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Scan animation too much

First post
El Ultimo Hombre
Goonswarm Federation
#141 - 2013-06-09 20:51:16 UTC
my 0.2 isk

The scanning overlay m'larkey - Not against it. It gives you the feeling that your ship actually does something without your input. But, if that's what you are into and that's the profession you want to follow then option for people to turn it on/off would be a welcome addition particularly if you don't do any of that.

Jump animation - Saw it and quickly had a flashback from the old Microsoft classic Freelancer. Remember the Jump Gate anim from there? No? Look Here. I don't seem to remember many people complaining about feeling sick every time they jumped a gate.

Eve Online must evolve somehow. And 10 years down the line, I think CCP have come a long way. The fact that they do things that some people don't like is par for the course, same with any company...

Mr Mutombo
Zulu Uprising
#142 - 2013-06-09 22:05:44 UTC
Respen Seriavo wrote:
Quindaster wrote:
CCP is full of idiots.
I never scan for this anomalies and other cosmic sigs, why I need always to see this useless for me effect and load my processor with useless effects?
I DO NOT NEED this scan effect after every jump, especially in fleet, especially if I never use this anomalies and signatures.

Make ability to turn off this scan effect because this overlay button on scan didn't work and not turn it off.

And like people told, this all good for your boss presentations but not for everyday and people who REALLY PLAY this game, because we all know CCP dev never play in eve every day.

I don't know about them being idiots, they've gotten this far. I just don't understand these changes. When I'm not interested in scanning, just don't show me scanning. Why shove it down our throats. I'm not a huge fan of mini games or camo ships either... but that's another thread entirely.

I'll just leave it at I simply don't like this expansion.

their continuing on the past success. they cant even change a lot of things cause they cant figure out their own game code, those guys must hav left the company or died. anyhow, looking at a lot things going on in the game for the past years they seem to changed course and probably cause different people run it now and its not going up.
i would like to see this game be and do much better then it currently is but seems like they just stretching time
Dullmeyr Prodomo
#143 - 2013-06-09 22:44:47 UTC  |  Edited by: Dullmeyr Prodomo
I would like to see this feature, among others, made optional. I don´t need it and never will, as i have no interest in exploration at all.
I don´t want a huge mouse-over-popup-thingy in the way when i try to select a celestial to warp to. I mean- wtf?

It seems to cause server sided lag as well, probably in association with the equally redundant gate jump animation nobody needs.
I noticed 600-800 ships at the holy gates of Jita today not able to get in for a longer period of time- while Jita local was rather lower as usual on sundays at the given time.

The most expressive thing i´ve noticed so far is the structural dourness in terms of presenting a shiny nothing as awesome sh(i)t, ignoring the valid criticism of many of us players for days. Don´t tell me you had no time, i have noticed devs where replying to less controversial topics well enough.
Adunh Slavy
#144 - 2013-06-09 23:06:50 UTC

The scanner result icons in space are a bit BIG and do take away from the space scene IMO. Something a bit smaller perhaps. Maybe just remove all the concentric circles. How many are needed?

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Lost True
Caldari State
#145 - 2013-06-10 00:26:21 UTC
I don't know WTF are you complaining about, those animations are fine. Roll

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Black Dranzer
#146 - 2013-06-10 01:52:04 UTC
I like the sweep, but it shouldn't be there when you have the anomaly/signature icons hidden.
Apocalypse Reign
#147 - 2013-06-10 03:19:53 UTC
Considering that you control every aspect of the ship from your pod, you should be able to set a scan interval. Give us a slider to adjust the amount of scans with hours available after the initial session change scan.

Do not seek to follow in the footsteps of the wise. Seek what they sought.

Imperium Eden
#148 - 2013-06-10 04:09:54 UTC
I like both the new scan effect and jump transition. I hope both stay as is.

Maybelater Headache
#149 - 2013-06-10 10:51:53 UTC
Not everybody likes it, it is possible to make it an option as already mentioned by ccp- so just do it.
Goonswarm Federation
#150 - 2013-06-10 11:48:33 UTC
CCP Greyscale wrote:
Our current plan is to leave it as-is for a few weeks and then see if it's still bothering people.

It's still bothering people this week.

When I'm moving multiple carriers between systems, the last thing I want to see after alt-tabbing is a load of flashing red boxes blinking around my ship in all directions. Before Odyssey this usually only happened if I jumped around after drinking a little too much, but now it's on every single jump.

