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EVE Online: Odyssey Feedback

First post
Author
Aya Shinomiya
State War Academy
Caldari State
#121 - 2013-06-04 16:52:55 UTC
Huang Mo wrote:
My impressions...

  1. I don't like the jump animation because:

    • It rotates the camera. Twice ! One of these can be disabled by CTRL-C, but not both and it is dizzying to watch
    • It zooms through the tunnel which is nauseating. It makes me feel like vomiting
    • Lightning in the tunnel blinks. Blinking have been frowned upon since the early nineties: It attracts attention and it is bad UI design to use it for anything except alerting the user of something that _needs_ attention. There is a reason why we have an option for turning blink off in the chat and in the menu bar !

  2. The automatic scan on system entry may be useful for some, but it is of no use when I am traveling in an industrial or a freighter. It is just an annoying graphical effect that is layered upon an even more annoying jump effect.


I concur!
Quindaster
Infernal Laboratory
Infernal Octopus
#122 - 2013-06-04 16:53:22 UTC
CCP give ability to turn OFF:

- idiotic jump gate camera rotations before and after you jump to gate (yes, press C doesn't help it will rotate anyway) I sick of it even after 2 jump.

- idiotic scan effect after every jump to gate, because you overlay HIDE button didn't work at all and it's jst good for presentations for idiots and noobs, but not for everyday play.

CCP give settings to change:

- undock button position

- direct scan button, because now if I always need just direct scan - I need to press 3 buttons, before patch I was need to press 1
and for many of us only direct scan is important and not this exploration.

Ruze
Next Stage Initiative
#123 - 2013-06-04 16:54:27 UTC
khalsou wrote:
Where are my extra skillpoints for the battleship and destoyer skill split up?
I have 100.000 unallocated skillpoints, these are 50k from previous downtime and 50k from ddos downtime.
I have to retrain battleship and destoyer and did not receive any skillpoints for it in return.


You don't get extra skill points. You get racial battlecruiser and destroyer skills, trained at the level your previous battlecruiser and destroyer skills were trained at.

No extra SP for ship changes. Working as intended.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Jaden Soniel
Almalexia Inc.
#124 - 2013-06-04 16:56:16 UTC
Brainless Bimbo wrote:
OK... enough already...


I´m sat beside a wormhole at 8Km distance, have a single probe out beside me so i can remove it from my results and wtf, the probe still flies to the fk´n sun when you hit the scan button, are you having a laugh, if i wanted the probe at the fk´n sun i would have launched it there.


They are like flys, they fly to the light in the darkness.

This might be better at the odyssey issues thread but my feedback "issue" is that the door still doesn't open
Thorian Crystal
Viziam
Amarr Empire
#125 - 2013-06-04 16:58:01 UTC
When I am flying around and going to other system, I want to see the system info instead of jump gate info when I select show info on a jump gate. Also, I would like to be able to set a system as a destination from a jump gate.
Bloodpetal
Tir Capital Management Group
#126 - 2013-06-04 17:02:21 UTC  |  Edited by: Bloodpetal
So, I love this so much in so many ways.

But, You TOOK AWAY sites from our Faction Warfare Low Sec!

We aren't getting ANY of the RADAR and Mag anamoly sites (Aka Data and Relic sites) because these sites aren't spawning because of the Faction Warfare Plexes.

At Fanfest I asked some Devs and they basically said this was "by design" to not confuse with the FW sites. However, our space is less valuable now because these Data and Relic sites have replaced the old Hack/Archaelogy sites that we used to make some (about 15-20m) per site on.

PLEASE turn this switch on so we are getting these sites in Low Sec.

Thanks!

Where I am.

Draunti Utrigas
The Copper Butterfly Syndicate
#127 - 2013-06-04 17:03:43 UTC
All I can say it thanks CCP,

I really appreciate all of the hard work that went into this new release, as a player who has only recently started their journey into EVE (almost a month), i am really grateful for this effort and cant wait to see what you guys are planning for us in the future!!!

Since i pay my 2 subs monthly and not with PLEX i can happily say it is money well spent, everybody else who is complaining has their own individual right to do so, however... people need to realize that this expansion hasn't even been out for 24 hrs yet, as with all things new there will be teething problems. So please people, hold up with all the nag nag, and experiment with a different style of game play until your issues can be adequately resolved via POSITIVE feedback towards CCP and not the harsh words 80% of you have been doing.

