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Deeply concerned about scanning changes

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Author
Cilgil Arbosa
Pator Tech School
Minmatar Republic
#61 - 2013-05-28 14:49:18 UTC
James Amril-Kesh wrote:

So you admit to not actually understanding how any of this works, because knowing the signal strength still doesn't tell you what kind of site it is, it just tells you that if it's a certain class of signature which level it might be.
For example if I'm scanning in Tenal, a 10% signal strength cosmic signature might be a Guristas Troop Reinvigoration Camp (DED 6/10), a Gurista Fortress, Radiance, wormholes to C5, to nullsec, or a K162, a Central Guristas Sparking Transmitter... etc.


Exactly. Like everyone who used the tables for fast system sweeps knows, they didnt spare you from actually scanning down the sites (often enough just to discover that it still wasn't the type of site you were looking for, for example a wormhole). All it did was to rule out bands of signal strength that belong to a category of sites with no use for you.
It was fun while it lasted and I welcome the buffs to probing more than I miss the departure of that unintended feature.


James Amril-Kesh wrote:

Some of which are rather nice, but they're also offset by the fact that you're ]forced to launch all probes in the launcher up to 8 (and there might be good reasons not to), by the fact that the initial scan position is now at the sun instead of at the ship's location and there's no way to change that either, and by the fact that DSP and all of their functionality have been removed for no real reason.


Dragging the formations to your desired location vs dragging each individual probe into a workable formation (which rarely was the optimal one simply because it was such a pain to bring them into formation)everytime you attempted to scan a new system sounds like a good deal to me. It would be nice though to be able to safe custom formations, no reason why thats not implented to be honest.

Regarding the all-out probe launch: loading only the desired amount of probes into the launcher seems like a good workaround for me. Again, a way to customize the amount of probes launched at once would have been handy, but sometimes you have to work around it. In 90% of all exploration cases you wanted to launch as much probes as fast as you can anyway, so I still think this is a good feature.
Domanique Altares
Rifterlings
#62 - 2013-05-28 14:58:28 UTC
Mara Rinn wrote:
CCP Soundwaves' response was along the lines of, "we probably broke some playstyle that you were used to but we don't care."



This seems to have been the Dev attitude from the get-go with these changes. There was apparently little to no actual player input solicited before CCP hurriedly moved forward with what they thought was best for the playerbase, and when the feedback threads didn't go their way, they started enacting bug fixes and requested changes with the digital equivalent of a middle finger in the air.


You want to be able to save formations? Sure. Have two that we chose for you, since we didn't ask what any of you were using beforehand, and you can't actually save your own.

Want to use 8 probes? Sure. Now you can launch all 8 at one time instead of all 7.

Want to launch only one probe for some reason? Sure. Just load only one probe in the launcher, and you can launch just one.

Want to use less than our proscribed number of probes? Sure, just launch them all and recall/offline the ones you don't need.

Want to deliberately leave your probes behind for some reason? No. That's just silly. And think of the children.


Every single change to probing thus far stinks of being a rush job. CCP had stuff on the whiteboard, and made it go as quickly and with as little effort as possible. Perhaps if they had spent the time between Retribution and now actually working with the playerbase on the probing systems, instead of eyecandy windshield wipers and mobile phone minigames, we would have the widely featured, robust scanning system that could have been possible. We might have had a system that makes it easier for those that are new or casual, yet had the ability to unlock advanced functionality for others who want to be able to do things beyond the simple, without stepping on the toes of either group. Having a sandbox with multiple choices doesn't mean that everything has to be difficult. It means that if you're ready for the training wheels to come off, you shouldn't find that they're welded to the bicycle.
poppeteer
Pator Tech School
Minmatar Republic
#63 - 2013-05-28 14:59:51 UTC
Cilgil Arbosa wrote:

I welcome the buffs to probing

Be sure to check the latest sisi build. I think you'll find that unless you have absolute max skills you will be required to use scanning modules for any semblance of consistancy.
Vertisce Soritenshi
The Scope
Gallente Federation
#64 - 2013-05-28 15:00:08 UTC
Only thing I see in this thread is people afraid of change crying because they can't adapt to such a small, minor thing.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Mara Rinn
Cosmic Goo Convertor
#65 - 2013-05-28 15:00:13 UTC
Durzel wrote:
Aren't we ultimately just talking about things taking a bit more time? It's not as if this change is going to impact you personally and no one else. Everyone who would previously have been relying on lookup tables to ignore uninteresting sigs is going to have to put in the same legwork you do now.


