These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Warfare & Tactics

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Tactics against Neutral Logistics

First post
Author
ShahFluffers
Ice Fire Warriors
#21 - 2011-11-03 04:34:27 UTC
ffs.... does no one know of energy neutralizers????? Fit one or two on each of your ships and neut the damn thing to oblivion while pounding away at your intended target. Problem solved.
JitaJane
Science and Trade Institute
Caldari State
#22 - 2011-11-03 07:28:32 UTC
With ACRs, 100mn and a PDS a stabber can bump at 5-6K easy. Only used it on Dreds but it should **** a logi right up on range....

90% of of the time my posts are about something I actually find interesting and want to learn more about. Do not be alarmed.

george harries
School of Applied Knowledge
Caldari State
#23 - 2011-11-03 10:22:37 UTC
Having been in this situation one option would be to get everyone in frigs/destroyers - a load with ecm and the rest fit for gank - but use cheap modules. Get the ecm gang to lock the various DPS ships and then the gank boats attack their high value target(s). You will lose ships but it will hack off the pilots when they lose 100m+ isk ship(s) to your few million.

What about using alts to find where they may mission run, have POS, miners - hitting those targets makes you proactive, at the moment you are responding to them which is just going to play into their tactics and aims.

Failing that stay in station or do something else if you won't go to low/nul sec - they will get bored but also as you get near the end of the war dec they will make mistakes and less will camp station due to boredom so the frig tactic will possibly be more effective as less of their gang turn up.

Joshke
Palundra
#24 - 2011-11-03 13:48:09 UTC
You don't need to change your life and go to live in low sec, just bait them to low sec and fight there. It can be fun for both sides :)
Griznatch
Distinguished Gentleman's Boating Club
Domain Research and Mining Inst.
#25 - 2011-11-04 15:18:32 UTC
JitaJane wrote:
With ACRs, 100mn and a PDS a stabber can bump at 5-6K easy. Only used it on Dreds but it should **** a logi right up on range....


This isnt 100 percent reliable. If theyre moving theyre almost impossible to hit with any apeed and if they arent theyre so small you miss sometimes anyhow even burning straight at them. Stabbers work well for BS bumps, but for bumping cruisers I would recommend a Machariel.

I used to have a clever sig but I lost it.

Princess Bride
SharkNado
#26 - 2011-11-04 16:09:42 UTC
Leysritt wrote:
I've been thinking about ways to mitigate neutral reps during station games.

1. 10 Artillery Maelstroms to alpha strike Logistic ships.
2. ECM ships like falcon to reduce the number of Reps.
3. Bump logistics away from station using a 100mn Microwarpdrive Machariel, Cynabal, etc.
4. Sensor Dampening ships like arazu.
5. Cheap Droneboats with enough ECM drones.
6. Bump target away from station and jettison an orca full of shuttles to trap the target and cause Lag.
7. Use a black ops ship as bait to get target away from station and have it jump before the targets can get close enough to scram.


Anyone got any ideas or tactics?


Re: 1) Suicide ganking logistics ships will get expensive.
Re: 2) ECM on the NEUTRAL logi is aggression and CONCORD will kill your falcon.
Re: 3) Yes
Re: 4) Damps on logi = see 2
Re: 5) Drones aggressing = see 2
Re: 6) Maybe?
Re: 7) Why not just align with your bait ship and warp? Cheaper than risking a BOPs.

Best bets are bumping and baiting.

http://eveprincessbride.wordpress.com/

FloppieTheBanjoClown
Arcana Imperii Ltd.
#27 - 2011-11-04 16:16:06 UTC
Princess Bride wrote:
Re: 1) Suicide ganking logistics ships will get expensive.
Re: 2) ECM on the NEUTRAL logi is aggression and CONCORD will kill your falcon.

You *do* know that aggression transfers to to logis, right? Seriously, so many people don't understand how this game works.

Here's what you do: Get a ship that can tank his firepower for a substantial amount of time, giving you a couple of minutes to deaggress and dock when you need to. Engage him, and then when the logi start, land a swarm of alpha maels on them. They'll probably be too far away from the fight for him to attempt to rescue them.

Proceed to alpha one logi after another until they manage to get all the alts docked up. If they all stop reps, attempt to kill the main ship until it gets dock.

