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Carrier/Super rebalance

Author
Lexia Stone
Sebiestor Tribe
Minmatar Republic
#1 - 2013-06-04 12:19:35 UTC
I think a rebalance of carriers and supers is long overdue. As it stands now, anyone who flies anything other than a Thanatos or Nyx is seen as somewhat foolish. Why is this? It's because the Thanny/Nyx get drone damage bonuses and carriers/supers are drone boats. So my suggestion is simple: give all carriers the same drone damage bonus as the Thanny/Nyx, remove the armor rep amount component from the Nidhoggur/Hel and give it to the Thanny/Nyx.
ExAstra
Echoes of Silence
#2 - 2013-06-04 12:24:21 UTC  |  Edited by: ExAstra
Lexia Stone wrote:
As it stands now, anyone who flies anything other than a Thanatos or Nyx is seen as somewhat foolish.

Source? I see a lot more calls for Aeons and Archons (especially Archons).

Archons because they combine two of the most powerful things in the game: Resistance bonuses and Remote Repair.

A lot of people fly Thanatos/Nyx because going Gallente put the drone skills straight into your pocket and was a natural progression, similar to how the Gallente get a new Industrial class ship every level. It sort of walks you straight to the capital class in a natural manner.

That and the Nyx is gorgeous as ****

Save the drones!

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#3 - 2013-06-04 12:59:44 UTC
I agree its overdue, but not the way you suggest.

I'd make the thanny bonus apply to drones and fighters, not just fighters.

I'd then make the minnie carrier bonus apply to both local and remote reps.

Leave the others as they are.
Cameron Cahill
Deaths Consortium
Pandemic Horde
#4 - 2013-06-04 13:05:57 UTC
Lexia Stone wrote:
I think a rebalance of carriers and supers is long overdue. As it stands now, anyone who flies anything other than a Thanatos or Nyx is seen as somewhat foolish. Why is this? It's because the Thanny/Nyx get drone damage bonuses and carriers/supers are drone boats. So my suggestion is simple: give all carriers the same drone damage bonus as the Thanny/Nyx, remove the armor rep amount component from the Nidhoggur/Hel and give it to the Thanny/Nyx.


The thanatos has a fighter damage bonus, which is now fairly useless as fighters are **** compared to sentry drones. This means that the archon is much better at both combat roles carriers have, sentry and triage.

Also what do you suggest giving the minmatar caps instead of the bonus you are removing?

The aeon is widely agreed to be the better super to have in fleets as it is much harder to kill and you don't do damage if you are dead. For solo ganking its a toss up between the nyx and the hel (9 second align time <3).

Please get some experience with using caps and supers before making suggestions about them.
Lexia Stone
Sebiestor Tribe
Minmatar Republic
#5 - 2013-06-05 10:34:11 UTC  |  Edited by: Lexia Stone
Cameron Cahill wrote:

The thanatos has a fighter damage bonus, which is now fairly useless as fighters are **** compared to sentry drones. This means that the archon is much better at both combat roles carriers have, sentry and triage.


Sentry carriers are very limited in what they can actually do. They are mainly, if not purely, a defensive doctrine. Fighter effectiveness is not dictated by range, at least not to the degree sentries are. Try assigning sentries to an offgrid fleet member and tell me how effective they are. Anyway if fighters and bombers are useless now then giving all carriers a fighter/bomber damage bonus will not make any difference. So why do you even care?

Quote:

Also what do you suggest giving the minmatar caps instead of the bonus you are removing?


Try reading my post again.

Quote:
The aeon is widely agreed to be the better super to have in fleets as it is much harder to kill and you don't do damage if you are dead. For solo ganking its a toss up between the nyx and the hel (9 second align time <3).


