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Player Features and Ideas Discussion

 
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Radial Menu - action mapping

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Author
Rytell Tybat
Doomheim
#21 - 2013-06-06 22:23:31 UTC
Not sure if this is the kind of feedback that you're looking for, but I'm finding that I'm selecting "Info" a lot accidentally. I believe this is because if I decide not to use one of the radial menu items, particularly on something on my overview, then I am pulling my mouse off the radial menu to the left to try to avoid selecting anything. I'm wondering what the target area is for these buttons and if maybe it needs adjusting?

I understand that if I just go back to the middle of the radial menu then nothing is selected, but so far this hasn't proven efficient when I'm trying to do 3 things at once and my ship is on fire.

Even with that minor issue, I am still really liking the radial menu. Not only is it very useful, but it certainly gives me the feeling of interacting more with a game, as opposed to a spreadsheet. Well done.
vyshnegradsky
The Legion of Spoon
Curatores Veritatis Alliance
#22 - 2013-06-06 22:28:37 UTC  |  Edited by: vyshnegradsky
One thing I could say is when selecting jumpbridges with it, could you add an option to jump? Otherwise Im learning to use it and it seems good so far, good job.

-edit: seems you already answered this question. Would definitely recommend implementing it.

This one's a bit over the edge guys.

Locked for breaking... well, pretty much all the rules.

  • CCP Falcon
Tiber Ibis
The Paratwa Ka
#23 - 2013-06-06 22:29:56 UTC
Three things that I would really like to see changed with the radial menu.

1. Most importantly, I would like the radial menu to cancel if I move my mouse away from it once activated. At the moment even if you drag your mouse half way across the screen it still selects a button which is annoying.

2. Radial menu to work in the star map screen and also solar system map screen.

3. More options to select various orbit and keep at distance ranges rather than the fixed ranges.

I'm really liking the new menu though CCP, and I've been using it a lot. But those 3 things would really make it replace the right click menu for most actions which I would like it to do.
Bloodpetal
Tir Capital Management Group
#24 - 2013-06-06 22:57:06 UTC  |  Edited by: Bloodpetal
Drones (specifically abandoned ones) in space have an "engage target" as primary action. I think a Scoop option (either cargo or to drone bay, OR BOTH!!!) would be better.

On that note... What if the primary radial option for clicking on a piloted ships was a Drone Attack option? Since it's essentially an empty space at the moment. Would be better use of that space, don't you think? It also resolves the long standing issue with no other GUI for drone commands.

And, clicking on your OWN ship has 2 empty slots. Make that Drone Commands for Launch/Return options as well. And you've solved a huge drone GUI interface issue, I think.

---------Beyond your main threads notes ::

I'd like to see the radial menu expanded to more things as you go besides "Space Commands" (i.e. Inventory, etc). I'm sure that's on the battle plan.

I think that clicking on the Capacitor to bring up your ships radial menu would be cool (right menu is accessible from there).
(Pixel hunting your ship in space is never fun)

I love what you've done. The interface is smooth and I like the larger and consistent radial buttons. Excellent job.

I'd like to see more granularity in the "Warp To Range" option. I know 0,10,20 are the available right click options, but maybe throw in a 5km option?

Where I am.

Bloodpetal
Tir Capital Management Group
#25 - 2013-06-06 23:06:11 UTC  |  Edited by: Bloodpetal
CCP karkur wrote:


hmmm... do you guys not know what happens if you drag the mouse past the "orbit", "warp to" and "keep at range" icons? it will allow you to set the distance there... which is what you are asking for if I'm understanding you correctly Smile


I didn't know it was there until a friend told me as he was playing around on SISI. I don't think it's obvious. Maybe add a little "bar" somewhere to represent there's further options.

It isn't clear. But I like it a lot! (I think the actual interface can use some improvement, it's hard to reliably use and guage what your settings are in hectic moments, and I wouldn't rely on it for an actual combat setting while I'm fighting, but I would like to be able to do that.

