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[Odyssey Feedback Request] New Sensor Overlay

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Author
Xer Jin
Hedion University
Amarr Empire
#361 - 2013-05-24 11:26:57 UTC
i'm actually liking the new probing system thanks for allowing us to launch less the 8 probes but i still have a problem with wh showing up instantly on the sensor sweep i think this is an issue because as soon as you open a connection to a nw wh system everyone is going to get a new sig beep and pos up there by killing the chance of surprising anyone mining / running an anom i really think the only way to solve this is by making whs undetectable on the sensor
Bibosikus
Air
#362 - 2013-05-24 14:07:00 UTC
Cannonfodder Ellecon wrote:
CCP Habakuk wrote:
Alvatore DiMarco wrote:
I'm not sure what happened in today's patch, that is to say the one just recently, but it seems to have broken the Scanner button on the HUD. Before, you could click on it and if you didn't hold the left mouse down then the radial menu would disappear. Now it stays permanently if you click without holding, but every time you click after that (including if you click on the menu options) your mouse cursor re-centers and the radial re-opens. The only way to close it is to hit ESC.

I suppose I should submit it as a bug report.


Today's patch killed both the radial menu for the Scanner button and the sensor overlay in systems with anomalies. Oops

We will try to get a new patch out as soon as possible.

Workaround for the radial menu, if it is stuck in open state: press ESC
Workaround for missing overlay: None (or: go to a system without anomalies).



I have also found when you get the Probe Scanner window open you can't warp to a Cosmic Anomaly

Error = No Scan Signature Detected



Also getting this.

Eagles may soar, but weasels don't get sucked into jet engines.

Regan Rotineque
The Scope
Gallente Federation
#363 - 2013-05-24 20:49:27 UTC
Has a way to turn off the initial scan when you undock or jump been applied?

I still want a way to not have this auto scan every time. Unless I am out actively looking for sigs it is 100% unnecessary. I never want this on when im trying to pilot a cov ops to go spying or taking the prowler out through hostile territory. My freighters dont need it....my orca does not require it....i could make a list of ships but I think you get the point.

Not everyone is out lookin for sigs....and it provides no immerseful game play to have this stuff pop up and garble the screen when im trying to get the hell out of a bubble.

~R~

Dr Wernstrom
Tri.City.Trading.Co
#364 - 2013-05-24 22:20:58 UTC
Quote:
Not everyone is out lookin for sigs....and it provides no immerseful game play to have this stuff pop up and garble the screen when im trying to get the hell out of a bubble.





Personally, I think there are more questions to ask other than can i just turn this off. Like,

Q. What is the sensor overlay?
- To me it’s an intelligence tool. Like local.

Q. Why do you need a new intelligence gathering tool in the game?
- To either provide more information quicker, or to allow a method for removing the other.

My guess, I see this as a first step in a replacement process for gathering system information, which can/will be customized in the future.

I don’t believe that this, intelligence tool, will be just providing information for exploration down the road…maybe I’m wrong.

As an industrialist, I feed your war click after click after click.... 

marVLs
#365 - 2013-05-25 07:17:18 UTC
Just give 3 options:

1. always turned off
2. always turned on
3. scan only once when entering system/undocking

And new look of scan is meeeh, the first one was the best Cool
Gladi
Caldari Provisions
Caldari State
#366 - 2013-05-25 17:51:11 UTC
Hi guys

Dont know if it has been mentioned, but is it intentional to get all the anomalies listed on the scanner when entering a system?

currently we have to wait for the onboard scanner to finish once we enter a system. on SiSi, when i have the scanner windows open and jump to a new system, I get all the anomalies and signatues listed even before the transition effect is done! No wait for the Overlay animation to end, ist right there.

I mean hey thats great, its easier to catch those anomalie farmers, but for them its unfair. If they keep an eye on the local they have a chance the escape now. If it stays that way, they will have a even smaller window!

