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Hybrid buff? What are you all talking about???

Author
Gin'no Taki
Kairos Corp
#1 - 2011-09-07 17:38:27 UTC  |  Edited by: Gin'no Taki
I hear about it every time, since my returning in EVE, in the late 2010. I hear about it here and there, but nothing was specified and backed by facts. So, what backs these rumors? Is it only wishful thinking or we have something more solid about it from CCP?

Thanks in advance for any new info about it.
MichaelWest
The Athenaeum
#2 - 2011-09-07 17:45:22 UTC
In all honest all I have heard is players talk, then again I havent looked into it very much.

I think its mostly wishful thinking.
Grimpak
Aliastra
Gallente Federation
#3 - 2011-09-07 17:56:47 UTC
Gin'no Taki wrote:
I hear about it every time, since my returning in EVE, in the late 2010. I hear about it here and there, but nothing was specified and backed by facts. So, what backs these rumors? Is it only wishful thinking or we have something more solid about it from CCP?

Thanks in advance for any new info about it.



you kinda missed the argument then.


I'm not gonna post it again, since it's much more complex than it looks. try eve-search on the old forums for the relevant threads.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Ineka
Doomheim
#4 - 2011-09-07 18:30:15 UTC
Hybrids and hybrid platforms suffer from different buffs/nerfs to different races/mods/ships and from a long time now.

CCP finally and after over 3 years of threads with hundreds posts decided they must take a close look at, so, the Hybrids and Gallente dossier is now in the hands of our beloved CCP Tallest in the pile of "stuff to do".

He has enough "stuff to do" before he gets in to our concerns (gallente and caldari hybrid pilots), supercaps logistics etc so we will most probably not see any change before next year since it's a very difficult problem to solve.

Be patient, for the meanwhile use eve-search and have some fun reading some of the best peeps you can cross al around explaining with numbers graphs etc, known pvp'rs explaining the different reasons why between "paper" numbers and what actually happens playing is so different.

Very interesting if you really want to know more about this.
Dorian Tormak
RBON United
#5 - 2011-09-07 18:42:51 UTC  |  Edited by: Dorian Tormak
As soon as this hybrid buff comes out, you morons are gonna be complaining about how OP they are.

1. No one flies Gallente; no one catches Minmatar ships with Gallente ships BECAUSE no one flies Gallente.
2. Hybrid buff.
3. People start flying Gallente.
4. "Wah wah wah, I can't kite with Minmatar ships any more; CCP what did you do???"

Of course, this doesn't apply to your ***** "everybody wins" blob pvp.

Holy Satanic Christ! This is a Goddamn Signature!

Grimpak
Aliastra
Gallente Federation
#6 - 2011-09-07 18:52:55 UTC
Dorian Tormak wrote:
As soon as this hybrid buff comes out, you morons are gonna be complaining about how OP they are.

1. No one flies Gallente; no one catches Minmatar ships with Gallente ships BECAUSE no one flies Gallente.
2. Hybrid buff.
3. People start flying Gallente.
4. "Wah wah wah, I can't kite with Minmatar ships any more; CCP what did you do???"

Of course, this doesn't apply to your ***** "everybody wins" blob pvp.



you know that depends on how CCP buffs hybrids (which does not equate to gallente only).

also, said buff could be the minmatar nerf many are screaming for.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Mysa
EVIL PLANKTON
#7 - 2011-09-07 19:01:16 UTC
Gin'no Taki wrote:
I hear about it every time, since my returning in EVE, in the late 2010. I hear about it here and there, but nothing was specified and backed by facts. So, what backs these rumors? Is it only wishful thinking or we have something more solid about it from CCP?

Thanks in advance for any new info about it.



Since Blaster dont get the same falloff bonus as projectiles people are getting mad and forcing ccp to take actions! Some were the player base has forgotten how to fly these top dmg drones armor plated bastards..

I for one hope that nothing happens at all!
Cambarus
The Baros Syndicate
#8 - 2011-09-07 19:40:02 UTC
Mysa wrote:
Gin'no Taki wrote:
I hear about it every time, since my returning in EVE, in the late 2010. I hear about it here and there, but nothing was specified and backed by facts. So, what backs these rumors? Is it only wishful thinking or we have something more solid about it from CCP?

