These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Dev Blog: Odyssey Ship Balancing

First post
Author
CCP Eterne
C C P
C C P Alliance
#1 - 2013-06-03 17:03:22 UTC  |  Edited by: CCP Phantom
There are a great many changes coming to ship balancing in Odyssey, with changes to all Navy ships, battleships, and tweaks to large weapons, attack battlecruisers, and more. CCP Ytterbium runs them down in his latest dev blog.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

Vincent Athena
Photosynth
#2 - 2013-06-03 17:04:33 UTC
And I was so hoping the Navy Domi would become a super awesome drone boat...

First

Know a Frozen fan? Check this out

Frozen fanfiction

CCP Fozzie
C C P
C C P Alliance
#3 - 2013-06-03 17:10:11 UTC
That's 107 ships either added or comprehensively rebalanced in the last year.

Let's see if we can beat that next year.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Kethry Avenger
Ministry of War
Amarr Empire
#4 - 2013-06-03 17:20:57 UTC
I thought the resistance change had been slowed down to just battleships? Is it going to be for all ships?

Also you all are pretty awesome.
CCP Ytterbium
C C P
C C P Alliance
#5 - 2013-06-03 17:22:01 UTC
Kethry Avenger wrote:
I thought the resistance change had been slowed down to just battleships? Is it going to be for all ships?

Also you all are pretty awesome.


All ships with a resistance bonus indeed.
Aethlyn
Brutor Tribe
Minmatar Republic
#6 - 2013-06-03 17:27:57 UTC
Would be nice if you could provide that ship overview image in a more printer friendly (read: far lighter background). Might be something for newbies to print out and pin on the wall. I know everyone could do it on their own, but "everything from one source" might be the better approach.

Looking for more thoughts? Follow me on Twitter.

Pattern Clarc
Citeregis
#7 - 2013-06-03 17:28:07 UTC
Still not convinced re: Tempest. Especially with the new Typhoon, Megathon and Hyperon.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Vincent Athena
Photosynth
#8 - 2013-06-03 17:33:52 UTC
CCP Fozzie wrote:
That's 107 ships either added or comprehensively rebalanced in the last year.

Let's see if we can beat that next year.

Looking at the chart you can see where the holes are. Like: No support destroyers or mining battlecrusiers.


Also there is a role that is not well filled by anything: Swiss army knife.

Know a Frozen fan? Check this out

Frozen fanfiction

Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#9 - 2013-06-03 17:42:55 UTC
CCP Fozzie wrote:
That's 107 ships either added or comprehensively rebalanced in the last year.

Let's see if we can beat that next year.


That would be nice..

Fozzie

Maybe you could answer this since Rise didn't...
ABC's shouldn't they be T2? ....... compare to T2 logistics using oversized mods in highs..

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Burseg Sardaukar
Free State Project
#10 - 2013-06-03 17:43:21 UTC
Quote:
The Dominix... Adaptable in a myriad of ways, we nevertheless decided to swap its role from what essentially was a Turret plus Drones split weapon system to purely focus on the latter. It is now aiming to be much more efficient with Sentry drones than any other ship in-game, which is a distinct advantage.


And its ONLY advantage over the Armageddon. There is no reason to fly the Dominix in any small gang when presented with the option of the Armageddon.

So if the vision of the Domi being a mini-slowcat for null blobs doesn't work out as your null-based balance team envisioned, can I have my blaster bonus back?



Can't wait to dual box my Dust toon and EVE toon on the same machine!

Callic Veratar
#11 - 2013-06-03 17:44:14 UTC
I was kinda hoping that you could make a blaster Navy Myrmidon. The Navy Scorpion certainly doesn't have ECM bonuses.

I wonder if there's room to split hybrids into two separate weapon classes. Gallente get thermal projectors with blasters and a new long range thermal weapon (high RoF, moderate DPS like a thermal lance?) and Caldari get mass drivers with rails and a new short range kinetic weapon (low RoF, huge alpha like a shotgun?).

It would certainly add more variability into the different ship lines, as balancing Caldari for blasters or Gallente for rails seems weird.
Pyrus Octavius
Flat Earth Believers
#12 - 2013-06-03 17:46:13 UTC
Hi Dev's:

The Ancillary Armor Repair module is broken and in need of attention. It is pretty much a useless module unless it is paired with a Armor Repairer, and even with that, having both running requires a Cap Booster to keep them running. The use of Nanite Repair Paste is a nice alternative to using cap boosters, but unlike the Ancillary Shield Booster, doesn't substitute the need for the Ancillary Armor Repair module to use capacitor to function. Lastly, the nanite repair past reload time is atrocious. Will you be addressing any of these concerns?