Well I guess someone forgot to tell NCdot, because according to recent battlereports it seems 70%+ of their super fleet is still the Nyx, the rest being Aeons and a couple of Hels. All resistance bonuses got nerfed which will make the Aeon less attractive, though it still has the slots for a massive tank. The Hel is just confusing as CCP, in their infinite wisdom, decided to swap the slot layout between Niddy and Hel. It loses a low slot and gains 2 mids compared to the Niddy. It can still fit an armor tank, but it is mediocre at best and is usually primaried in any engagement. Perhaps CCP could bring the slot layout more in line with the rest of the carriers. The Wyvern is absolutely worthless and you will never see it in a supercap fleet, unless it's a fleet of other Wyverns.

Nobody trains for then buys a supercarrier just to solo gank unless they're just stupid and space rich.
Cameron Cahill
Deaths Consortium
Pandemic Horde
#6 - 2013-06-05 10:45:19 UTC
Lexia Stone wrote:

Sentry carriers are very limited in what they can actually do. They are mainly, if not purely, a defensive doctrine. Fighter effectiveness is not dictated by range, at least not to the degree sentries are. Anyway if fighters and bombers are useless now then giving all carriers a fighter/bomber damage bonus will not make any difference. So why do you even care?


You have never actually seen one of these fleets operate have you? They are literally death to subcaps. Fighters are limited by travel time, tracking and vulnerability to smartbombs. Sentrys do better dps, instantly applied with better tracking. I never mentioned bombers so no idea where you got that from.

Lexia Stone wrote:

Quote:

Also what do you suggest giving the minmatar caps instead of the bonus you are removing?


Try reading my post again.


Quote:

remove the armor rep amount component from the Nidhoggur/Hel and give it to the Thanny/Nyx


You are suggesting giving all other ships two bonuses and the minmatar caps one, try thinking before you post.
Cameron Cahill
Deaths Consortium
Pandemic Horde
#7 - 2013-06-05 10:59:45 UTC
Lexia Stone wrote:

Quote:
The aeon is widely agreed to be the better super to have in fleets as it is much harder to kill and you don't do damage if you are dead. For solo ganking its a toss up between the nyx and the hel (9 second align time <3).


Well I guess someone forgot to tell NCdot, because according to recent battlereports it seems 70%+ of their super fleet is still the Nyx, the rest being Aeons and a couple of Hels. All resistance bonuses got nerfed which will make the Aeon less attractive, though it still has the slots for a massive tank. The Hel is just confusing as CCP, in their infinite wisdom, decided to swap the slot layout between Niddy and Hel. It loses a low slot and gains 2 mids compared to the Niddy. It can still fit an armor tank, but it is mediocre at best and is usually primaried in any engagement. Perhaps CCP could bring the slot layout more in line with the rest of the carriers. The Wyvern is absolutely worthless and you will never see it in a supercap fleet, unless it's a fleet of other Wyverns.

Nobody trains for then buys a supercarrier just to solo gank unless they're just stupid and space rich.


Go talk to someone who FCs supers, they will tell you aeon>nyx. Just because more people own nyxes doesn't mean they are better. Don't get me wrong they aren't that much worse.

The Aeon lost a grand total of .7% of resist from each type, because this makes a huge difference right?

The hel is the worst in fleets, did I say otherwise?

The wyvren is actually pretty good since the a-type invulns came out, they are used in super fleets that run both types of tank, again surprisingly common these days, you don't see it particularly often because PL and NC. still use exclusively armour supers and they use their fleets more than anyone else.

My point stands however, have you ever been on a super fleet? Have you ever even been on a cap fleet? No? then please go do so and learn about these ships before suggesting changes.
Ivan St
Doomheim
#8 - 2013-06-05 11:12:18 UTC
My reaction when I read "Carrier/Super carrier rebalance":

HELL YEAH Big smile

But after reading what idea it was...
CryCryCry

Seriosly, the carriers DO require some rebalancing, you are right about that, but NOT that kind of rebalancing
First:
It kind of doesn't make any logical sense that a supercarrier (Aion) has a stronger tank than a ship that's a few times its size Ugh

