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Deeply concerned about scanning changes

First post First post
Author
Der Rest
State War Academy
Caldari State
#141 - 2013-05-29 08:56:16 UTC
Janna Sway wrote:
Hi!
Sorry for the long text, but I could not make it shorter.
I have red every single reply in this thread. Exploration was the theme that fascinated me since hour one in Eve and that's why I am playing EVE.

This is what I had in mind when I started with Exploration:
I wanted Exploration to be intentionally made difficult, for I wanted that other players, who think like me and have the same motivation and passion as I do, to be explorers. People who love exploration and the idea of it so much that they are willing to go through tough times of skilling and experience frustration and many losses, intentionally.

Let me ask some questions and you answer them please:
-You as an explorers lose probes, thus you need to get magic-probes with beam-ability that instantly beam from ship to the sun and magically beam back into your cargo?
- You as an Explorers get lost in WH space because you are careless and fly into WH space without probes and without bookmarking the WH exit, thus magical beam-probes you do need in order to function?
- You as an Explorers fail in putting your probes in formation and you cannot scan down sites properly, thus you need probes with beam-ability to appear in fixed formations in space, all light years away from your ship?
- You as an Explorer are lazy and cannot intentionally dock up with your frigate and again fly out with your Magnate in order to intentionally search for Signatures, but have to get everything delivered on the new Discovery scanner like on a silver tablet, like food that is prechewed for you and you just have to swallow it like a teethless infant?

Well, if you have answered (or had to answer) all questions above with "YES", then you are not meant to be an Explorer in the first place, for you do not have the spirit, the passion, understanding and desire for this profession and should look out for another profession, for with your lack of the true spirit of exploration, passion and understanding, you will not specialize all the way up to a Top-Explorer and -Scout anyway but jump off the train sooner or later, thus wasting your time and eventually leave the game because you did not find your true position and role in game.

If any profession loses its intentionally set difficult barriers that have to be crossed, then its relevance of that profession will get lost; not only Exploration but any profession in EVE or even in life itself.
I mean that if Exploration is intentionally meant to be difficult, then there will be demand for Corporations to search for good and motivated Explorers and Scouts, pay a salary to Explorers and Scouts for their services, and any Explorer/Scout can be proud of being one and reap the fruits of the hard work and long-time skill-investment.

I started playing EVE online and I am still playing it because I intentionally want to play a game that demands patience, high skills, commitment, determination, and passion.
I want EVE to be a game that attracts the mature players, who are 25+ years old or behave that way, who have grown out of the ezpz-games and get bored by them and want something REAL and TOUGH to play.

I want to experience excitement, thrill, and fear of losing my ship and my pod, every time I undock! That's why I play EVE and decided to be an explorer!

Last words to the Developers of EVE:
-Get a feeling and understanding about what problems explorers like Columbus faced when they made the BOLD and RISKY decision to travel in the unknown, not knowing what would be ahead, expecting rather death than success.
-Just get the idea of what immense determination, passion, and faith drove the explorers of the past to leave behind current believes and set boundries and to dare to cross those boundries to search for something they believed in, regardless of what other people thought about them and their ideas.
-Check for yourself in history how explorers died like flies.
- See for yourself on old pictures what bruises, frost boils, torments, sicknesses, etc. the Explorers carried and were ready to carry for their faith and passion for exploring that what they were looking for was more rewarding than even their lives!

Yes, dear EVE-community and EVE-developers, that described above is Exploration according to general beliefs and definition, taught by history and experienced by real individuals!
That spirit of Exploration that drove those explorers in the past defines exploration itself. Anything else, that does not have this spirit of exploration is not exploration but an illusion, desception, and fake of it that just happens to carry the name of it, "Exploration".

- True Exploration was, is, and will always be difficult, demanding, scary, terrifying, extremely risky, punishing with death, but also extremely rewarding when successful, rewarding with immense riches and honor. Anything that calls itself "exploration" but does not carry these characteristics is not exploration but an illusion, meant to deceive.

Fly safe fellow pilots!

