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Amarr Apoc changes in capacitor?

Author
Joia Crenca
Science and Trade Institute
Caldari State
#1 - 2013-06-04 23:51:58 UTC
I was logging in and noticed that my Navy Apoc's hold is smaller (not a big issue) and that the capacitor projection for my setup has dropped by 60% (very big issue). Looks like I'll be in trouble pretty quickly as an Amarr flier?
Bill Serkoff2
Tachyon Technology
#2 - 2013-06-05 00:19:58 UTC
Removed turret cap use reduction, added tracking bonus.
They also ruined the charm of the old model. RIP bestapoc.

"The Cyclone and the Drake are two ships which will basically never be good for shield tanking, primarily because they have almost no lowslots in addition to shield tanking bonuses. " -Iam Widdershins

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#3 - 2013-06-05 00:36:56 UTC
they also reduced cap use of laz0rs.
Caitlyn Tufy
Perkone
Caldari State
#4 - 2013-06-05 06:00:51 UTC
You'll have to learn to manage the cap (read: can't permarun the repairer while shooting), but once you do, the ship can have a pretty impressive damage application.
Joia Crenca
Science and Trade Institute
Caldari State
#5 - 2013-06-05 23:24:57 UTC
The tracking bonus and increased targetting are nice, though. But still, 60% reduction in cap time from the same setup as before.... ow....
Freighdee Katt
Center for Advanced Studies
Gallente Federation
#6 - 2013-06-05 23:30:59 UTC
Yes, you are screwed. Yes, this was pointed out to them. No, they do not care.

EvE is supposed to suck.  Wait . . . what was the question?

Garr Earthbender
Imperial Shipment
Amarr Empire
#7 - 2013-06-05 23:41:05 UTC
Perhaps it's to encourage the usage of the T2 BS's in PvE? (I'm assuming you're talking about PvE)

-Scissors is overpowered, rock is fine. -Paper

IIshira
School of Applied Knowledge
Caldari State
#8 - 2013-06-05 23:51:51 UTC  |  Edited by: IIshira
Joia Crenca wrote:
I was logging in and noticed that my Navy Apoc's hold is smaller (not a big issue) and that the capacitor projection for my setup has dropped by 60% (very big issue). Looks like I'll be in trouble pretty quickly as an Amarr flier?


What do you mean the capacitor projection dropped to 60%? 60% cap stable?

I'm guessing you're talking about missions... My navy apoc isn't stable with both guns and repper running but if I stop firing I become stable. Even with the patch I'm not having any cap issues. With the tracking bonus added I removed one tracking computer and added a cap recharger.

It also has a lot more power grid so I'm excited about that!
Dato Koppla
Spaghetti Militia
#9 - 2013-06-06 02:45:30 UTC
You can get around cap problems by using T2 Large Energy Discharge Elutriation rigs, they are cheap and do wonders for your cap.
Jimbo Mann
The Scope
Gallente Federation
#10 - 2013-06-06 09:24:40 UTC  |  Edited by: Jimbo Mann
Freighdee Katt wrote:
Yes, you are screwed. Yes, this was pointed out to them. No, they do not care.


Exactly. The Apoc had serious cap issues before. They are much worse now. I had to warp out 3 times last night from lack of cap to do a mission I used to be able to do easily before Odyssey.

To get to the point where I am now, I have 3 Medium Slots and 2 Rigs dedicated solely to Cap use. In my Maelstrom, I just have 3 slots dedicated to Cap, and I can get much more tank and more damage.
Caitlyn Tufy
Perkone
Caldari State
#11 - 2013-06-06 10:04:12 UTC
Jimbo Mann wrote:
Freighdee Katt wrote:
Yes, you are screwed. Yes, this was pointed out to them. No, they do not care.


Exactly. The Apoc had serious cap issues before. They are much worse now. I had to warp out 3 times last night from lack of cap to do a mission I used to be able to do easily before Odyssey.

To get to the point where I am now, I have 3 Medium Slots and 2 Rigs dedicated solely to Cap use. In my Maelstrom, I just have 3 slots dedicated to Cap, and I can get much more tank and more damage.


My comment from another thread:

You don't need it cap stable. For missions, my general rule of a thumb is cap stable with guns running and 2-4 minutes of active tank. Everything else should go into damage and/or mobility.

In order to get there, you need 3x Cap Recharger in mids. If you can't finish all L4 missions with that, you've got bigger problems than cap. Also, of course the Maelstrom will get more raw damage and tank - you're comparing a combat to an attack battleship. Apoc's advantage isn't raw power, it's the damage application, where its tracking and optimal range come into play. If you want raw damage and tank, an Armageddon and Abaddon will be much better options.
Muad 'dib
State War Academy
Caldari State
#12 - 2013-06-06 10:15:13 UTC
if you live in high sec, fit a cap booster, refine bad loot into new cap booster charges.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Jimbo Mann
The Scope
Gallente Federation
#13 - 2013-06-06 10:58:23 UTC
Caitlyn Tufy wrote:
Jimbo Mann wrote:
Freighdee Katt wrote:
Yes, you are screwed. Yes, this was pointed out to them. No, they do not care.


Exactly. The Apoc had serious cap issues before. They are much worse now. I had to warp out 3 times last night from lack of cap to do a mission I used to be able to do easily before Odyssey.

To get to the point where I am now, I have 3 Medium Slots and 2 Rigs dedicated solely to Cap use. In my Maelstrom, I just have 3 slots dedicated to Cap, and I can get much more tank and more damage.


My comment from another thread:

You don't need it cap stable. For missions, my general rule of a thumb is cap stable with guns running and 2-4 minutes of active tank. Everything else should go into damage and/or mobility.

In order to get there, you need 3x Cap Recharger in mids. If you can't finish all L4 missions with that, you've got bigger problems than cap. Also, of course the Maelstrom will get more raw damage and tank - you're comparing a combat to an attack battleship. Apoc's advantage isn't raw power, it's the damage application, where its tracking and optimal range come into play. If you want raw damage and tank, an Armageddon and Abaddon will be much better options.


I do not expect cap stability. I would like at least 3-4 minutes of active tank and firing my weapons. Right now I can't even do that. I get about 1:50 with my full tank (2 LARIIs) and about 4 minutes with just on running, which is not nearly enough tank for most missions.
Caitlyn Tufy
Perkone
Caldari State
#14 - 2013-06-06 11:59:50 UTC
Jimbo Mann wrote:
I do not expect cap stability. I would like at least 3-4 minutes of active tank and firing my weapons. Right now I can't even do that. I get about 1:50 with my full tank (2 LARIIs) and about 4 minutes with just on running, which is not nearly enough tank for most missions.


3 armor hardeners + 1 repper is all you need for the huge majority of missions. For the rest, you replace one heat sink with another hardener or damage control (depending on incoming damage). If you need more, you might want to rethink how you're running missions.