Where I am.

James Amril-Kesh
Viziam
Amarr Empire
#26 - 2013-06-06 23:08:18 UTC
CCP karkur wrote:
James Amril-Kesh wrote:

Jump bridges. Would love for them to have a primary action (that action being "jump" obviously).
Titans. When the bridge is up, could the primary action maybe change to jump? Or you could just make jump the primary action for titans anyway.

That's 2 of the things we have been discussing in my team, so I would say likely (at least with the bridges).

Just for purposes of clarity, I mean this being the primary action for someone clicking on a titan piloted by someone else, not on their own titan.

Enjoying the rain today? ;)

Bloodpetal
Tir Capital Management Group
#27 - 2013-06-06 23:10:45 UTC
I know this may be far fetched, but a Fleet Command section with "Warp Fleet" and similar would be great. I don't know where you'd squeeze it....

Ugh

Where I am.

Tiber Ibis
The Paratwa Ka
#28 - 2013-06-06 23:11:11 UTC  |  Edited by: Tiber Ibis
CCP karkur wrote:
hmmm... do you guys not know what happens if you drag the mouse past the "orbit", "warp to" and "keep at range" icons? it will allow you to set the distance there... which is what you are asking for if I'm understanding you correctly Smile

Ah ok, that is nice, I didn't realise that.

Perhaps something similar to that could be implemented to adjust the velocity of your ship.

Also is there any chance of implementing a stick key for the radial menu. Ie you just click it once and the radial menu pops up without having to hold it down to keep it up. That would be much appreciated if you could implement something like that.
Rytell Tybat
Doomheim
#29 - 2013-06-06 23:19:44 UTC
Bloodpetal wrote:
CCP karkur wrote:


hmmm... do you guys not know what happens if you drag the mouse past the "orbit", "warp to" and "keep at range" icons? it will allow you to set the distance there... which is what you are asking for if I'm understanding you correctly Smile


I didn't know it was there until a friend told me as he was playing around on SISI. I don't think it's obvious. Maybe add a little "bar" somewhere to represent there's further options.

It isn't clear. But I like it a lot! (I think the actual interface can use some improvement, it's hard to reliably use and guage what your settings are in hectic moments, and I wouldn't rely on it for an actual combat setting while I'm fighting, but I would like to be able to do that.


I was thinking a bit about this as well. I had heard about this before using it, but it's not really that obvious which buttons have that functionality. It would be nice if there was at least a minor difference in the buttons with this range option. For example a notch or protuberance (don't get to use that word very often) or something. Something that is immediately recognisable that "ok, this button has a drag to change" function.
Thelonious Blake
Monk's Dream
#30 - 2013-06-07 00:06:25 UTC
Bloodpetal wrote:
CCP karkur wrote:


hmmm... do you guys not know what happens if you drag the mouse past the "orbit", "warp to" and "keep at range" icons? it will allow you to set the distance there... which is what you are asking for if I'm understanding you correctly Smile


I didn't know it was there until a friend told me as he was playing around on SISI. I don't think it's obvious. Maybe add a little "bar" somewhere to represent there's further options.

It isn't clear. But I like it a lot! (I think the actual interface can use some improvement, it's hard to reliably use and guage what your settings are in hectic moments, and I wouldn't rely on it for an actual combat setting while I'm fighting, but I would like to be able to do that.


