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So i was looking through the chronicles and I found this...

Author
Eko'mo
Eko Research Institute
#21 - 2013-05-25 14:43:20 UTC
Fredfredbug4 wrote:
Am I the only one who feels odd knowing that just running a mission or even ratting for a bit results in the deaths of hundreds of thousands of people?



I guess not. One of the Eve books covers what happens when a capsuleer blows up a colony just for the hell of it. Long story short, revenge.

The ships definitely have crew. Most of them are retrofitted from fully crewed models before pod technology and npc's (unless very specifically stated) are fully crewed and have no pod at all. When yours or an npcs ship explodes most get out alive and are scooped up by Sisters of Eve rescue teams. (we never see this represented in-game however)

The pod cuts out a lot of the need fro crew but doesn't eliminate it entirely. You can argue against this but it's just the lore...

http://ekolikecrayons.wordpress.com/about/

Eija-Riitta Veitonen
State War Academy
Caldari State
#22 - 2013-05-25 15:10:43 UTC  |  Edited by: Eija-Riitta Veitonen
Eko'mo wrote:
Fredfredbug4 wrote:
Am I the only one who feels odd knowing that just running a mission or even ratting for a bit results in the deaths of hundreds of thousands of people?



I guess not. One of the Eve books covers what happens when a capsuleer blows up a colony just for the hell of it. Long story short, revenge.

The ships definitely have crew. Most of them are retrofitted from fully crewed models before pod technology and npc's (unless very specifically stated) are fully crewed and have no pod at all. When yours or an npcs ship explodes most get out alive and are scooped up by Sisters of Eve rescue teams. (we never see this represented in-game however)

The pod cuts out a lot of the need fro crew but doesn't eliminate it entirely. You can argue against this but it's just the lore...

Here's a thing for CCP to do for better ship explosion animations then! Imagine a thousand little pods leaving the ship juuuust as the ship's hull starts cracking. Would be awesome and really help the immersion. Not just a random flash and boom nothing. Also add floating little pods to wrecks while at it. And yes, i've used the 'i' word!
Eko'mo
Eko Research Institute
#23 - 2013-05-25 17:57:15 UTC
Eija-Riitta Veitonen wrote:

Here's a thing for CCP to do for better ship explosion animations then! Imagine a thousand little pods leaving the ship juuuust as the ship's hull starts cracking. Would be awesome and really help the immersion. Not just a random flash and boom nothing. Also add floating little pods to wrecks while at it. And yes, i've used the 'i' word!


If enough people want it! I remember the threads saying missile effects will never happen, too much lag, server load, all excuses under the sun!

I know it'll always be immersion and story vs arcadey pewpew. Hopefully both can coexist.

http://ekolikecrayons.wordpress.com/about/

Eija-Riitta Veitonen
State War Academy
Caldari State
#24 - 2013-05-25 19:49:38 UTC
Eko'mo wrote:
Eija-Riitta Veitonen wrote:

Here's a thing for CCP to do for better ship explosion animations then! Imagine a thousand little pods leaving the ship juuuust as the ship's hull starts cracking. Would be awesome and really help the immersion. Not just a random flash and boom nothing. Also add floating little pods to wrecks while at it. And yes, i've used the 'i' word!


If enough people want it! I remember the threads saying missile effects will never happen, too much lag, server load, all excuses under the sun!

I know it'll always be immersion and story vs arcadey pewpew. Hopefully both can coexist.

Shop explosion effects are one of the oldest in the current client, and thus are due for an overhaul, maybe CCP will see this idea and implement it.
Kirjava
Lothian Enterprises
#25 - 2013-05-25 21:26:01 UTC
To be fair, there's a good chance that when a ship is on general alert that their command stations are already inside escape pods. Were a ship designed such as this, it would probably have something like the Apollo Rockets, an escape system that the crew just hit a button to activate as opposed to run to. The capsule is an example of a cheap, reusable warp drive, so I would not be shocked to hear of tiny capsule or larger sized segments of ships scattering to the four winds after a ship is destroyed.

Heck, I can even conceive of a short story based on that now I think about it, a Capsuleer hires a Gunnery crew to operate a turret on their ship, and a veteran crew in their pod/ship is built into the turret, then has to run back to high security space with Capsuleers on the prowl, or back to base.

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silens vesica
Corsair Cartel
#26 - 2013-05-26 03:46:58 UTC
Kirjava wrote:
To be fair, there's a good chance that when a ship is on general alert that their command stations are already inside escape pods.

Many of them will be.
Feel bad for the Damage Control crew, though... and battle damage would certain wreck some pods outright, and cause others to fail to launch - not to mention what happens as you're ejecting though the incoming missiles and beams. You'd have to be lottery-winner unlucky to intersect with a physical projectile, but the expanding pressure waves, radiation, and scrap thrown by the various warheads... Yeah, those'd vaporize most escape capsules that suffer such. And intersecting a beam... Well, that'd leave flash-fired crew drifting.

