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EVE Online: Odyssey Feedback

First post
Author
Korinne
The Partisan Brigade
#181 - 2013-06-04 20:14:05 UTC
Ruze wrote:
Korinne wrote:
Maximus Aerelius wrote:
Korinne wrote:
Oh look, someone other than me finally hit the nail on the head. They've been doing this **** for 4 years now. It all stinks to high heaven of devs who don't play and understand their own game, horribly outsourced coding, and general ****** business practices for a game company.
Well I defended you but at least make it constructive feedback Ugh. The Devs aren't going to respond to just slagging them off, we need to rally together and keep hammering home what's really putting us off getting out there and back to TCB\BAU (That's Taking Care of Business\Business As Usual for the unknowing).
Constructive feedback is traditionally ignored. Heck it took burning Jita to fix monoclegate, any forum posts I made to the contrary before the launch of Incarna (and every patch since) get overlooked or ignored. It's clear that CCP now views us as players as a group of whiney children to be entertained and distracted with baubles and shiny things (like new scan effects, targeting circles, CQ, things that in general add nothing to the game). No amount of evidence of behavior to the contrary is going to change that, if it could it already would have. So if shitting my diaper and whining is what it takes to make CCP fix the problems with this expansion, so be it.
The more tears, the more changes. There's truth here. You don't reward the kid who's minding his own. You devote time to the little troublemaker who's throwing a tantrum. Your energy, your focus. This of course is why he throws a tantrum. This is also why people are generally spoiled and filled with self-righteous indignation at life. The I-generation. Me and my generation. I want, I need, I have, I get. A generation that can kick it's heals on the ground and scream louder than all the others, and thus gets more attention. Considering the whines you can read right here, and the posts that Korinne makes in this very forum, and I can see exactly why CCP has learned to ignore all but the loudest and most pathetic.
If I had any evidence to the contrary, I would be more than willing (and have in the past) offer step by step criticism on how to make changes to Eve where needed in order to make a better product. The fact however remains that CCP simply doesn't care about anything other than distracting existing players from what is a slowly dying world while trying to bring in as much new revenue as possible in order to fund their new pet projects. It has become painfully obvious with Dust that this is what they WANT to do and eventually they will be successful in bastardizing Eve until it is just another pay to win game on SOE's server farm.
SalubriousSky Rinah
Cryptic Spear
#182 - 2013-06-04 20:18:31 UTC
Damn...the new WH transitions are cool...will make collapsing these buggars just a bit more fun...wait, did I just say WH collapsing was fun? Ugh
Fear Tionscail
Center for Advanced Studies
Gallente Federation
#183 - 2013-06-04 20:27:25 UTC
I used to use the old radial menu to open the customs office after warping to it, because the open container option would not become active until the warp had finished so it was better than rightclicking the customs office before you were able to open it. The new menu does not seem to have this option any more, just a blank space in the 12 o'clock position. Can this be put back please?
Kanidatari
Bound And Determined
#184 - 2013-06-04 20:32:07 UTC
Two things, that undock button was epic... I used all the times, why remove it?

Secound, and the big... thing

When entering a space, all the anoms and sigs apear iin the proab scanner list, good cool, but if u in a POS change ship, the list disapears, and can not by using the "Show Sensor Overlay" button be brought back, it can only be brought back when jumping ionto the system agen? Why is that? It would help u WH ppl alot if the overlay filled the probe scanner list too, like it dose when u jump in.
So, how do You reply?

With reguards Kanid
mankydanky
Sebiestor Tribe
Minmatar Republic
#185 - 2013-06-04 20:32:29 UTC
Ok. I thank you for the new warp effect and scanning interface/style is much better.
In the notes you said "Removed all NPC’s from Hacking and Archaeology sites, with the exception of Wormhole sites"
well this isn't true, I find my first data site and attempt too hack. This fails and 3 rats spawn, warp scramble me and them destroy my cheetah.Sad I'm disappointed.
Maximus Aerelius
PROPHET OF ENIGMA
#186 - 2013-06-04 20:33:56 UTC
Kanidatari wrote:
Two things, that undock button was epic... I used all the times, why remove it?

Secound, and the big... thing

When entering a space, all the anoms and sigs apear iin the proab scanner list, good cool, but if u in a POS change ship, the list disapears, and can not by using the "Show Sensor Overlay" button be brought back, it can only be brought back when jumping ionto the system agen? Why is that? It would help u WH ppl alot if the overlay filled the probe scanner list too, like it dose when u jump in.
So, how do You reply?

With reguards Kanid


Open us the Scanner and hit the scan button?
Maximus Aerelius
PROPHET OF ENIGMA
#187 - 2013-06-04 20:35:10 UTC
mankydanky wrote:
Ok. I thank you for the new warp effect and scanning interface/style is much better.
In the notes you said "Removed all NPC’s from Hacking and Archaeology sites, with the exception of Wormhole sites"
well this isn't true, I find my first data site and attempt too hack. This fails and 3 rats spawn, warp scramble me and them destroy my cheetah.Sad I'm disappointed.


I too read that this was the case but then it'd be free stuff with the right mods? I think you have grounds for a reimbursement if you Petition.
Rek Seven
University of Caille
Gallente Federation
#188 - 2013-06-04 20:39:26 UTC
Maximus Aerelius wrote:
Kanidatari wrote:
Two things, that undock button was epic... I used all the times, why remove it?

Secound, and the big... thing

When entering a space, all the anoms and sigs apear iin the proab scanner list, good cool, but if u in a POS change ship, the list disapears, and can not by using the "Show Sensor Overlay" button be brought back, it can only be brought back when jumping ionto the system agen? Why is that? It would help u WH ppl alot if the overlay filled the probe scanner list too, like it dose when u jump in.
So, how do You reply?

