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Map Intel Tool - Too Powerful?

Author
Rebecha Pucontis
Doomheim
#1 - 2013-06-01 22:46:05 UTC  |  Edited by: Rebecha Pucontis
Currently the star map will give intel on current numbers of people in a system. It also gives other information such as, people currently docked, kills made, and pods lost.

In my opinion pods lost and kills made is fair to display, as they all give information after an event has occurred. But giving current numbers in a star system is a very powerful tool, and it also sort of ruins the mystery of roaming through space. First you can see at a glance where people are across the whole of the universe. And secondly everyone can pick you up without even needing a scout simply by looking at the map. Scouting as a profession would become a much more valuable commodity, and people would have to actively scout to gain their own intel. Large alliance's would need to hire more scouts, perhaps mercenary scouts if they trusted them, to actually give them up to date information or risk being in the dark.

In my opinion this is too powerful to give numbers currently in a system, and this should be removed completely. I wondered if everyone is happy with this though currently? I guess the benefits are it could help encourage more pvp, but by using a rather crude method instead of proper intelligence made using scouts.
ElQuirko
University of Caille
Gallente Federation
#2 - 2013-06-01 22:49:03 UTC
Remove instant local, revamp dscan, fix the map, remove jump bridges.

Dodixie > Hek

RubyPorto
RubysRhymes
#3 - 2013-06-01 22:54:00 UTC
Except that very little of that information is accurate or up to date.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Rebecha Pucontis
Doomheim
#4 - 2013-06-02 11:02:37 UTC
It is usually pretty accurate in my experience give or take a few minutes delay.
Victoria Sin
Doomheim
#5 - 2013-06-02 11:06:15 UTC
Rebecha Pucontis wrote:

In my opinion this is too powerful to give numbers currently in a system, and this should be removed completely. I wondered if everyone is happy with this though currently? I guess the benefits are it could help encourage more pvp, but by using a rather crude method instead of proper intelligence made using scouts.


Is there any need to "encourage move PvP"?
Benny Ohu
Royal Amarr Institute
Amarr Empire
#6 - 2013-06-02 11:21:20 UTC
the map is not entirely accurate and fleets use scouts to get their own intel already

also your reason for this is to hurt large alliances? what about smaller groups, huh? pretty much anything suggested to hurt large alliances hurts small groups most and would have almost no effect on the big guys

including this

scouts are already used and are already valuable
Fedman Kasad
Sebiestor Tribe
Minmatar Republic
#7 - 2013-06-02 11:27:17 UTC
ElQuirko wrote:
Remove instant local, revamp dscan, fix the map, remove jump bridges.



along with remove warp to zero
Rebecha Pucontis
Doomheim
#8 - 2013-06-02 11:40:10 UTC
Benny Ohu wrote:
the map is not entirely accurate and fleets use scouts to get their own intel already

also your reason for this is to hurt large alliances? what about smaller groups, huh? pretty much anything suggested to hurt large alliances hurts small groups most and would have almost no effect on the big guys

including this

scouts are already used and are already valuable

This would help small groups a lot. Right now a large alliance will pick up a small group on the map intel tool and send a ship to hotdrop them with capitals if they are encroaching on their territory. Without the map intel tool small gangs would be able to infiltrate alliance territory if it is not defended, and perhaps setup a small forward base, or launch raids against weak points without giving the alliances any warning.

Right now alliances will see a gathering near their territory almost instantly, and then simply crush it before it gets a chance to do anything. Also I can think of some really clever ways to infiltrate and get around null sec without anyone knowing of your presence until it is too late. Basically it would be a lot more interesting.

Also scouts are currently used, but scouting would become one of the most important roles if map intel was removed. Intel gathering is one of the most important aspects in real warfare, but in eve it is all handed to everyone.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#9 - 2013-06-02 11:49:17 UTC
ElQuirko wrote:
... remove jump bridges.

I have no problem with that Roll

CEO of Lanate Industries

Citizen of Solitude

FluffyDice
Kronos Research
#10 - 2013-06-02 12:15:22 UTC
I find it much more likely that your small gangs are being countered by the use of intel channels rather than the map intel. In my time in null I've never really heard of anyone who actively watches the map for defence. Setting up a small forward base isn't really a thing with current game mechanics either. I'm all for removing most map intel though. Just let me keep the active cyno one so I can continue to be a small annoyance to logistics.
Spurty
#11 - 2013-06-02 12:16:02 UTC
Imagine a map that was, just a map!

Don't see why it has all this data displayed in it. It doesn't need it as its redundant from other professions (scouts).

Cynos lit appear here very much "up to the second". Sometimes if a large fleet is moving about you get ghost data (400 people in local on map, you jump in and .... It's deserted..."

