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Fly through space, Check. Jump into a new body, Check. Drones repairing your own ship... Nope!

Author
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#21 - 2013-06-02 11:52:15 UTC
Solutio Letum wrote:
drones need to be re invented, they work stupidly atm, its no time to try to rebalance them.

Also you guys need to realize how powerfull this trully is on a average ship it would add 300 effective damage per second of tanking, this means an Ishtar impossible to kill, although it might help our vexor friend allot

Its a powerful amount if you all ready speed tank in general being a medium target makes you that.... less for large capital and supers ofc...

no offense but this is a stupid argument. Are you saying then that two Ishtars with rep drones are also impossible to kill. If so then why are there not fleets of Ishtars owning EvE with rep drones.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#22 - 2013-06-02 11:54:41 UTC  |  Edited by: Infinity Ziona
Solutio Letum wrote:
drones need to be re invented, they work stupidly atm, its no time to try to rebalance them.

Also you guys need to realize how powerfull this trully is on a average ship it would add 300 effective damage per second of tanking, this means an Ishtar impossible to kill, although it might help our vexor friend allot

Its a powerful amount if you all ready speed tank in general being a medium target makes you that.... less for large capital and supers ofc...

double post

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Sebalt Leequa
Matar and Amarr Munitions MFG
#23 - 2013-06-02 13:18:48 UTC
It's the same logic through out the game. What company do you ever see that has to reinvent their product every time they build it? (T2 drones for instance).
Selphi StormRage
Vulkan Industries Plc
#24 - 2013-06-05 09:25:25 UTC
Sebalt Leequa wrote:
It's the same logic through out the game. What company do you ever see that has to reinvent their product every time they build it? (T2 drones for instance).

Who's saying they have to reinvent it everytime they build it?

But CCP definitely do reinvent, or rebalance stuff continuously. The changes to all the ships going on, as well as things like cruise missiles at the moment are a prime example of this.

I wouldn't be shocked (although, would be extremely happy), to see drones being looked at after T2 ships, which I assume is going to come along in the Winter expansion.


Shereza wrote:
Each T2 heavy logistics drone reps up to 90 HP per cycle or 16 HP per second. Five of them would repair 90 HP/second. A MAR2 would repair up to 35.5~ HP/s while a LAR2 would reach 71.1~ HP/s.


As for the balancing issues, I already mentioned that you could simply limit the amount repaired on yourself to a given percentage, making up some story in the Info text as to why this happens.

Also, you mention T2 heavy drones. These take up a whopping 25m3 of drone space and bandwidth each. That's not a tiny amount. You'd be sacrificing a pretty huge amount of a ships capabilities to fit a flight of these on a drone ship. Not to mention, in PvP, if I pop them, then you're pretty screwed. You're drone bay is going to be looking pretty empty, and your tank is going to drop pretty fast without them. It's a massive trade-off to make, and certainly isn't a no brainer.

It also represents 768,000 worth of SP, which isn't to be taken lightly (especially for new pilots). Something else to think about.


Infinity Ziona wrote:
Are you saying then that two Ishtars with rep drones are also impossible to kill. If so then why are there not fleets of Ishtars owning EvE with rep drones.

This.

As I've mentioned time and time again, there's currently no difference in terms of balance with this in gang or fleet PvP, as two ships can repair each other full pelt already. The only time it would really matter is in solo-PvP, and Solo-PvE:

  • Solo-PvP - Can be balanced by only providing a percentage, as mentioned above. As well as simply shooting their drones, something which is already common practice in Solo-PvP.
  • Solo-PvE - I really doubt it would make much difference. A lot of ships are already more than capable of comfortably doing level-4 missions solo already. The only real desire pilots who run them have, are to run them faster. Sacrificing gank for tank is not the way to go about doing this.

  • I've never met a pilot who was really concerned about dying in a level-4... Yes it happens, but it's usually due to a mistake made by the pilot. To which; recalling your existing drones, and then releasing your repair drones with the correct timing is still going to be mistake-prone. Also, it tends to be newer pilots who want to fly level-4's, and a 16-20 day training time to be able to use them, when it isn't totally necessary, might be too much of an investment for them to take on.