The capsuleer's pod is warp capable AND armored & Shielded (lightly!). Lesser crew likely won't have as much. Maybe something capable of soft-landing on the nearest planet capable of sustaining life. If you're in a barren system, though... Straight

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Kirjava
Lothian Enterprises
#27 - 2013-05-26 05:15:52 UTC
Actually now I think about it, these ships are Naval designed hulls, and I would assume that with the possible exception of the Minmatar slaves on Ammarian vessels, that strict health and safety standards would be enforced. This forces forwards development of new systems. The chair of a fighter pilot is about 2-3% of the value of the entire craft, and this is cheaper than the investment of millions to train a pilot to calibre in the first place. I would wager that the economically conservative position would be to integrate escape pod systems like what capsuleers have, with the same escape pattern (ejected through a pre existing pipe as I understand it) before the hull fails.

Saves lives, saves on retraining costs for new Naval personnel, keeps morale higher as you aren't in a tincan going to your death.

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Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#28 - 2013-05-26 05:44:41 UTC  |  Edited by: Katrina Oniseki
EVE Online's story is often classified as "grimdark", or a dystopian setting. The deaths of millions at your casual hands, including your own crews.. is an intentional addition of the story. You're not a hero, you're a monster. You murder people by the thousands, and barely notice.

Those who complain about there being a crew on capsule ships because they don't feel comfortable with the responsibility of being a mass murderer clearly don't understand EVE lore. Sorry, but even EVE's story is harsh. HTFU.

Katrina Oniseki

Kirjava
Lothian Enterprises
#29 - 2013-05-26 06:18:07 UTC
Katrina, we're debating the merits of incorporating survival hardware into our vessels, not saying its immortal humans cloning back with us. Even in WH40K there was escape systems, armour to take incoming shots and the like. Even if it only reduces the death count to 10%, many are being killed en masse.

Silens here is an ex submariner and myself an Engineer, we make the intent to let the most people live but we can only take it so far before it becomes impractical. I don't think anything thats been proposed so far violates the economic viability of such survival additions.

We must assume that if a crew exists, this is their job and that we pay them. These are high tech pieces of equipment with corresponding expensive and specialised training, so investing in the reasonable survivability mechanisms to decrease replacement costs is just practical, not My Little Pony Online.

[center]Haruhiists - Overloading Out of Pod discussions since 2007. /人◕‿‿◕人\ Unban Saede![/center]

Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#30 - 2013-05-26 07:02:55 UTC
Kirjava wrote:
Katrina, we're debating the merits of incorporating survival hardware into our vessels, not saying its immortal humans cloning back with us. Even in WH40K there was escape systems, armour to take incoming shots and the like. Even if it only reduces the death count to 10%, many are being killed en masse.

Silens here is an ex submariner and myself an Engineer, we make the intent to let the most people live but we can only take it so far before it becomes impractical. I don't think anything thats been proposed so far violates the economic viability of such survival additions.

We must assume that if a crew exists, this is their job and that we pay them. These are high tech pieces of equipment with corresponding expensive and specialised training, so investing in the reasonable survivability mechanisms to decrease replacement costs is just practical, not My Little Pony Online.



Don't worry. I was addressing the "No Crew At All" brigade on page 1. A bit late to the party, but addressing them nonetheless.

Katrina Oniseki

silens vesica
Corsair Cartel
#31 - 2013-05-26 17:47:25 UTC  |  Edited by: silens vesica
Kirjava wrote:
Actually now I think about it, these ships are Naval designed hulls, and I would assume that with the possible exception of the Minmatar slaves on Ammarian vessels, that strict health and safety standards would be enforced. This forces forwards development of new systems. The chair of a fighter pilot is about 2-3% of the value of the entire craft, and this is cheaper than the investment of millions to train a pilot to calibre in the first place. I would wager that the economically conservative position would be to integrate escape pod systems like what capsuleers have, with the same escape pattern (ejected through a pre existing pipe as I understand it) before the hull fails.

Saves lives, saves on retraining costs for new Naval personnel, keeps morale higher as you aren't in a tincan going to your death.
One or two exection seats, maybe as many as four, yeah. But on crewed aircraft with more personnel, well, no. No ejection seats at all on, say, a P-3c Orion. Expensive crew, sure - But the costs (and engineering compromises) that many multiple seats cost becomes too much. Everyone gets plain old parachutes.

Likewise, with EVE; The Capsuleer is the capital cost investment. The rest of the crew is mostly makee-learnee, and thus relatively inexpensive and thus expendable.

Truthfully, you'd do better to take a look at submarines again. Some have escape pods, but most don't - the majority have fairly rudimentary self-rescue equipment, and connections for - mostly wishful - external rescue. With EVE, some escape capacity - updated equivalents of parachutes and Steinke Hoods -would be economical. Beyond that, it quickly gets very expensive and presents serious engineering challenges to provide more.

The possibility exists of shuttle-sized escape craft would exist on capital ships, and those would be more efficient, but would also require that crew move from their duty stations to the escape shuttle on 'abandon ship' orders, making the loss of life probably greater.

