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Kronos Fit, advice needed.

First post
Author
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#41 - 2013-05-29 17:50:18 UTC
Liang Nuren wrote:
Stuff Roll



No honey I was being sarcastic, nothing else. Lets make peace under the pillow now Lol

removed inappropriate ASCII art signature - CCP Eterne

Jackson Steely
Doomheim
#42 - 2013-05-29 18:44:01 UTC
I love the Kronos and use it pretty often. It doesn't require Officer/Deadspace mods to faceroll any Level 4.
This is the fit I use, 1000 DPS @ 47+49 and will tank 700+ Serp and 900+ Guristas.
The AB slot is pretty universal, Web, ECCM, SeBo, whatever. I really recommend using Faction ammo at all times, its cheap and doesn't use very much.

[Kronos, Cheap]
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Imperial Navy Large Armor Repairer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer

Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
100MN Afterburner II
Heavy Capacitor Booster II, Cap Booster 800

425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
Small Tractor Beam II
Small Tractor Beam II
Salvager II

Large Auxiliary Nano Pump I
Large Hybrid Burst Aerator II


Warden II x3
Hobgoblin II x5
Salvage Drone I x5
Tauranon
Weeesearch
CAStabouts
#43 - 2013-05-30 07:38:28 UTC
Gizznitt Malikite wrote:

A couple points:

I know of several situations where cap stability is important, both in PvE and PvP. However, usually, without extenuating circumstances, it is an prohibitively expensive goal to achieve!

When you have 4 Modules and 2x Rigs to make you cap stable, you should have a really, really good reason for it!!!! Especially, when a cap booster can provide the necessary cap, and takes up 1 Module and some cargo space.

1 Module + Cargo space (and the Kronos has excess cargo space) vs 6 fitting slots ( = tank, damage, webs, trackers, etc).
^^ Your either a noob, or have a really compelling reason to fit for cap stability!

Reasons Against Cap Stability: Efficiency... Your ship will function better and more efficiently if you manage your cap.
Reasons for Cap Stability: Your fighting lengthy engagements, you don't have the cargo space to spare, and you don't have regular access to cap boosters.


There are 5 settings for a ship though. Cap boosted, short burn, long burn, cap stable, excess cap. For exploration I've always gravitated towards long burn, and for missions, cap boosted.

On a long burn ship in a lowsec or null ded, I can rebuffer the capacitor at the gate before warping after a long pocket, and that takes less time than I would typically lose to the lack of an applied dps mod that cap stable would have enforced on me. Particularly if that applied dps mod was eccm and I was thus avoiding being forced to tank gurista for random lengths of time doing 0 dps. In a long WH encounter you can rebuffer a long burn ship by kiting the trigger whenever the trigger is the last ship, and again, you usually get stuff done faster.

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