Troll the hell out of local.

Founding member of the Belligerent Undesirables movement.

Princess Bride
SharkNado
#28 - 2011-11-04 16:23:54 UTC
FloppieTheBanjoClown wrote:
Princess Bride wrote:
Re: 1) Suicide ganking logistics ships will get expensive.
Re: 2) ECM on the NEUTRAL logi is aggression and CONCORD will kill your falcon.

You *do* know that aggression transfers to to logis, right? Seriously, so many people don't understand how this game works.

Here's what you do: Get a ship that can tank his firepower for a substantial amount of time, giving you a couple of minutes to deaggress and dock when you need to. Engage him, and then when the logi start, land a swarm of alpha maels on them. They'll probably be too far away from the fight for him to attempt to rescue them.

Proceed to alpha one logi after another until they manage to get all the alts docked up. If they all stop reps, attempt to kill the main ship until it gets dock.

Troll the hell out of local.


Meh, forgot they changed that. Sue me if I haven't played station games in high sec since they did.

But then what's the point of this thread, other than just "How do we counter logistics generally?"

http://eveprincessbride.wordpress.com/

xenodia
Aliastra
Gallente Federation
#29 - 2011-11-04 17:02:53 UTC
Leysritt wrote:
I've been thinking about ways to mitigate neutral reps during station games.

1. 10 Artillery Maelstroms to alpha strike Logistic ships.
2. ECM ships like falcon to reduce the number of Reps.
3. Bump logistics away from station using a 100mn Microwarpdrive Machariel, Cynabal, etc.
4. Sensor Dampening ships like arazu.
5. Cheap Droneboats with enough ECM drones.
6. Bump target away from station and jettison an orca full of shuttles to trap the target and cause Lag.
7. Use a black ops ship as bait to get target away from station and have it jump before the targets can get close enough to scram.


Anyone got any ideas or tactics?


8. Dont fight near a station.

Make the neutral logistics expose themselves at a spot where they cant just dock to escape aggression, and you will find that suddenly the neutral RR problem dissappears. For some reason, all those neutral guardian alts dont seem to want to get aggression flagged without the safety of a station sitting next to them :)
FloppieTheBanjoClown
Arcana Imperii Ltd.
#30 - 2011-11-04 18:55:33 UTC
xenodia wrote:
8. Dont fight near a station.

Make the neutral logistics expose themselves at a spot where they cant just dock to escape aggression, and you will find that suddenly the neutral RR problem dissappears. For some reason, all those neutral guardian alts dont seem to want to get aggression flagged without the safety of a station sitting next to them :)


The station jockeys won't fight away from them, though. I've seen whole corps that operate purely by waiting for war targets to come into trade hubs so they can hit them on the undock.

Besides, it's far more satisfying to beat them at their game.

Founding member of the Belligerent Undesirables movement.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#31 - 2011-11-04 19:28:05 UTC
I always get confused about people that are complaining about various station games. If someone won't fight you anywhere other than at a station what exactly is forcing you to fight them at all?
xenodia
Aliastra
Gallente Federation
#32 - 2011-11-04 19:49:50 UTC
FloppieTheBanjoClown wrote:
xenodia wrote:
8. Dont fight near a station.

Make the neutral logistics expose themselves at a spot where they cant just dock to escape aggression, and you will find that suddenly the neutral RR problem dissappears. For some reason, all those neutral guardian alts dont seem to want to get aggression flagged without the safety of a station sitting next to them :)


The station jockeys won't fight away from them, though. I've seen whole corps that operate purely by waiting for war targets to come into trade hubs so they can hit them on the undock.

Besides, it's far more satisfying to beat them at their game.



one of the worst tactical mistakes you can make is fighting an enemy on terms that they dictate. If they wont engage away from station, then guess what... they pay for a wardec that they get no joy out of, and will probably end it quickly. Make them choose to either come out of their comfort zone (and safe neutral RR zone) by fighting off grid from stations, or pay for a war that they cant/wont fight.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#33 - 2011-11-04 21:25:14 UTC
xenodia wrote:

one of the worst tactical mistakes you can make is fighting an enemy on terms that they dictate. If they wont engage away from station, then guess what... they pay for a wardec that they get no joy out of, and will probably end it quickly. Make them choose to either come out of their comfort zone (and safe neutral RR zone) by fighting off grid from stations, or pay for a war that they cant/wont fight.

