is (or I am) serious,

STFU and GB2WOW.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Lexmana
#22 - 2011-11-06 21:01:50 UTC  |  Edited by: Lexmana
Thing is, the need to travel and move things in real time is a major source of gameplay in EvE. Imagine if you could jump directly from Jita to any null sec station/pos. Or if all missions where in the same system as the agent. Or if we have portals that would beam us anywhere in EvE instantly. What would be left?

We don't want EvE to become a smaller place.

If anything, make it bigger!!
Lexmana
#23 - 2011-11-06 21:03:01 UTC
Velicitia wrote:
Lexmana wrote:
Why not just make one global market (auction house) and have a (jump) portal in each station that takes us there in an instant.

[serious]
can it come with green people and elves and be called world of eve?
[/serious]

I'm pretty sure you're joking ... but to anyone who actually thinks he is (or I am) serious,

STFU and GB2WOW.


I thought it was obvious. but yeah I WAS JOKING TO MAKE A POINT!
Pharago
Nughat Corp
#24 - 2011-11-06 21:06:07 UTC
Ptraci wrote:
Tippia wrote:
Being able to completely bypass the dangerous bits is a pretty significant reason not to allow it.



Paying 5 billion or so for a ship should allow you to bypass some dangerous bits once in a while. Not saying you should be able to pay to remove your risk completely - there should always be a bit of risk, but there should be a lot less risk in high sec. That's why it's high sec.


There are already intrinsic dangerous bits on doing bussiness using such a expensive piece of hardware: the ship's investment and the chance of losing it.

The real problem is not that some ships can jump on it's own, the real problem is that those ships can jump to/from inside the docking radius of a station.
Jita Alt666
#25 - 2011-11-06 21:06:37 UTC
This idea would nullify the use of freighters. JFs require a much higher skill point level and income level.

This would result in an increasingly elitist market group.

It would drastically increase the ease with which goods would move through empire. That change would result in much tighter margins in every market hub (not just Jita). Tighter margins favour bigger dealers over smaller dealers. Tighter margins also increase the effectiveness of market bots.

Again this this would result in an increasingly elitist market group.

Certain groups are consistently manipulating the market. A change which makes their lives drastically easier would result in a market that is not beneficial to the average eve player.
Pharago
Nughat Corp
#26 - 2011-11-06 21:09:44 UTC
Lexmana wrote:
Thing is, the need to travel and move things in real time is a major source of gameplay in EvE. Imagine if you could jump directly from Jita to any null sec station/pos. Or if all missions where in the same system as the agent. Or if we have portals that would beam us anywhere in EvE instantly. What would be left?

We don't want EvE to become a smaller place.

If anything, make it bigger!!


We are not talking about modifying the jump range of the ships, we are talking about letting them use their jump drives without taking into account the security level on the destination system.
Velicitia
XS Tech
#27 - 2011-11-06 21:10:51 UTC
Lexmana wrote:
Velicitia wrote:
Lexmana wrote:
Why not just make one global market (auction house) and have a (jump) portal in each station that takes us there in an instant.

[serious]
can it come with green people and elves and be called world of eve?
[/serious]

I'm pretty sure you're joking ... but to anyone who actually thinks he is (or I am) serious,

STFU and GB2WOW.


I thought it was obvious. but yeah I WAS JOKING TO MAKE A POINT!


indeed, just had to make it painfully clear to the mouth-breathing neckbeards who might have thought either of us was serious.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Pharago
Nughat Corp
#28 - 2011-11-06 21:16:22 UTC
Jita Alt666 wrote:
This idea would nullify the use of freighters.

Not necessarily
Jita Alt666 wrote:

JFs require a much higher skill point level and income level.

Exactly.
Jita Alt666 wrote:

Again this this would result in an increasingly elitist market group.

It exist already.
Jita Alt666 wrote:

Certain groups are consistently manipulating the market. A change which makes their lives drastically easier would result in a market that is not beneficial to the average eve player.

And your very name is proof of it, but the key point is competitiveness, let the market develop to it's full potential.

John Hand
#29 - 2011-11-06 21:38:53 UTC
Make a new type of cyno, one that JF's can jump to only. Have CONCORD restrictions on it to make it usable only at planets. Possible to have it be covert, or show up in the system for everyone to see (would be funny to see it in Jita). Other possibility is to restrict it farther to only .7 and below high sec.

And there is your high sec cyno for JF's only and perfectly nerfed.
Sara XIII
The Carnifex Corp
#30 - 2011-11-06 21:41:15 UTC
Pharago wrote:
And your very name is proof of it, but the key point is competitiveness, let the market develop to it's full potential.