The main issue here is the lack of clear communication from CCP. We just want CCP Greyscale (or whoever is responsible for this portion of the Odyssey expansion) to come clean and tell us, "yes, we intended to break DSP filtering" or "no, we didn't intend to break it, and sorry but we don't see the creative use of DSP as worth bringing back."

Durzel wrote:
Cosmic signatures percentages should never have been as static as they have been in the first place, and it doesn't mean they shouldn't ever be fixed just because that's how you're used to working.


You see, if CCP had come out and said, "prefiltering a system based on fixed and known signal strengths was never intended to happen" we could come out with alternative solutions such as "randomise the signal strength when adding cosmic signatures to a system."

In the meantime we've lost our DSP which also allow narrowing a signal down to a particular portion of a large system (using a constellation of DSPs). Head out to places like Oimo which are more than 150AU from edge to edge and you'll understand what explorers are up against. Deep space probes are excellent for ferreting out signatures that are in deep space. Sure, you might decide that all signatures are withiin 16 AU of a planet, so we'll just dump core probes and scan each planet. For the people who had actually bothered to train Astrometrics 5, we had the advantage of probing the entire collection of signatures to 30% before deploying finer-grained probes at 2 or 4 AU range.

You're not averse to spending the entire night looking for a site because you have no pressure of time, while the rest of us what to look for the site and actually complete it during our play session.
Frostys Virpio
State War Academy
Caldari State
#66 - 2013-05-28 15:13:20 UTC
James Amril-Kesh wrote:

So you admit to not actually understanding how any of this works, because knowing the signal strength still doesn't tell you what kind of site it is, it just tells you that if it's a certain class of signature which level it might be.

For example if I'm scanning in Tenal, a 10% signal strength cosmic signature might be a Guristas Troop Reinvigoration Camp (DED 6/10), a Gurista Fortress, Radiance, wormholes to C5, to nullsec, or a K162, a Central Guristas Sparking Transmitter... etc.



I though people were going the other way around. I want elts say a DED 4/10, I use a DSP and can automaticly discard X% of the results because I know with the table that all those are not what I look for anyway. While I understand it is a nerf to your style of play, it still seems like it might be un-intended to be able to know that what you are looking for because the tables were fixed.

Randomizing of the strenght would have been a better solution to this imo but devs in every game seem to like using sledge hammer instead of scalpels sometime...
James Amril-Kesh
Viziam
Amarr Empire
#67 - 2013-05-28 15:17:15 UTC
Domanique Altares wrote:
Mara Rinn wrote:
CCP Soundwaves' response was along the lines of, "we probably broke some playstyle that you were used to but we don't care."



This seems to have been the Dev attitude from the get-go with these changes. There was apparently little to no actual player input solicited before CCP hurriedly moved forward with what they thought was best for the playerbase, and when the feedback threads didn't go their way, they started enacting bug fixes and requested changes with the digital equivalent of a middle finger in the air.


You want to be able to save formations? Sure. Have two that we chose for you, since we didn't ask what any of you were using beforehand, and you can't actually save your own.

Want to use 8 probes? Sure. Now you can launch all 8 at one time instead of all 7.

Want to launch only one probe for some reason? Sure. Just load only one probe in the launcher, and you can launch just one.

Want to use less than our proscribed number of probes? Sure, just launch them all and recall/offline the ones you don't need.

Want to deliberately leave your probes behind for some reason? No. That's just silly. And think of the children.


