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Hello, any advice for a noob on surviving??

Author
Hal Morsh
Doomheim
#1 - 2013-06-09 04:40:57 UTC
I am new to eve and recently joined a corp, didn't take long before I got scrambled at a gate and died all in a matter of seconds from jumping in, but at the same time everyone else in the corp suddenly spammed they were getting attacked.

The thing I am wondering is they said some guy in a frigate was doing 500dps. Now I don't even know how to check an opponents dps but that was massacre anything I have. Even if I grabbed my destroyer with 5 more turrets that him and range bonuses and more armor ext I would still be dead in a matter of 5 seconds or less, probably unable to damage him

I am only lucky that my decision to run back 25 jumps and grab my destroyer to use near the corp station on random pirates lead to me spending a small 50,000 on a shuttle to run back with.

So really I didn't lose anything, just want to figure out how I can fight back before I actually lose something worth value. I mean if it only takes 2~3 seconds of seeing me to insure death when you aren't expecting me then how do I have any chance at all?? His two other buddies didn't even fire or lock onto me.

So does anyone have any advice on at least surviving? I can't warp, I can't run and I surely can't fight back. I heard there was cloaking but haven't looked into it yet.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Nikolai Lachance
Aliastra
Gallente Federation
#2 - 2013-06-09 04:56:22 UTC
500 dps from a frigate seems unlikely. It's hard to give advice without knowing more about the situation. Are you guys in low/null sec or is it a high-sec wardec situation?
Hal Morsh
Doomheim
#3 - 2013-06-09 05:07:08 UTC
Wardec situation. We also hang around 0.5 space as that's where we are situated at the moment.

Honestly it wasn't low sec that got me killed, when that's the thing I feared most on joining.. I guess I should have believed google when it said gate campers was the first thing that would kill me.

Well I won't be reply for a while as I need sleep. But apparently the frigate had a 200% boost on hybrid turrets or something.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Urgg Boolean
Center for Advanced Studies
Gallente Federation
#4 - 2013-06-09 05:09:33 UTC
Best advice for survival :: don't play EvE because you won't survive.

Else, learn from dieing before you go broke and that's about as good a start as you can get.
Bernie Nator
Seal Club Six
Plug N Play
#5 - 2013-06-09 05:13:55 UTC
Fly cheap to learn how to fly, then buy better gear.
RubyPorto
RubysRhymes
#6 - 2013-06-09 05:50:03 UTC  |  Edited by: RubyPorto
If he's doing 500 DPS in a frigate, he'll only be useful at extremely close ranges. Grab something that's faster than him and can hold him down from outside his effective range and plink at him with longer range weapons.

http://eve-kill.net/?a=kill_detail&kll_id=18138814
He was flying an Enyo. Judging by his guns (Light Ion Blaster IIs), his maximum effective range is about 11km. Stay outside of that range and he can't do much to you (you can kill his one drone pretty easily).

A warp Disruptor has a 20-24km range. Pirate

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

GreenSeed
#7 - 2013-06-09 06:00:13 UTC
you are currently on a war against the marmite collective, if its a contract war it will stick for a while, if they decced to get some targets they will probably let the war drop at the 2 weeks mark, or sooner if your corp shows some temple. oh, and the frigate didn't do 500dps, it did 500 damage in total. :D

see if you can get some corpmates to get together on a station with a medical clone facility so you can respawn and update clones easily. pool some money to buy ships, some of the older pilots should easily afford a few dozen frigates.

a good ship if you are new would be a Griffin, with 2x hypnos ECM modules. if you fly in a group of 2, 3 people you can get a cool kill, or simply ruin their fun.

something like this:

[Griffin, disposablejam]
Damage Control II
Micro Auxiliary Power Core I

'Hypnos' Multispectral ECM I
'Hypnos' Multispectral ECM I
Small Ancillary Shield Booster, Cap Booster 25
Limited Adaptive Invulnerability Field I
Medium Subordinate Screen Stabilizer I

'Limos' Rocket Launcher I, Caldari Navy Mjolnir Rocket
'Limos' Rocket Launcher I, Caldari Navy Mjolnir Rocket

Small Auxiliary Thrusters I
Small Auxiliary Thrusters I
Small Particle Dispersion Augmentor I

will cost you around 3.5m isk, so its cheap to lose, and can be flown using very low skills. remember to fly them in groups of 2 - 4 and have some of the guys drop one jammer and fit scramblers and webs.

buy ships in bulk of 20 or so and use contracts to move the hulls to the staging station.

just don't fly anything bigger than a cruiser, don't trash talk on local, and update your clone! welcome to eve. Blink

NightCrawler 85
Phoibe Enterprises
#8 - 2013-06-09 06:08:00 UTC
There is no way to always survive in EVE. As long as you undock you will find your self in a situation were you will get blown up.

