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EVE New Citizens Q&A

 
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Brand new to the game and need advice

Author
Zondorf Algaert
Sebiestor Tribe
Minmatar Republic
#1 - 2013-06-05 09:21:29 UTC
Okay so I started playing EvE over the weekend (Old WoW player)
I will be getting an 3 month upgrade Specials but I can't decide on what to get as I have no idea what race or w/e I'm even playing and I'm concerned that I will take something I can't use.

So heres a list of what's available:

1:Gallente Starter pack

Standard Cerebral Accelerator
Atron
1MN Microwarpdrive I
75mm Gatling Rail I
Afterburner
Antimatter Charge S
Damage Control I
Electronics
Energy Management
Engineering
Gallente Frigate
Gunnery
High Speed Maneuvering
Hull Upgrades
Lead Charge S
Mechanics
Micro Auxiliary Power Core I
Navigation
Propulsion Jamming
Repair Systems
Small Armor Repairer I
Small Hybrid Turret
Spaceship Command
Stasis Webifier I
Warp Disruptor I

2: Amarr Starter pack

Standard Cerebral Accelerator
Executioner
1MN Microwarpdrive I
Afterburner
Amarr Frigate
Damage Control I
Electronics
Energy Management
Engineering
Gatling Pulse Laser I
Gunnery
High Speed Maneuvering
Hull Upgrades
Mechanics
Micro Auxiliary Power Core I
Multifrequency S
Navigation
Propulsion Jamming
Radio S
Repair Systems
Small Armor Repairer I
Small Energy Turret
Spaceship Command
Stasis Webifier I
Warp Disruptor I

3: Caldari Starter pack

Standard Cerebral Accelerator
Condor
1MN Microwarpdrive I
Afterburner
Caldari Frigate
Damage Control I
Electronics
Energy Management
Engineering
High Speed Maneuvering
Mechanics
Medium Shield Extender I
Micro Auxiliary Power Core I
Missile Launcher Operation
Mjolnir Rocket
Navigation
Propulsion Jamming
Repair Systems
Rocket Launcher I
Science
Scourge Rocket
Shield Upgrades
Spaceship Command
Stasis Webifier I
Warp Scrambler I

4: Minmatar Starter pack

Standard Cerebral Accelerator
Slasher
125mm Gatling Autocannon I
1MN Microwarpdrive I
Afterburner
Damage Control I
Electronics
EMP S
Energy Management
Engineering
Gunnery
High Speed Maneuvering
Hull Upgrades
Mechanics
Medium Shield Extender I
Micro Auxiliary Power Core I
Minmatar Frigate
Navigation
Propulsion Jamming
Repair Systems
Shield Upgrades
Small Projectile Turret
Spaceship Command
Stasis Webifier I
Warp Disruptor I

I currently own a Slasher (Received from a Mission)

My first aim is to survive as I am struggling to learn the game and I almost died on my 4th mission.
I don't know how big the differences are between the kits but I intend on exploring a lot, doing Military Missions, I will try out PvP but only at a much later state.

Also please don't quote the whole post, only quote what you intend on answering.

Any help will be appreciated.

Thanks
erg cz
Federal Jegerouns
#2 - 2013-06-05 10:08:50 UTC  |  Edited by: erg cz
You are Minmatar - so choose Minmatar Starter pack. I am at the same boat like you - also started recently and also plan to focus on exploration and security missions first. PvP is in much later plans...

If you finish all missions from the tutorial you will get few better ships, then your current one. Better in the sence of doing missions - after you are over with advanced military you will get a destroyer for free. It can mount much more turrets and there fore will help you to do missions quicker.

For exploration you will need special fregate, that has bonuses to exploration tools - probes. You will get one after exploration missions are over.

Keep you fast fregate as well - sometimes you will have to do distribution missions and here the speed is essencial.

Usefull tools for starter:
Da map
Ships (and other stuff) easy compare
Global market overview
Really helpfull tips, what to put into your ship
University
News
Dheeradj Nurgle
Deep Core Mining Inc.
Caldari State
#3 - 2013-06-05 10:50:41 UTC
Your race doesn't matter. You can train the frigates for all races is a day or two. I have no experience with those packs, but choosing the obe coresponding with your race will be a good start.

