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Odyssey - A big THANK YOU to CCP

Author
Rhyonda Mcklenn
Caldari Provisions
Caldari State
#1 - 2013-06-07 04:29:11 UTC
First time poster here. Don't hang around these forums, but felt it important to leave feedback. I'm relatively new to EVE and love to explore. In fact, its my primary source of ISK, as a high sec explorer noob / carebear, etc.

Frankly, Odyssey is killing it for me. And I don't mean 'killing it' in the nice way. Here's why:

1. Finding cosmic signatures is way too easy. Everyone and their grandma is doing it. Each time I warp to a site it is infested with two or three other ships, ranging from T1 explor frigs flown by week-old newbs to those in T3s. There is no feeling of earning the finding and it certainly makes these way too risky in low sec. It used to be I could differentiate myself from some with the time I put into the explor skills. Not anymore.

2. The hacking minigame. Its not so bad, though it is quickly redundant. Mostly its a pain because it is unnecessary and it gives time for others to get into the data/relic site and grab the other cannisters. Or worse yet, divert attention from the overview in lowsec. Completely unnecessary, but bearable.

3. Lewt spew. Ugh. So some genius at CCP had the cute idea for the mechanic on this, I'm guessing. And you just had to put it in, just because. I don't buy this forcing ppl to play in groups. Doesn't make sense. You know that most explorers play it solo, and this is just a pain in the ass. On top of that, for me...no more relaxing evenings with my laptop and exploring EVE. Cant do this stuff on the laptop touchpad. All this does is add in an element of frustration and the psychology of not getting everything you could have. There is no reason for this, because the loot was _already_ random.

4. You had to 'boost' the amount of loot to force people to team up for exploration. Well, guess what. Now the market is flooded with all this spew. So, now my profession is nearing worthless.

5. And on a personal note, gate transitions seem to like to crash my program. about once out of every fifth gate. Yeah it looks cool, but that nerd boner long since went limp and the crashes get old.

Thanks a bunch! You made changes just for the sake of change. Good work!

I'm not looking for validation from posters. I'm not gonna check back to see the endless posts of 'QQ', and that bs. I'm just hoping that this adds to the chorus of frank feedback on these changes so someone at CCP wakes up and realizes that they have customers to think of the next time some genius gets a cute idea.
Mara Rinn
Cosmic Goo Convertor
#2 - 2013-06-07 04:46:14 UTC
I wonder if the loot spew was invented by someone who confused APM with immersion?

Give it a month, wait for the novelty to wear off. The number of people doing exploration will drop off once they realise there's little money in it. Of course there's always the "try out lowsec" aspect, where CCP feels that making life more dangerous for explorers will encourage us to happily volunteer to be mobile targets for the frustrated PvPers :)
Minister of Death
Doomheim
#3 - 2013-06-07 04:54:56 UTC  |  Edited by: Minister of Death
Mara Rinn wrote:
I wonder if the loot spew was invented by someone who confused APM with immersion?

Give it a month, wait for the novelty to wear off. The number of people doing exploration will drop off once they realise there's little money in it. Of course there's always the "try out lowsec" aspect, where CCP feels that making life more dangerous for explorers will encourage us to happily volunteer to be mobile targets for the frustrated PvPers :)


Your positivity is like a rainbow! LIKE A RAINBOW MADE OF PUPPIES! P
Mara Rinn
Cosmic Goo Convertor
#4 - 2013-06-07 05:11:38 UTC  |  Edited by: Mara Rinn
I have spent time in lowsec doing exploration. Never actually uncloaked of course. I will escape the chains of highest carebearism soon!

PS: it is not a rainbow, it is high pressure liquified protein that has escaped through a poorly fitting seal on the main feeder line. But it is made of puppies.
baltec1
Bat Country
Pandemic Horde
#5 - 2013-06-07 05:16:56 UTC
I take it that this is high sec OP is going on about.
BinaryData
The Scope
Gallente Federation
#6 - 2013-06-07 05:37:27 UTC
So far I love Odyssey, except a few things.


1. Grav Anoms should NOT be scanned without probes. It complete nullifies wormhole mining. You can be ganked without any sort of warning, before you could look for probes, and other things. Now, you instantly get a warp in like it was nothing.

