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Player Features and Ideas Discussion

 
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Overview Filters (mockup included)

Author
Taliah Meyhin
#81 - 2013-02-22 07:41:54 UTC
shameless friday bump
Taliah Meyhin
#82 - 2013-02-27 17:01:03 UTC
Let's hope these ideas will be added in the Summer 2013 expansion.
Taliah Meyhin
#83 - 2013-03-09 10:18:40 UTC
Little Dragon Khamez
Guardians of the Underworld
#84 - 2013-03-09 19:55:59 UTC
Bump +1 superb idea

Dumbing down of Eve Online will result in it's destruction...

Taliah Meyhin
#85 - 2013-03-24 08:59:41 UTC
Let's hope some of the ideas I posted in this thread will be in the next expansion : Odyssey
Taliah Meyhin
#86 - 2013-04-28 06:09:06 UTC
Thank you all for your support guys.
Let's keep this thread alive ! Thank you for +1 and don't forget to post a comment.
Taliah Meyhin
#87 - 2013-05-11 11:07:22 UTC
ExAstra
Echoes of Silence
#88 - 2013-05-11 18:01:13 UTC
Why can't I hold all this yes

Save the drones!

Taliah Meyhin
#89 - 2013-05-26 17:52:01 UTC
Don't hesitate to post your opinions about these ideas.
I always appreciate.
Maximus Aerelius
PROPHET OF ENIGMA
#90 - 2013-05-26 22:55:26 UTC
+1 I REALLY like these ideas, and good visuals as well, that's what sold it for me. It's hard to imagine some of the ideas on here.

-0.2 for the Configurable Buttons on the Overview though, I'm just not a fan.

Great job and good mockups.

Oh and a friendly Sunday Bump with a +1 as well.
Trii Seo
Goonswarm Federation
#91 - 2013-05-26 23:01:34 UTC
Good idea!

+1

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Taliah Meyhin
#92 - 2013-05-27 16:06:57 UTC
Taliah Meyhin wrote:


4. Configurable buttons column (betoli's idea)

Quote:
Configurable buttons column for common actions appropriate for each object (linked to tab settings), you should never need to right click. Take cans - what do I ever do with them - approach and open. so my cans setting should have those two buttons in the button column. Other people might want warp-to and orbit for cans too.

Here are mockup images for this (betoli's) suggestion:

New column with action buttons:
http://img15.hostingpics.net/pics/333777buttoncolumnallbuttons.png

The drop-down menu opened:
http://img15.hostingpics.net/pics/398210buttoncolumnchooseaction.png

Of course, the available actions listed in this drop-down menu would change according to what the player selected (ship, stargate, asteroid...)

The arrow would be there to display the drop-down menu but (to speed up the management of this button during a fight) the player could use his "mouse wheel" over this button to switch the action. In this case he wouldn't have to click the arrow button to change the action.


It seems this column has become unnecessary since CCP coded the new left click radial menu.


BlakPhoenix
Load Up Blast Everything
DARKNESS.
#93 - 2013-05-28 04:07:56 UTC
very nice
Solhild
Doomheim
#94 - 2013-05-28 12:04:41 UTC
Allow up to five separate overviews to be open at the same time and include filter in each window.
When overviews are stacked as is currently the only option, place the filter as you've mocked up.

Great idea btw.
Alvatore DiMarco
Capricious Endeavours Ltd
#95 - 2013-05-28 12:25:14 UTC
I read half of OP's post and decided it was a waste of time to go further.

+1, Like, this needs to happen ten years ago.
Frazier
Isaziwa Industrial Resource and Service
#96 - 2013-05-28 13:04:14 UTC
+1
Ruze
Next Stage Initiative
#97 - 2013-05-30 12:50:15 UTC
Taliah Meyhin wrote:
Taliah Meyhin wrote:


4. Configurable buttons column (betoli's idea)

Quote:
Configurable buttons column for common actions appropriate for each object (linked to tab settings), you should never need to right click. Take cans - what do I ever do with them - approach and open. so my cans setting should have those two buttons in the button column. Other people might want warp-to and orbit for cans too.

Here are mockup images for this (betoli's) suggestion:

New column with action buttons:
http://img15.hostingpics.net/pics/333777buttoncolumnallbuttons.png

The drop-down menu opened:
http://img15.hostingpics.net/pics/398210buttoncolumnchooseaction.png

Of course, the available actions listed in this drop-down menu would change according to what the player selected (ship, stargate, asteroid...)

The arrow would be there to display the drop-down menu but (to speed up the management of this button during a fight) the player could use his "mouse wheel" over this button to switch the action. In this case he wouldn't have to click the arrow button to change the action.


It seems this column has become unnecessary since CCP coded the new left click radial menu.




A configurable radial menu would be nice. Many have already complained that, to them, the placement of the buttons isn't easily understandable.

Why not allow players to configure more of their day to day interactions?

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Taliah Meyhin
#98 - 2013-06-07 15:33:15 UTC
Ruze wrote:

A configurable radial menu would be nice. Many have already complained that, to them, the placement of the buttons isn't easily understandable.

Why not allow players to configure more of their day to day interactions?

@Ruze : if I can suggest... you should post your comment about the radial menu in the related "radial menu" threads.
Gorgoth24
Aliastra
Gallente Federation
#99 - 2013-06-07 16:52:25 UTC
I like this idea in principle, but only if I were GUARUNTEED no additional overview lag. With the track record of CCP as far as lag in new features, I don't think this is a good idea.

+1 in principle
Taliah Meyhin
#100 - 2013-06-15 06:07:47 UTC
I also hope no additionnal lag is added.