CCP, add a tutorial abount the Radial Menu P
Punctator
Blackwater Task Forces
Goonswarm Federation
#31 - 2013-06-07 02:01:39 UTC
CCP karkur wrote:
Hi all,

it.Smile
  • Have you run into any objects in space that have no primary action but you wish they did?



very often it is too many objects in space to navigate from space only.
it will be great if this objects could be in overwiew as well or it should be a space-filter showing only certain types of objects.
it should be a option to show only scaning sites or anomaly like forsaken hub but not all anomalys in the system.
because we dont have such filter it make new navigation system near unusefull and player can only be angry more and more


Kaarous Aldurald
Black Hydra Consortium.
#32 - 2013-06-07 02:12:25 UTC
Thelonious Blake wrote:
Bloodpetal wrote:
CCP karkur wrote:


hmmm... do you guys not know what happens if you drag the mouse past the "orbit", "warp to" and "keep at range" icons? it will allow you to set the distance there... which is what you are asking for if I'm understanding you correctly Smile


I didn't know it was there until a friend told me as he was playing around on SISI. I don't think it's obvious. Maybe add a little "bar" somewhere to represent there's further options.

It isn't clear. But I like it a lot! (I think the actual interface can use some improvement, it's hard to reliably use and guage what your settings are in hectic moments, and I wouldn't rely on it for an actual combat setting while I'm fighting, but I would like to be able to do that.


CCP, add a tutorial abount the Radial Menu P


This honestly. I have no issues with it as of yet, it's just taking some getting used to compared to how things used to work.

Perhaps a video on the main site, or something, highlighting the major features and contexts of the new system?

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sera leonza
University of Caille
Gallente Federation
#33 - 2013-06-07 02:12:42 UTC  |  Edited by: sera leonza
Loving it!

No complaints here ♥


edit

Especially the ability to adjust orbit/keep at range without having to manually enter them.
Amitious Turkey
The Scope
Gallente Federation
#34 - 2013-06-07 02:37:47 UTC
I love the radial menu, no complaints about how it works (yet). Infinitely better than right clicking or the previous radial menu.

I think it would be a good idea to be able to use it in-station for things like opening the cargo/drone bay of your active ship. Oooh, perhaps even putting an option for a "default fitting" (one you specify in advance for that ship type). That way the people in RvB can lose their Rifters faster Big smile

I like to lick things.

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electrostatus
Center for Advanced Studies
Gallente Federation
#35 - 2013-06-07 02:45:19 UTC
I would like to be able to open my anchored cans with the menu. Could do that in the old menu. Not a real fan of the look at in a sub-directory. Or how the locations for several actions are different from the old menu, which I used extensively. But apparently most people never used that menu.

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Arthur Trueshot
Four Pillar Production
Headshot Gaming
#36 - 2013-06-07 12:00:48 UTC
Having the opton to bind it to nothing would not hurt for me.

I tryed it and the idear is nice but for me the goal should not be taking every thing you have on the "right clic menu" over to the radial menu but have the "emergency" stuff on the radial menu or the stuff you have to clic fast on it.

This means actually that i don't want the radial menu looking different every time i use it on something diferent. So i would prefer putting les stuff in there (or hide it under the "+" icon). Actually the best solution would be to be able to configure what is on that menu Shocked

For me the main reason why i don't use it is beacause the icons in space are to smal to interact with them in that way. Well except the sites....
Shade Millith
xHELLonEARTHx
Simple Farmers
#37 - 2013-06-07 12:03:43 UTC
Only the same thing I've wanted since you've changed it.

Make it customizable.
Inxentas Ultramar
Ultramar Independent Contracting
#38 - 2013-06-07 12:27:10 UTC
Tiber Ibis wrote:
Most importantly, I would like the radial menu to cancel if I move my mouse away from it once activated. At the moment even if you drag your mouse half way across the screen it still selects a button which is annoying.


This. When the mouse is released on empty space you expect that to cancel the radial menu, not fire the option you last hovered over, or whatever it selects when you release in space. It should be trivial to cancel the menu using the mouse alone.
Keegan Teutorix
#39 - 2013-06-07 13:44:26 UTC
not sure if it's been mentioned but the the "at current range" option for orbit and keep at range would be awesome. maybe you could put it as the first option as you drag away from the center (so before 500m).
CCP Eterne
C C P
C C P Alliance
#40 - 2013-06-07 14:02:22 UTC
I'm moving this to Features & Ideas Discussion and stickying it. Bad devs!

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