    I can't really see why people would want to use them here either:

    • A ship that relies on drones would lose far too much gank to be a feasible/profitable level-4 runner.
    • A ship that relies on some light drones for handling scrambling frigates, as well as repair drones for self preservation will still have to wait for the existing drones to be recalled before it can begin repairs. At which point it might be too late.
    • A ship (like the nightmare mentioned earlier in this thread), that has a drone bay, but doesn't really need it or use it, won't be running level-4's any quicker. I'd imagine a lot of pilots would see the use in training for them to not be worth their time, as they're not going to help them do what they want any faster or better.


All that being said, I'm in no way saying, "This feature should be turned on immediately, and without any thought to its implication(s) on existing gameplay mechanics". It would be nice however, to see someone from CCP or the CSM mention that this is something they're actively thinking about/looking into, and something they would ultimately like to see in the game in some way shape or form, as I'm sure everyone is agreed; in terms of immersion and the sandbox style of gameplay, it's pretty silly you can't do this.
Paikis
Vapour Holdings
#25 - 2013-06-05 10:50:37 UTC
I support this idea. The amount repped is super small, and would allow armour tankers to repair in the field without docking. Even if you only fit a single light armour repair bot... you could repair yourself without docking.
Shereza
Center for Advanced Studies
Gallente Federation
#26 - 2013-06-05 14:30:52 UTC
Selphi StormRage wrote:
Also, you mention T2 heavy drones. These take up a whopping 25m3 of drone space and bandwidth each. That's not a tiny amount. You'd be sacrificing a pretty huge amount of a ships capabilities to fit a flight of these on a drone ship. Not to mention, in PvP, if I pop them, then you're pretty screwed. You're drone bay is going to be looking pretty empty, and your tank is going to drop pretty fast without them. It's a massive trade-off to make, and certainly isn't a no brainer.


You're sacrificing a "pretty huge amount of a ships capabilities" with any flight of logistics drones. Whether they're light, medium, or heavy if you've got 5 drones in space and they're all logistics drones you've got no offensive punch. The reason I used T2 heavy drones is because they represent an absolute worst case scenario in terms of defensive potential.

They might get locked up faster than lights or mediums, but they also take more punishment. Unless you're traveling faster than they are, something that isn't very likely on many ships, they will also be able to keep up with you as you move around and let you deploy them for a rep cycle or two and pull them in when they take damage.

Throw in that if the enemy targets and shoots your drones instead of you that's less damage you're taking, using two heavy logistics drones out of 75mb3 lets you field up to 5 light drones and the minor detail (usage of the term minor being closer to literal than hyperbole) deploy 3 alongside the logistics drones, and any ship with less than 125mb3 deploying only heavy logistics drones will subsequently have free drone control slots to pick up assigned fighters and heavy logistics drones look attractive.

Strictly from a PvE perspective lack of skills is the only major reason to not use heavy logistics drones on most ships. You get the same hp/s as you would with 25m3 worth of lights, they're as likely to attract NPC aggro as light logistics drones are, as mentioned earlier you can also control a couple of light drones at the same time allowing you to simultaneoulsy take out frigates, and so long as you pack a full flight of lights to take out faction/"T2" scram/web frigates many battleships, when set up properly, will be able to clear out everything else relatively easily.

No, heavy drones aren't a "no brainer," but there is enough going in their favor to warrant using them as a worst case scenario.
Selphi StormRage
Vulkan Industries Plc
#27 - 2013-06-06 08:43:30 UTC  |  Edited by: Selphi StormRage
Shereza wrote:
They might get locked up faster than lights or mediums, but they also take more punishment. Unless you're traveling faster than they are, something that isn't very likely on many ships, they will also be able to keep up with you as you move around and let you deploy them for a rep cycle or two and pull them in when they take damage.

