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T3 rebalance: what has been proposed so far?

Author
Omnathious Deninard
University of Caille
Gallente Federation
#61 - 2013-05-31 08:05:04 UTC
Don't use faction and dead space mods for the purpose of balancing ships.
Second, seriously a DLA on a caldari ship lol.

If you don't follow the rules, neither will I.

Ravay Kanjus
Infinity Blue
#62 - 2013-05-31 08:22:43 UTC
The DLA is there for when a warfare module is not. I had an extra high slot, and with that small of a drone bay, it's only going to have scout drones. Might as well augment damage to the targets orbiting at over 44km with the DLA.
Lloyd Roses
Artificial Memories
#63 - 2013-05-31 08:27:04 UTC
Omnathious Deninard wrote:
Don't use faction and dead space mods for the purpose of balancing ships.


That nails it pretty much. Can get a 100k EHP Cane I assume, given you'd fit the same mods on it you'd fit on a loki. (getting 94k EHP using meta 8 membranes and t2 rigs, INCLUDING FLEETED Boni [not links]) Resists are far crappier, but ye.

And for the price of most anom-running T3-setups, you could also just get a rattlesnkae or nightmare. Seems to be the same pricerange.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#64 - 2013-05-31 08:53:52 UTC
Oh that's why your DPS is so low. You're using Heavy Missiles instead of HAMs. Well you know a Tengu can hit out to 70km with HAMs and still do more DPS than either of your fits there, right? Also the Nighthawk can get about 750 DPS with HAMs, and a really good active tank with MWD. That's what I'd use, despite that lack of range bonuses.
Tauranon
Weeesearch
CAStabouts
#65 - 2013-05-31 12:10:18 UTC
Ravay Kanjus wrote:

[Tengu, level 5]
Pithi A-Type Small Shield Booster
Dread Guristas Shield Boost Amplifier
Thermic Dissipation Field II
EM Ward Field II
EM Ward Field II

...
cruiser sig.
...

Quote:


[Nighthawk, level 5 dps]

Large Shield Extender II
Large Shield Extender II

Medium Core Defense Field Purger II
Medium Core Defense Field Purger II


...
larger sig, slower ship, with sig increasing modules.
...

ie the tanks are only "equal" when being shot by cruiser dps sources and standing still.
Derath Ellecon
University of Caille
Gallente Federation
#66 - 2013-05-31 12:47:08 UTC
Riot Girl wrote:
Oh that's why your DPS is so low. You're using Heavy Missiles instead of HAMs. Well you know a Tengu can hit out to 70km with HAMs and still do more DPS than either of your fits there, right?


Aren't glaring generalities fun?

Yes you can get out to 75km with Javelins if you want to use up all three rig slots on T2 and T1 cache fuel partition rigs.

taking that fit from page 3 and swapping a few things around (assault launchers, previously mentioned rigs)

You can get 590DPS with javelins at 75km with stats of 93.8m/152m/s

Playing with the same fit, you get 637DPS with Furies at 71km with stats of 98.3m/102m/s


Granted the HAM fit DPS will go up as ranges get shorter. But to simply claim it out DPS's the HML Tengu is only a partial truth. It would depend on your needs. The HML range starts at 71km and goes longer, the HAM fit maxes out at 75km.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#67 - 2013-05-31 12:58:54 UTC  |  Edited by: Riot Girl
So which one does more DPS?

Also;
Riot Girl wrote:
more DPS than either of your fits there.

Ravay Kanjus wrote:
in EFT the dps is 475 with all level 5 skills and 4 BCUs. The Nighthawk could get 446 with just 3 BCUs

Yes, glaring generality.
Derath Ellecon
University of Caille
Gallente Federation
#68 - 2013-05-31 13:31:18 UTC
Riot Girl wrote:
So which one does more DPS?

Also;
Riot Girl wrote:
more DPS than either of your fits there.

Ravay Kanjus wrote:
in EFT the dps is 475 with all level 5 skills and 4 BCUs. The Nighthawk could get 446 with just 3 BCUs

Yes, glaring generality.



Yea

T2 javelin ammo

Her fit shows t1 scourge.

Put Furies into her fit without modifcation and you get 637 DPS and 70km range

Apples and oranges.

My main other point is how you throw out a statement that a HAM tengu can hit to 75km without clarification, as if you can just take a tengu, throw some hams on it and bingo, uber range. When in fact you need over 120mil in rigs and T2 ammo to get that range.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#69 - 2013-05-31 13:52:38 UTC
Derath Ellecon wrote:
Her fit shows t1 scourge.

Yeah, that might be why her DPS sucks.

