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Loot Spew is a great idea...

Author
Haulie Berry
#21 - 2013-06-06 18:08:19 UTC
Greg Valanti wrote:
Aralello wrote:
Welp, after playing a few times and getting quite a few decryptors in low-sec I've figured out the pattern.

Use a cargo scanner, always use a cargo scanner.

Decryptors in there? Click on Parts boxes.

Datacores & Blue Prints? Data boxes.

Cables & Cords? Material Boxes.

Relic Sites only really have rig things, which you should be clicking on parts I believe.

It seems to work, yeah you'll get some coal etc. but the decryptors were 100% in the boxes I mentioned.

Skillbooks are always in data. Got a couple.

Avoid scraps boxes at all times.


I think the relic drops are in "Equipment" canisters.



All of my T2 salvage has come from "Parts" and "Materials" containers. I have yet to see anything worthwhile in an "equipment" container (which doesn't mean there is nothing worthwhile in them - I've only done 4-5 relics).
Seniae 0n3
#22 - 2013-06-06 18:10:36 UTC
refuse the urge to loot it all helps a lot Big smile ... though we're human we want it all! So yeah guess it's all about choices ... to loot or to not loot
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#23 - 2013-06-06 18:22:53 UTC
Aralello wrote:
Welp, after playing a few times and getting quite a few decryptors in low-sec I've figured out the pattern.

Use a cargo scanner, always use a cargo scanner.

Decryptors in there? Click on Parts boxes.

Datacores & Blue Prints? Data boxes.

Cables & Cords? Material Boxes.

Relic Sites only really have rig things, which you should be clicking on parts I believe.

It seems to work, yeah you'll get some coal etc. but the decryptors were 100% in the boxes I mentioned.

Skillbooks are always in data. Got a couple.

Avoid scraps boxes at all times.



Now this is a very interesting post, thank you.

removed inappropriate ASCII art signature - CCP Eterne

Korotani
Deep Core Mining Inc.
Caldari State
#24 - 2013-06-06 18:37:39 UTC  |  Edited by: Korotani
nah nah nah nah naah use a cargo scanner nah nah nah nah naaaah neo

nah nah nah nah nah read this that I found on google in a few seconds nah nah nah sporin



EDIT: Seriously scan them, some of them just aren't worth hacking unless you want practice.

Trust no one. 

Herzog Wolfhammer
Sigma Special Tactics Group
#25 - 2013-06-06 18:39:27 UTC
Why am I getting the impression that the moving of the undock button and the loot spew have mananged to screw up a few bots?

Bring back DEEEEP Space!

Jenn aSide
Worthless Carebears
The Initiative.
#26 - 2013-06-06 18:46:37 UTC
Jada Maroo wrote:
Loot bukkake!


Lootkake?
Aralello
Nano-core
#27 - 2013-06-06 18:49:36 UTC  |  Edited by: Aralello
Sergeant Acht Scultz wrote:
Aralello wrote:
Welp, after playing a few times and getting quite a few decryptors in low-sec I've figured out the pattern.

Use a cargo scanner, always use a cargo scanner.

Decryptors in there? Click on Parts boxes.

Datacores & Blue Prints? Data boxes.

Cables & Cords? Material Boxes.

Relic Sites only really have rig things, which you should be clicking on parts I believe.

It seems to work, yeah you'll get some coal etc. but the decryptors were 100% in the boxes I mentioned.

Skillbooks are always in data. Got a couple.

Avoid scraps boxes at all times.



Now this is a very interesting post, thank you.


You're welcome. Smile

I'll do some more 'sploring just to make sure. Although, Korotani's link may be more accurate.

Edit - Equipment and Scraps are entirely useless until they add more items.

Edit 2 - I was certain I got a data core from a data can but according to Neural Boost they're in parts cans, time to investigate. :)
Haulie Berry
#28 - 2013-06-06 19:10:48 UTC
Aralello wrote:
Sergeant Acht Scultz wrote:
Aralello wrote:
Welp, after playing a few times and getting quite a few decryptors in low-sec I've figured out the pattern.

Use a cargo scanner, always use a cargo scanner.