Perhaps it's a vain attempt to show people that life exists in other places, but that's a bit short sighted. Like searching for life outside of earth, we know the odds favor us discovering it, but that hint for it is what drives us to go and look! Map kills drive :(

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Benny Ohu
Royal Amarr Institute
Amarr Empire
#12 - 2013-06-02 12:25:19 UTC
Rebecha Pucontis wrote:
This would help small groups a lot. Right now a large alliance will pick up a small group on the map intel tool and send a ship to hotdrop them with capitals if they are encroaching on their territory.
Who told you this?
Khador Vess
Pandemic Horde Inc.
Pandemic Horde
#13 - 2013-06-02 12:30:36 UTC
Rebecha Pucontis wrote:
It is usually pretty accurate in my experience give or take a few minutes delay.


Except for when you log out in space and never log back in... there are people showing on the map that havent been active for nearly a year (back in autauris for example when we moved soooo long ago)....

Its pretty useless as an intel tool in some respects...
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#14 - 2013-06-02 12:45:07 UTC
Rebecha Pucontis wrote:
Currently the star map will give intel on current numbers of people in a system. It also gives other information such as, people currently docked, kills made, and pods lost.

In my opinion pods lost and kills made is fair to display, as they all give information after an event has occurred. But giving current numbers in a star system is a very powerful tool, and it also sort of ruins the mystery of roaming through space. First you can see at a glance where people are across the whole of the universe. And secondly everyone can pick you up without even needing a scout simply by looking at the map. Scouting as a profession would become a much more valuable commodity, and people would have to actively scout to gain their own intel. Large alliance's would need to hire more scouts, perhaps mercenary scouts if they trusted them, to actually give them up to date information or risk being in the dark.

In my opinion this is too powerful to give numbers currently in a system, and this should be removed completely. I wondered if everyone is happy with this though currently? I guess the benefits are it could help encourage more pvp, but by using a rather crude method instead of proper intelligence made using scouts.

This would hurt small PvP groups like the ones I am in. We would have trouble scouting out more distant systems, as it would then require more of our already few pilots to serve as scouts and would cause less people to participate in roams.
Darvaleth Sigma
Imperial Security Hegemony
#15 - 2013-06-02 12:49:11 UTC
Because modern-day scouts don't have access to maps, or satellites, or radar.

EDIT: Or telephones.

Give a man a match and you warm him for a day.

Set a man on fire and he's warm for the rest of his life!

Rebecha Pucontis
Doomheim
#16 - 2013-06-02 13:39:47 UTC  |  Edited by: Rebecha Pucontis
Nyancat Audeles wrote:
This would hurt small PvP groups like the ones I am in. We would have trouble scouting out more distant systems, as it would then require more of our already few pilots to serve as scouts and would cause less people to participate in roams.

Yes, it would make things slightly harder in that respect. It would be quite realistic as small entities would have more of a "fog of war", but then at the same time they have less assets to defend and so the effects are lessened in regards to being attacked.

In total I think it would help small entities overall, and probably hurt large alliances with masses of territory. The main beneficiary would be to create more depth to the game, and also to create a more solid scouting profession in the game. Yes scouting already exists, but it would become much more important.
Victoria Sin
Doomheim
#17 - 2013-06-02 13:47:27 UTC
Fedman Kasad wrote:
ElQuirko wrote:
Remove instant local, revamp dscan, fix the map, remove jump bridges.



along with remove warp to zero


This argument was won (lost in your case) quite a few years ago now. Give it a rest.
Miles Parabellum
Core Collapse Inc
#18 - 2013-06-02 14:14:29 UTC
Gatecamps would have an easier time splatting people, though, which is probably what the OP would like :-P
Vince Snetterton
#19 - 2013-06-02 14:37:06 UTC
If CCP was serious about "Eve is real", and making a truly immersive experience, all of Eve would be like worm holes, no local until someone breaks radio silence.

With one exception: Probes would be considered "active radar", and if someone was out there hunting using probes, the probes would send out a "ping", that your internal onboard systems would immediately alert you to the fact that someone is out there hunting.

Someone wants to hunt down another person using dscan (passive radar) and brains, no problem.
But as soon as you start pinging with probes, you have announced hunting season is open.

Entire fleets of battleships could pass through a system like ghosts.
Space is a BIG place, and it should be represented properly in the game.

Of course, this means the truly stupid decision to make all random grav sites instantly visible would have to be reversed as well.
ALL sites in any system should have to be hunted down, including the current static grav sites as well. They should become random in location, once they are depleted.

CCP wants to introduce exploration into the game, then fine. Do it properly.
Make all sites randomized locations.
Get rid of moon goo and replace it with randomized, expiring sites.

Make all resources something that have to be explored for, be it in high sec, wormholes, low sec, or null sec.

But no, we get some idiotic kid's game of electronic whack-a-mole, followed by a twitch session of who can grab the candy quick enough.
Josef Djugashvilis
#20 - 2013-06-02 14:48:26 UTC
Remove everything.

That should fix it.

This is not a signature.

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