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Missions & Complexes

 
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My Exploration/Hacking Thoughts

Author
Pestilence Aligher'ri
V i L e
#1 - 2013-06-06 16:39:02 UTC  |  Edited by: Pestilence Aligher'ri
I wanted to give some of my feedback for the past couple days on the new revitalized system and new game mechanics added into the game from the expansion. If any developers read this, I normally try to give my feedback based on likes and dislikes rather than trying to do your job for you. Thus, this should be worth the read from a long-time EVE beta player.

Playstyle

I'm a pirate who normally does not do carebarish activities like exploring, mining and whatever else those high-sec and null-bears do for ISK. I'm not your typical PvE style player as they say. I'm experimenting with the new system and mechanics because it generally interests me as I love to fly a Buzzard ship in null-sec space. Outside of probing, this is a fun way to put one of my favorite ships to good use outside of stealthy proby asshattery everyone hates.

First Impressions

I really dislike the probe system in EVE. There is a lot of downtime when you are training up good scanning skills. Designing a new gameplay off this much like you did previously with sites/wormholes/etc was kind of a downer for me. That means lots of system roaming and probing just to actually play the game.

Once in the game, I was interested in how hacking and exploration played together in the new vision. I loved the idea that finally, I may be able to make a bit of good ISK while also snagging some good drops here and there. I wasn't expecting the world, but nonetheless some good rewards for the time sink.

Scanning

Again, this is what I dislike the most. The new scanning options are nice and I've adapted them well with probe placement and quickly scanning down systems that seem of interest. It's just that again, I'm not a carebear or a good PvE player. I don't have as much patience as others who like to farm rocks or kill the same monster in other games. This is not fun for me. What's fun for me is more action in my gameplay even if that action is the form of a hacking mini-game.

Hacking

As noted above, hacking is more of the action in this gameplay for me. My objective much like PvP is to find a target (Site) and hack what I can for loot. Getting to this point last night took about 2 hours of system-after-system scanning to find the sites I'm not looking for. This is added on downtime to probing. It really sucks for me because it's painful to wait, especially as I was deep in Null-sec space.

The hacking mini-game when it happens is decent. I like the concept and I do have fun playing this mini-game. The problems I have is with I guess the rare or harder sites. They are insanely complicated to complete with mid-range hacking skills. Although I have a good ship for the trade, I can't imagine how the new players feel who are starting out. Then again, maybe they are doing lower end sites too.

Regardless, some of the hacks are insanely hard to defeat. When you add on trying to find the system that has a possible site, scanning down that site and exploding your loot, then you can see how pissy some people could be. X that times 5 when you add a cargo scanner to tease what you just lost for all that time spent.

Payout

I don't think many like the payout, but it's fine for me when I get a good string of sites. I logged off last night with a 190M in my cargo with 3 BPC's and one was a Tech II Medium Shield Resis II (EM) BPC to boot. I really enjoyed winning that one, but it would have sucked losing it for all that time sunk into getting there too! The previous night, I believe I made 150M. Most of it sold on the market and I have some extra ISK in the wallet. Well worth the effort for the first night.

Overall

I love getting to a point of hacking. I hate that hard sites are insane to hack where I spend a lot of time to end up with zip. I also hate that last night, I spent so many hours simply finding a site. Luckily, when I found them, I started making ISK quick. The only problem now, is I had to go DEEEEEEP into null-sec space. You have to have a lot of patience to do what I did last night, but I'm happy with the end result regardless if my tech II BPC is not that valuable. It was fun snagging it like the lotto (what you pesky designers love anyways).

7/10 with potential. I hope you expand on this gameplay.

(I left out exploration in my feedback because I really didn't pay attention because my eyes are focused on the loot. I guess that's not a good thing?)
imbaRabbit
Caldari Provisions
Caldari State
#2 - 2013-06-09 05:33:04 UTC  |  Edited by: imbaRabbit
Weird that no one has commented this topic before :)! If you don't mind, I'll insert my thoughts about the new expansion.

TL;TR

- Scanning is made way too easy.

- Relic/data sites are way too easy and bring too much income.

- There's new place to PvP.

Play style

I'm PvE player who enjoys the exploration the most and I don't tend to PvP unless it's necessary. The new expansion has given PvP players new opportunities: hunt down the new-born explorers and kill them with their juicy loot inside. If I wanted to kill people, I could've killed 11 people so far. So, whoever has whined that it's pretty hard to kill a missioner because of NPC switching aggression towards the aggressor, it's your chance to hunt the explorers down and enjoy 'juicy' loot.

