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Test Server Feedback

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New nebulae on the test server. Please give us your feedback.

First post
Toguri Iva
Mahe Ratu
#41 - 2011-11-04 18:17:57 UTC  |  Edited by: Toguri Iva
I love the new nebulae ^^

New ship skins are great too, i like new Tech II ships textures with manufacturer's logos (Duvolle, Roden) and new pirate ships logos.
James Bullseye
Szent Korona Klub
#42 - 2011-11-04 18:38:48 UTC

The repair tool is failing and the patch is too.I have intel chipset maybe that is a problem please help.QuestionSadStraight
Adrian Dixon
Arbitrary Spaceship Destruction
#43 - 2011-11-04 18:43:39 UTC
Im really blown away by this, the guys involved should be very proud of thier work good job.
Nagarythe Tinurandir
Einheit X-6
#44 - 2011-11-04 19:10:32 UTC  |  Edited by: Nagarythe Tinurandir
firt of all, nice jobs guys. i really like the new nebulae and the v3 ship retexturing&stuff!

but sometimes the nebulae seem kind off blocky. especially when you look at the parts, which are not the shiny motives.
maybe the colour leveling is a little bit too gravelly? i worshiped the new nebulae @ 1920x1080 with every graphic detail at maximum.

example (i know, a littel too dark to really see what i mean...but maybe you get the idea?)

fly save,

edit: just looked at the old nebulae on tq, there the colour leveling is much smoother. having the same thing on the new one would be the best thing ever.. ^^
Daedalus Arcova
The Scope
#45 - 2011-11-04 19:16:43 UTC
I haven't looked at the new art on Sisi myself, but I know that the locations of the nebulae in the sky box sometimes don't bear any relation to the direction you're flying, and the locations of stargates.

Though I'd love to see all the stargates repositioned and pointing in the correct directions, I can accept that that would be a huge pain in the ass.

What might be easier, would be rotating the sky box (through turns of 90% - it is a box after all) in the solar systems where the positioning of the stargates bears no relationship to the locations of the nebulae. You could at least get an approximate sense of direction by doing this, even if it wasn't perfect, and it's probably far less of a headache than moving around all the stargates.
Insane Randomness
Stellar Pilgrimage
#46 - 2011-11-04 19:18:26 UTC
also: new skins on starships = winage
Lutinari Syndicate
#47 - 2011-11-04 19:49:36 UTC
Awesome nebulas. The space looks amazing. And somehow more mature.

Some screenshots from me:

BTW, the images do look really bad and pixelated when you zoom in.
CCP Vertex
C C P Alliance
#48 - 2011-11-04 19:55:30 UTC
Thanks for the feedback everyone, the skybox texture seams should be resolved during our next publish of the Nebulae.

The 'blockyness' is texture compression artefacts that we're currently working on.

**CCP Vertex  |  Senior Development Manager ** | @CCP_Vertex

Lucia Dikova
#49 - 2011-11-04 20:23:46 UTC
In badivefi there is a 90degree tear in the nebulae texture
Nionn Achren
Lazy Old Logistics Associates
#50 - 2011-11-04 20:29:41 UTC
First and quick impressiom: Awesome!!ShockedShocked

Also, very good performance: about 60 fps (interval 1 set...) regularly.

Last, but not least...

cq seems to have better performance also... about 20 fps with a 4 years old 8800gtx
and better lights and camera controls behavior
Now i look soooooo cute!!Cool

Seems you are doing adjustements in the right direction...
...or i am too excited with this expansion???Lol

Well done boys!!!! keep on with the very very good workBear

Objects in mirror are closer than they appear...

Jiji Hamin
Gallente Federation
#51 - 2011-11-04 20:36:13 UTC  |  Edited by: Jiji Hamin
first: are the images going to be this low-res on TQ? cause when you zoom in the quality is ****.

second: you can see the corners at times

but you are aware of those two things

with that concern aside, HOLY DAMN. I actually feel like I'm in space now. I actually feel a little jittery/breathless. also the cloud ring looks so weird, but I think I'm into it. next is solitude, down through aridia into amarr and then beyond that into 0.0 and stain. I cannot. *******. wait.

If you have the little technical issues fixed by launch (epic fail if you don't) then i will personally fly to iceland to blow you all.

For the first time since i started playing eve, i feel like I am in space.
Xen Investments
Xen Combine
#52 - 2011-11-04 20:36:57 UTC
CCP Vertex wrote:
Thanks for the feedback everyone, the skybox texture seams should be resolved during our next publish of the Nebulae.

The 'blockyness' is texture compression artefacts that we're currently working on.

Good to hear Big smile
Jodis Talvanen
State War Academy
Caldari State
#53 - 2011-11-04 20:37:23 UTC
Lonetrek is a vague cloud of whiteness. Can you make it a bit more, I mean a bit less uniform?
Sujanra Acoma
Shadow Kitty Legion
#54 - 2011-11-04 20:38:26 UTC
I flew from Rens to PNQY-Y and did not notice any particular hit to my performance.