Oh, maybe don't mind anymore about the flying safe salute.
I bet in near future we won't need to fly safe anymore, and will be able to beam our ships to any location in the universe too, as our probes can do already.
Beaming? Our probes can do that now, won't take long and our ships will do that too. I promise. The beaming technology has been discovered in the EVE-universe!

How do you like the discovered beaming technology, fellow Explorers?


No need to say sorry for the long text.
You wrote down the exact feeling i have as an explorer.
The feeling i have as an solo explorer.
People alway told me "in eve you cant do anything alone, how can someone have fun that way?"
I had fun, plenty of fun and i laughed at them.
And i hope i will still have fun, i hope i will adapt fast enough to the changes.

Dominatus01
State War Academy
Caldari State
#142 - 2013-05-29 09:13:03 UTC
Der Rest wrote:

You wrote down the exact feeling i have as an explorer.
The feeling i have as an solo explorer.
People alway told me "in eve you cant do anything alone, how can someone have fun that way?"
I had fun, plenty of fun and i laughed at them.
And i hope i will still have fun, i hope i will adapt fast enough to the changes.



No need to worry about adapting to the changes.......

Having tested them, I can assure you that even a 10yr old child, having never played EvE before could scan things down in the new system. The biggest challenge to come will be staying interested enough in exploration to bother continuing with it.

Personally, I think I'll have to move back across to something more exciting, terrifying, and totally engrossing like Hi-Sec mining...... Roll
FlamesOfHeaven
Ministry of War
Amarr Empire
#143 - 2013-05-29 09:21:15 UTC
I approve of these tears
ISquishWorms
#144 - 2013-05-29 10:04:22 UTC
+1

I will find something else to do instead of scanning it will not be worth my time anymore. The new scanning changes as a whole are horrible.

‘No, this isn't it at all. Make it more... psssshhhh’.

Noddy Comet
Lysdexic Agnostics - Thier is no Dog
#145 - 2013-05-29 11:29:25 UTC
James Amril-Kesh wrote:


Giving players no options to find this information represents a pretty significant nerf to scanning. I'm at a loss for words just how terrible this change is.


HTFU, adapt, or get the hell out of the way.

Just because the tears are yours this time doesn't mean CCP is going to change their mind this late in the process.

[i]"The biggest problem with quotes on the Internet, is that just because it's on the Internet too many believe them to be real" -[/i]Abraham Lincoln's "Berlin Wall" speech at the 1984 Winter Olympics.

TheGunslinger42
All Web Investigations
#146 - 2013-05-29 11:32:16 UTC
Xercodo wrote:
And there's only a handful of you that care really.


Yes, the skilled scanners amongst the playerbase kinda do care when functionality they use is trampled over

James Amril-Kesh
Viziam
Amarr Empire
#147 - 2013-05-29 11:35:45 UTC  |  Edited by: James Amril-Kesh
Noddy Comet wrote:
James Amril-Kesh wrote:


Giving players no options to find this information represents a pretty significant nerf to scanning. I'm at a loss for words just how terrible this change is.


HTFU, adapt, or get the hell out of the way.

Just because the tears are yours this time doesn't mean CCP is going to change their mind this late in the process.


They did change their mind this late in the process.
That's the entire point.


Let's say there's an expansion, and a week before the expansion CCP says "oh by the way we're removing cargo scanners". Is it a valid complaint to say the change is terrible, or is it just tears? I think you know the answer.

Enjoying the rain today? ;)

rofflesausage
State War Academy
Caldari State
#148 - 2013-05-29 11:46:03 UTC
Noddy Comet wrote:
James Amril-Kesh wrote:


Giving players no options to find this information represents a pretty significant nerf to scanning. I'm at a loss for words just how terrible this change is.


HTFU, adapt, or get the hell out of the way.

Just because the tears are yours this time doesn't mean CCP is going to change their mind this late in the process.



You must be new here.

Tears are not pointing out, constructively why the new system has issues.
Rebecha Pucontis
Doomheim
#149 - 2013-05-29 11:58:06 UTC
Janna Sway wrote:
Hi!
This is what I had in mind when I started with Exploration:
I wanted Exploration to be intentionally made difficult, for I wanted that other players, who think like me and have the same motivation and passion as I do, to be explorers. People who love exploration and the idea of it so much that they are willing to go through tough times of skilling and experience frustration and many losses, intentionally.