Caldari: fat shields, and long range missiles are their bread and butter, with Hybrid turrets as secondary weapons.
Gallante: relatively nimble armour, using Drones, and hybrid turrets.
Minmatar; short range, that can both shield, and armour tank. Projectile turrets, with missiles as secondary weapons.
Amarr: heavy armour, en lasers. And missiles or drones as secondary weapons.
Praxis Ginimic
The Scope
Gallente Federation
#4 - 2013-06-05 11:47:55 UTC
Both gallente and amarr have ships that rely heavily in drones for damage. This frees up lot of high slots for utilities such as a cloak & probe launcher making them generally considered well fit for exploration. With that said, you've chosen the right time to join the game with a bend toward explo. The Odyssey expansion that came out yesterday is very exploration oriented and all of the t1 ships have just been rebalanced, meaning that any race will have choices that suite you well.

As far as deciding to go into pvp later. This is not optimal. Pvp in EVE has much more to do with player skill than character skill so if you want to do it then its best to start early. You will suck. Every one does. Its just much less embarrassing and much much less expensive to suck at an early stage.

Welcome to EVE. Have fun
erg cz
Federal Jegerouns
#5 - 2013-06-05 12:16:39 UTC
Praxis Ginimic wrote:
Its just much less embarrassing and much much less expensive to suck at an early stage.



Umm, what do you mean under "less expensive" ? What would prevent me to start my PvP experience with the very same cheap frigate as I would do now? Or you mean I will be forced to learn PvP basics loosing expensive explorer ships, regardless if I am ready to PvP or not?
Trudeaux Margaret
University of Caille
#6 - 2013-06-05 12:33:55 UTC
erg cz wrote:
Praxis Ginimic wrote:
Its just much less embarrassing and much much less expensive to suck at an early stage.



Umm, what do you mean under "less expensive" ? What would prevent me to start my PvP experience with the very same cheap frigate as I would do now? Or you mean I will be forced to learn PvP basics loosing expensive explorer ships, regardless if I am ready to PvP or not?



If I may respond -- I am new too. Less new than you, obviously, but in terms of this game, still very new. It has taken me a long time to settle in to the complexities of the combat system and interface, and I have only just now started to try to PvP a little. With hindsight, I feel that this was a big mistake. I have been in a great corp that has sponsored frequent lowsec roams and I have not been taking advantage of the opportunity to learn what are, in this game, vital skills.

And yes, to start, you use cheap frigates to pvp in. A lot. You do this while you are learning precisely because it can get to be very expensive.

Go to the lowsec systems that are designated as "factional warfare". Use your map feature to find systems that don't have an overabundance of ship/pod kills recently but that also aren't completely dead. Or even better, find yourself an awesome corp that will help to train you.

I am currently exceptionally awful at PvP and I am not ashamed to admit it! But I am also not afraid of it and I look forward to those times when I can fleet up with the more experienced guys in my corp/alliance and be a part of what this game is famous for.

> anyone willing to give me like a 5 min politics crash course?

> grr goons, lowsec is full of elitist sh*s, all roads lead to the bittervet pl

Corey Fumimasa
CFM Salvage
#7 - 2013-06-05 12:51:18 UTC  |  Edited by: Corey Fumimasa
erg cz wrote:
Praxis Ginimic wrote:
Its just much less embarrassing and much much less expensive to suck at an early stage.



Umm, what do you mean under "less expensive" ? What would prevent me to start my PvP experience with the very same cheap frigate as I would do now? Or you mean I will be forced to learn PvP basics loosing expensive explorer ships, regardless if I am ready to PvP or not?


Nothing prevents you from stating PvP latter and using cheap ships. Well except for the fact that by starting early you will feed people cheap kills, perhaps that is what Praxis is looking for. If you PvP you are going to loose ships, doesn't matter how long you have been playing, there's nothing embarrassing about it. Its like a game of tennis or chess, you win some and you loose some.

