These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Assembly Hall

 
  • Topic is locked indefinitely.
 

Make good on design promises, or get someone who will

First post
Author
Grace Ishukone
Ishukone Advanced Research
#1 - 2013-06-04 15:46:30 UTC
"If you could fly the ship before, you can after"

... yeah right.


What the hell is adding Advanced Spaceship Command V to freighters and jump freighters about? The flying boxes that go really slow and get routinely ganked by ships taking a fraction of the resources to make must be made MORE unbalanced by a pointless skill?

CHANGE IT BACK. Or make it IV, at least.

Or here's a thought. Have the skill *do* something so people *want* to train it. What are the bonuses on my providence for Advanced Spaceship Command? Oh that's right ... nothing. The fact no-one trains a skill is not a reason to change per-requisites to V, up from I, betraying a design philosophy in the process. That's rubbish. Either make the skill worth having, or get rid of it entirely.

What would I do? Providence requirement 1, "Advanced Spaceship Command Bonus: 5% bonus to align time and 2.5% increase in shields, armour, and hull resists and hit points per level."

Ark as above, but 2.5% reduction in jump fuel costs. You just made ice cost more, throw us a bone here.

And what is up with the command ship skill prerequisites? to fly a Vulture (a shield command ship) you need Armored Warfare V, Information Warfare V, Skirmish Warfare V as well as the one that actually matters? HUH?

Come on guys ... don't put freighters "right up there with carriers". When people fly carriers, they make more isk in nullsec for far less risk than they do in High hauling rubbish in a freighters. Live up to your design promises, or stop making them.
Chitsa Jason
Deep Core Mining Inc.
Caldari State
#2 - 2013-06-04 16:21:36 UTC
Grace Ishukone wrote:
"If you could fly the ship before, you can after"

... yeah right.


What the hell is adding Advanced Spaceship Command V to freighters and jump freighters about? The flying boxes that go really slow and get routinely ganked by ships taking a fraction of the resources to make must be made MORE unbalanced by a pointless skill?

CHANGE IT BACK. Or make it IV, at least.

Or here's a thought. Have the skill *do* something so people *want* to train it. What are the bonuses on my providence for Advanced Spaceship Command? Oh that's right ... nothing. The fact no-one trains a skill is not a reason to change per-requisites to V, up from I, betraying a design philosophy in the process. That's rubbish. Either make the skill worth having, or get rid of it entirely.

What would I do? Providence requirement 1, "Advanced Spaceship Command Bonus: 5% bonus to align time and 2.5% increase in shields, armour, and hull resists and hit points per level."

Ark as above, but 2.5% reduction in jump fuel costs. You just made ice cost more, throw us a bone here.

And what is up with the command ship skill prerequisites? to fly a Vulture (a shield command ship) you need Armored Warfare V, Information Warfare V, Skirmish Warfare V as well as the one that actually matters? HUH?

Come on guys ... don't put freighters "right up there with carriers". When people fly carriers, they make more isk in nullsec for far less risk than they do in High hauling rubbish in a freighters. Live up to your design promises, or stop making them.


Is this directed to CCP or CSM?

Burn the land and boil the sea You can't take the sky from me