+1
Between Ignorance and Wisdom
Scrapyard Bob
EVE University
Ivy League
#31 - 2011-11-06 21:44:34 UTC
Jita Alt666 wrote:

It would drastically increase the ease with which goods would move through empire. That change would result in much tighter margins in every market hub (not just Jita). Tighter margins favour bigger dealers over smaller dealers. Tighter margins also increase the effectiveness of market bots.


This is the primary reason.

Inefficient markets and imperfect information are a gift from the gods for the smaller traders. They provide niches for little traders to get their footing and gradually turn into big traders who can compete in the main market hubs.

(It's one of the reasons I've long been in favor of reducing the buy-order range to a maximum of 20 jumps at level V. It would make it harder to completely control a region and allow the little traders to live in the margins.)
Lexmana
#32 - 2011-11-06 21:50:29 UTC
Pharago wrote:
And your very name is proof of it, but the key point is competitiveness, let the market develop to it's full potential.


The market is fine with lots of opportunities for most players in EVE. You suggestion would not only remove important aspects of gameplay and logistics from EvE but also make it impossible for anyone to play the market without a bot - just like in real life.
Andski
Science and Trade Institute
Caldari State
#33 - 2011-11-06 21:51:28 UTC
are you really so lazy that you can't do the ~5 high-sec jumps to get to jita, cripes

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Pharago
Nughat Corp
#34 - 2011-11-06 21:59:21 UTC
Scrapyard Bob wrote:
Inefficient markets and imperfect information ...


In a game that allows instant communications between pilots no matter the distance...and that favors inmersion how?

Scrapyard Bob wrote:
They provide niches for little traders to get their footing...


You help the little people by showing then how it actually works, not by depending on unpredictable market niches.
Pharago
Nughat Corp
#35 - 2011-11-06 22:04:08 UTC
Lexmana wrote:

The market is fine with lots of opportunities for most players in EVE. You suggestion would not only remove important aspects of gameplay and logistics from EvE but also make it impossible for anyone to play the market without a bot - just like in real life.


I don't think that is true, in any case it will add more opportunities, playing with a bot can get you banned, if there are market bots, make no mistake, soner or later CCP will bring them down.

Andski wrote:
are you really so lazy that you can't do the ~5 high-sec jumps to get to jita, cripes


This is not about me, but about the ability to use cynos in highsec.
Jita Alt666
#36 - 2011-11-06 22:20:38 UTC
Pharago wrote:

Jita Alt666 wrote:

Certain groups are consistently manipulating the market. A change which makes their lives drastically easier would result in a market that is not beneficial to the average eve player.

And your very name is proof of it, but the key point is competitiveness, let the market develop to it's full potential.


At this first hint of this from CCP, JF prices would sky rocket to 12-14bil. Choke points in JF building would be brought under control to ensure that this price stabilised. Any item that had significant price variations across Empire would be noted with stocks built up prior to patch release. Zombie orders of items would be established at expected stabilisation rates across New Eden.

The net result of this would not open the market up for smaller players. Empire traders who move stock for profit would be stomped out of existence within 3 weeks.

Who would be in the position to benefit the most? 0.0 Alliance Logistics groups who:
have experience in establishing cyno routes
understand the details of large scale movements of goods
have multiple market alts established across all hubs
already possess multiple (20+) JF per group
have probably already had a discussion on the possible ripple effects of said cyno alteration so that if CCP make a move they can be ready to strike first.

Eve needs to be broken into smaller fragmented markets to allow players of all capacities to thrive and grow - this idea is a big big step in the opposite direction.
Cpt Fina
Perkone
Caldari State
#37 - 2011-11-06 22:47:56 UTC
Destination SkillQueue wrote:

The first one is a problem, since it removes a lot of the potential interactions between players and makes logistics effortless. This means there are less interesting things hapening in space and differences between different parts of space are reduced. Again good for the person doing it, but makes the game a lot less interesting, more homogenized and reduces the options available for an enterprising entrepreneur.



This. More and more people are trying to make Eve a single player experience within an MMORPG. JFs and jump bridging have nullified classic warfare tactics such as hitting supply-lines and escorted freighter runs. They've basically made eve a less interactive game by making it easier to shield out competitive play.

Eve should be about cutthroat AND diversified competition. Choking your enemies supplylines instead of hitting them head on SHOULD be a viable tactic like it once was. This suggestion would make the current situation even worse.

Also, CCP need to make it harder to travel long distances. High mobility in general leads to breakdowns of local communities which makes player interaction and conflict less frequent and rich.
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