Haulie Berry
#367 - 2013-05-25 18:58:47 UTC
My only grievance with the current iteration is as follows (and it's entirely possible someone else has brought this up, not reading through this threadnought):

I enter a system, and I get all the anoms and am made roughly aware of the sigs. Cool.

I launch probes and scan a sig down. Okay. But now there doesn't seem to be a way to get the ship-scanner rough approximation of the other sig locations back. The icons still show in space, but they're gone from the list now that I've used my probes.

It's not a huge deal, but it seems silly that, despite the fact that my scanner sweep is still running, it can't seem to find the approximate location of sigs anymore.
Wenthrial Solamar
Brand Newbros
#368 - 2013-05-26 02:34:59 UTC
New brackets are nice.
Initial display duration is better.
thanks for fixing that.
Rengerel en Distel
#369 - 2013-05-26 03:04:30 UTC
You still have to change filter settings to get the list to populate in some instances. Coming out of a wormhole, the sweeper was on, but no sigs until i changed filters. When a new WH static spawns, you also have to change filters to get it to populate to the list.

With the increase in shiptoasting, the Report timer needs to be shortened.

Bienator II
madmen of the skies
#370 - 2013-05-26 03:37:18 UTC  |  Edited by: Bienator II
so when you wait in a system for a site to appear (which is sometimes required if you want to flip a system in FW) what is needed to find the new site? Do you have to keep the overlay cycling all the time or will it appear in the system scanner window even if the overlay is off? Thats kinda important since you can't press the scan button anymore without probes.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Alvatore DiMarco
Capricious Endeavours Ltd
#371 - 2013-05-26 05:25:52 UTC
Now that the scanner button is fixed, it seems the sweep animation is broken. It will go 'round and 'round even when I have "show overlay" turned off. So then I turn the overlay on, wait a moment, then turn it off again to fix the sweep. It usually works when I do that.. sometimes it doesn't.
Brooks Puuntai
Solar Nexus.
#372 - 2013-05-26 08:57:15 UTC
Gladi wrote:
Hi guys

Dont know if it has been mentioned, but is it intentional to get all the anomalies listed on the scanner when entering a system?

currently we have to wait for the onboard scanner to finish once we enter a system. on SiSi, when i have the scanner windows open and jump to a new system, I get all the anomalies and signatues listed even before the transition effect is done! No wait for the Overlay animation to end, ist right there.

I mean hey thats great, its easier to catch those anomalie farmers, but for them its unfair. If they keep an eye on the local they have a chance the escape now. If it stays that way, they will have a even smaller window!



I've noticed this as well, has to be a bug.

For sigs it is highly exploitable since it shows sigs at a initial 10%/5% str, which is higher then if you do a spread probe scan. Not to mention they show up dotted, so can go straight to pinpoint.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Altrue
Exploration Frontier inc
Tactical-Retreat
#373 - 2013-05-26 09:41:51 UTC  |  Edited by: Altrue
I would love to be able to display the sensor overlay in "always on" with a sweep only every 1 minut or so. Or even without sweep at all.

Brackets are interesting, sweeping is a gadget. Useless and disturbing.

The blurr effect around a signature is fine, except when you are looking at an anomaly behing a planet, in this case it makes an ugly grey (I'm in caldari space) circle.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Rengerel en Distel
#374 - 2013-05-26 12:29:38 UTC
Brooks Puuntai wrote:
Gladi wrote:
Hi guys

Dont know if it has been mentioned, but is it intentional to get all the anomalies listed on the scanner when entering a system?

currently we have to wait for the onboard scanner to finish once we enter a system. on SiSi, when i have the scanner windows open and jump to a new system, I get all the anomalies and signatues listed even before the transition effect is done! No wait for the Overlay animation to end, ist right there.

I mean hey thats great, its easier to catch those anomalie farmers, but for them its unfair. If they keep an eye on the local they have a chance the escape now. If it stays that way, they will have a even smaller window!



I've noticed this as well, has to be a bug.