Probing / Scanning

I don't like the new system - it's way too easy. I don't like where CCP is going with EvE ... they're oversimplifying everything what they can. I have problems with all ships having the same bonuses as well - I guess, it's just about time when there will be just one ship in the game, because otherwise the game is too hard -_-.

If something, I liked the idea of being good in scanning. I could've probed the site faster than a player who has been scanning site before me. Now, everyone knows where the signals are and it represents no effort what-so-ever. Since CCP is oversimplifying everything, they could as well add the 'gray' color on the signatures which are outside of the probe range so pilots don't have to close\reset the scanner panel ; ).

DSP were removed! What is the reason? I didn't see any reason behind it, but we can guess it's because people could 'cherry-pick' sites they want to run. Well, tough news for you if that was the reason because DSP guide is back (well, in a changed format of course; you can read it here:https://forums.eveonline.com/default.aspx?g=posts&m=3168634#post3168634).

Hacking

I've been hacking for around six hours, and I have to say it's pretty random. Clicking your way towards the core is fun at start, but it tends to be 'finger'-breaking after a longer session (~1 and a half hours). It reminds me on Diablo I: "Click, click, click ..." ... *off to go and buy a new mouse*.

The game is something different and I've enjoyed my time playing those mini-games, but it's way too easy to get good loot from the game (don't bash me now, but I'm sure CCP is checking the amount of items which are dropping and I think the nerf will be incoming - I just hope that this time they'll say it in public before they break the % that bad, that not a single explorers gets anything).

Random. That's how this game should be explained to anyone. First of all I want to say that I've been opening cans only in NULL-sec. Some cans had core on my second click within the game (funny, right?). Other cans had tons and tons of restoration nodes combined with numerous firewalls and other bad counterparts against player.

Payout

It's more than extreme. Either I was really lucky, or it's just what people can get. I still didn't get any BPC for control tower, but I've gotten around 2.2 B ISK worth of loot within six hours of playing. The biggest income came from the capacitor console (relic site). This morning, I've been playing for ~30 minutes and I got 33 capacitor consoles from a single relic site. The second item from which I got the income is power circuit and then R&I items (purple disks).

And I don't think I'm the only guy who has been getting the items. If you check the market, you'll see the drastic drop on T2 salvage prices (same goes for R&I items).

How does it work and what do you need to have in order to get the maximum out of the sites?

How to get in NULL-sec

- Check the map for activity if you will move through pipe (I use the in-game map, but you can use whatever you want).
OR
- Find a wormhole which leads into the NULL-sec.

Covert-ops is required

{ Cheetah, Buzzard, Helios, Anathema }
OR
{ Loki, Tengu, Proteus, Legion } -- option if you have money and you would maybe like the PvP with innocent explorers. Fit the interdiction nullifier ...

These are my thoughts ... I really think you should take a covert-ops since it gives you nice bonuses, and you can travel cloaked. In case you manage to get in bubble, you can always gate-crash if situation requires the action. Just be calm if you land in the bubble. Zoom to your ship, and look what's around you. Sometimes, the better option will be to go outside of the bubble if it was not placed correctly.

Required fit items

HIGH:

Covert Ops Cloaking Device II
Probe Launcher II (you can use sister core scanner probe launcher, but it's not required).

MID:

Relic Analyzer II
Data Analyzer II
Cargo Scanner (take whatever you want - it does not matter).
Microwarpdrive 1MN (take what you can fit. Don't take an afterburner).

If you have extra mid-slots, you could consider modules for the probes:

Scan Acquisition Array I (Reduces the scan time of scan probes.)
Scan Pinpointing Array I (Reduces the scan deviation when scanning with scan probes.)
Scan Rangefinding Array I (Increases the scan strength when scanning with scan probes.).

LOW: if you will need some power-grid, you can use items like Micro Auxiliary Power Core I.
I recommend placing one of those (choose what you think is required for you):

Inertia Stabilizers II
Nanofiber Internal Structure II
Overdrive Injector System II

RIGS:

If you want stronger virus, take the following:

Small Emission Scope Sharpener (analyzer).
Small Memetic Algorithm Bank (hacking).

They did not change the description of an item, but I guess they still apply.