With reguards Kanid


Open us the Scanner and hit the scan button?


The scan button doesn't work any more unless you have probes out... Another home run for CCP.
Fred Kyong
Grollwerk
#189 - 2013-06-04 20:40:13 UTC
Jahn Kann wrote:
Just got into a Carrier 2 weeks ago and now i need 44 more days Evil



I took two showers waiting for the update.
For me 39 days to get the carrier back.

Enough time to get one shower more.
Pashino
Venice Academy
#190 - 2013-06-04 20:40:31 UTC
RE: Undock button relocated - bad.

Having the undock button right by the clock was like putting the dessert by the bathroom scale - it encouraged responsible playing and worked as an alert to ppl who should be going to bed. Now is it on the far side of the screen, and also a bit more mobile, depending on the screen layout and settings. Why not put the captains quarters link down in the lower left along with the undock button?
Grantness
Revenent Defence Corperation
Ishuk-Raata Enforcement Directive
#191 - 2013-06-04 20:44:24 UTC  |  Edited by: Grantness
http://www.youtube.com/watch?v=2Z4m4lnjxkY

This is what I think about all you guys complaining about the skill changes. Cool


Nice job CCP.

One thing I have noticed is the radial menu is slow to function on undock in a busy system.
Maximus Aerelius
PROPHET OF ENIGMA
#192 - 2013-06-04 20:45:25 UTC
Rek Seven wrote:
Maximus Aerelius wrote:
Kanidatari wrote:
Two things, that undock button was epic... I used all the times, why remove it?

Secound, and the big... thing

When entering a space, all the anoms and sigs apear iin the proab scanner list, good cool, but if u in a POS change ship, the list disapears, and can not by using the "Show Sensor Overlay" button be brought back, it can only be brought back when jumping ionto the system agen? Why is that? It would help u WH ppl alot if the overlay filled the probe scanner list too, like it dose when u jump in.
So, how do You reply?

With reguards Kanid


Open us the Scanner and hit the scan button?


The scan button doesn't work any more unless you have probes out... Another home run for CCP.


Sheeet! Just tried, only saw it in passing to the D-Scan. Sorry I couldn't help there then Sad
Strom Crendraven
The H8teful Eight
#193 - 2013-06-04 20:52:28 UTC
Rek Seven wrote:
Korinne, make your point and then get on with your life. This is a feedback thread and your spamming is doing nothing to help any situation people may be experiencing.


Wow, idiot
Maximus Aerelius
PROPHET OF ENIGMA
#194 - 2013-06-04 20:52:31 UTC  |  Edited by: Maximus Aerelius
* ISSUE\FEATURE REPORT *

In the Probe Scanner when you untick the 'Show Anomalies' tick box and jump it re-ticks itself. Please fix this.

EDIT: Posted in Issues Thread. Sorry Guys and Gals.
Strom Crendraven
The H8teful Eight
#195 - 2013-06-04 21:00:44 UTC
Feedback...absolute garbage, off to play Yoville it is now funner more challenging and less annoying than eve.
Mike deVoid
University of Caille
Gallente Federation
#196 - 2013-06-04 21:06:05 UTC
Feedback about the new scanner on the Probe Scanner page:

I can't resize the columns
I can't order by any of the columns

You see, I'd like to shrink the 'scan group' and group' columns. And also, order the list by type (as I was previously able to do).
Rayzilla Zaraki
Yin Jian Enterprises
#197 - 2013-06-04 21:15:05 UTC
Overall, I like it.

The undock will take getting used to, but meh - take it or leave it.

The transitions are pretty cool and look more polished than the loading bars. However, that jump animation gets kind of annoying on long trips to Jita.

The system scanner is really cool. But, I would like the ability to cycle it on demand rather than have it go at regular intervals on its own. Also, an option to keep the old list style in addition would be nice. Add it back in to the scanner window.

Gate campers are just Carebears with anger issues.

Galmas
United System's Commonwealth
#198 - 2013-06-04 21:29:59 UTC
This Data site mini-game is like... well we are not going to do it again i guess...
Borgholio
Borgholio's Collective
#199 - 2013-06-04 21:30:04 UTC
Firstly...the new jump animation. I think I wet myself.

Second, new scanner for ore and ice sites. Makes it much easier and much more fun to actually explore, instead of spending most of my time probing. Sucks that ice sites are sucked dry within an hour though. Oh well.

Third. Still enjoying the jump animation. I do like how overall the whole sequence is much smoother now though.

You will be assimilated...bunghole!

Saerni
Confederation Navy Research
#200 - 2013-06-04 21:37:55 UTC
Just a quick response about the new scanning upgrade modules and their skill requirements.

Each module has a primary skill like "pinpointing" which for the T2 version is set to five as the requirement. To get each of the (now downgraded from 10% to 5% per level) skills to five will take with decent stats roughly 2.5 months. For T2 scanning upgrade modules. I can scan just fine without them...using T1s or even nothing will work just fine.

My point is that we don't specialize in pinpointing, or in range finding as sub professions of scanning. We train all of them fairly evenly and enhance the base scanning skill around the primary skill of astrometrics. I would suggest keeping this principle by making Astrometrics V the primary required skill for the T2 upgrade modules, and Pinpointing/range finding etc at level IV.

The way it is now, there is no where near enough pay off to justify 2.5 months of training just to get the T2 versions of these modules. Unless there are a lot of adjustments to make scanning more difficult, or newer harder to scan out sites, the requirements for T2 should be lowered IMO.