Thanks in advance for any new info about it.



Since Blaster dont get the same falloff bonus as projectiles people are getting mad and forcing ccp to take actions! Some were the player base has forgotten how to fly these top dmg drones armor plated bastards..

I for one hope that nothing happens at all!

Typically speaking you balance the shortest range builds in any game by also making them the fastest, with a slight damage increase or some other advantage that makes up for lost time burning into range. CCP did not do this, and it's far too late to change that. Consequently, blasters need to do more than the tiny amount of extra DPS they do now to make up for the fact that there's no reasonable way to actually USE said damage.

Also, just sayin, a geddon does more damage than a mega at 8km, which is certainly what I would consider short range (WELL inside web/scram range, before even overheating), so the idea that gallente are some sort of damage wtfpwnmobiles is more than a little misleading.
Grimpak
Aliastra
Gallente Federation
#9 - 2011-09-07 20:19:00 UTC
Cambarus wrote:
Also, just sayin, a geddon does more damage than a mega at 8km, which is certainly what I would consider short range (WELL inside web/scram range, before even overheating), so the idea that gallente are some sort of damage wtfpwnmobiles is more than a little misleading.



gank torp raven does more damage than a gank b-thron too, and at higher ranges.


granted it's somewhat balanced by the fact that it can only do that damage to a perfect still and very fat target, but yeah.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Mysa
EVIL PLANKTON
#10 - 2011-09-07 20:27:26 UTC
Cambarus wrote:
Mysa wrote:
Gin'no Taki wrote:
I hear about it every time, since my returning in EVE, in the late 2010. I hear about it here and there, but nothing was specified and backed by facts. So, what backs these rumors? Is it only wishful thinking or we have something more solid about it from CCP?

Thanks in advance for any new info about it.



Since Blaster dont get the same falloff bonus as projectiles people are getting mad and forcing ccp to take actions! Some were the player base has forgotten how to fly these top dmg drones armor plated bastards..

I for one hope that nothing happens at all!

Typically speaking you balance the shortest range builds in any game by also making them the fastest, with a slight damage increase or some other advantage that makes up for lost time burning into range. CCP did not do this, and it's far too late to change that. Consequently, blasters need to do more than the tiny amount of extra DPS they do now to make up for the fact that there's no reasonable way to actually USE said damage.

Also, just sayin, a geddon does more damage than a mega at 8km, which is certainly what I would consider short range (WELL inside web/scram range, before even overheating), so the idea that gallente are some sort of damage wtfpwnmobiles is more than a little misleading.


7 Neutrons whit 2 mag stabs does 875 eft "dmg"
7 pulse whit 2 heat sinks does 747 eft "dmg"
7 tachyons whit 2 heat sinks does 705 eft "dps" (also wont fit whit any tank)
whit laser spec 4s and blaster spec 4, gunnery spec max "my" mega will pop your gaddeon on what ever similar fitt we use at 8km and not counting webs and ogre IIs.. ill even do it at 15km :) 25 whit null??
Cambarus
The Baros Syndicate
#11 - 2011-09-07 22:25:23 UTC
Mysa wrote:

7 Neutrons whit 2 mag stabs does 875 eft "dmg"
7 pulse whit 2 heat sinks does 747 eft "dmg"
7 tachyons whit 2 heat sinks does 705 eft "dps" (also wont fit whit any tank)
whit laser spec 4s and blaster spec 4, gunnery spec max "my" mega will pop your gaddeon on what ever similar fitt we use at 8km and not counting webs and ogre IIs.. ill even do it at 15km :) 25 whit null??
Learn to use eft properly:
Use maxed skills for both, as your skills obviously skew the results:
Max skills, faction ammo, 2 damage mods, no drones (remember, they have the same drone bays):
Mega: 832 DPS @ 4.5+13
Geddon: 760 @ 15+10
Point at which the mega does only 760 DPS because of falloff: 8km

But wait, there's still null!
Mega with null: 663 DPS @ 11+16 Oops
Point at which a mega ODs a geddon using null vs multifreq: 24km (doing 350 DPS each)

And to add insult to injury, the geddon has the option of instantly switching to scorch, allowing it to do 606 DPS @ 45+10, which ODs the mega at all ranges past 17km.