If you want stronger probe strength, take the following:

Small Gravity Capacitor Upgrade (probe scan strength).
imbaRabbit
Caldari Provisions
Caldari State
#3 - 2013-06-09 05:40:38 UTC  |  Edited by: imbaRabbit
Below is the list of containers which you should pick if you see the specific items within the hacking container.

Before hacking, use the cargo scanner so you can preview the items within hacking container. If it does not have anything what you need, just skip the container and go for the other one.

Relic sites

Data containers = faction starbase structures.
Equipment containers = spatial attunement unit.
Material containers = T2 salvage.
Parts containers = T2 salvage.

Data sites

Data containers = faction starbase structures, blueprints.
Parts = decryptors, datacores.

I don't take datacores with me because they're too heavy. Only 19 M for a lot of those and they take more than a half of your cargo space (in case you're not overburdened, just keep them; otherwise use the jettison command).

How to remove signal from space so others can't scan it down

You have to OPEN the container. That means that you have to hack the container until the spew containers are outside. Once when you open the container, the signal will be removed from the system and you will be let alone.

Warning:

- Take care if there was someone in local before you.

- Take care on your D-scan. Just because the signal is away, it does not mean they can't probe you down using combat scanner probes.

So yeah ... thank you for reading.
Shamefuldirty
The Scope
Gallente Federation
#4 - 2013-06-09 09:08:54 UTC
Ok so here it is for me,

Scanning down is a little quicker, but the site rarity is still enough for the data sites. SO you can spend a while just getting one on scan when your going from system to system. Then you get to the data site and you are presented with a random click through game reminiscent of mine sweeper. In the hard sites it is stupidly hard and random if you get things to help hack or accidentally click on the bad stuff. So it is pretty much pot luck which gets you through the site and not much player skill. Once you have gotten through the pot luck game of minesweeper, the items then fling out randomly and despawn. That is the icing on the crap cake for me. The fact they despawn.

To reiterate;

1. Data Sites are rare(ish) enough anyway and random enough to find.
2. The mini game is a random thing to get through, especially at the harder levels.
3. The Items despawn once you have gotten through the act of randomly finding a site and then randomly hacking it.

Don't get me wrong, I like the idea of a mini game, but one which has actual skill to use instead of pot luck.

regards

Shameful

Sausages anyone??

Cthulhu Fthagn
Yaxchilan
#5 - 2013-06-09 12:13:17 UTC
imbaRabbit wrote:
The biggest income came from the capacitor console (relic site). This morning, I've been playing for ~30 minutes and I got 33 capacitor consoles from a single relic site.


I've NEVER seen capacitor consoles in relic sites.
Are you sure you're not confusing them with something else?
imbaRabbit
Caldari Provisions
Caldari State
#6 - 2013-06-09 13:05:12 UTC  |  Edited by: imbaRabbit
I'm quite sure what I'm talking about because I got a lot of those Capacitor Consoles.

Here, an image of today's capacitors loot on the market:

abstract-vision.com/permanent/todayscapacitors.png

There's a lot more, but I didn't copy the whole orders window. So yeah, this image will stay there probably for a while, until I finally get my site up and running ...

I'm not the one who's getting them only. The price for those went from the 22 down to 17. A lot of modules are being seeded on the market, and I'm just looking what to do now ;). It still pays off to sell them, but I'm just wondering what's the border for people to start producing their own T2 modules.

EDIT: When I've said that I got something, I really mean it : ). I'm not trying to brag or anything else, I'm just trying to give out an information. I can see a lot of Control towers as well ...

If you check the star map, you will see systems having at least one player inside. Explorers are everywhere now. Sites re-spawn every 15 minutes (? I think that was/is the timer). Combine that all together, and you'll get two results: a) market crash or b) CCP nerf or c)?
Cthulhu Fthagn
Yaxchilan
#7 - 2013-06-09 13:26:53 UTC
I've done A LOT of exploring and quite efficiently.
I must have done 50+ Relic sites ... I've NEVER seen a capacitor console.

Unless I'm blind... which might be the case if they actually drop.

Not saying you're a liar... I was just surprised that they drop (33 in one site? wtf!?).

imbaRabbit
Caldari Provisions
Caldari State
#8 - 2013-06-09 13:28:26 UTC  |  Edited by: imbaRabbit
Are you doing your sites in NULL-sec? Because I am.

But in EvE, everything is random.

Missions, loot, ...

% sucks.

