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Hacking mini game

First post
Author
Sc4venge
SC4VENGERS
#1 - 2013-06-04 18:46:54 UTC
seriously wtf
-- dock -- refit menu-- remove hacker & analyzer -- undock --
thanks ccp, there's another two useless modules i don't hav 2 worry 'bout, and just when i had lvl5 in both.
DeMichael Crimson
Republic University
Minmatar Republic
#2 - 2013-06-04 19:08:56 UTC
I agree.

Already playing a game, don't need a mini game within this game.

If I wanted to play 'The Matrix Online' I'd be there already.

Evil



DMC
RonPaul Rox
i'm from the government and i'm here to help
#3 - 2013-06-04 19:36:02 UTC
actually the minigame isnt that bad, its the fact i get about 1/10 of whats in every can, anyone else have this problem? does a bigger (fatter) ship help? wtf this is lame

http://imgur.com/EGjYLSL

Sc4venge
SC4VENGERS
#4 - 2013-06-04 19:50:03 UTC
RonPaul Rox wrote:
actually the minigame isnt that bad, its the fact i get about 1/10 of whats in every can, anyone else have this problem? does a bigger (fatter) ship help? wtf this is lame


Nope, you need another player/ship with you. When you succeed the two of you fly in different dirrections at the boxes and you should be able to grab them all.

Although this brings up another problem. Since two of you's need to be at the hackable box and only 1 can hack the box. The other player is left to do nothing but wait for the other player to finish his/her minigame. Lots of fun! Really thinking of the multiplayer in MMO CCP.
Haulin Gneiss
Ministry of War
Amarr Empire
#5 - 2013-06-04 20:06:26 UTC
RonPaul Rox wrote:
actually the minigame isnt that bad, its the fact i get about 1/10 of whats in every can, anyone else have this problem? does a bigger (fatter) ship help? wtf this is lame


There's a cool video review of this on youtube by Johnny Pew, He hints at the cans you should avoid and the ones you can grab.
Narwz
The Scope
Gallente Federation
#6 - 2013-06-04 20:24:12 UTC
Hacking mini game isn't bad itself, it requires more attention than fly to can, press module and tab out while you wait. But for the love of God, do you expect me to play catch poke(can)mons online? It's just not fun, i get you want to try to make exploration availible for groups, but at same time you messed it for people doing it solo.

TLDR: Mini game is ok, catching cans in space concept is hillarious and not fun.
Jonas Staal
Republic Military School
Minmatar Republic
#7 - 2013-06-04 20:26:03 UTC
RonPaul Rox wrote:
actually the minigame isnt that bad, its the fact i get about 1/10 of whats in every can, anyone else have this problem? does a bigger (fatter) ship help? wtf this is lame


The mini game itself isn't too bad. Combine it with watching D-Scan, or burst-tanking in combat ladar / sleeper sites and it becomes a pain in the but.
Nicola Arman
Deep Maw Salvage
#8 - 2013-06-04 21:13:17 UTC  |  Edited by: Nicola Arman
I love it. Makes me ISK. It's not hard to check D-Scan and Local while hacking. It's not timed or anything. Don't be do scared of something new. Or bring a friend if you know how to make them. And invest in the skills. You won't do very well without good skills, which is kinda the point...

I do it solo btw.
Sc4venge
SC4VENGERS
#9 - 2013-06-04 21:55:32 UTC
Nicola Arman wrote:
I love it. Makes me ISK. It's not hard to check D-Scan and Local while hacking. It's not timed or anything. Don't be do scared of something new. Or bring a friend if you know how to make them. And invest in the skills. You won't do very well without good skills, which is kinda the point...

I do it solo btw.


been exploring for 3 years now and have max skills. Unless you're ready for sum 10/10's in null, u better off doing lvl4's.
What do I do with my EY-1005 implants? maybe sum incursion heads wanna buy.
Staavross
Science and Trade Institute
Caldari State
#10 - 2013-06-04 22:19:18 UTC
RonPaul Rox wrote:
actually the minigame isnt that bad, its the fact i get about 1/10 of whats in every can, anyone else have this problem? does a bigger (fatter) ship help? wtf this is lame



Same, that's with dualboxing too.
Alien Youth
The forsaken swarm
#11 - 2013-06-04 22:32:03 UTC
i found it to be kinda fun.... =p
Staavross
Science and Trade Institute
Caldari State
#12 - 2013-06-04 22:33:17 UTC
Alien Youth wrote:
i found it to be kinda fun.... =p



