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First day - a little ice mining report

First post First post
Author
Anti-social Tendencies
Society for Miner Education
#21 - 2013-06-04 23:58:31 UTC
Vincent Athena wrote:

Sitting for four hours ice mining is not very engaging game play, but sitting for four hours doing nothing but waiting for ice to spawn is even less.


That is what will likely keep me from Ice mining. I've been mining ice for a long time as an activity to keep one of my toons busy while I am doing other stuff. However, if the hisec belts are mined out in an hour, only to respawn again 4 hours later, that gives me only a 20% chance of ever logging on to find an ice belt to mine. That isn't worth it for me to keep an Ice miner in system at all times. So, I don't think I'll be mining ice anymore.

What I won't do is wait around for 4 hours waiting for an ice belt to show up, or send a toon xx many jumps to an ice belt system just to "check on" the appearance of an ice belt.

I'll find something else for that toon to do or I'll consolidate and drop an account. This isn't a complaint however. It just means that an activity that was useful for me in EVE will no longer be useful.

"Patience: n, a minor form of despair, disguised as a virtue." - AMBROSE PIERCE

Zhade Lezte
#22 - 2013-06-05 00:15:09 UTC
Vaerah Vahrokha wrote:
Mc Scam wrote:
Sounds to me like you need to band together and kill the botters, less off them more ice for you, it's that simple.

Also if you work together in bigger corps/alliances(ice cartels, who knows, ice might be the next technetium) you can have intel when stuff spawns monitor movement of suicide gankers etc.


Cartels won't happen when their result is to reduce the amount of stuff the individual can take.
In fact you made the typical example (technetium) of something that won't despawn and thus is a top candidate for organizing about.


What? You're gonna have to explain your logic VV, something that despawns is irrelevant when it respawns in a very predictable location, in fact that limited supply that comes from this mechanic makes it more desirable to form a cartel around. If tech towers only mined for one hour every four in the great heyday it would only make tech worth 4x as much. Perhaps you're just thinking of the "fix" to moon minerals of making them deplete and respawn in random locations and thus unintentionally comparing apples and oranges? Blink


Only semi-related rambling about the viability of cartelizing ice ahead, not addressed to anyone in particular:

For cartelizing ice you would definitely going to have a much harder time at it compared to old tech due to them not being ridiculously regionalized like tech was, though each separate racial ice type is still vaguely regionalized so it's a possibility, not nearly as much as it was when it was all mined in highsec but at least low and null require less manpower per system to pretty much shut down in ideal conditions. CFC could possibly lightly cartel caldari ice due to owning most caldari sov with a very coordinated approach. It wouldn't be perfect for sure.

Killing the competition isn't really viable in highsec though, at least in terms of straight game mechanics for the average joe. If you wardec your competitors they'll just disband/reform corp or drop corp in almost all situations. As much as I'd like to agree with the sentiment of Mc Scam that's just not something your average eve joe can really hope to take a shot at with the current rules massively benefiting the defender in highsec, whether by suicide gank or targeted wardec.
Zhade Lezte
#23 - 2013-06-05 00:20:11 UTC  |  Edited by: Zhade Lezte
Also complaining about "waiting for an ice spawn isn't interesting gameplay" seems kind of trite to me. You're the one choosing to do nothing, perhaps you'd like to mine highsec ore and wait for the belt to spawn. Better yet, perhaps one of your corpmates (or you, in a corp with other real people) wants to mine in highsec/watch streaming videos/etc. while everyone does other things in other systems and when he calls out BELT HO you all head to system to mine? Goodness, be a bit more creative folks!

Edit: Do keep us updating on the spawns VV, I'd be interested to hear if it's truly broken or perhaps CCP decided to listen to people complaining about alarm clocking for ice spawns and it merely takes an average of four hours, but sometimes less and sometimes more, to respawn.
Vaerah Vahrokha
Vahrokh Consulting
#24 - 2013-06-05 00:24:06 UTC  |  Edited by: Vaerah Vahrokha
It popped now. It took much more than 4 hours.


Edit:

last spawn was around 17:40, so do the math.
Vaerah Vahrokha
Vahrokh Consulting
#25 - 2013-06-05 00:29:12 UTC
Zhade Lezte wrote:


What? You're gonna have to explain your logic VV, something that despawns is irrelevant when it respawns in a very predictable location, in fact that limited supply that comes from this mechanic makes it more desirable to form a cartel around. If tech towers only mined for one hour every four in the great heyday it would only make tech worth 4x as much. Perhaps you're just thinking of the "fix" to moon minerals of making them deplete and respawn in random locations and thus unintentionally comparing apples and oranges? Blink


Hi sec Ice belts cannot be protected by sov. They are very easy to find (not even need to probe them down), a cartel will have people that will share information about where / when belts spawn but wait... the residents will have found them before you even arrive and now you are sharing the info with others who will mine off the same pool.
Mara Rinn
Cosmic Goo Convertor
#26 - 2013-06-05 00:30:58 UTC  |  Edited by: Mara Rinn
The belts in Aydoteaux, Tolle and Carirgnottin lasted about 15 minutes each spawn. A huge mob of ships started in Aydoteaux, swept locust-like through Tolle and Carirgnottin onwards to Anymonne and Antollare. There were enough miners already in-game immediately after the patch that the sites were only lasting 20 minutes.