Thank you.
Circumstantial Evidence
#13 - 2013-06-03 18:00:12 UTC
Give a racial specialty or EWAR role to all the former Tier 1 battleships:
Scorpion started it with ECM jamming,
Armageddon now has neutralizing.
Dominix could have a small warp disruptor range bonus or sensor dampening,
Typhoon would like a target painting bonus.
Luc Chastot
#14 - 2013-06-03 18:02:24 UTC
CCP Fozzie, can you explain this contradiction please?

CCP Fozzie wrote:
I'll start with this disclaimer, we will never feel that we need to make hull designs match the function of every ship. So there's no NEED to switch the hulls on any command ships. This is not something we've decided to do, but it is something we could do and would like your opinions on.
Quote:
Choosing between which hull to pick between the Brutix or Myrmidon proved to be tricky for Odyssey – we finally picked the former as we foresaw some heavy role overlap for a possible Myrmidon Navy Issue with the Ishtar, Vexor Navy Issue, Gila or even Dominix. As a result, the Brutix Navy Issue is a ship that directly iterates on the strengths of its predecessor, with improved low slot layout and better damage application.

I still think we could have gotten a blaster Navy Myrmidon.

Make it idiot-proof and someone will make a better idiot.

EvilweaselSA
GoonCorp
Goonswarm Federation
#15 - 2013-06-03 18:09:04 UTC
CCP Fozzie wrote:
That's 107 ships either added or comprehensively rebalanced in the last year.

Let's see if we can beat that next year.

fozzie you promised that because you're making us rescan 170k moons you would cut down on moon probe scanning time where is that aaaugh

please please please get that fix in it is not in the notes oh god
CCP Fozzie
C C P
C C P Alliance
#16 - 2013-06-03 18:12:31 UTC
Luc Chastot wrote:
CCP Fozzie, can you explain this contradiction please?

CCP Fozzie wrote:
I'll start with this disclaimer, we will never feel that we need to make hull designs match the function of every ship. So there's no NEED to switch the hulls on any command ships. This is not something we've decided to do, but it is something we could do and would like your opinions on.
Quote:
Choosing between which hull to pick between the Brutix or Myrmidon proved to be tricky for Odyssey – we finally picked the former as we foresaw some heavy role overlap for a possible Myrmidon Navy Issue with the Ishtar, Vexor Navy Issue, Gila or even Dominix. As a result, the Brutix Navy Issue is a ship that directly iterates on the strengths of its predecessor, with improved low slot layout and better damage application.

I still think we could have gotten a blaster Navy Myrmidon.


It's literally a modified Brutix. We're not going to confuse people for a new hull by making a navy Brutix in function look like a Myrm when we have the easy option of just using the Brutix hull.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Maximus Andendare
Stimulus
Rote Kapelle
#17 - 2013-06-03 18:16:31 UTC
CCP Fozzie wrote:
Luc Chastot wrote:
CCP Fozzie, can you explain this contradiction please?

CCP Fozzie wrote:
I'll start with this disclaimer, we will never feel that we need to make hull designs match the function of every ship. So there's no NEED to switch the hulls on any command ships. This is not something we've decided to do, but it is something we could do and would like your opinions on.
Quote:
Choosing between which hull to pick between the Brutix or Myrmidon proved to be tricky for Odyssey – we finally picked the former as we foresaw some heavy role overlap for a possible Myrmidon Navy Issue with the Ishtar, Vexor Navy Issue, Gila or even Dominix. As a result, the Brutix Navy Issue is a ship that directly iterates on the strengths of its predecessor, with improved low slot layout and better damage application.

I still think we could have gotten a blaster Navy Myrmidon.


It's literally a modified Brutix. We're not going to confuse people for a new hull by making a navy Brutix in function look like a Myrm when we have the easy option of just using the Brutix hull.
Navy Brutix is a sexy ship and don't let anyone tell you differently!

Enter grid and you're already dead, destined to be reborn and fight another day.

>> Play Eve Online FREE! Join today for exclusive bonuses! <<

EvilweaselSA
GoonCorp
Goonswarm Federation
#18 - 2013-06-03 18:17:52 UTC
i also adore the navy brutix and will be ganking a miner with one as soon as possible
Alain Colcer
Nadire Security Consultants
Federation Peacekeepers
#19 - 2013-06-03 18:24:26 UTC
I would like to raise a question regarding the extra-materials.

Extra-materials are not affected by ML research (less wastage on the BPO) and obviously are not returned when reprocessing the item, but those measures are meant to prevent players "creating" an influx of minerals in the game by building pre-patch and reprocessing post-patch.

Would CCP eventually remove the extra materials so if 2 years down the read i reprocess, say a hyperion, i could get the minerals including the extra materials?
Infinion
Awesome Corp
#20 - 2013-06-03 18:26:35 UTC
Have there been any mentionable changes to the pirate faction battleships (or other pirate ship classes for that matter)?

Will they follow the same role trend as the standard and navy ships?
123Next pageLast page