Every single change to probing thus far stinks of being a rush job. CCP had stuff on the whiteboard, and made it go as quickly and with as little effort as possible. Perhaps if they had spent the time between Retribution and now actually working with the playerbase on the probing systems, instead of eyecandy windshield wipers and mobile phone minigames, we would have the widely featured, robust scanning system that could have been possible. We might have had a system that makes it easier for those that are new or casual, yet had the ability to unlock advanced functionality for others who want to be able to do things beyond the simple, without stepping on the toes of either group. Having a sandbox with multiple choices doesn't mean that everything has to be difficult. It means that if you're ready for the training wheels to come off, you shouldn't find that they're welded to the bicycle.

This, a million times this.

Enjoying the rain today? ;)

Mara Rinn
Cosmic Goo Convertor
#68 - 2013-05-28 15:19:31 UTC
Vertisce Soritenshi wrote:
Only thing I see in this thread is people afraid of change crying because they can't adapt to such a small, minor thing.


That is because you aren't receiving the actual complaint: we are concerned that CCP devs are fiddling with gameplay that they are not personally experienced in, then trying to evade answering our complaints about actual gameplay being broken.

The issues here are more than just the DSPs being broken, there's also the issue of probes being recalled when you duck through a wormhole. When working in w-space, some people go out of their way to find Unknown systems with decent "static" wormholes. Then they will periodically probe down all the signatures in their w-space and check the other side of wormholes they expect will lead to other Unknown space: CCP has ensured that we can build our little lookup tables by making sure that all signal strengths are 100% predictable, and all wormholes are given unambiguous numbers (such as K162 which unambiguously means, "someone found the other side of this wormhole"). So they leave their current constellation of probes out in space, duck through the wormhole to see where it goes, record that in their little notebook for sharing with the alliance when people log in later on, then come back to "home" and reconnect with their probes to continue probing from where they left off.

Related to the issue of "oh no I left my probes behind" is the issue of "oh no I left my distribution mission cargo behind." I'm sure many people would consider it to be excessive hand-holding if EVE was to put your distribution mission cargo into the cargo hold of your ship before you undock on a distribution mission. Why, then, is it considered okay to recall probes just because I've ducked through a wormhole?
James Amril-Kesh
Viziam
Amarr Empire
#69 - 2013-05-28 15:22:23 UTC
New dev blog about probe scanning here:
https://forums.eveonline.com/default.aspx?g=posts&m=3100687

Enjoying the rain today? ;)

Frostys Virpio
State War Academy
Caldari State
#70 - 2013-05-28 15:26:12 UTC
Mara Rinn wrote:


Related to the issue of "oh no I left my probes behind" is the issue of "oh no I left my distribution mission cargo behind." I'm sure many people would consider it to be excessive hand-holding if EVE was to put your distribution mission cargo into the cargo hold of your ship before you undock on a distribution mission. Why, then, is it considered okay to recall probes just because I've ducked through a wormhole?


Never been in one but my understand was that you cannot get out of a wormhole without scanning an exit. If it is the case, then maybe it is to prevent some people getting stuck in.

And even then, it's a half assed way to prevent it because you can BM it then come back with another ship with no launcher at all right?
Vertisce Soritenshi
The Scope
Gallente Federation
#71 - 2013-05-28 15:31:51 UTC
All this high technology and our probes are too stupid to automatically return to the ship when leaving system or docking...

You can still lose probes by leaving them out for too long as far as I can tell. They can still be destroyed by other players.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Domanique Altares
Rifterlings
#72 - 2013-05-28 15:34:28 UTC
Mara Rinn wrote:
Vertisce Soritenshi wrote:
Only thing I see in this thread is people afraid of change crying because they can't adapt to such a small, minor thing.


That is because you aren't receiving the actual complaint: we are concerned that CCP devs are fiddling with gameplay that they are not personally experienced in, then trying to evade answering our complaints about actual gameplay being broken.



Exactly. Ever since I saw these changes for the first time on SiSi, it pretty much screamed that they redesign was done by some person or persons that don't actually use this system on a regular basis. They broke things that they had no idea even existed, because they did not take the time to stop and ask people who do use the system daily what changes were warranted, and how best they might go about them.
CCP Greyscale
C C P
C C P Alliance
#73 - 2013-05-28 15:36:16 UTC  |  Edited by: CCP Greyscale
Mara Rinn wrote:
My opinion here is simple: CCP (Greyscale) needs to just front up and say that the ability to classify by signal strength has been classified as "broken" and they removed it on purpose. Otherwise we're left with the impression that whole system filtering was left out by accident due to the developers not having researched the gameplay surrounding a feature they were screwing with.