Most of us were intelligent enough to set a timer upon expiry of the belt to allow us to return to the game in plenty of time to undock, form the fleet and get to the site before it was hoovered up completely.

Ice harvesting is no longer for the AFK pilots.

Rather than a "cartel" I can imagine folks combining forces to divvy up the sites into "shares": you don't touch my ice, I won't touch yours.
Vaerah Vahrokha
Vahrokh Consulting
#27 - 2013-06-05 00:36:03 UTC
Mara Rinn wrote:

Most of us were intelligent enough to set a timer upon expiry of the belt to allow us to return to the game in plenty of time to undock, form the fleet and get to the site before it was hoovered up completely.

Ice harvesting is no longer for the AFK pilots.


While I actually appreciate it's no longer for AFK pilots, I appreciate less the fact that those without a chance to "wait it out" like you did are going to be royally screwed.

I also could wait from 17.40 to right now, but imagine all those without extensive game time. They are SOL plus they don't even have a timer to know since how long the spawn has gone and thus when to try again.

I have done some little experiments about asking people around in local for respawn timers, in these hours I got... zero replies.

This will have consequences on the number of subs and thus on the game health.
Sentamon
Imperial Academy
Amarr Empire
#28 - 2013-06-05 00:40:36 UTC
You can increase the value of your limited ice mining time by setting up a cloaked ship in nullsec ice systems while you wait for a respawn.

~ Professional Forum Alt  ~

Vaerah Vahrokha
Vahrokh Consulting
#29 - 2013-06-05 00:46:16 UTC
Sentamon wrote:
You can increase the value of your limited ice mining time by setting up a cloaked ship in nullsec ice systems while you wait for a respawn.


Not efficient.

You are raising the value of "no lifers" ice in a massive proportion compared to your limited stock. Basically your sub time is being spent to enrich somebody else say 5 times more than you.
DauntlessK
Caldari Provisions
Caldari State
#30 - 2013-06-05 00:52:48 UTC
When I was running anoms earlier, they did not require rescanning, they simply popped into existence (i had my sweep on continuous). I think it might be helpful to have some sort of indication if something spawns, a sound or some sort of notification.
floating in space
#31 - 2013-06-05 00:56:58 UTC  |  Edited by: floating in space
High-sec cartels ganking people? lol

What would that cost look like? Not just in ISK for ships but dozens of extra accounts, because you can't do it with a mining character if you ever plan on using it again. How much do Ice miners make?

Do you people think anything through?

The changes will just make Ice mining a hassle, that's all. People will still do it but enjoy it less, probably quit eventually.
Ace Uoweme
Republic Military School
Minmatar Republic
#32 - 2013-06-05 01:06:10 UTC
Vaerah Vahrokha wrote:
Imo the "chance to access" the spawns would be better (keeping the overall mined amounts constant) if the lasers would be slowed again and maybe respawn timers lowered to 3 hours.


If they slowed the lasers the IsBoxers/Bots would return.

It's the long cycles that caused the multiboxers to exist -- Cause + Effect.

Probably some tuning of the fields to last a tad longer to reflect the new speed of the mining lasers would be ideal (as the laser speed was the problem to begin with).

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Vaerah Vahrokha
Vahrokh Consulting
#33 - 2013-06-05 01:47:48 UTC  |  Edited by: Vaerah Vahrokha
Ace Uoweme wrote:
Vaerah Vahrokha wrote:
Imo the "chance to access" the spawns would be better (keeping the overall mined amounts constant) if the lasers would be slowed again and maybe respawn timers lowered to 3 hours.


If they slowed the lasers the IsBoxers/Bots would return.

It's the long cycles that caused the multiboxers to exist -- Cause + Effect.

Probably some tuning of the fields to last a tad longer to reflect the new speed of the mining lasers would be ideal (as the laser speed was the problem to begin with).


I can see IsBoxers (legit players until CCP decides they are not) being heavily hampered: not by the laser cycling but the roids forcing them to split their ships over multiple roids (that will deplete very fast anyway) and thus preventing their "synchronized" game from happening. Even if CCP kept the old lasers cycles, the roids still despawn after few minutes, still make they have to split their fleet over multiple roids.

I can see botters (forbidden by CCP) not hit the least, as the bots will just reuse the asteroids mining code they already use today.
Mara Rinn
Cosmic Goo Convertor
#34 - 2013-06-05 01:57:01 UTC
Vaerah Vahrokha wrote:
I have done some little experiments about asking people around in local for respawn timers, in these hours I got... zero replies.