Basically with null you will never OD a geddon, ever. With faction ammo you lose out at anything past 8km (which is still well within web range, as I've mentioned before). Not only that, but even in optimal of the blasters the difference is a pathetic ~9.4% extra DPS, and that's WITHOUT drones (with drones it's about 6.6% extra DPS)

Rek Seven
University of Caille
Gallente Federation
#12 - 2011-09-08 10:07:44 UTC
You can't really argue with Cambarus there...

Blaster damage needs to be increased or blaster boats need to be faster.
Shadowsword
The Scope
Gallente Federation
#13 - 2011-09-08 11:08:32 UTC
I agree that hybrids need a buff (though I'd go with an optimal/falloll increase for blasters rather than a pure damage increase), but I feel that they shoudl rather be compared with projectiles, as pulses are a mid-range weapon, while blasters and autocanons are close-range.
Lady Go Diveher
Doomheim
#14 - 2011-09-08 11:23:07 UTC
If blasters were what they were meant to be, there would be little issue. They should be a weapon system that gives you OMGWTF damage at very close ranges, but has severe range issues.

At the moment, they do a little more paper DPS, and have a load of issues with range and tracking.

If a mega did, say, twice the damage of a Geddon within 5km then you would find the fight would be won or lost on the effectiveness of dictating range, either solo or through excellent gang composition.

The side effect would be that EVERY battleship hugging the highsec docking rings would be a blasterboat, but you shouldn't factor in highsec wanna-be PVPers in your balance equation.
Rek Seven
University of Caille
Gallente Federation
#15 - 2011-09-08 11:33:28 UTC
^ Also, lets not forget that blasters can only do kinetic and thermal damage. I think that factors into the balance issue a lot...
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#16 - 2011-09-08 11:46:46 UTC
Blaster Scorpion....?

No Worries

AlleyKat
The Unwanted.
#17 - 2011-09-08 11:54:26 UTC
I've said this before:

FIX THE SHIPS NOT THE GUNS

Hybrids work fine, but the game was changed to make them ineffective:

Mass and Agility
Webifiers
Scramblers

These changes meant:

cannot get into range
cannot track fast enough
cannot dictate range

Ship bonuses required:

Web strength (like vindicator has)
MWD boost percentile
Tracking bonuses
Agility/Mass bonuses

The problem with altering the guns is that any ship can fit hybrids so long as they have the PG+CPU+skills to do so - if the position was reversed, how do you think Minimatar pilots would feel if you could fit their recently-boosted guns on your Gallente hull? Or Amarr pilots?

So, a boost is needed for Caldari and Gallente ships That specialise in hybrid weapons, and the bonuses they receive should only be in accordance with the ship that is intended to use them - nothing else.

I promise you this: If you boost the guns, within 30 minutes someone will create an EFT fit for a tempest or w/e that will undermine everything you've been petitioning for.

AK

This space for rent.

Lady Go Diveher
Doomheim
#18 - 2011-09-08 12:43:55 UTC
Crazy idea for Blasterboats:

Role bonus: -30% to the range of stasis webifiers
Gallente Battleship bonus: 15% increase to the velocity factor of statis webifiers per level.

Meaning, it's hard to catch you, but when they do, you're royally feckered.

A random idea, but I like it.
Jill Antaris
Imperial Academy
Amarr Empire
#19 - 2011-09-08 13:43:56 UTC
Fix is planed for mid next year.

Source

On the other hand since I have never seen a real understanding of the issues from CCP, the CSM and most of the player base chances are very low it actually will archive anything meaningful.
Aamrr
#20 - 2011-09-08 14:10:25 UTC
Lady Go Diveher wrote:
Crazy idea for Blasterboats:

Role bonus: -30% to the range of stasis webifiers
Gallente Battleship bonus: 15% increase to the velocity factor of statis webifiers per level.

Meaning, it's hard to catch you, but when they do, you're royally feckered.

A random idea, but I like it.


This is an absolutely ******** idea. All it will accomplish is turning every dedicated tackler frigate into a Gallente ship.
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