But for how to minimize it during a war dec.

1. Always keep an eye on local. If you know you cant beat them on your own, communicate with your corp members and other allies and find a way to gang up on the war targets.

2. Add the war targets to your watch list (with an alliance with a few 100 members this is a bit more tedious of course).

3. Use a neutral scout. You and your corp members can help each other with this. Have the neutral alts set standings to the war deccing corp/alliance so they are easy to spot in local when its a busy system.

4. Trade hubs is one of the places many war deccing alliances/corps will hang out. Avoid them or be extremely cautious.

5. Do NOT use auto pilot! And dont go AFK while mining or similar.

6. Pick your battles. In EVE there will always be someone who is bigger, meaner and more clever then you. Eventually you will learn when to fight and when to run like mad.

7. If you are worried about loosing something because of the price, dont fly it, especially not during a war dec.

8. Work as a group. You are in a corp, so work together, travel together, escort each other, scout for each other and hunt war targets together. Makes it a lot more fun for all of you, and gives the war target a challenge they most likely did not expect Smile

Good luck!
Lady Areola Fappington
#9 - 2013-06-09 06:14:24 UTC
Best thing I can recommend, ask your aggressors what yer doing wrong, and how to fight better. I've not really heard anything bad about Marmite, so I'm pretty sure they'd be willing to toss out some tips.

Grabbing a pair and actually fighting back always looks good, even if yer a newbie in cheap T1.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Ace Menda
Gemini Lounge
#10 - 2013-06-10 08:22:40 UTC
Lady Areola Fappington wrote:
Best thing I can recommend, ask your aggressors what yer doing wrong, and how to fight better. I've not really heard anything bad about Marmite, so I'm pretty sure they'd be willing to toss out some tips.

Grabbing a pair and actually fighting back always looks good, even if yer a newbie in cheap T1.


This + what NightCrawler said.


You will be amazed how often those A-holes that just killed you can be helpful and friendly.

It does rely on 1 single thing though: YOUR attitude.

As long as you show that you are a good sport and acknowledge they just killed you because it's their way of having fun and keep asking civil questions about how to improve, most people in EVE won't matter to help you get better. As with you getting better, they will have more fights, so they win from it too.

Are you in need of some nice chat? Are you new and want some help? Look no further and join: Crazy Dutch Guy

Masuka Taredi
Imperial Academy
Amarr Empire
#11 - 2013-06-10 08:34:29 UTC  |  Edited by: Masuka Taredi
Fight, die, adapt and overcome. Just make sure you have fun doing it. Possessions can be replaced. Learn to stop worrying about losing stuff.
Garresh
Mackies Raiders
Wild Geese.
#12 - 2013-06-10 08:42:22 UTC
My personal experience with marmite is limited, but I have a few old friends who joined and have said good things. I do know that they're a diverse bunch, and as a result many have carebeared as well. Straight up ask them for tips. And understand they're not some evil bastards. Eve is combat and conflict, but most vets will teach you what they know, and try to guide you a bit. But don't expect anyone to hold your hand, people will give you advice, but eve is complex and so much is situational. You'll have to lose ships on your own time filling in the blanks.

This Space Intentionally Left Blank

Inxentas Ultramar
Ultramar Independent Contracting
#13 - 2013-06-10 12:42:45 UTC  |  Edited by: Inxentas Ultramar
Also, and this may sound a little harsh but it's well-intended: prepare to die.

Sometimes you simply find yourself cornered, caught in a situation where there simply is no hope of escape. With frigates this moment is often short, it can be over before you even realize what happened... and you wake up inside an egg. With larger ships like battlecruisers you can end up in the same kind of situation, being webbed, scrammed, jammed... and unable to do anything but watch your ship go down in flames. Your enjoyment of the game will increase if you can accept these defeats and analyze them well enough to learn a thing or two. And yes, sometimes that's daunting! Possibly due to percieved unfairness.

Example: yesterday I lost a Hurricane getting blobbed by a small gang on a gate. I made the *classic* mistake of shooting back instead of jumping the gate. My fate was decided the moment I engaged my guns: exactly that moment made me unable to jump when I got dogpiled by the rest of his fleet a few seconds later. I got every possible EWAR effect on me. Scrams and webs made me unable to move and jamming made me unable to do anything else. I knew that moment it was over, despite having 50% of shields left. And all I could do is watch my ship burn hahaha Lol a very humiliating 30 seconds!