Let me ask some questions and you answer them please:
-You as an explorers lose probes, thus you need to get magic-probes with beam-ability that instantly beam from ship to the sun and magically beam back into your cargo?
- You as an Explorers get lost in WH space because you are careless and fly into WH space without probes and without bookmarking the WH exit, thus magical beam-probes you do need in order to function?
- You as an Explorers fail in putting your probes in formation and you cannot scan down sites properly, thus you need probes with beam-ability to appear in fixed formations in space, all light years away from your ship?
- You as an Explorer are lazy and cannot intentionally dock up with your frigate and again fly out with your Magnate in order to intentionally search for Signatures, but have to get everything delivered on the new Discovery scanner like on a silver tablet, like food that is prechewed for you and you just have to swallow it like a teethless infant?

Well, if you have answered (or had to answer) all questions above with "YES", then you are not meant to be an Explorer in the first place, for you do not have the spirit, the passion, understanding and desire for this profession and should look out for another profession, for with your lack of the true spirit of exploration, passion and understanding, you will not specialize all the way up to a Top-Explorer and -Scout anyway but jump off the train sooner or later, thus wasting your time and eventually leave the game because you did not find your true position and role in game.

If any profession loses its intentionally set difficult barriers that have to be crossed, then its relevance of that profession will get lost; not only Exploration but any profession in EVE or even in life itself.
I mean that if Exploration is intentionally meant to be difficult, then there will be demand for Corporations to search for good and motivated Explorers and Scouts, pay a salary to Explorers and Scouts for their services, and any Explorer/Scout can be proud of being one and reap the fruits of the hard work and long-time skill-investment.

I started playing EVE online and I am still playing it because I intentionally want to play a game that demands patience, high skills, commitment, determination, and passion.
I want EVE to be a game that attracts the mature players, who are 25+ years old or behave that way, who have grown out of the ezpz-games and get bored by them and want something REAL and TOUGH to play.

I want to experience excitement, thrill, and fear of losing my ship and my pod, every time I undock! That's why I play EVE and decided to be an explorer!

Last words to the Developers of EVE:
-Get a feeling and understanding about what problems explorers like Columbus faced when they made the BOLD and RISKY decision to travel in the unknown, not knowing what would be ahead, expecting rather death than success.
-Just get the idea of what immense determination, passion, and faith drove the explorers of the past to leave behind current believes and set boundries and to dare to cross those boundries to search for something they believed in, regardless of what other people thought about them and their ideas.
-Check for yourself in history how explorers died like flies.
- See for yourself on old pictures what bruises, frost boils, torments, sicknesses, etc. the Explorers carried and were ready to carry for their faith and passion for exploring that what they were looking for was more rewarding than even their lives!

Yes, dear EVE-community and EVE-developers, that described above is Exploration according to general beliefs and definition, taught by history and experienced by real individuals!
That spirit of Exploration that drove those explorers in the past defines exploration itself. Anything else, that does not have this spirit of exploration is not exploration but an illusion, desception, and fake of it that just happens to carry the name of it, "Exploration".

- True Exploration was, is, and will always be difficult, demanding, scary, terrifying, extremely risky, punishing with death, but also extremely rewarding when successful, rewarding with immense riches and honor. Anything that calls itself "exploration" but does not carry these characteristics is not exploration but an illusion, meant to deceive.

Fly safe fellow pilots!

Oh, maybe don't mind anymore about the flying safe salute.
I bet in near future we won't need to fly safe anymore, and will be able to beam our ships to any location in the universe too, as our probes can do already.
Beaming? Our probes can do that now, won't take long and our ships will do that too. I promise. The beaming technology has been discovered in the EVE-universe!

How do you like the discovered beaming technology, fellow Explorers?

I want exploration to still remain challenging also at higher levels also, but if made more accessible for newbs I have no problem. What really irks me also is the new beaming technology also. If probes can beam themselves from the other side of the solar system, then why do they need to warp at all. Also why don't we have this technology on drones? It is just stupid, I'm ashamed this game calls it self a science fiction game with a mechanic like this being introduced.
Sal Landry
School of Applied Knowledge
Caldari State
#150 - 2013-05-29 12:07:44 UTC
Victoria Sin wrote:
I don't like the new modules at all. They're all mid slot, aren't they? Pretty much throws the all-in-one explorer concept out of the window.

