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Mass-test feedback - May 27

First post
Author
CCP Habakuk
C C P
C C P Alliance
#1 - 2013-05-27 17:45:25 UTC
Hi! If you participated in the mass-test on the 27th of May, please reply in this thread to give your feedback, based on following template:

Machine Info and Settings

  • OS version:
  • CPU:
  • GPU:
  • RAM:
  • How many clients were you running at the same time?
  • Graphic setting of the client (low / medium / high):
  • - Anti-Aliasing:
    - Shader Quality:
    - Texture Quality:
    - LOD Quality:

User Experience

  • Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets):
  • Average FPS - Zoomed in (brackets / no brackets):
  • Memory usage of the client (if checked):
  • Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)
  • Did you experience any disconnects or crashes?
  • Describe your experience, make comments, suggestions, etc.:

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

John Shmo
Brain Farmers Inc
#2 - 2013-05-27 17:54:02 UTC  |  Edited by: John Shmo
OS version: Windows 8
CPU: i7 3.40 GHz
RAM: 4Gb
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): Medium
- Anti-Aliasing: None
- Shader Quality: Low
- Texture Quality: High
- LOD Quality: Low

Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 30/45 FPS
Average FPS - Zoomed in (brackets / no brackets): 10/30 FPS
Memory usage of the client (if checked): N/A
Was client performance better or worse compared to your TQ experience with the same settings and fleet size?: 7
Did you experience any disconnects or crashes? No
Describe your experience, make comments, suggestions, etc.: Im loving some of the optimizations made here; overall great experience and I had a wonderful time testing with you!

Edit: I actually have an i7, not an i3 :P

Soon™

Kora Ethereal
Ethereal Beings
#3 - 2013-05-27 17:55:05 UTC  |  Edited by: Kora Ethereal
Machine Info and Settings

OS version: Windows 8
CPU: Intel Core i7 Ivy Bridge
GPU: nVidia GT 650m
RAM: 8GB DDR3 - 2GB GDDR5
How many clients were you running at the same time?: Only 1
Graphic setting of the client (low / medium / high): Medium
- Anti-Aliasing: Medium
- Shader Quality: Low
- Texture Quality: Medium
- LOD Quality: Medium

User Experience

Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 11/15
Average FPS - Zoomed in (brackets / no brackets): 15/20
Memory usage of the client (if checked): Launcher: 100MB ExeFile: 2.2GB
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) : 7, Pretty decent
Did you experience any disconnects or crashes?: Client locked up for a few seconds longer then normal when adjusting shader settings.
Describe your experience, make comments, suggestions, etc.: Generally good, didn't get to test the hack site or grab loot due to getting smartbombed though :/
Ziester
State War Academy
Caldari State
#4 - 2013-05-27 17:55:07 UTC  |  Edited by: Ziester
Machine Info and Settings

  • OS version: W7 64bits
  • CPU: i7 950 @3.07Ghz
  • GPU: GTX 670
  • RAM: 6Gb
  • How many clients were you running at the same time? 1
  • Graphic setting of the client (low / medium / high):
  • - Anti-Aliasing: Disabled
    - Shader Quality: High
    - Texture Quality: High
    - LOD Quality: High

User Experience

  • Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 7-10 w/ brackets
  • Average FPS - Zoomed in (brackets / no brackets): 15-20 w/ brackets
  • Memory usage of the client (if checked): /
  • Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 7
  • Did you experience any disconnects or crashes? No
  • Describe your experience, make comments, suggestions, etc.: I was late, but still very good regarding stability and time dilation scaling.
GazBoi08
x13
Pandemic Horde
#5 - 2013-05-27 17:56:35 UTC
Machine Info and Settings


OS version: win 7 ultimate 64bit
CPU: amd a6-5400k APU
GPU: HD Radeon 7540D
RAM: 8GB
How many clients were you running at the same time? 2
Graphic setting of the client (low / medium / high): medium
- Anti-Aliasing: low
- Shader Quality: medium
- Texture Quality: medium
- LOD Quality: medium


User Experience


Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets):
Average FPS - Zoomed in (brackets / no brackets): got pwned before the fight however i was getting 20fps waiting to jump to x-b
Memory usage of the client (if checked):
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 6
Did you experience any disconnects or crashes? 1 crash as i was warping my pod away from the hacking site
Describe your experience, make comments, suggestions, etc.: smooth as usual first crash at a mass test
johnx360
Community of Independent Tax Systems
#6 - 2013-05-27 18:02:15 UTC
Machine Info and Settings