Decryptors in there? Click on Parts boxes.

Datacores & Blue Prints? Data boxes.

Cables & Cords? Material Boxes.

Relic Sites only really have rig things, which you should be clicking on parts I believe.

It seems to work, yeah you'll get some coal etc. but the decryptors were 100% in the boxes I mentioned.

Skillbooks are always in data. Got a couple.

Avoid scraps boxes at all times.



Now this is a very interesting post, thank you.


You're welcome. Smile

I'll do some more 'sploring just to make sure. Although, Korotani's link may be more accurate.

Edit - Equipment and Scraps are entirely useless until they add more items.

Edit 2 - I was certain I got a data core from a data can but according to Neural Boost they're in parts cans, time to investigate. :)



I, too, have been getting them from parts cans.

While I was playing on Sisi, I occasionally got some salvage from "scrap" cans. I assumed, at the time, that the can contents were probability based, and not necessarily a fixed value, but I'm leaning towards fixed on TQ.
Remy Duchateau
Milligan Interstellar Industry and Trade Co.
#29 - 2013-06-06 20:16:54 UTC
Linna Excel wrote:
...For me to poop on!


Dear lead designer, you are iterating the wrong bloody direction. It's like you are docked in a station trying to get out, but you are clicking the old undock location where the button you inexplicably moved isn't there any more.



To whomever who decided it would be a good idea to add to the game:

Really? It's irritating at best, totally frustrating at worst. And that's assuming you have a neutral to positive view on the hacking minigame. Plus the nature of the minigame and the rush to figure out what you need to get and get it doesn't mesh at all with the game or anything else in it to my knowledge. Usually devs try to make a game better. When they get feed back that a new idea is stupid, it sucks, etc. they really should consider why people are saying that. Sometimes the people who say those things are right.

I'm sorry but loot spew is new coke and I want classic coke back.

Also, it'd be nice if the hacking minigame gave me some options for what I'm looking for. I don't want to go to a data site and get carbon. Or scrap metal. Or a single data sheet... right now, I must say that this aspect of the expansion is full of data sheet.

Plus think about this logically. Who in the bloody right mind would spend all that money to hide 2 pieces of carbon and a blank data sheet in the middle of nowhere? That makes no sense when you think about it logically. If you are taking time to set up something like that, you're putting something in it that worth your time and effort.


Ah, let me give my word on this.
So I live in low-sec, got me a Cheetah to do some exploration and I went off into some quiet systems. I kept doing it for say 3 hours more or less and have currently sold 160mill of loot and I'm waiting on another 100mill profit I'll make from producing the items from all the bpc's.
If you ask me it is quite profitable. Furthermore here's a nice tip. Use a cargo scanner on the structure! Big smile It'll give you a nice view on the content and then you can decide what containers you want to tractor in first. For example you see all those tasty bpc's then you'll simply grab all the data containers you can. It isn't that hard. I bet it's even easier when having a buddy next to you.

Also get out of high-sec for exploration! Low and null-sec are safe enough. Pirate
PrimalParadox
Black Market Ops
#30 - 2013-06-07 12:12:00 UTC
Just to add my 2 cents,

I've loved exploring since the moment I tried it and have spent countless hours scanning 1/2 of eve enjoying enery minute of it. Was great, so is the new mini game, bit out of place and pointless but good fun so what the hey. the loot spew has killed it for me completly. I finally figured out where the loot was going (i was to lazy to travel to the tutorial agent to have it explained to me :)) only to discover more than 1/2 of what ever i find is lost lo space no matter how fast i am and to top it off what i do get is total rubbish unless you win the lottery.

Totally gutted, docked up after this sold my scanning ships and took the rigs out to free up room for something useful.

This is pretty depressing as my favourite pastime now is not, and to top it off I don't enjoy anything besides the old exploration, the rest of eve's to boring solo.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#31 - 2013-06-07 12:26:33 UTC
PrimalParadox wrote:
Just to add my 2 cents,

I've loved exploring since the moment I tried it and have spent countless hours scanning 1/2 of eve enjoying enery minute of it. Was great, so is the new mini game, bit out of place and pointless but good fun so what the hey. the loot spew has killed it for me completly. I finally figured out where the loot was going (i was to lazy to travel to the tutorial agent to have it explained to me :)) only to discover more than 1/2 of what ever i find is lost lo space no matter how fast i am and to top it off what i do get is total rubbish unless you win the lottery.