If you can do it better then go create your own game!

ok trolls... have at me...
Kblackjack54
Mercurialis Inc.
The Bastion
#128 - 2013-06-04 17:18:28 UTC
A further problem has now come to light with the ship scanner.

In an attempt to pare down the entries by any available means to make the thing more workable, I used the 'ignore result' with no effect.

However using the 'Clear Result' option after highlighting all the dross entries, I now find that there is no method to reinstate these entries back the list unless you first dock and then un-dock, no option exists to revert back the original scan listing.

One would have thought that there would be an inbuilt option to not only revert to the original, very usable window layout which still exists in the Directional Scan window,

if this is to be the 'dumbed' down level of this wretched scanner layout at least allow people to build a mask to remove unwanted entries and select the type of Anomalies you were looking for instead of having to wade through a dozen or so entries that have no meaning to your aims.

Oh and get rid of that Ghastly green strip effect, serves no useful purpose except to let peeps know the dev responsible found the color palette, not cool gentlemen...not cool at all.
TravelBuoy
Imperial Academy
Amarr Empire
#129 - 2013-06-04 17:22:45 UTC
New scanning method is pathetic sh*t.
electrostatus
Center for Advanced Studies
Gallente Federation
#130 - 2013-06-04 17:24:37 UTC
That new stargate jump is ludicrous speed! I think its great.
The undock button moving however, not so great.

Asteroid Timer: Know exactly when that roid depletes! PI Profit Calculator: calculates your profits and taxes of any PI product depending on how you built them!

Steijn
Quay Industries
#131 - 2013-06-04 17:27:42 UTC  |  Edited by: Steijn
been on a few hours now and these are what are really bugging me atm.............

1 ) make the C camera tracking OFF by default when undocking etc.

2 ) move the undock button back to the neocom, or at the very least, make it optionally moveable like the ships/items are (but in reverse, station realestate to neocom).
Vaju Enki
Secular Wisdom
#132 - 2013-06-04 17:51:29 UTC
Cool expansion :)

The Tears Must Flow

Mr Kidd
Center for Advanced Studies
Gallente Federation
#133 - 2013-06-04 17:55:20 UTC  |  Edited by: Mr Kidd
Draunti Utrigas wrote:
All I can say it thanks CCP,

I really appreciate all of the hard work that went into this new release, as a player who has only recently started their journey into EVE (almost a month), i am really grateful for this effort and cant wait to see what you guys are planning for us in the future!!!

Since i pay my 2 subs monthly and not with PLEX i can happily say it is money well spent, everybody else who is complaining has their own individual right to do so, however... people need to realize that this expansion hasn't even been out for 24 hrs yet, as with all things new there will be teething problems. So please people, hold up with all the nag nag, and experiment with a different style of game play until your issues can be adequately resolved via POSITIVE feedback towards CCP and not the harsh words 80% of you have been doing.

If you can do it better then go create your own game!

ok trolls... have at me...


I don't think it takes more than a few minutes for people who utilize a mechanic a 1000 times a day to realize what they like and don't like, what works and what does not and what is in worse condition than better. As always there are periods of acclimation. But in many of the cases stated here, these are situations that negatively impact game play, not enhance it.

You're statement is in essence hiring an expert in a particular field to critique a product or service you want to offer and then totally dismissing his opinion when it's not what you want to hear.

If you believe the state of the probing, lack of column adjustment and requiring more screen real estate, is better, you're welcome to that opinion. My opinion would be that you don't utilize it.

With so many examples, I dare say that the developers currently working on the features most complained about here don't utilize them. Otherwise, there wouldn't be so many complaints.

What this expansion has done is turn many mechanics on its ear. There's a reason the accelerator and brake are in the same locations on almost every car in the world. It's called intuition. But had Odyssey been a car, CCP would have place the accelerator on the roof and told you it is better.

Personally, I don't like Odyssey. 1) Instead of providing more content we have, instead, been given hours of busy work reworking fits and then refitting multitudes of ships. 2) Mag/radar sites now known as data/hacking sites which have been turned from a mindless borefest into a mindless clickfest that's still boring. 3) Moving buttons that have NO FUNCTIONAL REASON to be moved. And these are the aspects that I'm familiar with. Others that play different areas of the game have their own concerns. It's definitely the most annoying expansion ever.