OS version: Windows 7 Ultimate
CPU: i7-3770k
GPU: XFX HD 6870
RAM: 8gb 1600mHz
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): High
- Anti-Aliasing: Disabled
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High


User Experience


Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 8 with and 13without
Average FPS - Zoomed in (brackets / no brackets): 40 with and 35without
Memory usage of the client (if checked):
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 3
Did you experience any disconnects or crashes?
Describe your experience, make comments, suggestions, etc.:
Gilthiek
State War Academy
Caldari State
#7 - 2013-05-27 18:04:19 UTC
Machine Info and Settings

OS version: Windows 7 64-bit
CPU: Core i5-3570K @ 3.80 GHz
GPU: Geforce 570
RAM: 16 GB 1600 Mhz DDR3
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): high
- Anti-Aliasing: high
- Shader Quality: high
- Texture Quality: high
- LOD Quality: high

User Experience

Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 60 fps
Average FPS - Zoomed in (brackets / no brackets): 20fps
Memory usage of the client (if checked): 2.3 GB
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5
Did you experience any disconnects or crashes? no
Describe your experience, make comments, suggestions, etc.: Everything went as expected except for the fact that my camera was clipping into my pod when I got killed. I was using the golden pod.
Dukrat
Native Freshfood
Minmatar Republic
#8 - 2013-05-27 18:04:55 UTC
OS version: Windows 7 Enterprise x64
CPU: Phenom X6 1090T
GPU: Radeon 6850
RAM: 8GB
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): Low
- Anti-Aliasing: Disabled
- Shader Quality: Low
- Texture Quality: Low
- LOD Quality: Low


User Experience


Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 20/25
Average FPS - Zoomed in (brackets / no brackets): 8/10
Memory usage of the client (if checked):900MB
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 3
Did you experience any disconnects or crashes? Yes: Crashed during the fight trying to dock at a station.
Describe your experience, make comments, suggestions, etc.: Gate travel affect makes me sad :( QQ
Azicus Masrama
Long-Limb Roe Acquisition Specialists
#9 - 2013-05-27 18:08:24 UTC  |  Edited by: Azicus Masrama
Machine Info and Settings

OS version: Windows 7 Home Premium 64-bit
CPU: Intel Pentium Dual-Core
GPU: Intel Extreme Graphics (integrated)
RAM: 4.0 GB
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): low
- Anti-Aliasing: disabled
- Shader Quality: low
- Texture Quality: low
- LOD Quality: low

User Experience

Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets):7.2/15.7
Average FPS - Zoomed in (brackets / no brackets):3.1/7.4
Memory usage of the client (if checked):
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 4
Did you experience any disconnects or crashes? no
Describe your experience, make comments, suggestions, etc.: I'd say that this expansion will come out well, i experienced no bugs, the death transition was quite amazing! and i LOVE the new jump effect!!
Cohen Barbarzynca
The Scope
Gallente Federation
#10 - 2013-05-27 18:09:04 UTC


Machine Info and Settings

OS version: Win 7
amx 12 ghz
RAM: 8gb
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): High
- Anti-Aliasing: High
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High

User Experience

Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 20 -40
Average FPS - Zoomed in (brackets / no brackets): 60 -120
Memory usage of the client (if checked): not checking but alot hd scraching like Hell!
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 7
Did you experience any disconnects or crashes? 2 times; Once after i tried reset default settings UI. Second times during warp in before big figt come...
Describe your experience, make comments, suggestions, - well didnt like much pvp.... no im love it. This kind of test are great! Just we could have free sp during mass test to check all ships.. Had a lot of fun, with new things and liked - keep the good work done! Cheers
Springun
Cross Medical Inc
#11 - 2013-05-27 18:10:55 UTC
Machine Info and Settings


OS version: Win & service Pack 1
CPU:i7950
GPU:Nvidia 460 sli
RAM: 6 gig
How many clients were you running at the same time? 5
Graphic setting of the client (low / medium / high): First at high, then low
- Anti-Aliasing: no
- Shader Quality: high then off
- Texture Quality: high, then low
- LOD Quality: high


User Experience


Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): unplayable to playable after detail settings set to low
Average FPS - Zoomed in (brackets / no brackets): 5
Memory usage of the client (if checked): 1.1 gigs
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 1
Did you experience any disconnects or crashes? Non
Describe your experience, make comments, suggestions, etc.:
Polvorine
Sebiestor Tribe
Minmatar Republic
#12 - 2013-05-27 18:10:59 UTC
OS version: WIN 7
CPU: Intel (R) Core(TM) i7 CPU Q740
GPU: Nvidia GTX 460m 1.5gb
RAM: 8gb
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high):

- Anti-Aliasing: high
- Shader Quality: high
- Texture Quality: Low
- LOD Quality: high

Frame-rate was at about 8fps during the big fight and 10 during the pos bash.

Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 3

Noticed that after the Pos had been destroyed guns and missile battery's on most ships were continuing to track/follow the pos despite it not being there.

New effects are great keep up the good work! Smile
George Talvanen
Cisco Enterprises
#13 - 2013-05-27 18:11:44 UTC
Machine Info and Settings
OS version: Windows 8 Professional
CPU: AMD FX 8350
GPU: NVidia GTX 550ti
RAM: 16gb Corsair XMS3
How many clients were you running at the same time? 2
Graphic setting of the client (low / medium / high): - Anti-Aliasing: high
- Shader Quality: high
- Texture Quality: high
- LOD Quality: high

User Experience
Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 30/45
Average FPS - Zoomed in (brackets / no brackets): 15/20
Memory usage of the client (if checked): N/A
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 4
Did you experience any disconnects or crashes? 1 Crash at POS Jump-In
Sabre Forza
Forza Technologies
#14 - 2013-05-27 18:14:12 UTC  |  Edited by: Sabre Forza
Machine Info and Settings


OS version: Windows 8 64 bit
CPU: Intel Core i7 3.4 Mhz
GPU: Galaxy Nvidia GTX 670
RAM: 16 GB
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): High
- Anti-Aliasing: medium
- Shader Quality: medium
- Texture Quality: high
- LOD Quality: high
Was running the client in windowed mode stretched across two monitors at max resolution.


User Experience


Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 13
Average FPS - Zoomed in (brackets / no brackets): 13
Memory usage of the client (if checked):
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) cant compare, last time I had a fight this big I had a slower computer
Did you experience any disconnects or crashes? No
Describe your experience, make comments, suggestions, etc.: Mouse click lag while interacting with drone window, other than that everything was responsive. No lag during jump sequences.

Great time, I had fun!
Alvatore DiMarco
Capricious Endeavours Ltd
#15 - 2013-05-27 18:15:11 UTC  |  Edited by: Alvatore DiMarco
Machine Info and Settings

  • OS version: Windows 7 x64
  • CPU: AMD Phenom II x4 840BE
  • GPU: NVIDIA GTX 560Ti 440-Core
  • RAM: 6GB
  • How many clients were you running at the same time? One
  • Graphic setting of the client (low / medium / high): High
  • - Anti-Aliasing: Medium
    - Shader Quality: High
    - Texture Quality: High
    - LOD Quality: High

User Experience

  • Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 30ish with brackets, I never turned them off.
  • Average FPS - Zoomed in (brackets / no brackets): Maybe 4-10 FPS with brackets, I never did turn them off.
  • Memory usage of the client (if checked): At the time I checked, it was up to ~2,500,000.
  • Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 7
  • Did you experience any disconnects or crashes? During the fight in Poitot, my client locked up during the ship -> pod transition. I managed to get the pod out, and EVE Voice kept going normally.
  • Describe your experience, make comments, suggestions, etc.: Everything's coming along very nicely. Looking forward to the last of the bugs being ironed out and the expansion being put onto TQ.
Lithalnas
Dirt 'n' Glitter
Local Is Primary
#16 - 2013-05-27 18:16:53 UTC  |  Edited by: Lithalnas
Machine Info and Settings

OS version: Win 7 Pro 64bit
CPU: i7 - 3820 (LGA2011 ;)
GPU: GTX 680
RAM: 16 GB (4 channel x 4) 2166mhz
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): ULTIMATE POWER
- Anti-Aliasing: ULTIMATE
- Shader Quality: ULTIMATE
- Texture Quality:ULTIMATE
- LOD Quality:ULTIMATE

User Experience

Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets):
Average FPS - Zoomed in (brackets / no brackets):
Memory usage of the client (if checked):
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)
Did you experience any disconnects or crashes?
Describe your experience, make comments, suggestions, etc.:

I will edit my post with a full HD recording of what happened
http://youtu.be/czkj8jZC-LM

https://www.facebook.com/RipSeanVileRatSmith shoot at blue for Vile Rat http://community.eveonline.com/devblog.asp?a=blog&nbid=73406

Zesty M
#17 - 2013-05-27 18:17:36 UTC  |  Edited by: Zesty M
OS version: Windows 7 Home Premium 64-bit (6.1, Build 7601)
CPU: Intel Core i5-2500k CPU @3.30GHz (4 CPUs), ~3.3GHz
GPU: NVIDIA GeForce GTX 560 Ti
RAM: 8192MB RAM
How many clients were you running at the same time? 2
Graphic setting of the client (low / medium / high):
- Anti-Aliasing: High
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High

User Experience

Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): Brackets ~60, No Brackets ~60

Average FPS - Zoomed in (brackets / no brackets): Brackets ~45, No Brackets ~60

Memory usage of the client (if checked): N/A

Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5

Did you experience any disconnects or crashes? Nope

Describe your experience, make comments, suggestions, etc.:
Pretty smooth, everything went well for me.