~First 5 times maybe, once you realise it drops nothing and takes a bazillion clicks it loses its charm =/
Haulin Gneiss
Ministry of War
Amarr Empire
#13 - 2013-06-04 22:54:04 UTC
Staavross wrote:
Alien Youth wrote:
i found it to be kinda fun.... =p



~First 5 times maybe, once you realise it drops nothing and takes a bazillion clicks it loses its charm =/


Have you guys seen any thing in the minigame that is skill based? I mean it appears that my hacking 5 skill might improve the strength of my virus but other than that it seems to be just a bunch of random clicks until you find the core.
DeMichael Crimson
Republic University
Minmatar Republic
#14 - 2013-06-04 23:17:45 UTC
Basically it's something to slow you down, making it take much more time to complete the site.

It use to be sooo much fun, playing this game.

Now,,,,,,,,,,,it's turned into a major hassle, more stress than fun.




DMC
Zhilia Mann
Tide Way Out Productions
#15 - 2013-06-04 23:25:31 UTC
Haulin Gneiss wrote:
Staavross wrote:
Alien Youth wrote:
i found it to be kinda fun.... =p



~First 5 times maybe, once you realise it drops nothing and takes a bazillion clicks it loses its charm =/


Have you guys seen any thing in the minigame that is skill based? I mean it appears that my hacking 5 skill might improve the strength of my virus but other than that it seems to be just a bunch of random clicks until you find the core.


That's what it does: increases coherence(?). Along with a specialized ship and a T2 module it makes it hard to actually lose the damn minigame, though it still takes just as long.

Oh, and are we really supposed to have rats in sites? I knew that was still the plan in wormholes, but in k-space?
Zircon Dasher
#16 - 2013-06-04 23:34:32 UTC
DeMichael Crimson wrote:
Basically it's something to slow you down, making it take much more time to complete the site.

It use to be sooo much fun, playing this game.

Now,,,,,,,,,,,it's turned into a major hassle, more stress than fun.




DMC



Pushing one button and waiting for the can to unlock was fun?

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Braldt Ironeye
CegCorp
#17 - 2013-06-04 23:52:27 UTC  |  Edited by: Braldt Ironeye
Zircon Dasher wrote:
DeMichael Crimson wrote:
Basically it's something to slow you down, making it take much more time to complete the site.

It use to be sooo much fun, playing this game.

Now,,,,,,,,,,,it's turned into a major hassle, more stress than fun.




DMC



Pushing one button and waiting for the can to unlock was fun?


Compared to what it is now, I'd stick with the old method overall. At least with regards to the result.

Sorry, but while the minigame is interesting, as it actually resembles what your doing what with hacking into data nodes or ancient databases and the like, and even having it explode on a critical failure, the giant mess of containers that fly all over the place is not really feasible.

Yes, you can bring a second person with you, but then that's defeating the purpose of the intended change, which was the 'click and wait' style of play. Instead of YOU waiting for it to finish, the friend is instead. Win one, loose the other.

Remove the kicking out of all the random containers all over, and it would be a reasonable, and approved change. At least in my opinion.

-Braldt
Kijimea
Doomheim
#18 - 2013-06-05 00:48:56 UTC
I love the mini game. It is quite stressfull to watch out for dscan etc since i have to stay longer in every site and looking to the mini game but however that is way more fun than just pressing one button in a can. Thanks CCP.
Bridgette d'Iberville
Better Killing Through Chemistry
#19 - 2013-06-05 01:20:31 UTC
Can someone explain the rationale for the firework of spew cans? I like the minigame, but don't understand why it just doesn't open with a slightly better loot drop than before. Although I would be cool if I could add the spew containers to overview.

"I considered a career in griefing, but then realized that I would never achieve the level of tear generation that CCP manages to do each and every expansion."

Tennoku
Mercury Nation
#20 - 2013-06-05 02:31:04 UTC
I've looked at a video showing off the hacking middle game, and I'm not sure I get it. Is there any player skill involved? That is, are there any important decisions to make, that you have the information to make? Having to choose between 3 indistinguishable firewalls isn't a decision, it's just luck. Are there any elements that do require thinking, strategising, that sort of thing?

It's hard to tell from the video.
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