Don't ban me, bro!

Roman Adaiah
Dark Trade Network
#134 - 2013-06-04 17:59:54 UTC
cant log in, is there a site to download patch
Rutger Janssen
Chanuur
Goonswarm Federation
#135 - 2013-06-04 18:06:06 UTC
Quote:
A small error in the Warp speed of Freighters has been corrected.


To whomever fixed that, THANK YOU, you're my favourite dev. It's awesome that someone looks at old bugs! Hopefully you get around to other 2.5+ year old bugs soon :D Keep working on them.
Erhard Blaatand
Aliastra
Gallente Federation
#136 - 2013-06-04 18:11:52 UTC
WTB the old warping animation again. The new one is good looking i will give you that, but damn annoying it twistes the camara around.
Onjine Anekuro
Ichura Survey Service
#137 - 2013-06-04 18:13:16 UTC
Aya Shinomiya wrote:
Huang Mo wrote:
My impressions...

  1. I don't like the jump animation because:

    • It rotates the camera. Twice ! One of these can be disabled by CTRL-C, but not both and it is dizzying to watch
    • It zooms through the tunnel which is nauseating. It makes me feel like vomiting
    • Lightning in the tunnel blinks. Blinking have been frowned upon since the early nineties: It attracts attention and it is bad UI design to use it for anything except alerting the user of something that _needs_ attention. There is a reason why we have an option for turning blink off in the chat and in the menu bar !

  2. The automatic scan on system entry may be useful for some, but it is of no use when I am traveling in an industrial or a freighter. It is just an annoying graphical effect that is layered upon an even more annoying jump effect.


I concur!


Second that!
magikalcoffee
West Coast Red Eye
Initiative Associates
#138 - 2013-06-04 18:16:39 UTC
TravelBuoy wrote:
New scanning method is pathetic sh*t.



this ^^^ its scanning for dummies, the joy of exploration was the fact that it was harder than warping to a mission site and u had to train skills for it but the rewards were better, i spent the last few years getting my scanning method in place and could scan a system of sigs in a very short amount of time and a player ship in a couple of tries now ccp has decided they know where my probes should go better than i do, i want to be in control of where and how many probes deploy. also whats with the wierd noises that continually resoante through the speakers when u get into armour, in an armour tanked ship that means that i have to spend the next 20 min of a mission listening to some crappy sound profile that sounds like it was pulled straight out of the 80's that was a genius idea!
and when a target is destroyed or salvaged it now blinks for a few seconds before dissapearing ummmmm WTF is the point really really shambolic work on every aspect of this patch except for the ship ballancing. if i wanted to play hello kitty internet spaceships for 5 year olds then i would!

Dawne Xi
3D Salvage and Acquisitions
#139 - 2013-06-04 18:17:04 UTC
Eette wrote:
Having the camera zoom in and spin on gate/wormhole jumps makes me motion sick. Why not allow us to turn this off? Also the sounds for jumping a gate are way to loud!


Yes please let us disable or somehow do without the swiveling effect on this, I just finished a 17 jump run and at the end of it, I had to go lay down for a little while because I was nauseous. I was reading some stuff on the test forum feedback thread, so CCP was made aware that this was a problem. Give us some option to not have to watch the camera swivel around and center on the stargate. The warp tunnel is fine, it's the camera pan that's the problem.
Lelira Cirim
Doomheim
#140 - 2013-06-04 18:22:28 UTC  |  Edited by: Lelira Cirim
Mike deVoid wrote:
Why doesn't the d-scanner automatically update every 2 seconds to save me having to spam it? I don't have to spam any buttons to update the overview, for example...?

Not having to click buttons is DUMBING DOWN THE GAME rawr....
(Am I doin it rite? Still new at this... Lol )

Anyway I'm a bit worried about motion sick reports because wild panning and twisting is a thing for me too. Even FPSs have a headbob meter (Doom rock solid all the way). It's quite different in a dogfight where you have full control of where the camera view goes. I couldn't ever be a real spaceman... Pirate

Do not actively tank my patience.