My suggestion for Carrier and Supercarrier rebalance:
-) seperate drone bay and fighter hangar
Why?
Because it is easier to organize and WILL prevent people from filling their Carrier dronebay with TONS of drones so that no matter how many you get rid of with smartbombs, the guy will just put out the next set of Sentrys -.-

And that also allows Supercarriers to field normal drones ;)
Since the ability to field drones was removed from the Supers mostly because they SPAMMED them and there was no point in smartbombing the 20 sentries because of the insane amount the opponent had in storage Cry

Just give them a drone bay large enough to store a few flights of the maximum amount a carrier/supercarrier can field:
Meaning:
Carrier:
max. 15 Drones (with L5 skills and 5 DCUs)
2 or 3 flights of them will do

Supercarrier:
Max. 25 Drones (with L5 skills and 5 DCUs)
not more than 3 flights, best would be 2 or 2.5 flights

--> Supercarriers are balanced again and do more about ships smaller than battleships and still aren't able to spam them without end



Oh, and about the Thanatos and Nyx being the best carrier/supercarrier:
NO.
Nyx has 25% more damage, but Aion has 50% more tank--> Aion is actually superior to the Nyx
Archon and Thanatos are basically the same

Just one more thing:
Don't give the Supercarriers the ability to field Triage Shocked
Just don't
You can deal with a triage carrier easily (That's why Siege and Triage are "suicide modules" in fleet battles unless you have a VERY good plan), but you most likely won't be able to kill an Aion supercarrier in Triage (Triage gives bonus to tank, remember?) in time since as soon as he comes out of triage, the fleet buddies will repair him-->VERY hard to kill repair plattform

==> Fleet battles with Supercarriers become VERY stupid
Lexia Stone
Sebiestor Tribe
Minmatar Republic
#9 - 2013-06-05 11:15:36 UTC  |  Edited by: Lexia Stone
Cameron Cahill wrote:


You have never actually seen one of these fleets operate have you? They are literally death to subcaps. Fighters are limited by travel time, tracking and vulnerability to smartbombs. Sentrys do better dps, instantly applied with better tracking. I never mentioned bombers so no idea where you got that from.


I was in NOL during the recent battle. All the slowcats could do was sit on the jammer and stop anyone from shooting it. They also lost a massive number of sentries simply by warping away. Apparently if you move even 10km away from your deployed sentries it will literally take ten minutes to get them all back in your drone bay. And I was talking about fighter/bombers with respect to the damage bonus of the Nyx, which I think all supers should have.


Quote:

Also what do you suggest giving the minmatar caps instead of the bonus you are removing?


You are suggesting giving all other ships two bonuses and the minmatar caps one, try thinking before you post.


Honestly mate, try to keep up. With my idea all carriers get fighter/bomber damage bonus. Nid/Hel gets shield transfer amount bonus, Thanny/Nyx gets armor transfer amount bonus, the other 4 carries/supers get their respective shield/armor resistance bonus. That's one race-specific bonus for each ship.

Edit: I'm not going to bother replying to your second post, it's all just opinion based on....well nothing really. Just because more people own cars doesn't mean they are any better than horse and cart. Honestly, that's the dumbest argument I've seen in a long time.
Cameron Cahill
Deaths Consortium
Pandemic Horde
#10 - 2013-06-05 11:45:16 UTC  |  Edited by: Cameron Cahill
Lexia Stone wrote:

I was in NOL during the recent battle. All the slowcats could do was sit on the jammer and stop anyone from shooting it. They also lost a massive number of sentries simply by warping away. Apparently if you move even 10km away from your deployed sentries it will literally take ten minutes to get them all back in your drone bay. And I was talking about fighter/bombers with respect to the damage bonus of the Nyx, which I think all supers should have.


No one cares about loosing sentries, we carry over 300 of them. Just because TEST are only using the doctrine in a specific way does not mean that is all they are capable of.

You claimed I said bombers were ****, i did not. I said fighters are ****. Big difference.


Lexia Stone wrote:

Quote:

Also what do you suggest giving the minmatar caps instead of the bonus you are removing?


