These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

A touch of motion sickness...?

First post
Author
Octoven
Stellar Production
#21 - 2013-06-04 15:37:35 UTC
Damasa Cloudwalker wrote:
CCP Sisyphus wrote:
press C.
or change setting in selected items window -



Also, wrong answer for the OP's question. Thank you for the support, though.


No it isnt, the majority of people reporting motion sickness issues during testing was talking about the post jump not prejump and thus CCP gave us the ability to swing our cam back to gate post jump with tracking cam on and to not move from the direction its pointing during the entire trip through the tunnel by deselecting the tracking cam. The Dev correctly answered the question; however, yourself and the OP obviously dont want the function on period and sorry but that isnt going to happen.

You cant give players the ability to choose black load screen or jump because the jump transition is hard coded into the session change. Not even flipping whs show black screens now. I suggest if someone isnt liking this effect to simply hit the unsub button. To be honest the rest of us love it and its staying. I REALLY dont see how this is affecting as many people as claim it does. Your cam only moves once per jump which isnt enough to induce VIMS, which by the way is NOT common among the population. Seems odd that suddenly an epidemic flares up eh?

Sounds to me like most people just hate their cam being moved and are using this as an excuse to stop it. Eitherway, CCP has already warned in the EULA that this game could induce seizure like symptoms and suggest if it does to you that you play another game.
Dullmeyr Prodomo
Gnartz
#22 - 2013-06-04 16:06:34 UTC
Seems the sperg is strong in this one.
Jimmy Morane
Deep Core Mining Inc.
Caldari State
#23 - 2013-06-04 16:08:56 UTC
Octoven wrote:
Damasa Cloudwalker wrote:
CCP Sisyphus wrote:
press C.
or change setting in selected items window -



Also, wrong answer for the OP's question. Thank you for the support, though.


No it isnt, the majority of people reporting motion sickness issues during testing was talking about the post jump not prejump and thus CCP gave us the ability to swing our cam back to gate post jump with tracking cam on and to not move from the direction its pointing during the entire trip through the tunnel by deselecting the tracking cam. The Dev correctly answered the question; however, yourself and the OP obviously dont want the function on period and sorry but that isnt going to happen.

You cant give players the ability to choose black load screen or jump because the jump transition is hard coded into the session change. Not even flipping whs show black screens now. I suggest if someone isnt liking this effect to simply hit the unsub button. To be honest the rest of us love it and its staying. I REALLY dont see how this is affecting as many people as claim it does. Your cam only moves once per jump which isnt enough to induce VIMS, which by the way is NOT common among the population. Seems odd that suddenly an epidemic flares up eh?

Sounds to me like most people just hate their cam being moved and are using this as an excuse to stop it. Eitherway, CCP has already warned in the EULA that this game could induce seizure like symptoms and suggest if it does to you that you play another game.


You sure make a lot of assumptions in this post. And I love that bolded part.
Quindaster
Infernal Laboratory
Infernal Octopus
#24 - 2013-06-04 16:10:24 UTC
Where I can turn OFF this idiotic effect of new jump animation when CCP rotate camera to any direction and I feel sick of it and my eyes going crazy even after 2 jumps?
I check settings in ESC menu - nothing

CCP was always full of idiots, and they prove it in every new patch.
If you CCP change somethig, make abillity to turn this OFF and give some settings, because if for CCP idiot developer who never play in this game it looks cool when he show this presentation for idiot boss, maybe for normal players it will not be so cool who play eve day by day.

Seven Koskanaiken
Shadow Legions.
SONS of BANE
#25 - 2013-06-04 16:11:31 UTC
This effect is way too much. I'm covering it up with the browser at the moment.
Velarra
#26 - 2013-06-04 16:36:31 UTC  |  Edited by: Velarra
CCP Sisyphus wrote:
press C.
or change setting in selected items window -


Which doesn't address or resolve the forced camera panning.

Edit:
On the other hand it's a great way to lag out people on older computers when they arrive on gate! At say, busy choke systems/gate!
Making this a ganking buff? -.^
Ex0101
T-Wrecks
#27 - 2013-06-04 16:36:42 UTC  |  Edited by: Ex0101
Octoven wrote:

I REALLY dont see how this is affecting as many people as claim it does. Your cam only moves once per jump which isnt enough to induce VIMS, which by the way is NOT common among the population. Seems odd that suddenly an epidemic flares up eh?


From your post you come across as very arrogant, so im not surprised you cant see it.

Simulator motion sickness induced by gaming is a very common issue so im not sure where you got the notion that its not common. Everyone is affected differently by it and what affects one may not affect another, whats important is to have options to cover different scenarios where people may suffer from it. Thats where things are now a problem, after forcing something that can and is quite obviously causing people motion sickness issues, and was previously warned of before release and not taken into consideration.

The biggest factor causing it for me is the actual in warp animation. The changing speeds followed by the very slight pause as the system change takes place is unsettling. The camera tracking has nothing to do with it in my case but I can see how it may for others.
Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#28 - 2013-06-04 16:41:36 UTC
Nice of them to force it ON even though alot of players turned it off....

But that does seem to be how CCP rolls, push out a feature, get not so stellar feedback, ignore said feedback under the 'we didn't have time/thought we were ready' guise, then push it out and force it on the masses regardless.