Almost. Pretty much forces you to use an Ishtar though.
Der Rest
State War Academy
Caldari State
#151 - 2013-05-29 12:39:44 UTC  |  Edited by: Der Rest
Sal Landry wrote:
Victoria Sin wrote:
I don't like the new modules at all. They're all mid slot, aren't they? Pretty much throws the all-in-one explorer concept out of the window.

Almost. Pretty much forces you to use an Ishtar though.

I tried around a bit with HACS (Cerberus, Vagabond, Ishtar)
and ended up with... Ishtar!
The only ship with enough tank, DPS and free utility slots for the "all in one" experience now that T3 are most likely out of business.

For the T3 restrictions i would like to see an official statement.
All i read about that is player experience from SISI.
I Could not test it myself, found no 3/10 or 4/10 and dont have that much time to try that for hours.
Sephira Galamore
Inner Beard Society
Kvitravn.
#152 - 2013-05-29 13:29:42 UTC  |  Edited by: Sephira Galamore
Mia Restolo wrote:
Mara Rinn wrote:

Well yes. I missed the "probed down and warped to first". K162 are spawned on the destination side, replacing whatever signature was there before. When the source side is warped to, that explorer will see the original WH classification, eg N110 or M555 in my previous example.

The critical thing being that you can tell when someone is about to enter your system by monitoring the list of signal strengths.


There is no signature on the K162 side before is my point, it doesn't exist, there's nothing there... the RNG determining where it spawns may not have even run up until that moment.

Not that it really matters for the point you're trying to make but the WH spawn mechanics you described were quite wrong.

Thanks, I was basically scimming the thread, hoping someone would clear this up, getting ready to do it myself :)

For emphasis:
The K162 only appears once the signature on the incmoing end is triggered. Before that, you don't have that signature in system. Existing WHs do not turn into K162s upon remote triggering.
Ruskarn Andedare
Lion Investments
#153 - 2013-05-29 14:09:37 UTC
Sal Landry wrote:
Victoria Sin wrote:
I don't like the new modules at all. They're all mid slot, aren't they? Pretty much throws the all-in-one explorer concept out of the window.

Almost. Pretty much forces you to use an Ishtar though.


Still not going to be that optimal a fit but the Ishtar is looking good for explorers atm (i.e. until it gets rebalanced)
Haulie Berry
#154 - 2013-05-29 14:30:18 UTC  |  Edited by: Haulie Berry
Sal Landry wrote:
Victoria Sin wrote:
I don't like the new modules at all. They're all mid slot, aren't they? Pretty much throws the all-in-one explorer concept out of the window.

Almost. Pretty much forces you to use an Ishtar though.


What? No.

Given that the math of probing isn't really changing (technically it's getting a skosh mathematically easier, but it's a marginal gain), why would I put these modules on my Ishtar?

It can already find anything I actually want to find.

This has basically no impact on the "all in one" explorer ships, which can continue to function exactly the way they always have.
Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#155 - 2013-05-29 15:28:22 UTC
Aren't the new midslot modules all related to the scanning skills (strength, time, accuracy)?

If so, a well skilled character should hardly need them, maybe adding one for strength.

I might not understand sth. here, but I'd never equip a module for the equivalent of another lvl of Astrometric Acquisition or Pinpointing.
poppeteer
Pator Tech School
Minmatar Republic
#156 - 2013-05-29 18:43:07 UTC  |  Edited by: poppeteer
Karsa Egivand wrote:
Aren't the new midslot modules all related to the scanning skills (strength, time, accuracy)?

If so, a well skilled character should hardly need them, maybe adding one for strength.

I might not understand sth. here, but I'd never equip a module for the equivalent of another lvl of Astrometric Acquisition or Pinpointing.

The tech 1 modules provide a 15% boost.
The tech 2 modules provide a 30% boost.

