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Has this cloaking idea been proposed?

Author
supernova ranger
The End of Eternity
#1 - 2013-06-04 19:57:25 UTC
Or something like it

Probably... But I'm still posting it because I didn't find it on the forums...

Have the cloaked ship show up on D-scan as "unknown heat signature" but without a distance and have it so the D-scanner always looks for them in particular at max range.

Example. if you set the scanner to 10km, it will show everything normally as it would now but would also show "unknown heat signatures" 3 AU out. That ship is anywhere between you and 14 AU out.

You could also expand this and not let the d-scanner scan for them under 90 degrees. Maybe even 180...

1. Trying to find a cloaky with these limitations I believe would be extremely difficult and not worth the effort
2. A large squadron of interceptors working together in a circular formation while pointing their D-scanners at each other would probs make best use of this
3. If you would still go after a cloaky with these limitations, by all means you should be allowed too
4. Opportunity for players to work and coordinate together in something that immediately effects their alliance. Could e
Nikk Narrel
Moonlit Bonsai
#2 - 2013-06-04 21:08:43 UTC
supernova ranger wrote:
Or something like it

Probably... But I'm still posting it because I didn't find it on the forums...

Have the cloaked ship show up on D-scan as "unknown heat signature" but without a distance and have it so the D-scanner always looks for them in particular at max range.

Example. if you set the scanner to 10km, it will show everything normally as it would now but would also show "unknown heat signatures" 3 AU out. That ship is anywhere between you and 14 AU out.

You could also expand this and not let the d-scanner scan for them under 90 degrees. Maybe even 180...

1. Trying to find a cloaky with these limitations I believe would be extremely difficult and not worth the effort
2. A large squadron of interceptors working together in a circular formation while pointing their D-scanners at each other would probs make best use of this
3. If you would still go after a cloaky with these limitations, by all means you should be allowed too
4. Opportunity for players to work and coordinate together in something that immediately effects their alliance. Could e

Ok, this fits one of three profiles.

Useless: If you cannot hunt someone down without dumb luck, we already have that.


Duplicates Local: If it just tells you something cloaked is present, this is already available. See them in local but can't scan them down amounts to the same thing.


Breaks cloaking: If you can scan them down effectively, then you either balance it by making it the ONLY way to know a cloaked vessel is in system, or you are being handed PvE on a silver platter.
Null becomes safer to PvE in than high sec, and null reward indexes drop accordingly.
Teckos Pech
Hogyoku
Goonswarm Federation
#3 - 2013-06-04 22:09:23 UTC  |  Edited by: Teckos Pech
Without reading the post, yes.

And after a google search...

https://forums.eveonline.com/default.aspx?g=posts&t=123594
https://forums.eveonline.com/default.aspx?g=posts&t=200877

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Little Dragon Khamez
Guardians of the Underworld
#4 - 2013-06-04 22:26:58 UTC
This has already been suggested before, also cloaking is fine and needs no changes.

Dumbing down of Eve Online will result in it's destruction...

supernova ranger
The End of Eternity
#5 - 2013-06-04 22:42:09 UTC
Nikk Narrel wrote:
supernova ranger wrote:
Or something like it

Probably... But I'm still posting it because I didn't find it on the forums...

Have the cloaked ship show up on D-scan as "unknown heat signature" but without a distance and have it so the D-scanner always looks for them in particular at max range.

Example. if you set the scanner to 10km, it will show everything normally as it would now but would also show "unknown heat signatures" 3 AU out. That ship is anywhere between you and 14 AU out.

You could also expand this and not let the d-scanner scan for them under 90 degrees. Maybe even 180...

1. Trying to find a cloaky with these limitations I believe would be extremely difficult and not worth the effort
2. A large squadron of interceptors working together in a circular formation while pointing their D-scanners at each other would probs make best use of this
3. If you would still go after a cloaky with these limitations, by all means you should be allowed too
4. Opportunity for players to work and coordinate together in something that immediately effects their alliance. Could e

Ok, this fits one of three profiles.

Useless: If you cannot hunt someone down without dumb luck, we already have that.


Duplicates Local: If it just tells you something cloaked is present, this is already available. See them in local but can't scan them down amounts to the same thing.


Breaks cloaking: If you can scan them down effectively, then you either balance it by making it the ONLY way to know a cloaked vessel is in system, or you are being handed PvE on a silver platter.
Null becomes safer to PvE in than high sec, and null reward indexes drop accordingly.


Are you saying that it would be more balanced if cloakys didn't show up in local and this was the only way to find them? So if you cloak you can not see or be in local? and the only way to find a cloaky is to fly ships over an area and cross reference their d-scans over comms? This sounds awesome to me... but allot of ppl are still gonna hate it...

...Might make clandestine tactics too powerful...
Teckos Pech
Hogyoku
Goonswarm Federation
#6 - 2013-06-05 04:22:11 UTC
supernova ranger wrote:


Are you saying that it would be more balanced if cloakys didn't show up in local and this was the only way to find them? So if you cloak you can not see or be in local? and the only way to find a cloaky is to fly ships over an area and cross reference their d-scans over comms? This sounds awesome to me... but allot of ppl are still gonna hate it...

...Might make clandestine tactics too powerful...


There are other proposals that aren't quite as involved, but follow the basic idea you've outlined above.

