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Remap availaibility

First post
Author
Tippia
Sunshine and Lollipops
#81 - 2013-05-26 13:43:09 UTC  |  Edited by: Tippia
OP: Will never happen. They suggested it as their first toe-dip into the rank waters of microtransactions. The vociferous community response against this horrid idea was what made them promise never to do MT, and was the root of the outcry over Incarna…

John Ratcliffe wrote:
Well then how does it affect you?
It affects me by being a way to pay money to ignore game mechanics. It's inherently bad design. Why should you be allowed to skip parts of the game to begin with, and, worse, why should you be allowed to do so just because you fork over cash?

I'd like to be able to pay CCP to be allowed to skip this whole “warp scrambling” mechanic, but they won't let me do that either for much the same reason.

John Ratcliffe wrote:
Every other MMO I have played has introduced this at some point. There is no reason not to do so in Eve.
…aside from it breaking the game in many horrible ways without providing any kind of benefit to counterbalance all that breakage. In fact, let me count them.

It removes the point of having skills to begin with.
It removes the point of having attributes.
It removes attribute implants from the game.
It removes variety and instead encourages FOTM and cookie-cutter setups.
It removes the uniqueness, history and "character" of your character.
It removes planning and choice and consequences.
It removes goal-setting, progression and any achievement in those areas.
It kills character trading.
It massively boosts older characters over new ones.
It introduces "catching up" as a concept in EVE and instantly makes it impossible to do.

It will also never happen for the simple reasons that it's a solution to a problem EVE doesn't have, and the only effect of adding skill remaps is to create the very problem it's meant to solve. The reason those other MMOs have introduced such a mechanic is because they have the fundamentally flawed design of only offering limited avenues of development for a single character. EVE solved that problem before it was even released: if you want to do something new, just train it.

If you really want skill respecs, don't ask for skill respecs. Just ask for the removal of skills to begin with, because it's the same thing. Conversely, if you really want pay-for-attribute-remaps, don't ask for pay-for-attribute-remaps. Just ask for the removal of attributes, because again, it's much the same thing.

This should also give you a hint as to why they're futile things to ask for it.
Deacon Abox
Black Eagle5
#82 - 2013-05-26 13:46:24 UTC  |  Edited by: Deacon Abox
It appears to me that the op was asking about attribute remapping and not sp reallocation.

But then the usual dumbasses that want sp reallocation hijacked the thread. Six is a troll, and John has been beaten down by Tippia so many times but still persists with his stupid and fruitless campaign. Hey John, give it up, never gonna happen and rightly so, go back to wow . . . Lol

:waiting for a Tippia cut and paste:P

edit - and as I typed Tippia appeared P

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Six Six Six
Doomheim
#83 - 2013-05-26 13:49:25 UTC
Deacon Abox wrote:
It appears to me that the op was asking about attribute remapping and not sp reallocation.

But then the usual dumbasses that want sp reallocation hijacked the thread. Six is a troll, and John has been beaten down by Tippia so many times but still persists with his stupid and fruitless campaign. Hey John, give it up, never gonna happen and rightly so, go back to wow . . . Lol

:waiting for a Tippia cut and paste:P

edit - and as I typed Tippia appeared P




Get your facts right, I'm not a troll and I didn't introduce sp reallocation into the thread, so I can only assume you've only read part of the thread.
James Amril-Kesh
Viziam
Amarr Empire
#84 - 2013-05-26 13:49:27 UTC
John Ratcliffe wrote:
James Amril-Kesh wrote:

Of course you're welcome to your opinion. We're also entirely welcome to the opinion (which is also not unfounded) that your opinion is bad.


No. I'm right.

No, you're not.

Enjoying the rain today? ;)

Rebecha Pucontis
Doomheim
#85 - 2013-05-26 13:53:48 UTC
James Amril-Kesh wrote:
John Ratcliffe wrote:
James Amril-Kesh wrote:

Of course you're welcome to your opinion. We're also entirely welcome to the opinion (which is also not unfounded) that your opinion is bad.


No. I'm right.

No, you're not.

James is correct, your definitley not right. :)
Riot Girl
You'll Cowards Don't Even Smoke Crack
#86 - 2013-05-26 14:01:11 UTC
John Ratcliffe wrote:
you can't adapt and you fear change...