Also:

Astrometrics skill no longer dictates the number of probes you can use. Instead, it now gives a bonus to all of the relevant areas of probe scanning (scan strength +5%, scan deviation -5% and scanning time -5% per level). The specialized skills (Astrometrics Rangefinding, Astrometrics Pinpointing and Astrometrics Acquisition) instead give lower boost per level (5% instead of 10%).
Durzel
Questionable Ethics.
Ministry of Inappropriate Footwork
#157 - 2013-05-29 21:42:46 UTC
The Rangefinding (scan strength) modules give 7.5% and 15% for T1 and T2 respectively. They were toned down a while ago.
Miinuri
PUSC0
#158 - 2013-05-29 21:44:01 UTC
This and other threads made me test out probing on Singularity.

Seems like CCP is getting into holding hands business again...

Gone are the days when even most experienced probers could get stuck in the deep unknown by a silly mistake such as not calling in your probes and naabs getting stuck in WH and still managing to get help for their safe exit from exploration channels and such. On top of that, launching all probes at the same go, too easy too quick.

Only had a quick test tbh, but probing still seems hard enough to really keep away most of the new crowd, and that cosmetic(?) scan overlay seemed awful shite had to turn it back off fairly quick.

Can't wait for them to destroy the D-scan next, now that tracking camera made it a joy to use.

Please CCP, keep the "hard mode" - on in your game, you've got quite a few people playing this game because of it.
Brainless Bimbo
Pator Tech School
Minmatar Republic
#159 - 2013-05-29 23:32:46 UTC
What ever is on Sisi now will be 90% of what ships, no single probe launch is the greatest bug bear for experienced and adaptive explorers and target hunters, it proves that the dev´s have limited uses for probing in their game time, maybe some one in the team spoke out and were quashed, but its all about getting numbers now.

Look guys, CCP are chasing short term cash, its that simple, they will dumb down and lessen the sandbox that amazed them in the early days as regular jill & joe gamers don´t want hard they want a easy solution that is all shiny and very little depth (it hurts them to think too hard after work i guess). CCP lost its EvE ethics a long time ago, it became a cash cow and they squandered it to a large degree. Sure they had bad times but the sandbox let the players find solutions they could not think up; when roid regen mechanics were crap, ore was still plentiful to those who played with the sand, we never noticed the walls as we were mining DED sites and missions and getting rich while everyone else moaned. The same with exploration, dedication was needed, in depth game knowledge and game-play skill development was rewarded, Apoc made it easy, now its a joke, its easier than a lvl 4 mission you have done 500 times before, no real skill, game-play to achieve the goal, no real consequences for being stupid or failure, and an attempt to modify the sandbox behaviour to conform to what they consider team game play. This is silly considering that a very high proportion of EvE players have at least one alt account (which inflates the subscriber number a.k.a deception of the # of actual people who play) and play with them selves a hell of a lot of the time.

The shiny, lowest common is here to stay, if they wanted to improve EvE they would have made modular POS´s possibly utilising or basing the code on the T3 cruiser basis of construction, good looks and at the same time overhaul the mechanics of POS´s, Moon Mining, and Sovereignty at the same time, but no they decided to steal a python injection and base everything on that with a tablet game thrown in (which would be OK in Incara stations) and a twitch reward mechanism that would frustrate a DUST player. There are lots of half finished things that need attention in EvE, failure to address those hard topics by providing distractions makes you wonder where the priorities lay, making new entry easier, or making EvE what it claims to be.

Ease of game-play is the route now, live with it, around it, adapt to it, because they are trying to populate null by stealth, but they are catering to the risk adverse, go figure.

already dead, just haven´t fallen over yet....

Mulani Askiras
Doomheim
#160 - 2013-05-30 01:43:58 UTC
I had an alt I had been training to be a 'pure explorer'. Had an RP monologue done for her, and everything. 2 days after astrometrics V finishes, the bombshell of "we're screwing ur exploration guys" happened. I read a lot of blogs and dissected information and finally came to the conclusion all the work and planning I had done for that pilot was now wasted and it was no longer a profession that was 'hard' and thereby making the rewards feel well earned.

Thanks CCP for gutting what was once a fantastic piece of game play. You guys sure have a nack for screwing **** up.