See the paragraph quoted in this post: https://forums.eveonline.com/default.aspx?g=posts&m=3099202#post3099202
Haulie Berry
#74 - 2013-05-28 15:47:42 UTC
Quote:
Deeply concerned...


Go outside.
Roime
Mea Culpa.
Shadow Cartel
#75 - 2013-05-28 15:50:13 UTC
Vertisce Soritenshi wrote:
All this high technology and our probes are too stupid to automatically return to the ship when leaving system or docking...

You can still lose probes by leaving them out for too long as far as I can tell. They can still be destroyed by other players.


No, there's no way to lose your probes and they can't be destroyed by other players.

.

Alec Freeman
Sebiestor Tribe
Minmatar Republic
#76 - 2013-05-28 15:55:02 UTC
CCP Greyscale wrote:
Mara Rinn wrote:
My opinion here is simple: CCP (Greyscale) needs to just front up and say that the ability to classify by signal strength has been classified as "broken" and they removed it on purpose. Otherwise we're left with the impression that whole system filtering was left out by accident due to the developers not having researched the gameplay surrounding a feature they were screwing with.


See the paragraph quoted in this post: https://forums.eveonline.com/default.aspx?g=posts&m=3099202#post3099202



Did you even read the post you just linked us too? It contains your quote and the content of the post is a player expertly pulling apart what you said and very correctly proving how wrong your initial post was.

Are you trying to imply that your initial post was wrong and the player post you linked to is correct? Or are you seriously not even attempting to read player feedback?
Sven Viko VIkolander
In space we are briefly free
#77 - 2013-05-28 15:59:59 UTC
This change removes one current and easy way to farm sites, particularly in high sec. Yes, it involves more work while exploring for some, and ultimately more clicks for some, but scanning itself is faster w/ less clicks now to compensate.

With Odyssey we have quite a few high sec nerfs coming, both to industry and exploration. I fully approve.

When it comes to the reduced functionality of probing, though (as others have pointed out elsewhere), I am not fully pleased.
Mara Rinn
Cosmic Goo Convertor
#78 - 2013-05-28 16:00:04 UTC  |  Edited by: Mara Rinn
Alec Freeman wrote:
CCP Greyscale wrote:
Mara Rinn wrote:
My opinion here is simple: CCP (Greyscale) needs to just front up and say that the ability to classify by signal strength has been classified as "broken" and they removed it on purpose. Otherwise we're left with the impression that whole system filtering was left out by accident due to the developers not having researched the gameplay surrounding a feature they were screwing with.


See the paragraph quoted in this post: https://forums.eveonline.com/default.aspx?g=posts&m=3099202#post3099202



Did you even read the post you just linked us too? It contains your quote and the content of the post is a player expertly pulling apart what you said and very correctly proving how wrong your initial post was.

Are you trying to imply that your initial post was wrong and the player post you linked to is correct? Or are you seriously not even attempting to read player feedback?


That's terribly rude. When attempting to correct someone who clearly thinks that they've explained themselves adequately, it helps to restate their initial statement in order to clarify your comprehension of their statement versus what they might actually have meant.

Here, let me have a go:

In the paragraph I quoted in that post, you indicated that you had become aware that you'd broken a particular playstyle (in this case, pre-filtering of cosmic signatures based on signal strength). You then offer a workaround which is to use a constellation of core scanner probes as a "poor man's DPS" and then you acknowledge that the removal of DSPs and the signal strength information on the system scanner reduces the amount of information available over current gameplay.

You then go on to state that you're happy with the workaround, and you're happy enough with the server side benefits ("efficiencies") that breaking the gameplay for high-level explorers isn't that much of a concern to you.

What I was hoping for is that you'd tell us that you planned to remove DSPs because they were providing too much information or that the removal of DSPs was intended to address some other aspect of the game, the loss of gameplay for some users is unintentional, and that you have some plan to fix it.