You are suggesting giving all other ships two bonuses and the minmatar caps one, try thinking before you post.


Honestly mate, try to keep up. With my idea all carriers get fighter/bomber damage bonus. Nid/Hel gets shield transfer amount bonus, Thanny/Nyx gets armor transfer amount bonus, the other 4 carries/supers get their respective shield/armor resistance bonus. That's one race-specific bonus for each ship.

Edit: I'm not going to bother replying to your second post, it's all just opinion based on....well nothing really. Just because more people own cars doesn't mean they are any better than horse and cart. Honestly, that's the dumbest argument I've seen in a long time.


Ah ok i see what your getting at, try to word your ideas more clearly in future. So yes lets take the nid, an almost exclusively armor tanked ship, taking away its usefulness in armor fleets, that's a great idea!

Opinion based on experience so feel free to bow out since you have none.

If you really think that things must be better because more people have them then I give up trying to help you, you just can't fix that much stupid.
Gypsio III
State War Academy
Caldari State
#11 - 2013-06-05 12:16:34 UTC
There's a pretty good argument that the Thanatos is the worst carrier.
Lexia Stone
Sebiestor Tribe
Minmatar Republic
#12 - 2013-06-05 12:17:58 UTC  |  Edited by: Lexia Stone
Cameron Cahill wrote:


No one cares about loosing sentries, we carry over 300 of them. Just because TEST are only using the doctrine in a specific way does not mean that is all they are capable of.

You claimed I said bombers were ****, i did not. I said fighters are ****. Big difference.


Then feel free to provide a single example where slowcats are used in any role other than a defensive one.

I never claimed you said anything, I'm only taking about damage bonuses to both carriers and supers.


Cameron Cahill wrote:


Ah ok i see what your getting at, try to word your ideas more clearly in future.


Lexia Stone wrote:
remove the armor rep amount component from the Nidhoggur/Hel and give it to the Thanny/Nyx.


That's a direct quote from my original post. I guess reading comprehension is not one of your strengths, unless of course you just didn't realize the Nid/Hel gets both armor and shield transfer amount bonuses.

Cameron Cahill wrote:
So yes lets take the nid, an almost exclusively armor tanked ship, taking away its usefulness in armor fleets, that's a great idea!


Well at least you're addressing my idea instead of suggesting everything is fine as it is. As I said in a previous post, the slot layout for the Nid and Hel are completely different from the rest of the carriers and supers. Every other race gets an extra slot to the rack with the highest number of slots when going from carrier to super, while the Hel (7 mid/5 low) has a layout opposite to that of the Nid (5 mid/6 low). The Nid would simply have to change to a 6 mid/5 low layout in order to keep in line with it's proposed role as shield logistics.
Lexia Stone
Sebiestor Tribe
Minmatar Republic
#13 - 2013-06-05 12:39:57 UTC
And as far as the usefulness/uselessness of fighters, I can still remember way back when I was just a noob and UNL were fighting Atlas in Immensea. UNL had all us noobs jump into shuttles and warp to an Atlas pos where we'd pick a module and orbit it. We were then assigned fighters from carriers that were hovering on a UNL pos. We managed to incap every sinlge mod on that pos, in shuttles. Try doing that with sentries.
Gypsio III
State War Academy
Caldari State
#14 - 2013-06-05 13:37:54 UTC
Lexia Stone wrote:
And as far as the usefulness/uselessness of fighters, I can still remember way back when I was just a noob and UNL were fighting Atlas in Immensea. UNL had all us noobs jump into shuttles and warp to an Atlas pos where we'd pick a module and orbit it. We were then assigned fighters from carriers that were hovering on a UNL pos. We managed to incap every sinlge mod on that pos, in shuttles. Try doing that with sentries.


Well that's easy, just warp the carriers to the POS. You don't need the shuttles or the newbs.

Seriously, a proposal for rebalancing carriers that assumes that the Thanatos is the best carrier is unlikely to make much sense. In general, carriers are logistics platforms, not damage ones.