People that get embarrassed by PvP losses tend to buy overpriced ships with real money thinking that great ship stats will make up for their lack of knowledge about the game. Nothing matters more than experience and understanding of the core mechanics. You will only get that by loosing many ships, it is this way for everyone.

Get your core skills to standard and learn how to fly your ship in missions, research a bit about the game, then find a corp that goes out on roams. Solo PvP is a whole different ballgame, and one that typically requires several months of gaming to be able to enjoy and to be a bit competitive. Make sure the CEO or combat director has at least 50 kills, just google their name and Eve kill. And don't hesitate to join and drop 20 or 30 corps, most suck.

But as part of a gang you can start as tackle (kind of a puller, they die alot.) or logi (healing) very quickly. Soon after you can start EWAR and combat scanning. And all the while your DPS should be getting better, which is what most people actually focus on. Your large type 2 weapon system is a big decision that takes a couple of months to train into. So get a good feel for the different options and the flow of combat by taking on the support roles first.

Check the description of the cerebral accelerator; I think it only works during the first 2 weeks of character creation. Which means that you want to get it plugged in as soon as possible, or plan on using it for a "hauler alt". I could be wrong there, never used one myself.

Re which racial package to pick; take a couple of hours and read about each race and look at their ships. I recommend just picking the one that you like the looks of the best, alternatively you could pick the one you like the backstory of. Don't feel that you have to evaluate combat effectiveness and stats, the devs do a great job of balancing all the races. So whichever you pick it will be competitive and have good opportunities for play.

I go against the standard wisdom of trying to keep good standings with all the races. Eve has a great story, jump into that a bit, develop your character as a Minmatar freedom fighter who hates the Amarrians and will never go to their space. Or as a Gallente scientist investigating the mysteries of rogue drones and sleepers, and aiding the federation in its war against the Caldari. If you need to go into "enemy" space you can always create an alt to do so, or hire "red frog" to move goods for you.

Many people try to keep all their options open in Eve, but in so doing one must also limit the interaction and engagement with the game world and its ongoing story.

Best of luck and welcome to Eve
Merouk Baas
#8 - 2013-06-05 13:08:02 UTC
Each of those specials is just a frigate and a bunch of equipment and gear for when you start. You can get this stuff from the market (auction house - there are almost no npc vendors in this game) for very little cash; they're just gifts to get you started, really. You'll get more from the tutorial and career agents.

Train the skills, sell what you don't need back on the market, and by the end of the tutorial/career missions you should have about 10 million, which is a nice sum to get you 3-4 more spares of those ships and/or some cash for some more skills.

The game is pretty extensive; a typical character ends up training 160 or more different skills, and may have 5-20 or more ships in their hangars, for various purposes. More if they're at war.

So, pick something, get started, learn the game, have fun, and don't worry too much about the choice, as it is minor.
Daniel Plain
Doomheim
#9 - 2013-06-05 13:19:43 UTC
Corey Fumimasa wrote:
Check the description of the cerebral accelerator; I think it only works during the first 2 weeks of character creation. Which means that you want to get it plugged in as soon as possible, or plan on using it for a "hauler alt". I could be wrong there, never used one myself.


the Standard Cerebral Accelerator is the only valuable thing in those starter packs. you should plug it in as soon as possible. not only will it increase your pilot's combat strength for the first month or so, it will also help him train skills faster.

alternatively, you can take a look at selling it. i can imagine it would get you quite a lot of ISK, though i cannot check for myself right now.

I should buy an Ishtar.

Thomas Builder
Center for Advanced Studies
Gallente Federation
#10 - 2013-06-05 15:16:05 UTC
Daniel Plain wrote:
alternatively, you can take a look at selling it. i can imagine it would get you quite a lot of ISK, though i cannot check for myself right now.
As far as I know it is only sold thru contracts. And it is usually offered for quite a bit of ISK, but I don't know if these offers actually sell.