From what I'm reading at:

  • http://wiki.eveonline.com/en/wiki/Heavy_Shield_Maintenance_Bot_II
  • http://wiki.eveonline.com/en/wiki/Light_Shield_Maintenance_Bot_II

The heavies will take a bit more punishment, but not a huge amount depending on which ship(s) are attacking them, due to their significantly larger sig radius (25m vs 110m), and their slower speed (3,840m/sec vs 2,400 m/sec). I'm not going to work on the maths as it's early, and I'd have to look up a lot of formulas and fill in too many blanks (transversal, distance, guns, etc), but the difference in defenses (130 vs 492) don't make a huge difference when being shot at by a battleship. I'm quite interested in this however, and may recruit a corpmate to test this out this evening.

And I'd also note that this is exactly how I'd see them being used. Released for a couple of cycles, pulled back in, released for a couple of cycles, pulled back in... Just like when you pulse your regular reppers. The exception is that it takes more button presses/mouse clicks to handle drones, which (as we all know) can be the difference between winning a fight, and losing it. Also, as I mentioned, your modules are capable of being overheated. Which again (as we all know), can be the difference between winning and losing.


The fundamental point I was trying to get at with my OP, was that it seems daft, and slightly unfair that people multi-boxing can use this technique, as well as all the other benefits that come with the power of two™, yet a solo player cannot. Two players should have an advantage over a single player, but they already do. What they also get is this ability to repair each other in the fashion you've described.


Shereza wrote:
Throw in that if the enemy targets and shoots your drones instead of you that's less damage you're taking, using two heavy logistics drones out of 75m3 lets you field up to 5 light drones and the minor detail (usage of the term minor being closer to literal than hyperbole) deploy 3 alongside the logistics drones, and any ship with less than 125mb3 deploying only heavy logistics drones will subsequently have free drone control slots to pick up assigned fighters and heavy logistics drones look attractive.

I don't quite see how this is an issue. If you're referring to gang/fleet PvP, this already happens. Your FC will most likely primary their logistics, and if they aren't going down, a few ships will be ordered to take out the repair drones as they're much easier to pop, and will likely result in their tank being broken. Ships can already have repair drones on them, so this is a bit of a moot point.

Also, in regard to using a couple of repair drones with the rest being combat drones... To the best of my knowledge, you aren't able to split drones to attack multiple targets. The result of this would be that your repair drones will wizz off and start trying to repair the enemy ship as soon as you attempt to engage them with your combat drones. This, to me at least, seems to be the ideal way of CCP preventing this type of play style (if they want to of course).


Shereza wrote:
Strictly from a PvE perspective lack of skills is the only major reason to not use heavy logistics drones on most ships. You get the same hp/s as you would with 25m3 worth of lights, they're as likely to attract NPC aggro as light logistics drones are, as mentioned earlier you can also control a couple of light drones at the same time allowing you to simultaneously take out frigates, and so long as you pack a full flight of lights to take out faction/"T2" scram/web frigates many battleships, when set up properly, will be able to clear out everything else relatively easily.

As I mentioned in a previous post. Why would you need them in PvE? I'm assuming you're talking about solo PvE (as they're already used in fleet PvE). Ships can already sail through solo PvE, well, solo, with ease. As I said; "Time is money". Those that run missions for their ISK want to do it quicker, not be safer whilst doing it. Those that can't do them with ease are likely lacking skills. Spending about 20 days training for some T2 heavy repair drones are going to be much more beneficial getting up some T2 tank, and increasing their DPS. Not to mention that those other skills are much more useful outside of running level-4's.


TL:DR - I understand that a worst case scenario needs to be looked at, and I appreciate that you've put your views (and concerns?) across in a clear, concise manner. What I do feel though, is that a lot of the points put across are more about T2 heavy repair drones in general, and not about them being able to repair your own ship in solo combat, which this thread is all about.
Muad 'dib
State War Academy
Caldari State
#28 - 2013-06-06 09:44:25 UTC
You cannot repair yourself with a high slot remote repair module
You cannot repair yourself with remote repair drones

So why not ask for a new drone type that does instead of crying about RR drones doing exactly what RR modules do.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Selphi StormRage
Vulkan Industries Plc
#29 - 2013-06-07 08:53:50 UTC  |  Edited by: Selphi StormRage
Muad 'dib wrote:
You cannot repair yourself with a high slot remote repair module
You cannot repair yourself with remote repair drones

So why not ask for a new drone type that does instead of crying about RR drones doing exactly what RR modules do.