Well, you can narrow the next respawn down to within 5 minutes, the one after to within 10 minutes, as long as you see one spawn sometime.

Vaerah Vahrokha wrote:
This will have consequences on the number of subs and thus on the game health.


I am sure that a bunch of folks will no longer have need for their 100-strong ice harvesting fleets. Some smaller operators already have other uses for those accounts, with ice providing some convenient pin money. While I expect the shedding of accounts only needed for ice harvesting, this will be a tiny blip on the monthly P/L statement. The all-day AFK ice harvesting fleets are a tiny proportion of the population.
Sentamon
Imperial Academy
Amarr Empire
#35 - 2013-06-05 02:08:07 UTC
Vaerah Vahrokha wrote:
Sentamon wrote:
You can increase the value of your limited ice mining time by setting up a cloaked ship in nullsec ice systems while you wait for a respawn.


Not efficient.

You are raising the value of "no lifers" ice in a massive proportion compared to your limited stock. Basically your sub time is being spent to enrich somebody else say 5 times more than you.


Anticipation of this change already doubled the value of your ice mining, soon it'll triple. If you can cripple nullsec ice mining though afk cloaked ships and not so afk cloaked ships ganking their miners then ice prices will be 5 times higher, or more.

Or you can be a victim because someone else might benefit more then you.

~ Professional Forum Alt  ~

Anti-social Tendencies
Society for Miner Education
#36 - 2013-06-05 02:23:09 UTC
Vaerah Vahrokha wrote:
It popped now. It took much more than 4 hours.


Edit:

last spawn was around 17:40, so do the math.


The idea is that spawn 4hours after the belt is depleted, not 4 hours from when the last one spawned.

"Patience: n, a minor form of despair, disguised as a virtue." - AMBROSE PIERCE

Bertrand Butler
Cras es Noster
#37 - 2013-06-05 02:43:43 UTC
Working as intended.

People now socialize more, play atk and act less like ghost ships in space. If the ice field depletes then you can dock to a station and change your loadout for ore mining. Then go to an ore site, they are much easier to find now.
Robert Saint
The Grumpy Dogs
#38 - 2013-06-05 03:16:30 UTC
So here is an impression of this new ICE deal from someone with a fleet of ICE miners..

Logged in my 12 miners, tried to get my daily 3000 blocks, got about 300 total before it was over (all of 20 minutes).

Stationed up the miners, deleted all the ICE rigs from their Skiffs and set them up for mining ORE in a different quiet little system.

Not going back to that mad house....... Ore is the new ICE, baby!

You have a reformed ICE Multi-Boxer...... now I'm an ORE multi-boxer!!!

It was extremely funny to watch everyone trying to grab a little bit of something that had been so plentiful.

Although, I'm out of the ICE business with my little herd, I think CCP did a great job making it a much better solo or very small fleet experience now.

It's was almost like going on a level 4 mission!



silens vesica
Corsair Cartel
#39 - 2013-06-05 03:43:51 UTC
Vaerah Vahrokha wrote:
Today I returned back home from work, then wanted to see the new ice minining mechanic in action.

I have to say that it seem to work quite well, I'd have some remarks to point out.


1) It'd be very nice if the ice roids shrunk while depleting. It'd be both realistic and useful.

2) The ice fields get depleted a bit too fast.

Why:

- Today we had no bots (and people actually chatted!), they are still broken due to the patch.
Moreover there's a lot of people who did not inform themselves about the patch (so they don't know what to do), unable to log in etc. etc.
This resulted in 37 to 55 people being in local instead of 190 to 222.

- Despite the low number of people in local, the reference ice fields depleted in about 1.40 hours. Once numbers pick up, this means the spawn will last as little as 30 minutes.

All those who can't play for 2-3 hours won't get a slice of the spawn, hopping across several jumps with ships unable to even perform a full warp (small capacitor) won't help them enjoy the time they have got.

- At the same time, the lasers cycle twice as fast.


Imo the "chance to access" the spawns would be better (keeping the overall mined amounts constant) if the lasers would be slowed again and maybe respawn timers lowered to 3 hours.


The proposed changes seem reasonable and fairly balanced.

/Signed

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Jason Xado
Doomheim
#40 - 2013-06-05 03:55:30 UTC  |  Edited by: Jason Xado
Vaerah Vahrokha wrote:

I can see IsBoxers (legit players until CCP decides they are not) being heavily hampered: not by the laser cycling but the roids forcing them to split their ships over multiple roids (that will deplete very fast anyway) and thus preventing their "synchronized" game from happening. Even if CCP kept the old lasers cycles, the roids still despawn after few minutes, still make they have to split their fleet over multiple roids.


Tried out the ice mining with my ISBoxer fleet today. It took a little more time to get tthe targets set up but made the mining a little more interesting. The double ice mining speed way more than made up for the extra time to set up targets. So all is well with us ISBoxer players, well at least with this one :-)

I can't speak for all the multiboxers out there, but I am pretty happy with this release.