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

Qual
Knights of a Once Square Table INC.
#29 - 2013-06-04 17:06:38 UTC
Personally, the swirly thing is only half of it. What really bugs me is that when all the animation stuff is done, they dont put my camera back where it was...
Velarra
#30 - 2013-06-04 17:12:03 UTC
Qual wrote:
Personally, the swirly thing is only half of it. What really bugs me is that when all the animation stuff is done, they dont put my camera back where it was...


This you should be able to stop with the "C" key.

What you can't stop is the forced camera panning & zoom toward the gate, before the jump. As long as you have tracking off, when you land on the otherside of the gate, the camera should not move toward your ship.
Crexa
Ion Industrials
#31 - 2013-06-04 17:15:46 UTC  |  Edited by: Crexa
The F'ing C key does NOT NOT NOT NOT fix the problem!!!!!!!!!!!!!!!!!!!!

For the first time in eve im puking my guts out!

"F=ma, so obviously they're putting mouths against arses to produce a force." "...its breakfast time and i am very hungry. may i have some of your paint chips?"

Pak Narhoo
Splinter Foundation
#32 - 2013-06-04 17:30:55 UTC
FeralShadow wrote:
Err... close your eyes for like 10 seconds?
At least you'll be able to play...


Close... my...eyes. because CCP implemented a motion sickness inducing animation.

That is THE solution!
Whohoo! We have a winner!




Not.
Draqone an'Alreigh
The Scope
Gallente Federation
#33 - 2013-06-04 17:37:46 UTC  |  Edited by: Draqone an'Alreigh
Pak Narhoo wrote:
FeralShadow wrote:
Err... close your eyes for like 10 seconds?
At least you'll be able to play...


Close... my...eyes. because CCP implemented a motion sickness inducing animation.

That is THE solution!
Whohoo! We have a winner!




Not.


If closing your eyes does not fix the problem you might want to stop playing TW while driving. Not that I don't agree it should be turn-offable, but uhm.... way to overreact.

Inducing the proliferation of common sense throughout EVE Official forums since April 27th, 2013.

Crexa
Ion Industrials
#34 - 2013-06-04 17:41:12 UTC
Draqone an'Alreigh wrote:
Pak Narhoo wrote:
FeralShadow wrote:
Err... close your eyes for like 10 seconds?
At least you'll be able to play...


Close... my...eyes. because CCP implemented a motion sickness inducing animation.

That is THE solution!
Whohoo! We have a winner!




Not.


If closing your eyes does not fix the problem you might want to stop playing TW while driving. Not that I don't agree it should be turn-offable, but uhm.... way to overreact.


Shall I visit you and dump the puke bucket on your head? Is that over reacting?

"F=ma, so obviously they're putting mouths against arses to produce a force." "...its breakfast time and i am very hungry. may i have some of your paint chips?"

Thi Li
#35 - 2013-06-04 17:43:24 UTC
Undock > camera move very close to ship
Gatejump > camera zoom in and show dark cloud thingy ok the first 10 times then annoying
after gatejump > camera randomly place itself , usually under your ship

So much moving the camera where i want it , not wobble all over the place ( c dont fix this )
Abla Tive
#36 - 2013-06-04 17:48:05 UTC
I also am suffering Vertigo/ Motion sickness with the new jump camera play.

Please fix soonest.
Qual
Knights of a Once Square Table INC.
#37 - 2013-06-04 18:25:52 UTC
Velarra wrote:
Qual wrote:
Personally, the swirly thing is only half of it. What really bugs me is that when all the animation stuff is done, they dont put my camera back where it was...


This you should be able to stop with the "C" key.

What you can't stop is the forced camera panning & zoom toward the gate, before the jump. As long as you have tracking off, when you land on the otherside of the gate, the camera should not move toward your ship.


Not what I am talking about.

Try this.

Place your camera looking top down at your ship.
Jump through a gate.
Wheneverything is doen, is the camera still looking down? No! That is the issue. This worked just fine before this new transition.

As someone who always place my camera looking top down zoomed more or less out, this is very annoying. I did bug report it, but: "Its working as intended."
Xeraphi
Perkone
Caldari State
#38 - 2013-06-04 18:27:59 UTC
Although the "wormhole" effect is fine for me, the new blinky targets when enemies are killed is hurting my eyes to the point I can barely look at the screen. I can't find a way to turn it off. *sadface*

New target lock death animation problem #1 ^ eye strain and pain Temporary workaround found to one of these.

Ranger 1
Ranger Corp
Vae. Victis.
#39 - 2013-06-04 18:36:03 UTC
Qual wrote:
Velarra wrote:
Qual wrote:
Personally, the swirly thing is only half of it. What really bugs me is that when all the animation stuff is done, they dont put my camera back where it was...


This you should be able to stop with the "C" key.

What you can't stop is the forced camera panning & zoom toward the gate, before the jump. As long as you have tracking off, when you land on the otherside of the gate, the camera should not move toward your ship.


Not what I am talking about.

Try this.

Place your camera looking top down at your ship.
Jump through a gate.
Wheneverything is doen, is the camera still looking down? No! That is the issue. This worked just fine before this new transition.

As someone who always place my camera looking top down zoomed more or less out, this is very annoying. I did bug report it, but: "Its working as intended."

Actually, your camera view changed under the old way as well. You just don't notice it as much due to the loading screen and the fact that you didn't see the camera swing.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#40 - 2013-06-04 18:38:47 UTC
Every time there is a change in jump or motion effects there are threads like this.

I'm trying not to be snarky here, but seriously... how do you folks play any sort of action or combat oriented video game? This effect is litterally nothing compared to the action that takes place in most games.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.