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Player Features and Ideas Discussion

 
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Hacking improvement

Author
Mario delTorres
Praetore Im Picaro Ama
#1 - 2013-05-25 19:59:37 UTC
I know Oddyssey isn't yet deplyed, but after few hours spend on SiSi i have an IDEA how to improve hacking mechanics.
I don't want to change minigame, its cool but I want to improve it.
While we play hacking minigame, from time to time we catch a nice utility that can be used against defender code. My idea is that utilities can be build by players too. If you have any utility in your cargo while hacking minigame appears, you have got an option to load this utily into utility space (If you have free one of course). This action costs one click and utility from cargo permanently moved (as weapon ammos - one use only).

I see few advantages in this idea:
- players with smaller skills get another help,
- BPC for utilities can be found in data sites,
- as material needed to build utility can be used new material (the same what is used to build T2 scan modules), it can improve the price for this material and hold it on high price level,
- maybe this utility won't be cheap, but when player while hacking will be in dark corner he can use one of them to help and successfull finish game (and prevent spawn rats triggered by failed hacking).


I think its good starting point to improve hacking in game.

Whant do you think about it?