Edit:
T2 frigates, interceptors, and interdictors could probably best afford full escape pod capacity, and would most need that capacity - T2 crews are likely to be very valuable assets, IMO.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Jelani Akinyemi Affonso
Republic Military School
Minmatar Republic
#32 - 2013-05-28 23:55:54 UTC
silens vesica wrote:
Kirjava wrote:
Actually now I think about it, these ships are Naval designed hulls, and I would assume that with the possible exception of the Minmatar slaves on Ammarian vessels, that strict health and safety standards would be enforced. This forces forwards development of new systems. The chair of a fighter pilot is about 2-3% of the value of the entire craft, and this is cheaper than the investment of millions to train a pilot to calibre in the first place. I would wager that the economically conservative position would be to integrate escape pod systems like what capsuleers have, with the same escape pattern (ejected through a pre existing pipe as I understand it) before the hull fails.

Saves lives, saves on retraining costs for new Naval personnel, keeps morale higher as you aren't in a tincan going to your death.
One or two exection seats, maybe as many as four, yeah. But on crewed aircraft with more personnel, well, no. No ejection seats at all on, say, a P-3c Orion. Expensive crew, sure - But the costs (and engineering compromises) that many multiple seats cost becomes too much. Everyone gets plain old parachutes.

Likewise, with EVE; The Capsuleer is the capital cost investment. The rest of the crew is mostly makee-learnee, and thus relatively inexpensive and thus expendable.

Truthfully, you'd do better to take a look at submarines again. Some have escape pods, but most don't - the majority have fairly rudimentary self-rescue equipment, and connections for - mostly wishful - external rescue. With EVE, some escape capacity - updated equivalents of parachutes and Steinke Hoods -would be economical. Beyond that, it quickly gets very expensive and presents serious engineering challenges to provide more.

The possibility exists of shuttle-sized escape craft would exist on capital ships, and those would be more efficient, but would also require that crew move from their duty stations to the escape shuttle on 'abandon ship' orders, making the loss of life probably greater.

Edit:
T2 frigates, interceptors, and interdictors could probably best afford full escape pod capacity, and would most need that capacity - T2 crews are likely to be very valuable assets, IMO.


Every crew member gets a free space suit? Roll

redundant but hey cheap! and crew gets to feel a little special (well at first anyways during the "Welcome Aboard" party).
Epigene
Cordata Enterprises
#33 - 2013-05-29 04:03:30 UTC
Jelani Akinyemi Affonso wrote:


[...]
Every crew member gets a free space suit? Roll
[...]



Weirdly enough, thats how I see it happen. But that aside, I too find it a stretch to think that thousands / millions of crew accept almost inevitable death for some ISK.

The argument that these are desperate and untrained is not consistent either - the lower the skill level, the more likely the job they are supposed to be doing is automated. No, the crew fills the roles that can not be easily done by machines.

The most likely scenario that I see is that the crew indeed has a crude but effective escape system developed and relies on NPC tradeships, Sisters of Mercy and specialized rescue corporations to collect them once they eject. These "pods" would not have to be very sophisticated or last for a very long time - New Eden is a busy place. That and good compensation should be enough to get a crew motivated.

My 0.02 AUR.
Kirjava
Lothian Enterprises
#34 - 2013-05-29 04:38:12 UTC
Jelani Akinyemi Affonso wrote:

Every crew member gets a free space suit? Roll

redundant but hey cheap! and crew gets to feel a little special (well at first anyways during the "Welcome Aboard" party).

And when the ships reactor and/or magazine detonates in the destruction of the ship?

[center]Haruhiists - Overloading Out of Pod discussions since 2007. /人◕‿‿◕人\ Unban Saede![/center]

silens vesica
Corsair Cartel
#35 - 2013-05-30 03:20:03 UTC
Kirjava wrote:
Jelani Akinyemi Affonso wrote:

Every crew member gets a free space suit? Roll

redundant but hey cheap! and crew gets to feel a little special (well at first anyways during the "Welcome Aboard" party).

And when the ships reactor and/or magazine detonates in the destruction of the ship?

Hey, when on the tender they issued us life vests and gas masks when going into combat zones - to be carried on our persons at all times. Plus there were life rafts designed to auto-release if the ship sank, and short-duration escape hoods were placed in strategic locations throughout the hull even when not in combat zones.

On the submarine, there were EABs and EAB manifolds all over the place, and enough Steinke hoods for better than twice the crew - half at each escape trunk (you never know when you're going to be carrying passengers, hence the excess capacity).


As for automating menial tasks - Often, a human is simply cheaper than a robot. and more flexible, too. Sad but true.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Telegram Sam
Sebiestor Tribe
Minmatar Republic
#36 - 2013-05-31 17:39:25 UTC
This official-lore chronicle gives some insights into ship crews and what their lives are like: All These Lives are Fit to Ruin. Pretty grimdark alright.

Around this time last year there was a thread here that discussed crews for 13 pages. Shocked Pretty good reading if you have some time to kill. People hashed the subject out pretty thoroughly, with cites to the lore to back up their opinions.
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