Quote:
637 DPS and 70km range

Yep, with inferior explosion radius, explosion velocity and rate of fire. Paper DPS is higher (with the ammo she neglected to fit), and maybe applied DPS is higher at that range too (I'm not going to check). So... 637 DPS Tengu. Awesome Blink

Quote:
My main other point is how you throw out a statement that a HAM tengu can hit to 75km without clarification, as if you can just take a tengu, throw some hams on it and bingo, uber range. When in fact you need over 120mil in rigs and T2 ammo to get that range.

I'm sorry I hurt your feelings, I can be so insensitive sometimes :3
Derath Ellecon
University of Caille
Gallente Federation
#70 - 2013-05-31 16:18:11 UTC  |  Edited by: Derath Ellecon
Riot Girl wrote:
Yep, with inferior explosion radius, explosion velocity and rate of fire. Paper DPS is higher (with the ammo she neglected to fit), and maybe applied DPS is higher at that range too (I'm not going to check). So... 637 DPS Tengu. Awesome Blink


Already addressed that in my post above. If you take that fit and "HAM" it up you have to replace the rigs with 2 T2 and 1 T1 fuel rig to get that 75km range.

If you then take the fit and put rigors you get the numbers I posted, which are pretty close in explosion velocity and radius.



Riot Girl wrote:
I'm sorry I hurt your feelings, I can be so insensitive sometimes :3


Didn't hurt my feelings at all. But it is extremely difficult to have any meaningful discussion when people throw out half truth facts without clarification.

You have already stated your belief that the Tengu is way overpowered (which it isn't). And then you throw out a partial truth which makes it sound more overpowered than it is (Yes you can hit 75km, but you have to dedicate all of your rig slots and use T2 rigs, and long range ammo to make it work).

As a comparative example, even as broken as the Cerberus is, without any extra rigs it can hit to 103KM with javelin ammo. With T2 fuel rigs that goes to 148km with assault missiles.
Sal Landry
School of Applied Knowledge
Caldari State
#71 - 2013-05-31 16:29:32 UTC
Mike Whiite wrote:
Please elabborate on how the Tengu is broken, I'm thrilled as what problems you say it has.


Insert whining about carebears doing level 4's

Also, hurr durr.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#72 - 2013-05-31 16:46:17 UTC  |  Edited by: Riot Girl
Derath Ellecon wrote:
half truth facts

I did no such thing. Any half truths were purely a product of your imagination for the sake of arguing with me.

Quote:
You have already stated your belief that the Tengu is way overpowered (which it isn't).

Is it normal for a Cruiser to have BS tank before taking mobility into consideration, capable of close to1000 DPS and applying damage out to 70km? If it's not overpowered, then I guess this is pretty common for many cruiser class ships, right?

Quote:
And then you throw out a partial truth which makes it sound more overpowered than it is

Partial truth? Either I lied or I didn't. Which is it?

Quote:
As a comparative example, even as broken as the Cerberus is, without any extra rigs it can hit to 103KM with javelin ammo. With T2 fuel rigs that goes to 148km with assault missiles.
Yeah. You forgot one minor detail there.
Derath Ellecon
University of Caille
Gallente Federation
#73 - 2013-05-31 17:39:35 UTC
Riot Girl wrote:

Is it normal for a Cruiser to have BS tank before taking mobility into consideration, capable of close to1000 DPS and applying damage out to 70km? If it's not overpowered, then I guess this is pretty common for many cruiser class ships, right?


I gotta have that fit! Big smile
Trevor Voss
Doomheim
#74 - 2013-05-31 17:56:34 UTC
I see a problem with T3 ships in nullsec with larger numbers because of their incredible HP and low sig. Bomber can easily destroy battleships, but they can't kill T3's unless you have 50 well hitting bombs I guess. OP?

If an alliance can field 300 Lokis, no one can stop them. They alpha nearly everything, while they don't have to worry about bombers. OP?

They can kite very much fleet comps because of their low sig = sig/speed tanking.

Correct me if i'm wrong.
Mocam
Aliastra
Gallente Federation
#75 - 2013-06-01 01:59:19 UTC
Trevor Voss wrote:
I see a problem with T3 ships in nullsec with larger numbers because of their incredible HP and low sig. Bomber can easily destroy battleships, but they can't kill T3's unless you have 50 well hitting bombs I guess. OP?

If an alliance can field 300 Lokis, no one can stop them. They alpha nearly everything, while they don't have to worry about bombers. OP?

They can kite very much fleet comps because of their low sig = sig/speed tanking.

Correct me if i'm wrong.


Um... a bit odd there isn't it? I thought bombers were to deal with bigger ships, not trivializing encounters with smaller ships.