2. wormhole flashes don't look like wormhole flashes anymore, frankly, half the time, I can't even tell if there was a flash or not.

3. Jumping through gates/wormholes feels like it takes an extra 30 seconds to get to your destination, effects are wicked, but feel too time consuming.

4. Skill changes towards ships that DIDN'T need a change. i.e. Titans requiring Jump Portal Generation. Dumbest thing ever, why require a skill that you obviously need? I mean, I'd rather see Doomsday Operation on there instead of the bridge.

5. Advanced Spaceship Command for Freighters, dumbest change ever. I would rather have Racial level 5, than ASC. For one, its a MUCH longer skill train than Racial.

6. Probing changes, HATE THEM. You screwed with something that wasn't broken, YET you still never fixed the glitching with the X Plane. I fail to see how this expansion is a "better" game.


I'm contemplating on cancelling my subscriptions, and anyone who knows me, knows I operate 4 - 14 accounts per month, so that is a bit of cash gone.
Royal Executioner Shazih
Doomheim
#7 - 2013-06-07 05:42:20 UTC
Rhyonda Mcklenn wrote:
First time poster here. Don't hang around these forums, but felt it important to leave feedback. I'm relatively new to EVE and love to explore. In fact, its my primary source of ISK, as a high sec explorer noob / carebear, etc.

Frankly, Odyssey is killing it for me. And I don't mean 'killing it' in the nice way. Here's why:

1. Finding cosmic signatures is way too easy. Everyone and their grandma is doing it. Each time I warp to a site it is infested with two or three other ships, ranging from T1 explor frigs flown by week-old newbs to those in T3s. There is no feeling of earning the finding and it certainly makes these way too risky in low sec. It used to be I could differentiate myself from some with the time I put into the explor skills. Not anymore.

2. The hacking minigame. Its not so bad, though it is quickly redundant. Mostly its a pain because it is unnecessary and it gives time for others to get into the data/relic site and grab the other cannisters. Or worse yet, divert attention from the overview in lowsec. Completely unnecessary, but bearable.

3. Lewt spew. Ugh. So some genius at CCP had the cute idea for the mechanic on this, I'm guessing. And you just had to put it in, just because. I don't buy this forcing ppl to play in groups. Doesn't make sense. You know that most explorers play it solo, and this is just a pain in the ass. On top of that, for me...no more relaxing evenings with my laptop and exploring EVE. Cant do this stuff on the laptop touchpad. All this does is add in an element of frustration and the psychology of not getting everything you could have. There is no reason for this, because the loot was _already_ random.

4. You had to 'boost' the amount of loot to force people to team up for exploration. Well, guess what. Now the market is flooded with all this spew. So, now my profession is nearing worthless.

5. And on a personal note, gate transitions seem to like to crash my program. about once out of every fifth gate. Yeah it looks cool, but that nerd boner long since went limp and the crashes get old.

Thanks a bunch! You made changes just for the sake of change. Good work!

I'm not looking for validation from posters. I'm not gonna check back to see the endless posts of 'QQ', and that bs. I'm just hoping that this adds to the chorus of frank feedback on these changes so someone at CCP wakes up and realizes that they have customers to think of the next time some genius gets a cute idea.


Here you brought in one very important issue. Exploration indeed can't be for everyone. Unlike missioning where income comes from bounty, salvage and LP points (those still dropped from 3000isk/lp to 800isk/lp), here we totally dependent on module cost. If,say, a potential drop module will go down from 100mil to 20mil it will force people out of profession thus leading to module cost increase (balance is back).
handige harrie
Vereenigde Handels Compagnie
#8 - 2013-06-07 06:01:08 UTC  |  Edited by: handige harrie
BinaryData wrote:
So far I love Odyssey, except a few things.


1. Grav Anoms should NOT be scanned without probes. It complete nullifies wormhole mining. You can be ganked without any sort of warning, before you could look for probes, and other things. Now, you instantly get a warp in like it was nothing.

2. wormhole flashes don't look like wormhole flashes anymore, frankly, half the time, I can't even tell if there was a flash or not.