Personally, I would rank the ability to move capships around with fewer heart attacks over the ability to conveniently run anoms in them.
Sha'Uri Dark
Deep Core Mining Inc.
Caldari State
#151 - 2013-06-10 11:51:18 UTC
+1 for its annoying to have to re-hide the scan after every undock or jump. It's also very annoying that you can't move around or resize the columns in the scan window anymore. I don't really care how far away it is, what scan group, or group it is all I need to see is type and ID. Please give back the ability to move and resize the column's so I can expand the ones I want to fully see and hide the rest off the right side out of view.

This isn't rocket surgery when adding new stuff don't remove old functionality.
No Fear Corporation
#152 - 2013-06-10 12:01:11 UTC
The scan signatures cover up other celestials in space. So if I'm chasing down someone and he warps off and I try to hover my mouse over the celestial they warped to all I see is a scan site thing that covers it up... and they get away....

Off button now, not a few weeks from now
Kitty Bear
Deep Core Mining Inc.
Caldari State
#153 - 2013-06-10 12:33:00 UTC
J3ssica Alba wrote:
Don't worry if there's gonna be a riot it won't be about the scanner but about a certain new employee

Hiring Policy is none of our business.

You want to make it your business, buy CPP.
Hope you have deep pockets.
Inritus Astrum
#154 - 2013-06-10 13:04:15 UTC
You know, I usually like to be productive... but it still amazes me the capacity for people in this game to whine about absolutely (*&^ing everything. It's 2 seconds when you enter a system. If it bothers you, blink
Maybelater Headache
#155 - 2013-06-10 13:55:43 UTC
Dyphorus wrote:
You know, I usually like to be productive... but it still amazes me the capacity for people in this game to whine about absolutely (*&^ing everything. It's 2 seconds when you enter a system. If it bothers you, blink

Stop whining, it could make you look stupid.
Erin Athonille
The Scope
Gallente Federation
#156 - 2013-06-10 14:06:01 UTC
CCP Greyscale wrote:
Our current plan is to leave it as-is for a few weeks and then see if it's still bothering people. It's very hard in advance to separate the things that will annoy people for a week and then stop being an issue from the things that will persist in annoying people forever. If you look at the initial feedback for the new font, for example, there was a near-riot when it was deployed - but if you go back and look at the old font now it's horrible.

My two cents: I've was happy to see the overlay animation when it was launched and now it's just part of the game. I see it when I need it and don't see it when I don't need it. I do, however, love the sensor overlays and the scan animation itself helps remind me it's coming.

I say leave it as is.

And the point on the font is a wonderful one. I much like the newer font than the old one.
State War Academy
Caldari State
#157 - 2013-06-10 14:15:18 UTC
Perhaps CCP's thinking is, "If we do not force, errr include this option to everyone, then what exactly does this expansion have to offer them?"

Maybe if CCP played their own game, then maybe they would notice how asinine these graphical effects are affecting players' gaming.
alexi turov
Neutronium Alchemist's
#158 - 2013-06-10 14:26:28 UTC
While I have no issue with the new animation; automatic scanning on every undock and jump gate is a little too much, IMO.

I'd rather see it mapped to a button similar to D-Scan.

Also, the red 'wormholes in space' anom icons should be re-worked to make them more subtle - if they are to be kept on the overlay.
Yusef Brion
Big Yellow Pidgeon Inc.
#159 - 2013-06-10 21:44:46 UTC
Octoven wrote:
Allison A'vani wrote:
Octoven wrote:
Another Octoven Splurge Post.

If you have EVER been in a 500+ man fleet fight under 10% TiDi you would hate it too. Now I do know this is your ignorance that is being shown through your awful posting. But seriously you are just arguing for the sake of being on the other side of the argument. AGAIN NO ONE is arguing AGINST new animations. WE are ARGUING for the OPTION to DISABLE it. If you want all your pretty animations have at it. Those of us who actually play the game on any regular basis want it disabled.

I again bolded the important parts for you Octoven since you seem to need simple responses to your posts for you to understand.

So you want an option for this as many ******* options do you want to disable features in the game? Where exactly to you draw your line at?

Command prompt EVE.

"You have undocked"
> _

The more I read the forums over the years, the more I swear. To god. That the typos are intentional mistakes. Part o f the encryption.

Maybelater Headache
#160 - 2013-06-11 06:22:29 UTC
Yusef Brion wrote:

Command prompt EVE.

"You have undocked"
> _