You can do the same type of stunt, for massively less costs, with far less risks of SP loss and such using T2 ships.

300 HAC's can "alpha nearly everything" can't they? And a HAC also doesn't have the degree of concerns about bombs as BC's on up have.

I'm just wondering - who the hell is going to field 300 T3's like that for lulz? And if they do, who are the attacking that won't have the ability to field more proper counters than just a handful of bombers - bombers being built to do damage to BC's on up type craft?
Riot Girl
You'll Cowards Don't Even Smoke Crack
#76 - 2013-06-01 05:14:36 UTC
Mocam wrote:
I'm just wondering - who the hell is going to field 300 T3's like that for lulz?

Russians.
Incindir Mauser
Caldari Provisions
Caldari State
#77 - 2013-06-01 06:01:51 UTC  |  Edited by: Incindir Mauser
Mike Adoulin wrote:
Just about everybody agrees that the damn t3 strategic cruisers are broken.


*tanks armor and shield thermal resists to 99% and awaits the incoming flames*


No.

This post is bad and you should feel bad for posting it.

T3's have numerous balancing issues within their own ship class. Attempting to run concurrent comparisons to T2 HAC's or any other specialized T2 ship is going to run into you making lopsided comparisons and looking dumb. T3's, when purely fit with T2 mods are flat out worse than the T2 specialized ship.

With the exception of Caldari HAC's because everyone knows that Cerbs and Eagles are terrible beyond comparison.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#78 - 2013-06-01 06:47:22 UTC
Incindir Mauser wrote:
T3's, when purely fit with T2 mods are flat out worse than the T2 specialized ship.

Which HACs are better in their combat roles than T3s?
DSpite Culhach
#79 - 2013-06-01 07:33:58 UTC
Roger McLoven wrote:
Nerff Nerff Nerff.


Whole point of this game way back when was If a ship was overpowered you need more people to kill it.

All this game is now is nerfs.


Frigs should not be able to kill battleships.

If you spent billions on a ship it used to just own everything till a fleet came in and killed youl.

I have quit playing this game because of all the nerfs.

IF anything that should of beefed up some ships not nerf them..

Speed nerf missile nerfs ship nerfs nerf nerf nerf..


Mission nerfs isk nerfs...


I'm Done. I have 3 110 million skill point toons. Worthless.


Have to say I more happy now play othere games.. It's like not working a second job just to keep the accounts going in isk.

Enjoy the NEFS

MR NASH



This is a bit of an oversimplification, but yea ... EVE feels a tad weird sometimes.

I used to think that when a Battleship entered the field you would need to scramble quite a bit of stuff to take it out, rather then simply get very creative with a single frig fit.

I apparently have no idea what I'm doing.

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#80 - 2013-06-01 16:21:24 UTC  |  Edited by: Sergeant Acht Scultz
Goldensaver wrote:
Also, 5 sub skills to V takes 20-25 days. For example, getting logi, HAC's, and Recon to V takes bloody forever in comparison


25 days for Recon 5 - I can't point with my proteus at 109km like with my lach with boosts , jam with my tengu like with my falcon, Web with loki like I can do with huggin or neut with legion like I can do with curse

25days for Logi 5 -tell me when was the last time you saw a T3 gang with T3 logistics and please screen it, I'd like to have a nice laugh.

Both being exponentially overpowered over T3's doing or capable to do same stuff.

DPS T3's? -wtf is the issue??
HACs are total complete and utter crap except Zealot, that's not T3's fault.


Goldensaver wrote:
But by getting all subs to V (assuming they only buff the bad subs, and not nerf any) you'll get a ship that does all of that, AND BETTER for only 20-25 days


I just proved to you they don't, you're displacing the real problem, being Command ships worst than they should be and HACs total kitty shite.

You should train for all 4 of them, use them as you seem to be experienced with logis and recons then come again tell us your experience, you'd change your opinion for sure.

The only way to get your T3 really badass is with your toon fully TOP 5 skills trained, pirate implants in his head, strong combat boosters (25M+piece) and another T3 pilot with links/implants and probably named implants worth billions+faction fits.
Then add tons of pimpy faction/officer stuff on your combat T3 and yes, you get a good ship. That's exactly what you can expect for this ship after that much effort (about the cost of a super hull just for 2 skilled implants/fitted toons)

Flash news, not everyone flies those that way and the chances you ever get one or a gang of these is in low sec and calm null sec entries but you can be sure they gtfo asap as soon as they start seeing numbers climb, they only attack the week unlike some very known players.

removed inappropriate ASCII art signature - CCP Eterne