EDIT: Long story short. It was warm, and I woke up at 3 AM. Logged in my account. Saw three signatures in the system. Two data sites and one relic site. Decided to do relic first. Simple as that (because my experience told me that in relic sites you can get tons of ISK unlike in the data sites).

Relic site gave me the consoles. Data sites have given me decryptors. When I saw I have a billion estimate in the cargo, I've just decided to move out of NULL-sec and sell the stuff as fast as possible before prices fall even more. I'll probably return to NULL sec just to see if I'll get lucky enough to get the Faction Starbase Structure blueprint copy. I'm not playing this game for ISK efficiency, hence I'll probably return to few level IV missions and enjoy the EvE content, as broken as it is :x.
Kor'el Izia
#9 - 2013-06-09 14:21:25 UTC
imbaRabbit wrote:
Below is the list of containers which you should pick if you see the specific items within the hacking container

....snip...

A link that is mandatory for any explorer is loot distribution

imbaRabbit wrote:

How to remove signal from space so others can't scan it down

You have to OPEN the container. That means that you have to hack the container until the spew containers are outside. Once when you open the container, the signal will be removed from the system and you will be let alone.

By that time you should be cloaked or on your way out anyways, but it's good to know. This goes only for the last unopened can in a site, right?
Johan Toralen
IIIJIIIITIIII
#10 - 2013-06-09 14:26:44 UTC
Cthulhu Fthagn wrote:
I've done A LOT of exploring and quite efficiently.
I must have done 50+ Relic sites ... I've NEVER seen a capacitor console.


It depends in which space you are. The same t2 salvage doesn't drop everywhere.
imbaRabbit
Caldari Provisions
Caldari State
#11 - 2013-06-09 14:44:02 UTC
Kor'el Izia wrote:

By that time you should be cloaked or on your way out anyways, but it's good to know. This goes only for the last unopened can in a site, right?


You should not get cloaked. You see, the problem of cloaking after opening is that site will de-spawn.

I've mentioned that piece of information because there are tons of explorers out there. Every single explorer is probably fit with only Probe Launcher, which means that they can't use combat scanners. Once when you get in the system and find the site, you should instantly try to 'de-spawn' the site for others (make it invisible to others). That way, you will not see other covert-ops coming into "your" site and steal your containers/loot.

Warning: once when you open container, and if you cloak, you are risking to lose the site because it will de-spawn.

Tip:

- Don't try to do sites when you have a local inside - he might be waiting for you and your juicy loot in your cargohold.

- When you 'de-spawn' the site for everyone else, keep an eye on D-scan in case of combat scanner probes!




Maximus Hashur
Federal Defense Union
Gallente Federation
#12 - 2013-06-09 15:00:21 UTC
IM just starting out, but so far ive found the null sec sights to mbe harder than low sec, and have a better payout

Are there any skills that can be trained to increase virus strength? I saw the post above about rigs for relic and data analyzer. Anything else that will make this stronger. Mine is about half the bar right now with skills at 3 (hacking) and 4 (archaeology)

Looked up...saw this F***ING clown dropping like a rock.  Woke up in Vylade wondering what just happened!!!

Lilan Kahn
The Littlest Hobos
The Whale Hunters Association
#13 - 2013-06-09 15:11:31 UTC
did a fast round trip in 0.0 on a low sp alt, got 4 bpcs, 250 intact armor plates Straight seams like ccp went crazy with the amount of t2 salvage being given out.

Already t2 salvage pricers are almost 30% down on every thing
imbaRabbit
Caldari Provisions
Caldari State
#14 - 2013-06-09 15:16:53 UTC
Maximus Hashur wrote:
IM just starting out, but so far ive found the null sec sights to mbe harder than low sec, and have a better payout

Are there any skills that can be trained to increase virus strength? I saw the post above about rigs for relic and data analyzer. Anything else that will make this stronger. Mine is about half the bar right now with skills at 3 (hacking) and 4 (archaeology)


Nope. Those are the all skills you need. Archeology and Hacking and the modules which I've mentioned above.
Johan Toralen
IIIJIIIITIIII
#15 - 2013-06-09 17:14:40 UTC
Profession sites are broken imo. When i first read about removal of rats and the thought of running nullsec sites in cov ops frig i was excited. I participated in the Sisi test, gave my opinions which also went in that direction. I must admit now i was very wrong.

The low skill and ship requirement threshold to run the sites is killing the profession sites for dedicated, specialized explorers. It's way too easy to farm for everybody and his dog. We can see it on the market prices crashing. Very soon it will not be worth running the sites anymore. Some loot already dropped to 20-30% in value compared to the week before and the trend continues.