3. Jumping through gates/wormholes feels like it takes an extra 30 seconds to get to your destination, effects are wicked, but feel too time consuming.

4. Skill changes towards ships that DIDN'T need a change. i.e. Titans requiring Jump Portal Generation. Dumbest thing ever, why require a skill that you obviously need? I mean, I'd rather see Doomsday Operation on there instead of the bridge.

5. Advanced Spaceship Command for Freighters, dumbest change ever. I would rather have Racial level 5, than ASC. For one, its a MUCH longer skill train than Racial.

6. Probing changes, HATE THEM. You screwed with something that wasn't broken, YET you still never fixed the glitching with the X Plane. I fail to see how this expansion is a "better" game.


I'm contemplating on cancelling my subscriptions, and anyone who knows me, knows I operate 4 - 14 accounts per month, so that is a bit of cash gone.


1. So now you can't mine without risk in dangerous space, how is this bad?
2. I haven't entered a WH in a long time, so I can't tell anything about that.
3. CCP stated it's more optimized than the previous version speed and server load.
4. Isn't that the most elegant thing ever? to make ship prereqs, stuff that people need to fly the damn thing instead of some arbitrary dumb skills that aren't needed. Assault ships for Command ships as prereq was awesome Roll.
5. Another excellent skill change, now I can pilot all freighters with a skill thats needed for capital ships anyway, instead of weird prereqs that need to be at lvl 5. Freighters aren't Tech 2, so they shouldn't need a shipskill at lvl 5.
6. They didn't fix probing, since it wasn't broken. They made it a tad easier to get into.

I see the changes are quite bad for renters who mine and like training weird skills for flying ships, for the rest of the people the expansion isn't half bad.

Baddest poster ever

Gorgoth24
Aliastra
Gallente Federation
#9 - 2013-06-07 06:06:09 UTC
I also think that this expansion wasn't bad at all. I genuinely thought this thread would be a thank you to Ccp instead of yet another troll thread by someone who didn't even keep up with the most basic community news. If you read the development blogs or, heaven forbid, watched the CCP keynote at fanfest all of this could be seen a mile off. And you could've tested it on SiSi if you were truly concerned and provided helpful feedback. But rage posting on the forums just isn't productive or helpful. I understand wanting your opinion to be heard, but provide suggestions, not just rage
Castor II
University of Caille
Gallente Federation
#10 - 2013-06-07 06:26:39 UTC
BinaryData wrote:
I'm contemplating on cancelling my subscriptions, and anyone who knows me, knows I operate 4 - 14 accounts per month, so that is a bit of cash gone.


Oh god, please don't.

Whatever would we do without you?
BinaryData
The Scope
Gallente Federation
#11 - 2013-06-07 06:36:50 UTC
Gorgoth24 wrote:
I also think that this expansion wasn't bad at all. I genuinely thought this thread would be a thank you to Ccp instead of yet another troll thread by someone who didn't even keep up with the most basic community news. If you read the development blogs or, heaven forbid, watched the CCP keynote at fanfest all of this could be seen a mile off. And you could've tested it on SiSi if you were truly concerned and provided helpful feedback. But rage posting on the forums just isn't productive or helpful. I understand wanting your opinion to be heard, but provide suggestions, not just rage


I read it all dude. And scoffed at half of it.


Ships skills were changed that didn't need to be changed. It was obvious as hell that you needed JPG to fly a titan. Anyone who didn't have it, should've been podded. Just find it to be a waste of time making that requirement.


@ handige harrie


1. It was risky as hell before, now its completely pointless, and I just proved it. I found someone mining, switched ships, ganked him. He had no idea I had even been in there. If you aren't running a WH yourself, mining is obsolete. Its riskier than running mag sites or radars. People don't get insta warp ins.

2. It isn't a huge deal, I think its mostly an issue with my PC rendering it, though a few others I've spoken to about it have issues with it as well..

3. It doesn't feel more optimized.

4. Titan skill reqs were fine before the expansion. They've just added something thats 100x more annoying. Just ANOTHER X you have to worry about. Before you could train for the ship, and get in it. For me, this was nice because of what I do with my alts.