In the meantime we're left with the impression that you(s) removed DSPs to address some other aspect of the game (the devblog suggests that CCP SoniClover removed DSPs in order to prevent ships being scanned down "too quickly"), and that your attitude towards another part of the game being broken as a result is, "so what? Look over there! What could that be?!"

That one aspect of EVE is "too hard" for some people to grasp doesn't really qualify to me as reason enough to dumb the game down to suit those people. Take my pet gripe for example: I can't hold sovereignty in nullsec because I don't have a thousand friends. Would you consider allowing me to hire NPC mercenaries to hold my sovereignty for me? I can't FC well, so you'll need to make those mercenaries better than the thousand humans who will be trying to kick me out of nullsec. I'm sure that you understand the immense feeling of frustration that I have every time I fail to challenge sovereignty in nullsec on my own. Just throw the solo player a bone, would you?

Here are the actions that any player in EVE should take before any thought of CCP coming to help them should enter the fray:

  1. Seek help on the forums or help channels: perhaps the problem is a basic misunderstanding or miscomprehension of one aspect of gameplay
  2. Look for friends who will help you achieve your goal because they are better at some aspect of gameplay than you are.
  3. Find other goals to achieve which you are capable of achieving with your current skills, game comprehension and collection of friends


I appreciate the emphasis on exploration in this expansion. I don't appreciate the attempts at making exploration "more accessible" which interfere with the way exploration is performed by skilled operators.

Imagine how Heston Blumenthal would feel if the only way to get flour to bake bread, was to buy it in pre-mixed bread recipes in single-loaf size packages? Imagine if CCP was fiddling with Gordon Ramsay's kitchen, and ensuring that the stove top could only ever heat stuff to 90°C because most people only use the stove for boiling eggs?

Heck, it's bad enough in Australia that we now have to live with hot water systems that can are legally restricted to delivering water at less than 50°C because too many idiots scald themselves with hot water. How do you wash dishes in warm water? To get the grease and baked-on lasagne off my baking trays I really need 60°C water to help soften the grease and ensure it emulsifies easier. So I have to resort to boiling water in a jug to wash the dishes. In EVE, I have no jug, but my hot water service is limited to 50°C.

In the words of Australia's most respected politician ever, Pauline Hanson, "I just don't like it."
Haulie Berry
#79 - 2013-05-28 16:04:44 UTC  |  Edited by: Haulie Berry
Alec Freeman wrote:
CCP Greyscale wrote:
Mara Rinn wrote:
My opinion here is simple: CCP (Greyscale) needs to just front up and say that the ability to classify by signal strength has been classified as "broken" and they removed it on purpose. Otherwise we're left with the impression that whole system filtering was left out by accident due to the developers not having researched the gameplay surrounding a feature they were screwing with.


See the paragraph quoted in this post: https://forums.eveonline.com/default.aspx?g=posts&m=3099202#post3099202



Did you even read the post you just linked us too? It contains your quote and the content of the post is a player expertly pulling apart...


Well, no, it doesn't pull anything apart. Mostly it consisted of the player completely missing the point that DSP lookup tables are effectively a soft exploit.

It was pretty obviously a design oversight, and since it lasted for a few years, now people think they're entitled to have it be that way forever. Roll

It wasn't a logical, objective analysis of why the current DSP mechanics are good for the system and the game as a whole - it was merely a complaint. A politely worded complaint, but still a complaint, revolving around the fact that right now the player can do X in Y time, and under the new mechanics he estimates that he will have to spend >Y time to do X.

This is the functional equivalent of saying, "Before the heavy missile nerf, my Tengu could run a level 4 in an average of 15 minutes, but after the HM nerf it takes 19 minutes. Please reconsider the HM nerf."

They're nerfing DSPs ON PURPOSE.
BoBoZoBo
MGroup9
#80 - 2013-05-28 16:06:58 UTC
James Amril-Kesh wrote:
Xercodo wrote:
And there's only a handful of you that care really.

So you think just removing a function from the game that a lot of people find really useful (and no, not a handful) for almost no reason is fine?
Get out.



LOL - So easy to get this guy ruffled up.

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