Nikk has one such proposal for hunting cloakings...

https://forums.eveonline.com/default.aspx?g=posts&t=209534

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Maximus Aerelius
PROPHET OF ENIGMA
#7 - 2013-06-05 09:18:40 UTC  |  Edited by: Maximus Aerelius
If I'm cloaked...I'm cloaked! Definition:

cloak n.
1. A loose outer garment, such as a cape.
2. Something that covers or conceals: a cloak of secrecy.
tr.v. cloaked, cloak·ing, cloaks
To cover or conceal with or as if with a cloak. See Synonyms at clothe, disguise, hide1.

You can't see me, I don't show on sensors cos, you guessed it, I'm cloaked. The only way you know I'm even in system is because of Local.
Mag's
Azn Empire
#8 - 2013-06-05 13:10:54 UTC
supernova ranger wrote:
Or something like it

Probably... But I'm still posting it because I didn't find it on the forums...

Have the cloaked ship show up on D-scan as "unknown heat signature" but without a distance and have it so the D-scanner always looks for them in particular at max range.

Example. if you set the scanner to 10km, it will show everything normally as it would now but would also show "unknown heat signatures" 3 AU out. That ship is anywhere between you and 14 AU out.

You could also expand this and not let the d-scanner scan for them under 90 degrees. Maybe even 180...

1. Trying to find a cloaky with these limitations I believe would be extremely difficult and not worth the effort
2. A large squadron of interceptors working together in a circular formation while pointing their D-scanners at each other would probs make best use of this
3. If you would still go after a cloaky with these limitations, by all means you should be allowed too
4. Opportunity for players to work and coordinate together in something that immediately effects their alliance. Could e
Why do you think you should gain more intel, on top of the already powerful local channel?

Also, exactly what problem are you trying to fix here?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Teckos Pech
Hogyoku
Goonswarm Federation
#9 - 2013-06-05 13:50:54 UTC
BTW, just want to point out the following....

Nikk's cloaked ship hunting idea is to be implemented iff (if and and only if) local is changed.

The if and only if, is important. It basically has to be both. If you are going to nerf local, which many consider broken since its intel capabilities are so good, then you have to nerf cloaking. If you nerf cloaking, then you also have to nerf local.

At least with most proposals I've seen so far. Another method of gathering intel might work without having to nerf cloaks, but I have yet to see one.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Swiftstrike1
Swiftstrike Incorporated
#10 - 2013-06-05 14:03:41 UTC
Game-lore-friendly way to detect cloakers:

Cloaking works by bending light so any detection system that uses light cannot detect a cloaked target.

Solution: a bomb that does no damage, but disperses adhesive radioactive tracer particles within the explosion radius. The tracers adhere to all the ships within the explosion radius, including cloaked ones thus making them visible.

Why hasn't something so simple been implemented already? Because cloaking isn't broken or OP, it works just as intended.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Teckos Pech
Hogyoku
Goonswarm Federation
#11 - 2013-06-05 14:39:19 UTC
Swiftstrike1 wrote:
Game-lore-friendly way to detect cloakers:

Cloaking works by bending light so any detection system that uses light cannot detect a cloaked target.

Solution: a bomb that does no damage, but disperses adhesive radioactive tracer particles within the explosion radius. The tracers adhere to all the ships within the explosion radius, including cloaked ones thus making them visible.

Why hasn't something so simple been implemented already? Because cloaking isn't broken or OP, it works just as intended.


Heh...I was about to say, "No, blah blah blah..." then I got to the last line. Well done. Lol

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Alvatore DiMarco
Capricious Endeavours Ltd
#12 - 2013-06-05 14:46:44 UTC
You don't need a target to fire a bomb, right?

People want a bomb that will decloak any cloakies on grid. It's been said before. Why don't people just go around firing bombs? I mean.. if you're guessing correctly, your bomb will damage/decloak/kill the AFK cloaky ship and you can proceed to finish the job.

...Oh my god. This means that.. one of the proposed cloaking nerfs is already in the game, but nobody's been using it!

Or am I mistaken?
Ludi Burek
The Player Haters Corp
#13 - 2013-06-05 14:54:55 UTC
Yes. Get out!
Jint Hikaru
OffWorld Exploration Inc
#14 - 2013-06-05 15:44:10 UTC
supernova ranger wrote:

Have the cloaked ship show up on D-scan as "unknown heat signature"



Well done, in 12 words you have completely broken all of Wormhole space.

D-Scan instantly tells anyone in a WH how many Cloaked ships are in the system (Ok, within max D-Scan range)

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

supernova ranger
The End of Eternity
#15 - 2013-06-05 16:58:48 UTC
Jint Hikaru wrote:
supernova ranger wrote:

Have the cloaked ship show up on D-scan as "unknown heat signature"



Well done, in 12 words you have completely broken all of Wormhole space.

D-Scan instantly tells anyone in a WH how many Cloaked ships are in the system (Ok, within max D-Scan range)


Just have the feature not work in WH space?
Mag's
Azn Empire
#16 - 2013-06-05 17:48:53 UTC
supernova ranger wrote:
Jint Hikaru wrote:
supernova ranger wrote:

Have the cloaked ship show up on D-scan as "unknown heat signature"



Well done, in 12 words you have completely broken all of Wormhole space.

D-Scan instantly tells anyone in a WH how many Cloaked ships are in the system (Ok, within max D-Scan range)


Just have the feature not work in WH space?
Why is this 'feature' even needed?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.