Totally gutted, docked up after this sold my scanning ships and took the rigs out to free up room for something useful.

This is pretty depressing as my favourite pastime now is not, and to top it off I don't enjoy anything besides the old exploration, the rest of eve's to boring solo.



Personally I think the minigame part is a nice improvement and also very in line with "decisions=consequences" translating (I hope) for a more or less loot value depending on players choices when hacking. But what it guts me really hard is the click fest after this, it really sounds awful when you talk about but when you practice it's even worst, this is the part that really got me mad and ready to throw the mouse out of the window: too much clicks kill the click, that's how I feel about it.

removed inappropriate ASCII art signature - CCP Eterne

Spinach Chin
Spinach Family Repo
#32 - 2013-06-07 12:48:09 UTC
PrimalParadox wrote:
Just to add my 2 cents,

I've loved exploring since the moment I tried it and have spent countless hours scanning 1/2 of eve enjoying enery minute of it. Was great, so is the new mini game, bit out of place and pointless but good fun so what the hey. the loot spew has killed it for me completly. I finally figured out where the loot was going (i was to lazy to travel to the tutorial agent to have it explained to me :)) only to discover more than 1/2 of what ever i find is lost lo space no matter how fast i am and to top it off what i do get is total rubbish unless you win the lottery.

Totally gutted, docked up after this sold my scanning ships and took the rigs out to free up room for something useful.

This is pretty depressing as my favourite pastime now is not, and to top it off I don't enjoy anything besides the old exploration, the rest of eve's to boring solo.


you'll almost never miss any loot, even as a solo pilot, if you cargo scan the box and grab the correct containers.
Effect One
Caldari Provisions
Caldari State
#33 - 2013-06-07 12:51:30 UTC
Out of interest (I've not done much exploration and certainly none of the post-Oddysey type), how do you determine which containers are likely to contain better loot? Do they look different/have a different coloured bracket?

'This might be internet spaceships, but it's not rocket science to protect yourself and fly with a little common sense' - CCP Falcon

Menian Galvon
Federal Navy Academy
Gallente Federation
#34 - 2013-06-07 13:43:59 UTC
Yes, some of the containers are larger than the others. But you need to scan it to find out which cans you need to primary anyways. It sounds like people don't like it because they just suck at collecting the right containers. 2 minutes of scanning and 5 minutes hacking/looting nets 50-100mil. There is nothing to complain about. I love this new system. You just can't be an idiot when doing it.

---{==================================== }----                             DCS: A-10C Warthog Pilot

Inxentas Ultramar
Ultramar Independent Contracting
#35 - 2013-06-07 14:11:02 UTC
Menian Galvon wrote:
Yes, some of the containers are larger than the others. But you need to scan it to find out which cans you need to primary anyways. It sounds like people don't like it because they just suck at collecting the right containers. 2 minutes of scanning and 5 minutes hacking/looting nets 50-100mil. There is nothing to complain about. I love this new system. You just can't be an idiot when doing it.


Yeah, after a few sites I found out which cans I should prioritize. Since I operate in lowsec for the most part I simply asked one of the guys to grab some loot. Better for someone in my corp to benefit then no-one at all right? The total amount of ISK we pooled up was better then what I'd make solo, time spent on the actual site is long enough to generate some fights. I thought I was going to hate this new system, but it's growing on me the more I make use of it. People are quick to dismiss and give up I guess.
Darth Kilth
KarmaFleet
Goonswarm Federation
#36 - 2013-06-07 14:32:50 UTC  |  Edited by: Darth Kilth
Data Sites:

  • Data Cans: Blue prints, only open if you scanned it and saw a rare blue print
  • Part Cans: pretty much everything else of value
  • Material Cans: carbon, no value.
  • Equipment Cans: batteries or something, no value.
  • Scrap Cans: Metal Scrap only, no value