And yes, as Daniel said, it is the only thing worth something, the rest is less than two million ISK total, which is almost nothing in EVE.
Zondorf Algaert
Sebiestor Tribe
Minmatar Republic
#11 - 2013-06-06 07:17:24 UTC
Well, thanks for the advice guys. I will certainly make use of it all. Big smile
Evelyn Meiyi
Corvidae Trading and Holding
#12 - 2013-06-06 12:23:44 UTC
Zondorf Algaert wrote:
Well, thanks for the advice guys. I will certainly make use of it all. Big smile


Welcome to New Eden!

Just as a side note: there's nothing in EVE that you will be absolutely 'unable to use'; any pilot can learn to use any ship or module that's available.

As a couple of people have pointed out, death is cheap in New Eden. If you're involved in any kind of ship-to-ship combat, you're going to be re-cloning quite a lot at first, so it's better to fly starter frigates until you get the 'lay of the land'.

There are two 'unwritten rules' regarding piloting a ship:

1) Never fly what you can't afford to lose.
2) Always make sure your clone is up-to-date.

I'd suggest looking for a new-player corp to ease you into your first few days and make the experience a bit easier.

Good luck out there!
Kezn Tzestu
Jonas Virpio Corporation
#13 - 2013-06-06 12:55:00 UTC
Personally id advice you to NOT go for the new-player corps except maybe eve uni or rvb(RvB pure pvp, arranged 24/7) there are 1-2 more that is solid picks but i cant remember their names, most of those "new player corps" are made up of new players leadership and cant really teach you much.
Taos D'Heretic
Native Freshfood
Minmatar Republic
#14 - 2013-06-06 13:29:08 UTC
If you do go the pvp route then remember this. A one week old toon can shutdown a 10 year old one, a one week old toon can also be a t1 hero tackle.

Find a solid corp, look in the corp forums and find a corp that meets your playstyle. Your young enough in game and have nothing to lose so try everything.
erg cz
Federal Jegerouns
#15 - 2013-06-06 13:40:36 UTC
Zondorf Algaert wrote:
I intend on exploring a lot


Here are some places, you may find interesting to explore...
Boomhaur
#16 - 2013-06-06 17:20:41 UTC
Welcome to Eve. Everyone here is an Evil Sick Sadistic Bastard who is out to get you. Anyone who tells you otherwise is either trying to scam you or use you.

Welcome to Eve. Everyone here is an Evil Sick Sadistic Bastard who is out to get you. Anyone who tells you otherwise is either trying to scam you or use you.

Padooka Charante
Federal Navy Academy
Gallente Federation
#17 - 2013-06-06 17:36:28 UTC  |  Edited by: Padooka Charante
HI I'm also new and looking into upgrading my account to full and like you I have no Idea what starter pack to chose. I'm also interested in exploration.

Just so you know I also found these 2 other exploration starter packs (1 month game time only):

http://www.greenmangaming.com/s/us/en/pc/games/mmos/eve-online-30-day-starter-pack-amarr-explorer/

Launch your dreams for galactic conquest faster and easier with an EVE Online Starter Pack, a complete set of beginner gear to kick start your chosen career among the stars. Each Starter Pack includes a fully-equipped starship including all the necessary weapons, modules and skillbooks to put you in the pilot's seat faster and get you into the action the minute you log in. Additionally, the Starter Pack gives you 30 days of game time and the Prototype Cerebral Accelerator (skill booster) , allowing you to make the most of your first days in the opportunity-filled universe of EVE Online.

The Starter Pack includes an activation code (“CD Key”) that can only be used to create new accounts or upgrade trial accounts; this game time cannot be applied to existing subscriptions. Using the Starter Pack to upgrade trial accounts created with the EVE Online Buddy Program makes the inviting player ineligible for a reward. To receive the in-game items included in the Starter Pack, create your character and click the “Redeem items!” button at the bottom of the character selection menu.