-Zesty M

Blod Bladelicker
Ministry of War
Amarr Empire
#18 - 2013-05-27 18:34:32 UTC
Machine Info and Settings

  • OS version: Windows 7 Home Premium
  • CPU: Intel Core i7-2670QM @ 2.20 GHZ
  • GPU: Nividia fegorce GT 555m
  • RAM: 8GB
  • How many clients were you running at the same time? 1
  • Graphic setting of the client (low / medium / high):
  • - Anti-Aliasing: high
    - Shader Quality: high
    - Texture Quality: high (changed to low when asked to and went back to high after)
    - LOD Quality: high

User Experience
[list]
  • Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): about 3 FPS(with)
  • Average FPS - Zoomed in (brackets / no brackets): about 3 FPS(with)
  • Memory usage of the client (if checked): Didn't check
  • Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) Felt the same to me
  • Did you experience any disconnects or crashes? client froze when using moveme after my ship got killed in poitot
  • Describe your experience, make comments, suggestions, etc.: It went pretty smooth, FPS was same as usual on masstests, seeing the smartbombers lose their supers was fun tho.
  • While changing the Texture Quality from high to low(and back again) I did have a weird happening,
    http://i.imgur.com/E9acd4J.jpg
    It was happening at both times, and fixed itself when it finished loading everything, but it take quite a bit of time and wasnt able to find the gate in that mess :(
    Veyer Erastus
    The Scope
    Gallente Federation
    #19 - 2013-05-27 18:34:34 UTC
    Machine Info and Settings

    OS version: W8 64bits
    CPU: i5-2500k
    GPU: GTX 570
    RAM: 8Gb
    How many clients were you running at the same time? 1
    Graphic setting of the client (low / medium / high):
    - Anti-Aliasing: High
    - Shader Quality: High
    - Texture Quality: High
    - LOD Quality: High

    User Experience

    Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 60 w/o brackets
    Average FPS - Zoomed in (brackets / no brackets): 20 w/o brackets
    Memory usage of the client (if checked): -
    Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) Never participated in such big fight
    Did you experience any disconnects or crashes? No
    Describe your experience, make comments, suggestions, etc.: Everything was fine, except the time when fleet was smartbombed. The lag was so big, i couldn't even activate my modules.
    Morwen Lagann
    Tyrathlion Interstellar
    #20 - 2013-05-27 18:38:30 UTC
    Machine Info and Settings

    • OS version: Windows 7 Ultimate
    • CPU: Core i7 2.8 GHz
    • GPU: NVIDIA GeForce GTS 240 1GB
    • RAM: 8GB
    • How many clients were you running at the same time? Two - one TQ, one Singularity
    • Graphic setting of the client (low / medium / high):
    • - Anti-Aliasing: Disabled
      - Shader Quality: High
      - Texture Quality: High
      - LOD Quality: High

    User Experience

    • Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): Didn't check - would guess between 10 and 15, no brackets.
    • Average FPS - Zoomed in (brackets / no brackets): Didn't check - would guess between 10 and 15, no brackets.
    • Memory usage of the client (if checked): Didn't check, currently at about 1.8 GB
    • Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 8 - I don't normally get into huge fights like this, so I don't have anything to compare to - for as much as was on grid, it was pretty good!
    • Did you experience any disconnects or crashes? No crashes or disconnects.
    • Describe your experience, make comments, suggestions, etc.: This is my third (maybe fourth?) mass test, and the experience was as good as it usually is. Couple troublemakers with smartbombing supercapitals before we were told we could fight, which was a little annoying*, but other than that, things were pretty good. Found an issue with collision detection for hacking containers (mentioned here) and another bug involving the 10th Anniversary capsule + CQ.


    * On the note of people not following instructions and shooting at each other and causing trouble before combat is supposed to start, is there, perhaps, a way to use that GM "lockdown" module during mass tests when we're not supposed to be shooting? That might help cut down on the nonsense.

    Morwen Lagann

    CEO, Tyrathlion Interstellar

    Coordinator, Arataka Research Consortium

    Owner, The Golden Masque

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