Priorities Parts > Data > Everything else

Relic Sites:

  • Data Cans: Blue prints, skill books, only open if you scanned it and saw a rare blue print.
  • Part Cans: T1 and T2 salvage
  • Material Cans: T1 and T2 salvage
  • Equipment Cans: batteries or something, no value.
  • Scrap Cans: Metal Scrap only, no value


Priorities: Parts = Material > Data > Everything else


Data is obviously the main priority if you want that rare blue print you saw.
Linna Excel
Center for Advanced Studies
Gallente Federation
#37 - 2013-06-07 18:19:42 UTC
Okay, I'm not really questioning the profits to be made, I just don't like how you get those profits into your ship after you are done hacking.



And upon thinking further, for an exploration expansion, CCP really dropped the ball.

1. Where are all the hacking specific skills and mods? You know, stronger viruses, better attack/defense vs defensive nodes, a skill or mod that increases your virus strength every turn.
2. Where's defensive systems that let everyone know where the node is and that you are hacking it (more for low and null if you failed to hack it or are taking too long)? A failed hack would be a great reason to spawn a few NPCs to put the hurt on the player.
3. Where are skills, ships, or mods that allow you to tracker in more than one container at a time?
4. Where are hacking drones that will hack for you or loot drones that'll take your loot to your hold for you automatically.
5. Why couldn't have CCP redesigned the imicus? That thing is ugly as heck and I'd like to look at a more attractive ship.
6. The Genosis is a big hit, why can't every faction (or ORE) put up a version of it?
7. Why didn't they add more things to do for exploration? Why can't we have new combat sites or ships sending distress calls that you need to rescue or give us a mission from a local corp that pops up when we warp to the area? Why can't we find a site of a recent battle where we can just salvage and loot?


They could have done any of those things to make exploration cool and instead they make loot spew, loot bukkake, loot diarrhea, or whatever you call it.
Haulie Berry
#38 - 2013-06-07 18:36:06 UTC
Linna Excel wrote:
Okay, I'm not really questioning the profits to be made, I just don't like how you get those profits into your ship after you are done hacking.



And upon thinking further, for an exploration expansion, CCP really dropped the ball.

1. Where are all the hacking specific skills and mods? You know, stronger viruses, better attack/defense vs defensive nodes, a skill or mod that increases your virus strength every turn.
2. Where's defensive systems that let everyone know where the node is and that you are hacking it (more for low and null if you failed to hack it or are taking too long)? A failed hack would be a great reason to spawn a few NPCs to put the hurt on the player.
3. Where are skills, ships, or mods that allow you to tracker in more than one container at a time?
4. Where are hacking drones that will hack for you or loot drones that'll take your loot to your hold for you automatically.
5. Why couldn't have CCP redesigned the imicus? That thing is ugly as heck and I'd like to look at a more attractive ship.
6. The Genosis is a big hit, why can't every faction (or ORE) put up a version of it?
7. Why didn't they add more things to do for exploration? Why can't we have new combat sites or ships sending distress calls that you need to rescue or give us a mission from a local corp that pops up when we warp to the area? Why can't we find a site of a recent battle where we can just salvage and loot?


They could have done any of those things to make exploration cool and instead they make loot spew, loot bukkake, loot diarrhea, or whatever you call it.


Right around #5 is where I realized that you are the kind of person who is merely looking for something to ***** about.
Sentamon
Imperial Academy
Amarr Empire
#39 - 2013-06-07 20:19:04 UTC
This type of screen interaction would be nice for combat. But for picking up loot? Not so much.

~ Professional Forum Alt  ~

Linna Excel
Center for Advanced Studies
Gallente Federation
#40 - 2013-06-08 00:23:00 UTC
No, it's just that the imicus is a bad design and I'm tired of it. It's been 10 years CCP, it's time to redo the model of the imicus.

And I really think that if you wanted to do something with exploring, this expansion was a good chance to do it. I like the new scanning system. I like the hacking minigame (mostly). But I do feel like there were some missed opportunities as well.