Crying?

You misunderstand me sir.

You're correct about remote repair not working on yourself. This makes a lot of sense. A turret-esque module mounted on one of your high slots shouldn't be able to shoot at itself. It would be like a handgun shooting itself, not really physically possible. If you look at the physical design of the reppers, you'll see that it can't aim at its own ship.

That's fair enough.

Also, you call them "remote repair" drones... I assume you're making that term up? Because, looking at:

http://wiki.eveonline.com/en/wiki/Light_Shield_Maintenance_Bot_I

I see that they're actually called, Light Shield Maintenance Bot I.

I also see that their description says, Shield Maintenance Drone.

Do you see the word remote, anywhere? I certainly don't.


My original post stated that at the very least something should be put in the description, to save newbies wasting ISK and precious early SP on training for something that doesn't do what any new player would expect them to do.

If we compare this to your example of a remote repairer...

http://wiki.eveonline.com/en/wiki/Small_Remote_Armor_Repair_System_I

We can clearly see the item is called, Small Remote Armor Repair System I, and that it's description is clear in its abilities, This module uses nano-assemblers to repair damage done to the armor of the Target ship.


Basing an argument over false information is a poor way to go about getting your point across.

I agree on some level, they should be renamed, Remote Light Shield Maintenance Bot I. To be honest, that would satisfy me for the most part. But I find it very poor form (especially with their incredibly lackluster description [which is shorter than its name!]). If I had to guess, I'd actually say that these drones were put in on a whim, forgotten about, but are now widely used and so can't be modified without great thought.


TL;DR: I'm far from crying. My primary concern is that no where in-game does it even hint at the fact that you can't repair yourself with drones. All things aside, the description should be changed, and possibly even the name, if self repairing from drones is never likely to enter the game.
Lara Dantreb
Reisende des Schwarzschild Grenze
#30 - 2013-06-07 09:10:55 UTC  |  Edited by: Lara Dantreb
ArrowYou can use repair drones on an enemy target, which is pointless imo (except for tricky tactics)

Why drones should bother about who is the target ?

Their job is to repair, they should not care about who they are repairing, as long as it's friendly target

The same idea : repair drones should not be idling, they should fix by themselves friendly targets as soon as the need arises and until they get a clear order to do something better. (like peons repairing spontaneously the town hall in warcraft...)

---   Buying T2 ship bpos since 2005  ---

Shereza
Center for Advanced Studies
Gallente Federation
#31 - 2013-06-07 13:59:30 UTC  |  Edited by: Shereza
Selphi StormRage wrote:
Also, in regard to using a couple of repair drones with the rest being combat drones... To the best of my knowledge, you aren't able to split drones to attack multiple targets. The result of this would be that your repair drones will wizz off and start trying to repair the enemy ship as soon as you attempt to engage them with your combat drones. This, to me at least, seems to be the ideal way of CCP preventing this type of play style (if they want to of course).


If you use the "all drones engage" shortcut then yes, that is what will happen, but if you manually right-click on the combat drone group and select Engage with a target different from the one your logistics drones are repping then they will attack a different target. It's a pain in the ass way of dealing with them of course which could cause problems in high-sec, but it's workable.

The real fun is when you try to figure out why you can't put two medium painter and three medium webber drones into the same "Make targets easier to hit" drone group. This becomes even more annoying given that they should both be EW drones. Roll

Selphi StormRage wrote:
As I mentioned in a previous post. Why would you need them in PvE? I'm assuming you're talking about solo PvE (as they're already used in fleet PvE). Ships can already sail through solo PvE, well, solo, with ease. As I said; "Time is money". Those that run missions for their ISK want to do it quicker, not be safer whilst doing it. Those that can't do them with ease are likely lacking skills. Spending about 20 days training for some T2 heavy repair drones are going to be much more beneficial getting up some T2 tank, and increasing their DPS. Not to mention that those other skills are much more useful outside of running level-4's.