If your enemy sits in the same spot day after day doing the same thing, you are perfectly able to dictate terms. You have all the time you want to plan and execute a trap for the neutral logi.

Passing him by and ignoring him is effective. I just prefer the method of making them regret ever messing with me.

Founding member of the Belligerent Undesirables movement.

Borun Tal
Brutor Tribe
Minmatar Republic
#34 - 2011-11-04 22:37:23 UTC
FloppieTheBanjoClown wrote:

If your enemy sits in the same spot day after day doing the same thing, you are perfectly able to dictate terms. You have all the time you want to plan and execute a trap for the neutral logi.


This. +1
Desudes
The Scope
Gallente Federation
#35 - 2011-11-05 01:22:32 UTC  |  Edited by: Desudes
The only time I had to deal with neutral RR we just webbed the **** out of the target ship and ate his face off with overheated blasters and ogres, willy-nilly their RR. Go team 1k dps domi's. **** yo reppers.

If the logi are close range, vampire domi them. A dominix will pull 450dps on the primarily while pumping 3-4 neuts into someone while having a huge shield buffer tank. If they are far off: got any Curse pilots? Hell, use sniper HACs if the logi are speed tanking.

Neuts are ridiculous : /

Excuse me, but what the f*ck are you desu?

Trinkets friend
Sudden Buggery
Sending Thots And Players
#36 - 2011-11-05 08:55:15 UTC
This whole thread is "I see your neutral logi and raise you an improbable confluence of factors that will somehow make hisec station hugging and hisec PVP, in general, suck less than a crack whore on a pizzle bender".
Tenris Anis
Schattenengel Clan
#37 - 2011-11-05 13:32:05 UTC
FloppieTheBanjoClown wrote:
xenodia wrote:
8. Dont fight near a station.

Make the neutral logistics expose themselves at a spot where they cant just dock to escape aggression, and you will find that suddenly the neutral RR problem dissappears. For some reason, all those neutral guardian alts dont seem to want to get aggression flagged without the safety of a station sitting next to them :)


The station jockeys won't fight away from them, though. I've seen whole corps that operate purely by waiting for war targets to come into trade hubs so they can hit them on the undock.

Besides, it's far more satisfying to beat them at their game.



Than Alpha them is the way to go, while ecm would still work (and need less ships), it would not be anymore their game. Just like not fighting at stations.
Alpha the **** out of them and docking games won´t work very well anymore.

Remove insurance.

shal ri
Short Bus Window Licker
#38 - 2011-11-07 22:44:07 UTC
if they wont fight off station then they suck at pvp and u simply just dont have to worry about them any way.

ps low sec is the same way the with ppl not wantin to fight off stations if they do its most likely a blob and u die any way.ofc theres always those rare moments when **** goes ur way. who doesnt like being outnumbered 3 to 1 and kickin enemy fleet ass.
Via Shivon
#39 - 2011-11-09 08:30:54 UTC
the best tactic would be that ccp fixes this BUGUSING **** = agression for helping, byebye logi Attention
Letseatlunch
Aliastra
Gallente Federation
#40 - 2011-11-09 12:08:24 UTC
Leysritt wrote:
Abdiel Kavash wrote:
8. Get out of highsec and just shoot the damn things.


War Dec aggressors won't come out of highsec to fight us.

They fight with 20 neutral logistic ships repping them. They won't fight us if we bring 50 people.

Got any cheap and dirty tactics to help us win and kill them?




20 neutral logi? If these battles are happening near gates and stations there is no way to combat that other than bringing your own 20+ neutral logi. If you are an industrial corp just pay them off, its quicker. Unforunately there isn't that magic answer your looking for. The ECM drones would work but not against 20 nuetral logi, same with nuets/nos and damps. Even if it was effect against half of them thats still 10 logi boats to keep their fleet alive long enough to kill you. Not to mention if you spend so much effort combating the logi boats you're not going to be focused on the actual war targets making it easy for them to kill you.
Previous page123Next page