A nerf to the loot tables will come and while that will rebalance the market prices it will not restore the sites being worth running. Profession sites will be for new players only. Not worth for everybody else in their current form.

Best would be if rats are reintroduced after failure or some other mechanic that puts out damage to the ships. And the skill/equipment threshold to run the most profitable sites needs to be much higher. It should be impossible to get anything worthwile with t1 analyzers. Perhaps new 8x skills "hacking specialization" and "archaelogy specilization" as a necessity to have any realistic chance for success in nullsec minigame aswell.

imbaRabbit
Caldari Provisions
Caldari State
#16 - 2013-06-09 17:59:56 UTC  |  Edited by: imbaRabbit
Profession sites are more than broken. No clue who has designed such a system, but he obviously wanted to do an experiment on the EvE community. Sure, they have introduced the capital rigs, but it's not good enough of a reason. I just got 58 Capacitor Consoles and Capital Trimark Armor Pump II Blueprint Copy. And this is hillarious.

No risk, but ISK.

Just look at the market for a bit : D - all these T2 salvage modules are coming from the exploration sites (at least, I think that majority is being dropped from there).
Seven Koskanaiken
Shadow Legions.
SONS of BANE
#17 - 2013-06-09 19:29:13 UTC
Pointless doing analysis atm because everyone is exploring because it's a novelty. Wait for a few months and see.
Paul Uter
Doomheim
#18 - 2013-06-10 06:31:16 UTC  |  Edited by: Paul Uter
imbaRabbit wrote:
Profession sites are more than broken. No clue who has designed such a system, but he obviously wanted to do an experiment on the EvE community. Sure, they have introduced the capital rigs, but it's not good enough of a reason. I just got 58 Capacitor Consoles and Capital Trimark Armor Pump II Blueprint Copy. And this is hillarious.

No risk, but ISK.

Just look at the market for a bit : D - all these T2 salvage modules are coming from the exploration sites (at least, I think that majority is being dropped from there).


Johan Toralen wrote:
Profession sites are broken imo. When i first read about removal of rats and the thought of running nullsec sites in cov ops frig i was excited. I participated in the Sisi test, gave my opinions which also went in that direction. I must admit now i was very wrong.

The low skill and ship requirement threshold to run the sites is killing the profession sites for dedicated, specialized explorers. It's way too easy to farm for everybody and his dog. We can see it on the market prices crashing. Very soon it will not be worth running the sites anymore. Some loot already dropped to 20-30% in value compared to the week before and the trend continues.

A nerf to the loot tables will come and while that will rebalance the market prices it will not restore the sites being worth running. Profession sites will be for new players only. Not worth for everybody else in their current form.

Best would be if rats are reintroduced after failure or some other mechanic that puts out damage to the ships. And the skill/equipment threshold to run the most profitable sites needs to be much higher. It should be impossible to get anything worthwile with t1 analyzers. Perhaps new 8x skills "hacking specialization" and "archaelogy specilization" as a necessity to have any realistic chance for success in nullsec minigame aswell.




Both of you stop making sense !!!
Xintri Ra'Virr
Yamaguchi-Gumi
#19 - 2013-06-10 08:37:21 UTC
Too bad CCP is killing a huge portion of profits for those who live and earn ISKs in lowsec.

Im almost sure there was a nerf in sites:

- Not even single 4/10 plex for last 5 weeks, while earlier we were able to find 2 or 3 of them weekly.
- Not even single 5/10 plex for last 5 weeks, while earlier we were able to find 1 or 2 of them weekly.
- Tons of Relic, Data sites that bears run without any risk in T1/T2 frigs due to rats being removed from them.

Before Odyssey I was able to make 1 Bill / week only by exploring and running sites, for 2-3 hours per day, now its gone as new sites become less and less profitable.

If this continue there will be completly no reason to stay in lowsec anymore.


imbaRabbit
Caldari Provisions
Caldari State
#20 - 2013-06-10 09:19:30 UTC  |  Edited by: imbaRabbit
I haven't been in LOW-sec, but could it be that a lot of people are coming out to do DED sites as well?

Today in my, almost, two hour session I've found 13 combat sites. Not sure if they've moved them out in NULL or what, but the numbers on combat sites in NULL are amazing. I'm in Blood Raider region and that's not attractive for few people out there, and that could be the reason why no one is doing the sites.