At those times it's best to just accept it, select a planet and prepare to save your pod. Learn from every defeat: I learned that my tank was better then I initially expected, but not well enough to tank for over a minute against this type of fleet. I find the hardest part is to accept certain situations are technically fair in the grand scale of things, while for an individual player they feel like a onesided fight. Survival comes with practice, and practice comes with the ability to shrug off a loss and come back for more.
Bellatren Star
Doomheim
#14 - 2013-06-10 12:48:13 UTC
Advice: It's traditional to give your stuff away to another player if you ever decide to quit.

Bellatren Star: - "I have absolutly no idea what's on the other side of that NullSec gate but i'm going to jump my Freighter in anyway! #YOLO!." - Just some provi guy

KuroVolt
Federal Navy Academy
Gallente Federation
#15 - 2013-06-10 12:49:06 UTC
A fully balls to the wall damage fit Enyo with neutrons deals a bit over 400 DPS with good skills.

I doubt an ion Enyo would be doing 500. :P

BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty.

Raven Solaris
Aliastra
Gallente Federation
#16 - 2013-06-10 13:00:11 UTC  |  Edited by: Raven Solaris
RubyPorto wrote:
If he's doing 500 DPS in a frigate, he'll only be useful at extremely close ranges. Grab something that's faster than him and can hold him down from outside his effective range and plink at him with longer range weapons.

http://eve-kill.net/?a=kill_detail&kll_id=18138814
He was flying an Enyo. Judging by his guns (Light Ion Blaster IIs), his maximum effective range is about 11km. Stay outside of that range and he can't do much to you (you can kill his one drone pretty easily).

A warp Disruptor has a 20-24km range. Pirate


An Ion Enyo can't do close to 500dps, the only way I'm able to get over 500 dps on an Enyo is with Neutrons, lows fully dedicated to damage, and 2 3% implants, and at that point you can't even fit anything else.

Methinks it was a slight exaggeration.

Edit - Disregard that, I suck cocks.

But surely there's no way this is what the OP fought.
Bertrand Butler
Cras es Noster
#17 - 2013-06-10 13:08:32 UTC  |  Edited by: Bertrand Butler
KuroVolt wrote:
A fully balls to the wall damage fit Enyo with neutrons deals a bit over 400 DPS with good skills.

I doubt an ion Enyo would be doing 500. :P


A balls to the wall gank Enyo deals 500 DPS without implants.

[Enyo, Enyo fit]

Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Micro Auxiliary Power Core I

Sensor Booster II
Medium F-S9 Regolith Shield Induction
Experimental 1MN Afterburner I

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Rocket Launcher II, Scourge Rage Rocket

Small Processor Overclocking Unit I
Small Processor Overclocking Unit I

Hobgoblin II x1


But thats irrelevant to the story.
Xeraphi
Perkone
Caldari State
#18 - 2013-06-10 13:19:40 UTC
Your corp can also help by having good intel. When traveling together, have a scout who goes through gates first to report on what's on the other side. Don't travel alone during a wardec except in a small, fast ship that has a good chance to escape, unless you think you have the skills to take on a gatecamp and survive. As a newbie, you can even be the scout by using your new shuttle. But often the scout uses a fast tackler in case they can catch out one of of the enemies.

New target lock death animation problem #1 ^ eye strain and pain Temporary workaround found to one of these.

Mayhaw Morgan
State War Academy
Caldari State
#19 - 2013-06-10 14:06:35 UTC
Suggestion 0: Don't fly what you aren't willing to lose.

Suggestion 1: Leave the corp you are in and do not join another one until you are READY TO FIGHT, not just for yourself, but for your corpmates.

Suggestion 2: Flee. That will require you to understand all the obstacles to doing that and all the ways of overcoming those obstacles. In the specific situation you describe, the obstacles to you fleeing were that you were warp scrambled/disrupted. You were too far from the gate to jump back through it. If you fired on your attacker or engaged him in any way, the gate would actually have locked you out for 60 seconds. That goes for stations, too.

Suggestion 3: Remember what happens. The more you think about any given situation, the more you can understand the range of choices you had, and maybe make better ones if you find yourself in that situation again, or maybe even avoid such a situation in the future.

"Knowledge is power."
"Information is ammunition."
"Knowing is half the battle."

Suggestion 4: Expect no mercy. Do not accept losses that can be avoided. Do not ignore or deny losses that have occurred. A good player doesn't sacrifice his pieces for nothing, nor continue playing as if he still has pieces that he has lost.

Good luck, capsuleer.
Ramona McCandless
Silent Vale
LinkNet
#20 - 2013-06-10 14:09:35 UTC
Mayhaw Morgan wrote:

"Knowing is half the battle."


http://www.youtube.com/watch?v=pele5vptVgc


You forgot that

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

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