I REALLY like the way the nebulas are implemented. Watching the red nebula in Heimatar go from huge and surrounding me to a red blotch in the distance, to be replaced by the green-blue nebula that I would see at varying distances in Sinq Laison, Essence, and Placid. I really got a sense of where I was in space- that I had moved, astrogeographically speaking. When I hit Placid, I looked and saw Cloud Ring. Immediately realized what it was. Jumped a few systems to Cloud Ring, and was on the inside of the ring. Wonderful.

One of the things that used to annoy me about EVE was the sameness of space. What difference does it make if I'm in Heimatar or The Forge? What the systems looked like didn't really matter. Now it feels different to be in either of those regions. When I played WoW, I liked to explore, see the scenery, get to places I wasn't supposed to. I LIKE to explore, and when I got to Fountain and saw a new nebula in the distance, it made me want to fly over and see what it was. I've never really felt like that in EVE before.

I did think that Gallente space was darker than I expected. The cool colors are probably responsible for that, but the result was that my Anathema looked black. Cool, but it was a little darker than I figured hisec was going to be. Lowsec and 0.0 felt perfect.
Autonomous Monster
Paradox Interstellar
#55 - 2011-11-04 20:41:03 UTC
Undocked and squealed like a little girl. Shocked
Junky Juke
The Scope
Gallente Federation
#56 - 2011-11-04 21:07:21 UTC  |  Edited by: Junky Juke
• Do the new nebulae show any adverse performance issues with your PC?

Yes, camera stutters when rotating it. This happens in the hangar view too. When I do not rotate the camera, everything goes smoothly.
CQ is still too heavy for my poor graphic card: while playing in space I have everything on max and it goes very fast, while in CQ I have low frame rate ever with all graphic options at minimum.

The new nebulae system is wonderfull. It really adds more immersion to the game and a more realistic feel of the lighting.
However ships' hulls are too dark-gray and give me a plastic material feeling instead of metal material feeling. The new megathron navy issue texture is more smoother but I'd like to see back the green base color instead of that grey tone (pherhaps is the new lights effect)

Last note about performance: the mouse pointer is laggish and stutters like the camera.

Side note: everytime I jump through a gate che camera zoom resets to the default, really annoying

• How do you feel about the difference in high security, low security and null sec space?

not tested yet
Omega Tron
Edge Dancers
Pan-Intergalatic Business Community
#57 - 2011-11-04 21:10:55 UTC
The new backgound is really .... really good. I don't what to stay in the station. I did check out the Amarr CQ and that was mostly good also. Looks like the strip lighting in the floor and wall still needs some polishing up since it tends to shine thru my avatar as I walk from the hanger to the CQ room. Tried to assemble a Loki and that didn't work at all, as nothing of the ship was displayed when I made it active in the hanger mode. Also it would not display in space. Over all though I am impressed and you all are doing really good work. Thanks.

CCP's sand box is EVE Online.  The sand is owned by CCP.  We pay them a monthly fee to throw the sand at each other.  That is all that is here, so move along. Nothing more to be seen.

Andreus Ixiris
#58 - 2011-11-04 21:13:29 UTC
CCP, the nebula are very very pretty, but we have some serious issues with them:

1. We really need more backdrops - per constellation at least. Movement through space just doesn't feel real enough without them. It seriously just doesn't feel real enough at all.

If CCP wants to get an example of what I mean, start in the system of Paala and do a direct route to Jita. Paala and Jita are ten-light years apart, and this trip crosses about 14 systems, but the backdrop does not change once. This is frankly absurd.

2. Backdrop positioning is all weird. Paala also gives us example of the positioning weirdness that's going on here. The LXQ2-T gate in Paala is in the direction of the big blue nebula I presume is central Caldari space, while the Uemon gate (which leads towards central Caldari space) is in the direction of a sandy-orange nebula which I can't identify yet. Since backdrop orientation is always the same, I can't really tell which direction my ship is facing in relation to the universe.

3. We need to be able to see the nebula on the map. The positioning of these nebulae mean nothing to us if we can't place them on the map. I know that big hour-glass explody star nebula means I'm in the drone regions, but what about that weird hazy orange one over there? All of these things mean almost nothing to me. I need to be able to see the relative size and position of these nebulae on the map for them to be meaningful.

I really hope you fix some of these issues so that we can get a better sense of where we stand in relation to the rest of space.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

#59 - 2011-11-04 21:15:28 UTC
updating now..

I don't know if this is still an issue, but the Covert Jump Portal Generator won't activate and appears as a passive module on the Sin.

I don't about the other ships because I can't fly them.
Claire Katelo
School of Applied Knowledge
Caldari State
#60 - 2011-11-04 21:33:20 UTC
I would ask if a dev is reading would it be possible to get more high resolution backgrounds in game maybe as a selectable option via graphics config ? one thing that does ruin the immersion at the moment playing at 3360 by 1050 is the gas clouds (for want of a better term) are very very low res and look awful. Hopefully this improves with the new nebulae