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EVE New Citizens Q&A

 
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neural remapping

Author
Enochx Kaine
Doomheim
#1 - 2013-05-27 16:33:34 UTC
So I ahve two bonus remaps avail. I guess because I just subbed for the first time. Anyway, should I remap it? And if so, then how should I do it? Is there like a chart or list of builds or something somewhere? Or some good ole fashioined advice from vets would be nice. I would value advice from vets on this Memorial Day especially.
Fernando MRuiz
Center for Advanced Studies
Gallente Federation
#2 - 2013-05-27 16:35:45 UTC
I would actually hold off on remapping until you have a solid training plan set up. That way you can still branch off as needed for the time being.

"One must, in one's life, make a choice between boredom and suffering." - Mme. Germaine de Staƫl

J'Poll
School of Applied Knowledge
Caldari State
#3 - 2013-05-27 17:05:09 UTC
Other then the 2 standard remaps you get, you can remap once every 365 days.

Remaps lets you train certain skills faster because each skill has a primairy and secondairy attribute linked to it.

So the best way to find out if and how you should remap. Use EVEMON or something similar to build a skillplan for approx 1 year and see how much a remap would cut the skill time.

I once made a 370 day plan and a remap would have taken 2 days off it, I didn't remap as 2 days on a 370 plan is a waste of a remap IMO.

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Tau Cabalander
Retirement Retreat
Working Stiffs
#4 - 2013-05-27 17:16:51 UTC
I'd recommend starting with a general remap of either:
* Perception = Intelligence [24i 24p 17c 17w 17m], for a combat focused character.
* Perception > (intelligence = Memory) [21i 23p 17c 17w 21m], for a combat and drones focused character.
* Intelligence > (Perception = Memory) [23i 21p 17c 17w 21m], for an industry and drones focused character.

So Called Long Term Remap
Zippy Aideron
The Scope
Gallente Federation
#5 - 2013-05-28 16:47:24 UTC
I agree with fernando and J'Poll they both basicly said the same thing but J'Poll did it in more detail with an anecdote, which since you asked for experience, so nice one there J'Poll but yeh i would hold off untill you start training all spaceship and weapon skills and a few other for example as they are willpower and perception i believe.

Zip
Major 'Revolver' Ocelot
Deep Core Mining Inc.
Caldari State
#6 - 2013-05-28 22:26:29 UTC  |  Edited by: Major 'Revolver' Ocelot
Actually I just looked at a plan, I think that an intel/perc build will be better off for you.
Lost Greybeard
Drunken Yordles
#7 - 2013-05-29 00:08:59 UTC
Tau Cabalander wrote:
I'd recommend starting with a general remap of either:
* Perception = Intelligence [24i 24p 17c 17w 17m], for a combat focused character.
* Perception > (intelligence = Memory) [21i 23p 17c 17w 21m], for a combat and drones focused character.
* Intelligence > (Perception = Memory) [23i 21p 17c 17w 21m], for an industry and drones focused character.

So Called Long Term Remap


If you're not sure what you want to do and plan to just play it by ear, I'd burn your first map on the first map (everything into intelligence and perception), you can burn your first two or three months on almost no skills that don't have one or the other as a primary stat. The drones skills you'll want early are mostly 1x and 2x skills so not worth worrying over unless you just seriously love them more than life itself.
Enochx Kaine
Doomheim
#8 - 2013-05-29 02:52:09 UTC
what will I need drones for?
Enochx Kaine
Doomheim
#9 - 2013-05-29 02:56:11 UTC
Wow....i read some of those links and I don't have a clue what is going on. Here is what I want to do.....I plan on doing a little pvp and a little exploring and probably some missions just because I understand missions. I haven't decided what part of exploring to focus on, maybe archeology but I haven't decided yet.

Am I making a decent amount of sense? Is this a decent plan or am I an idiot? A poor lost soul with hope?
Thomas Builder
Center for Advanced Studies
Gallente Federation
#10 - 2013-05-29 05:50:24 UTC
Enochx Kaine wrote:
what will I need drones for?

Most ships bigger than Destroyers use drones - usually to defend themselves against smaller ships. So, unless you plan to keep flying Frigates forever (some people do), you will use drones at some point. And as they use an unusual skill combination (Memory/Perception), training them works badly with most standard remappings.

There have been good suggestions so far.

Oh and whatever you decide, if you haven't remapped yet at all, train social skills before doing so. Pretty much every remap you do will put 0 points into Charisma, so you might as well get Social, Connections and Diplomacy up to 4 while you still have 2 points in Charisma.
erg cz
Federal Jegerouns
#11 - 2013-05-29 07:49:15 UTC
Enochx Kaine wrote:
I plan on doing a little pvp and a little exploring and probably some missions just because I understand missions.



Thomas Builder wrote:

Oh and whatever you decide, if you haven't remapped yet at all, train social skills before doing so. Pretty much every remap you do will put 0 points into Charisma, so you might as well get Social, Connections and Diplomacy up to 4 while you still have 2 points in Charisma.


Do he really needs any of those social skills with plans he has? I can not imagine any use of them, maybe to be able to jump mission level. I've heard you can skip level 1 mission if you have some social skill to negotiate with agents.

I have pretty much similar plan to Enochx Kaine's one with the huge emphasise to exploring as main fun and ISK source, doing mission to get some good standing in some NPS corp so I can jump the clone and having as little PvP as possible. I belive that combat misions and clearing anomalies should provide enough experience to get to PvP one day.

And here we come to drones. Cause for me drones mean more damage per second. And this damage can be distributed to target far beyond my turrets fallout. Slow turrets have problems with quick targets - and as already was pointed out drones solves this issue as well. But caldary has missles. So there is no big issue with fallout range, if I am right (never tryed caldary myself, though).
Tau Cabalander
Retirement Retreat
Working Stiffs
#12 - 2013-05-29 17:31:54 UTC  |  Edited by: Tau Cabalander
erg cz wrote:
Do he really needs any of those social skills with plans he has? I can not imagine any use of them, maybe to be able to jump mission level. I've heard you can skip level 1 mission if you have some social skill to negotiate with agents.

It is worthwhile to get into the trade skills, as everybody buys and sells stuff, and Contracting requires Social 1.

Accounting and Broker Relations save you ISK.
Thomas Builder
Center for Advanced Studies
Gallente Federation
#13 - 2013-05-29 18:57:21 UTC
erg cz wrote:
Do he really needs any of those social skills with plans he has? I can not imagine any use of them, maybe to be able to jump mission level. I've heard you can skip level 1 mission if you have some social skill to negotiate with agents.
Pretty much everyone has some need for standings, unless you live exclusively in null.

Connections will let you skip lvl 1 missions and up to half of the lvl 2 missions.
Social will let you gain more standings per mission, reducing the amount of missions you need to do.
Diplomacy will negate negative standings, which helps mostly with faction standings, as it can be difficult to keep them all positive.

It's good to have them at least at 3, especially as they are quick to train.

If you plan on doing missions for profit, Negotiation and XYZ Connections will increase that profit. If you are only doing missions for standings, these aren't required, but might still increase the ISK you make while grinding for these jump clones.

And as Tau said, trade skills (which also require Charisma) are useful to have, as everyone buys and sells stuff.