Amarr Explorer Starter Pack includes:

The fast and reliable Magnate frigate
A scanner probe launcher and analyzer modules to help you find riches among the stars
Complete basic frigate equipment and weaponry set to kit out your ship
Archaeology, Hacking and a dozen other critical skillbooks
Prototype Cerebral Accelerator (skill booster)
30 days of game time



http://www.gamersgate.com/DD-EVEOGESP/eve-online-starter-pack-gallente-explorer

Starter Pack Contents:

Inner Zone Shipping Imicus
The Imicus is a slow but hard-shelled frigate, ideal for any type of scouting activity. Used by merchant, miner and combat groups, the Imicus is usually relied upon as the operation's eyes and ears when traversing low security sectors. This Imicus has served as a forward scout for Inner Zone Shipping's high value courier operations, as indicated by its distinctive corporate coloring.
Core Probe Launcher
Launcher for Core Scanner Probes, which are used to scan down Cosmic Signatures in space.
2 x Salvager I
A specialized scanner used to detect salvageable items in ship wrecks.
1MN Afterburner I
Gives a boost to the maximum velocity of the ship when activated.
Small Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the ship.
Relic Analyzer I
An archaeology system used to analyze and search ancient ruins.
Data Analyzer I
Hacking system used to override electronic security systems.
Adaptive Nano Plating I
This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack.
Cap Recharger I
Increases the capacitor recharge rate.
Damage Control I
Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull.
8 x Hobgoblin I
A light scout drone.
Prototype Cerebral Accelerator
This implant allows new capsuleers to more rapidly absorb information of all kinds. It will cease to function for pilots who have been registered for more than 14 days.
14 x Skillbooks
Gallente Frigate
Drones
Scout Drone Operation
Afterburner
Hull Upgrades
Mechanics
Repair Systems
Energy Management
Energy Grid Upgrades
Salvaging
Electronics Upgrades
Survey
Hacking
Archaeology

Launch your dreams for galactic conquest faster and easier with an EVE Online Starter Pack, a complete set of beginner gear to kick start your chosen career among the stars. Each Starter Pack includes a fully-equipped starship including all the necessary weapons, modules and skillbooks to put you in the pilot's seat faster and get you into the action the minute you log in. Additionally, the Starter Pack gives you 30 days of game time and the Prototype Cerebral Accelerator (skill booster) , allowing you to make the most of your first days in the opportunity-filled universe of EVE Online.

The Starter Pack includes an activation code (“CD Key”) that can only be used to create new accounts or upgrade trial accounts; this game time cannot be applied to existing subscriptions. Using the Starter Pack to upgrade trial accounts created with the EVE Online Buddy Program makes the inviting player ineligible for a reward.
To receive the in-game items included in the Starter Pack, create your character and click the “Redeem items!” button at the bottom of the character selection menu.

Amarr Explorer Starter Pack includes:



The fast and reliable Imicus frigate
A scanner probe launcher and analyzer modules to help you find riches among the stars
Complete basic frigate equipment and weaponry set to kit out your ship
Archaeology, Hacking and a dozen other critical skillbooks
Prototype Cerebral Accelerator (skill booster)
30 days of game time



Are either of these 2 starter packs better than the ones listed above?

I'm leaning towards the Amarr Explorer Starting pack but I'm really not sure....
Spathe Ne Boirelle
Dead Space Continuum
#18 - 2013-06-06 20:29:02 UTC
i hope its not too late Zondorf but here are some tips that WILL help you... those have been already said but repeating them is not considered redundant lmao

Evelyn Meiyi wrote:


1) Never fly what you can't afford to lose.
2) Always make sure your clone is up-to-date.


For the starter pack...they seem to confuse me because when you start the game you already have them and if you complete your first set of tutorial agent in the military section, he gives it to you...so why does the starter pack contains those skills...I got no clue. A dev told me in a petition they are currently debating it.

Anyway, besides those tips, just listen to mine and your learning should be easier and faster. Just join a corp that is willing to get a newbie like you inside and listened to them. All you have to make sure is to join a corp that specialises in the profession you wish to pursue...doesn't make sense to join a pvp corp when you want to do pve...

Also, complete ALL of the tutorial agents if your not sure what profession you want to do or what you want to do since theres a whole lot to do in Eve-Online. At most, you could lose a couple of days worth of skill training but in order to determine what you want...its worth it

Follow these tips and you wont regret your decision.