I don't fear this change because I know it will never happen. If it did though, I'd be quite upset as EvE is my favourite game and I'd hate to see it ruined by people who shouldn't even be playing it.
Rebecha Pucontis
Doomheim
#87 - 2013-05-26 14:03:13 UTC
Riot Girl wrote:
John Ratcliffe wrote:
you can't adapt and you fear change...

I don't fear this change because I know it will never happen. If it did though, I'd be quite upset as EvE is my favourite game and I'd hate to see it ruined by people who shouldn't even be playing it.

It won't happen. There is literally zero chance that CCP would ever introduce a mechanic which allowed you to respec your skill as anyone with half a brain would work out that this would quickly kill the game.
Lost True
Perkone
Caldari State
#88 - 2013-05-26 14:06:52 UTC  |  Edited by: Lost True
Danni stark wrote:
John Ratcliffe wrote:
baltec1 wrote:
They floated the idea. It was shot down by everyone but the bears. Its not going to happen.


Well then how does it affect you? Seems utterly spiteful IMHO. It should be implemented regardless - if you don't want to use it, then don't use it. Those Bears that do, can.


because it's a single shard mmo where whatever affects one player indirectly affects EVERY player.

also the entire idea completely removes the point of having skill attributes to begin with, which before any other considerations makes it a pretty dumb idea.

Attributes and bloodlines WERE important. Long time ago.
Now the bloodlines and all this stuf doesn't matter, the initial set of attributes doesn't matter, learning skills were removed.
It's obvious where this is going - no attributes at all, and implants. It's just a matter of time, there will be too much whine if it'll happen too quick.

As for an idea an how it's affects me...
I'll say it straight: 99.999% of you will be miserable when i'll respec/remap to the skills like leadership and trade. Which i can't train efficiently now, because i'm now keep 2700 per hour and don't give a damn because i've stopped playing 2 years ago. Ppl like me is why you shouldn't want something like plex for remap or respec.

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Six Six Six
Doomheim
#89 - 2013-05-26 14:23:38 UTC  |  Edited by: Six Six Six
Lost True wrote:
Danni stark wrote:
John Ratcliffe wrote:
baltec1 wrote:
They floated the idea. It was shot down by everyone but the bears. Its not going to happen.


Well then how does it affect you? Seems utterly spiteful IMHO. It should be implemented regardless - if you don't want to use it, then don't use it. Those Bears that do, can.


because it's a single shard mmo where whatever affects one player indirectly affects EVERY player.

also the entire idea completely removes the point of having skill attributes to begin with, which before any other considerations makes it a pretty dumb idea.

Attributes and bloodlines WERE important. Long time ago.
Now the bloodlines and all this stuf doesn't matter, the initial set of attributes doesn't matter, learning skills were removed.
It's obvious where this is going - no attributes at all, and implants. It's just a matter of time, there will be too much whine if it'll happen too quick.



I remember the bloodlines and difference in attributes as well as the starting skills based on what career you chose. I actually preferred it that way.

I think part of the problem though was people kept messing up their characters where the attributes were concerned.

learning skills were removed and rightly so, having new people training learning skills rather than training other skills that helped them get into the game quicker was not really much good for player retention. But we don't need to get into that debate as we already know the result.

But you are using the slippery slope type argument and that's not necessarily true. But all MMOs change overtime, quite often they get worse, hopefully EVE won't follow that path.
Danni stark
#90 - 2013-05-26 14:34:23 UTC
Lost True wrote:

Attributes and bloodlines WERE important. Long time ago.
Now the bloodlines and all this stuf doesn't matter, the initial set of attributes doesn't matter, learning skills were removed.
It's obvious where this is going - no attributes at all, and implants. It's just a matter of time, there will be too much whine if it'll happen too quick.

As for an idea an how it's affects me...
I'll say it straight: 99.999% of you will be miserable when i'll respec/remap to the skills like leadership and trade. Which i can't train efficiently now, because i'm now keep 2700 per hour and don't give a damn because i've stopped playing 2 years ago. Ppl like me is why you shouldn't want something like plex for remap or respec.


i don't think it is an indication of where the game is going, i think it was just a good idea to remove the whole "pick very important things before you know anything about the game since you haven't even been put through the tutorial yet" and replace it with "you can pick whatever attributes you want, but you're stuck with them for 12 months" thing.

sure, other game's races give unique bonuses but usually nothing that forces you to pick one over another or be forever on the back foot.

if you're not playing, you're not training skills and that means we largely don't care what skills you do or don't have, or how fast you train them.
Six Six Six
Doomheim
#91 - 2013-05-26 14:37:48 UTC
Danni stark wrote:
i don't think it is an indication of where the game is going, i think it was just a good idea to remove the whole "pick very important things before you know anything about the game since you haven't even been put through the tutorial yet" and replace it with "you can pick whatever attributes you want, but you're stuck with them for 12 months" thing.




Exactly, plus then we didn't have remaps.
Mara Rinn
Cosmic Goo Convertor
#92 - 2013-05-26 14:45:35 UTC
Tippia wrote:
It removes the point of having attributes.
It removes attribute implants from the game.


You say that like removing attributes would be a bad thing.
Lost True
Perkone
Caldari State
#93 - 2013-05-26 14:49:56 UTC
Danni stark wrote:
Lost True wrote:

Attributes and bloodlines WERE important. Long time ago.
Now the bloodlines and all this stuf doesn't matter, the initial set of attributes doesn't matter, learning skills were removed.
It's obvious where this is going - no attributes at all, and implants. It's just a matter of time, there will be too much whine if it'll happen too quick.

As for an idea an how it's affects me...
I'll say it straight: 99.999% of you will be miserable when i'll respec/remap to the skills like leadership and trade. Which i can't train efficiently now, because i'm now keep 2700 per hour and don't give a damn because i've stopped playing 2 years ago. Ppl like me is why you shouldn't want something like plex for remap or respec.


i don't think it is an indication of where the game is going, i think it was just a good idea to remove the whole "pick very important things before you know anything about the game since you haven't even been put through the tutorial yet" and replace it with "you can pick whatever attributes you want, but you're stuck with them for 12 months" thing.

sure, other game's races give unique bonuses but usually nothing that forces you to pick one over another or be forever on the back foot.

if you're not playing, you're not training skills and that means we largely don't care what skills you do or don't have, or how fast you train them.

Yes, it's was wrong that you were forced to choose you attributes while you don't know anything about the game. I have a bad ones on my first Deteis and then created Khanid and Achura... And they're both 2m behind anyway :)

But it this was the only problem, then why not to allow to remap(and even change a bloodline) as many times as newbies want before they reach 2m sp.

I'm not playing, but it's doesn't mean that i'm not subscribed and not changing skills. The order of skills is really doesn't matter, just the training speed. And many of the old ones playing the same way. And the training is the main reason to pay for the game. How else they can still be around for 6-10 years. It's insane, what to do here for such a long time? :)

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Mara Rinn
Cosmic Goo Convertor
#94 - 2013-05-26 14:52:17 UTC
John Ratcliffe wrote:
Rebecha Pucontis wrote:
You do realise goons would probably be the biggest beneficieries of a skill respec more than anyone? And even they are telling you it would be a bad idea.


You do realise that's bollocks? Everyone would benefit. Everyone. CCP just need to do it. I just don't get the resistance. If you don't want to use the ability to respec then don't use it. Simples.


If you could remap or respec at whim by handing over ISK, who benefits the most? The people with the ISK. Who has the largest ISK supply in the game? Goonswarm.

If you could remap or respec at whim without any consumables, who benefits the most? The people who have a clear plan for their future and have the nouse to figure out which respec or remap will be most beneficial to them for achieving that plan. Who has access to the best, brightest, human calculators in the game? Goonswarm.

Even if it's not Goonswarm that has access to more ISK and better analysts than you, it will be someone else like them: a large group of people who are prepared to pool resources to achieve a common goal. You will never gain as much advantage of game mechanics features as large organised alliances who can industrialise the exploitation of that mechanic.
Akiyo Mayaki
Perkone
Caldari State
#95 - 2013-05-26 14:53:00 UTC
I like to believe that these posts are not genuine.

No

Six Six Six
Doomheim
#96 - 2013-05-26 14:53:21 UTC
Mara Rinn wrote:
Tippia wrote:
It removes the point of having attributes.
It removes attribute implants from the game.


You say that like removing attributes would be a bad thing.



If you remove attributes then skill training will become all the same based on level and rank. EVE is a character building game amongst other things without attributes the character building part would be fairly pointless.
Tippia
Sunshine and Lollipops
#97 - 2013-05-26 14:57:16 UTC
Mara Rinn wrote:
Tippia wrote:
It removes the point of having attributes.
It removes attribute implants from the game.

You say that like removing attributes would be a bad thing.

The implants could go without much issue, but the attributes themselves serve a good purpose as far as specialisation, focus, and planning go.
Mara Rinn
Cosmic Goo Convertor
#98 - 2013-05-26 15:07:47 UTC
My partner has been doing quite fine on a flat attribute spread with a couple of cheap implants. Specialisation is achieved by training various skills. Attributes and neural remaps add needless complexity to the character development system. Sure, you get to spend hours performing the intellectual onanism of playing with EVEMon remap plans, but it's not like two people training a character to get into a command ship are really going to take different training paths.

There is some strategic advantage to one remap for 12 months on per/wil, then 12 months on int/mem, but then you get into the mindset that "my character is unplayable for two years" because you've shoved all your engineering skills into one year while all your ship flying skills are in a different year.

Then 18 months into your 24 months training pan, CCP changes something about the ships you were aiming to fly (such as skill requirement, or hull bonuses) and you get mightly upset.

Thus attributes and remaps are actually bad for the game because they encourage minmaxing and the munchkin mindset of "in order to save one week of training time, I must bake this character for two years before I can actually use it, and perish the thought that the game will change in the intervening 24 motnhs."
Lost True
Perkone
Caldari State
#99 - 2013-05-26 15:15:28 UTC  |  Edited by: Lost True
Tippia wrote:
Mara Rinn wrote:
Tippia wrote:
It removes the point of having attributes.
It removes attribute implants from the game.

You say that like removing attributes would be a bad thing.

The implants could go without much issue, but the attributes themselves serve a good purpose as far as specialisation, focus, and planning go.

Not anymore.
It's now simple, just 2 options:
1. Plan your training with a large packs of skills that will train at the maximum speed. Not very flexible, especially for the new players.
2. Make an average attriibutes, like max PER + INT. And you can train anything with the good speed. Very flexable.

I don't support those ideas. The old bloodline system was fine for me, and learnings too. But what done is done. And it's logical that it'll be finished sooner or later. And i can easily tell that something like that will be in the future. Respec, or no attributes at all. Reading this thread makes me even more sure of that: it's all happens, just very slowly. There were some topics like that in the past(2007,2008...). But it looked like a complete nonsense back then and was always trolled and not supported at all. Things change, now you're discussing it. Next thing i'll see is... Serious discussion of skill training boosters(drugs)?

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Rebecha Pucontis
Doomheim
#100 - 2013-05-26 15:17:32 UTC
Mara Rinn wrote:
My partner has been doing quite fine on a flat attribute spread with a couple of cheap implants. Specialisation is achieved by training various skills. Attributes and neural remaps add needless complexity to the character development system. Sure, you get to spend hours performing the intellectual onanism of playing with EVEMon remap plans, but it's not like two people training a character to get into a command ship are really going to take different training paths.

There is some strategic advantage to one remap for 12 months on per/wil, then 12 months on int/mem, but then you get into the mindset that "my character is unplayable for two years" because you've shoved all your engineering skills into one year while all your ship flying skills are in a different year.

Then 18 months into your 24 months training pan, CCP changes something about the ships you were aiming to fly (such as skill requirement, or hull bonuses) and you get mightly upset.

Thus attributes and remaps are actually bad for the game because they encourage minmaxing and the munchkin mindset of "in order to save one week of training time, I must bake this character for two years before I can actually use it, and perish the thought that the game will change in the intervening 24 motnhs."

It doesn't quite work like that. Remapping to Per and Will doesn't preclude you from training Int and Mem based skills. You will still have made a good decision remapping to Per and Will strategically if you spend a portion of the year training Per and Will skills and the rest training Int and Mem or other Attribute based skills. If you feel that you can only train specific skills because of a remap then I have to tell you that your thinking about it all wrong.

Mara Rinn wrote:
Attributes and neural remaps add needless complexity to the character development system.

There is noting needless about giving people strategic choices. In fact many choices you will face wont get much more meaningful than deciding which skills and in what order to train and which remap to use. That is why people get so upset about it when they make a mistake. Granted optimising skill training will only get you so far which is correct, but for those who have the intellectual and organisational ability they can get a tangible benefit to their performance over other players.