If all you pack for combat drones are a set of lights to take out frigates and leave the rest of your drone bay for reloads or salvage drones you are, in a very real sense, wasting that drone space and y7our available bandwidth. Packing logistics drones for those times when you screw up on aggro can be of use. Furthermore packing armor rep drones on shield tanked ships means you can repair any armor damage you sustain mid-flight when testing out ship builds. This can be especially useful if you really screw the pooch and go deep into hull damage as well.

The biggest advantage, however, to using logistics drones is that with the right planning and for the right missions you can forgo an active tanking module altogether. I've done several missions in my nightmare where a pair of T2 heavy shield bots would have handled all of the damage I actually took. Being able to remove the XLSB for those missions would give me the option of improving mission mobility with an MWD, reducing incoming damage with an AB (and somewhat enhancing mission mobility), improving damage application with a painter or TC (probably not as good as a painter given what the ship already has), or further reduce incoming damage and improve EHP by slapping on another hardener.

Selphi StormRage wrote:
What I do feel though, is that a lot of the points put across are more about T2 heavy repair drones in general, and not about them being able to repair your own ship in solo combat, which this thread is all about.


They do tie together. If the system can't feasibly support widespread usage of T2 heavies for self-repair purposes then the idea to allow self-repair via logistics drones shouldn't be implemented. Furthermore the concerns need to be addressed because more than a few people who would be opposed to this are going to use them to attack the idea regardless of whether or not it is logical or sensible to do so.

Muad 'dib wrote:
You cannot repair yourself with a high slot remote repair module
You cannot repair yourself with remote repair drones

So why not ask for a new drone type that does instead of crying about RR drones doing exactly what RR modules do.


Unfortunately there are two small details that derail this train of thought.

#1 The inability to use remote repair modules and logistics drones on oneself is in all likelihood linked purely to the inability to target one's own ship and not to some innate flagging mechanics implemented by CCP. By not allowing us to lock our own ships they bypass a whole mess of code that they'd need to create to prevent people from doing things like shooting themselves and getting CONCORDokened while in an NPC corporation. This applies to drones as well as they apparently use standard targeting mechanics and subsequently cannot target themselves as well.

#2 You can lock up your repair drones and have all of drones other than the one you're targeting repair it. There is no realistic reason why your logistics drones should be able to repair one another but not the ship that "owns" them. There is still a realistic reason for them not being able to repair themselves, however.

While #1 is a technicality it's one that needs to be considered as the idea that these modules are innately unable to affect the owner, as opposed to them being able to do so due to interference from other mechanics, seems to be part of the foundation for your response.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#32 - 2013-06-07 14:11:07 UTC
Kasutra wrote:
I'm guessing it's a legacy code issue, and have high hopes for the inevitable drone overhaul.



@OP

Completely agree with your post but I'm afraid the above quote explains pretty well one or maybe the reason why this is not already done because indeed it makes no sense at all you can't rep yourself with your drones and there's no logical explanation why this would be a bad thing to happen on the grand scheme of things.

removed inappropriate ASCII art signature - CCP Eterne

Maximus Andendare
Stimulus
Rote Kapelle
#33 - 2013-06-07 15:36:07 UTC
Kasutra wrote:
I'm guessing it's a legacy code issue, and have high hopes for the inevitable drone overhaul.
The drone overhaul is the elusive White Whale. We will chase it to the ends of the cosmos, relentlessly searching for the White Whale; no system will be safe. But, in the end, it'll end up consuming us to madness and we will never find that which we so yearn for.

TL;DR - no drone overhaul is ever happening

Enter grid and you're already dead, destined to be reborn and fight another day.

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Stetson Eagle
Paird Technology
#34 - 2013-06-07 16:23:58 UTC
Good idea, do it. Adds a layer of balance to drone bandwidth. Not imbalance, because you trade gank for tank by using them.
Freakdevil
Aliastra
Gallente Federation
#35 - 2013-06-07 18:49:30 UTC
I fully support this idea. It should be fully implemented when pigs fly, give or take.
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