For sigs it is highly exploitable since it shows sigs at a initial 10%/5% str, which is higher then if you do a spread probe scan. Not to mention they show up dotted, so can go straight to pinpoint.


Pretty sure it's not a bug. The dot from the sigs are also just like the circle on TQ when you do a 32/64AU sweep, they're no where near the actual site. The initial strength % is there to replace the DSP functionality they removed.

With the increase in shiptoasting, the Report timer needs to be shortened.

Rengerel en Distel
#375 - 2013-05-26 12:32:56 UTC
As of this morning's patch, I too have the overlay sweeper going on repeat at login while the menu says it's off. The 2 sigs in space show up as grey circles, and the anoms don't show up at all. Turning the overlay on and then off fixes it.

With the increase in shiptoasting, the Report timer needs to be shortened.

Brooks Puuntai
Solar Nexus.
#376 - 2013-05-26 12:43:16 UTC
Rengerel en Distel wrote:


Pretty sure it's not a bug. The dot from the sigs are also just like the circle on TQ when you do a 32/64AU sweep, they're no where near the actual site. The initial strength % is there to replace the DSP functionality they removed.


Thought that as well. however it still seems bugged since the info is shown instantly, even before the scanner does its loop. So a delay seems missing. Not to mention the accuracy is still very high for a passive scan.

The DSP gave you a general range and not nearly the same accuracy. The scans maybe off but they are close enough to be pinpointed a lot easier then with DSP. The only sigs I ran into that deviated greatly was ones under 5% str which usually where gas clouds.

If this was intended it just simplified probing much more then what people complained about DSP doing.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Kalel Nimrott
Caldari Provisions
#377 - 2013-05-26 13:36:56 UTC
You shouldt know what type of signature is until you have it scanned down to at least 25%. Actually, the current system works fine in that aspect.

Bob Artis, you will be missed.

O7

Brooks Puuntai
Solar Nexus.
#378 - 2013-05-26 13:42:32 UTC
Kalel Nimrott wrote:
You shouldt know what type of signature is until you have it scanned down to at least 25%. Actually, the current system works fine in that aspect.


Not completely. While I haven't done much testing on it as of yet. I have been able to assume that 20% str sigs are Combat, 10% str are profession sites, and >5% str are gas. So after some time it will allow players to know with a great certainty what type of site it is off of the overlay. However like I said I haven't really been monitoring or done much testing, so I could be off.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Alvatore DiMarco
Capricious Endeavours Ltd
#379 - 2013-05-26 14:01:50 UTC  |  Edited by: Alvatore DiMarco
Brooks Puuntai wrote:
Kalel Nimrott wrote:
You shouldt know what type of signature is until you have it scanned down to at least 25%. Actually, the current system works fine in that aspect.


Not completely. While I haven't done much testing on it as of yet. I have been able to assume that 20% str sigs are Combat, 10% str are profession sites, and >5% str are gas. So after some time it will allow players to know with a great certainty what type of site it is off of the overlay. However like I said I haven't really been monitoring or done much testing, so I could be off.


This might be a part of why they initially removed the % strength readout from the scanning system. They were hoping to eliminate the practice of cherry-picking by initial signal strength, but everyone and their little sister's ugly dog demanded to have the % readout so it was put back in. People and their stupid worship of ISK/hr, I swear.


In regards to the overlay being broken, it seems that exiting warp will trigger the overlay to start spinning again even if it's not supposed to. This includes canceling warp by Ctrl-ESC before you actually enter the warp. Once triggered, it will continue to spin forever and ever until you turn it on and then off again.
Shuin Pa
Mentally Imbalanced
#380 - 2013-05-26 15:00:38 UTC
The icons look much better but are still rather large.
Jumping through gates on missions turns the scanner on and sweep animation continues. One must turn on then off to stop the animation.
Cannot use scanner by clicking the scan button in the probe scanner window. The button appears to be grey. Not sure if this is intentional. Hope not.

Adding my voice to the "we want an option to turn this off" crowd

Thank you for listening to your community,


Pa