5. I found your argument to be semi-valid. Yes freighters aren't tech 2, but they I still think that L5 Industrial was a lot better than L5 ASC. I could pilot all the races before. If you're an industrialist, having options is the best thing ever. It just seemed to be more annoying. I now have 4 freighter pilots that can't fly freighters due to the L5 requirement. And yeah, for some reason, my crap is bugged. I've got a petition in, but nothing yet.

6. They screwed with it more than they've helped it. I personally, along with many others liked the old way. I was specifically talking about the glitchiness with the x axis for probing. Sometimes it'll fly off to one side, for absolutely NO reason.

Your comment about renters is hilarious. I'm in Horse Killers / Predictables because I enjoy the company of those guys. Quirky Englishmen with a good sense of humor, and are quite laid back. Unlike a lot of the tightwads in Northern Coalition, and many of the other more "powerful" alliances. It isn't fun when you've got a nazi dictator like the bloc powers are. Do this or gtfo. Do that or gtfo. Do it again and you're dead. But that is the power bloc life. Also, I may be a renter, but I do primarily live in a wormhole. I use the nullsec for industrial purposes, and producing PvP ships for my main to use. So your "insult", is taken as a compliment. But cheerio.
Dersen Lowery
The Scope
#12 - 2013-06-07 07:12:36 UTC
BinaryData wrote:
[I now have 4 freighter pilots that can't fly freighters due to the L5 requirement. And yeah, for some reason, my crap is bugged. I've got a petition in, but nothing yet.


If your freighter pilots could fly freighters before the patch, and can't now (as in, you've tried making the freighters active and you get an error), then absolutely petition that, because it's a bug. ASC V is now a prerequisite for injecting the freighter skill. If you had it injected before the patch, it doesn't matter whether you have it or not.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Space Wanderer
#13 - 2013-06-07 07:19:06 UTC  |  Edited by: Space Wanderer
handige harrie wrote:

1. So now you can't mine without risk in dangerous space, how is this bad?
2. I haven't entered a WH in a long time, so I can't tell anything about that.


Roll

I dwell in 0.0, and even when I went into WHs I wouldn't be interested in mining, but seriously, mining in wh was risky before. Now it's not a risk, it's certain death. It has become a bit riskier in 0.0, which is fine by me. But in wh you are just certain to be ganked, and the worse thing is that when you happen not to be ganked that has nothing to do with your ability, dedication or prepartion, but simply with blind chance (i.e. nobody with bad intentions entered your wh...).
Herzog Wolfhammer
Sigma Special Tactics Group
#14 - 2013-06-07 08:54:09 UTC
Well that was not so bad.


Finally got to play around with the new features and for a while there I'm like "OMG what did they do to these probes?"

Eventually I figured it out and hit a site and as expected a noobling was in there in the first room. So I used the 100M AB in my BC (yes you can do that) and got to the gate, and the next room was open. Popped the control tower and killed the shadow serpentis rat, got an escalation.


Overall for just trying out probes I just brought in around 150 mil on a highsec expedition in around half an hour.


Now, if I just said "man this sucks" and quit, or if I saw the noob and thought "oh man everybody is already on every site it's a waste" I'd be roughly 150 mil less rich and down a few thousand rounds of faction ammo for my Federation Comet.

Bring back DEEEEP Space!

Brooks Puuntai
Solar Nexus.
#15 - 2013-06-07 10:19:59 UTC
Gorgoth24 wrote:
I also think that this expansion wasn't bad at all. I genuinely thought this thread would be a thank you to Ccp instead of yet another troll thread by someone who didn't even keep up with the most basic community news. If you read the development blogs or, heaven forbid, watched the CCP keynote at fanfest all of this could be seen a mile off. And you could've tested it on SiSi if you were truly concerned and provided helpful feedback. But rage posting on the forums just isn't productive or helpful. I understand wanting your opinion to be heard, but provide suggestions, not just rage


Yeah pretty much everyone bitched about the "spew" mechanic on SiSI, and guess what that got us............The spew containers.

Feedback on Sisi will mostly be ignored or only minor changes will be done. The best feedback you can give CCP is an unsub, otherwise they could careless.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden