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Dev Blog: Reinventing the Radial Menu for Odyssey

First post First post
Author
Nikolai Vodkov
Pro Synergy
#141 - 2013-05-24 10:13:57 UTC
Haven't tried it yet but love the concept. I heard someone complaining that it snaps back to the center on mouse release, hope that's a bug and NOT a feature as it will get annoying rather fast.

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Doublewhopper
Temporary Assignment
#142 - 2013-05-24 16:13:15 UTC
You are describing a good development process that integrates users to testing the new stuff and waiting for their reactions.

This is in sharp contrast to what CCP Atropos is doing with his launcher that was forced upon the users.

The users clearly reject the launcher and the direction where it is heading.

Maybe your two teams should exchange experience on how to plan a good deployment that involves not to alienate your playerbase.
s1n1ster m1n1ster
Brutor Tribe
#143 - 2013-05-24 16:48:55 UTC
Mara Rinn wrote:
It might be interesting to have the radial menu triggered by keypad-5, with the options mapped to the remaining number buttons. That would make a new world of shortcuts that are inbetween single-purpose Ctrl+Key shortcuts and clicking the mouse for everything.



i would love this
Kblackjack54
Deep Core Mining Inc.
Caldari State
#144 - 2013-05-24 20:06:11 UTC
Is it intended that this radial menu thingy be the only interface or can it be optional, all seem be very intrusive to me and not very intuitive in it's layout.
Dersen Lowery
The Scope
#145 - 2013-05-24 20:08:22 UTC
Kblackjack54 wrote:
Is it intended that this radial menu thingy be the only interface or can it be optional, all seem be very intrusive to me and not very intuitive in it's layout.


Per CCP karkur, you will still be able to spelunk downcontextual submenus if you find that more intuitive, and you can assign the radial menu to a mouse button you don't use, or set its timer so high that you never trigger it, if you prefer.

As with any gesture-based interface, the hope is that it would become second nature with use.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Chief Quinn
#146 - 2013-05-24 21:04:21 UTC
If you work in the field of human factors, interface design, or just have an interest in this stuff, then you may find these links an interesting read. I had not seen pie/radial menus in sometime. Was just look for a few research papers.

Forgot the first SimCity used pie menu, and I still have my original copy. With that blue anti-copy password sheet. Talking about DRM.

Pie Menu:

Pie Menu

Radial Menu

Pie menus / Radial menus

User Learning and Performance with Marking Menus

Radial Making Menu Performance(PDF)

The Design and Evaluation of Grapthical radial Menus(PDF)

Time to load some PDFs on to The Kindle.

The _Old _Gang

Chief Quinn | Jane Lovecraft | Ian Morbius | Angela Martine | Robby Altair | Nak hak

Kito Fernandez
Doomheim
#147 - 2013-05-27 12:10:46 UTC
I already hate the radial menu in space, it keeps popping up when I only want to move the camera to look around...
there is such a thing as too interactive
CCP karkur
C C P
C C P Alliance
#148 - 2013-05-27 22:26:03 UTC
Kito Fernandez wrote:
I already hate the radial menu in space, it keeps popping up when I only want to move the camera to look around...
there is such a thing as too interactive
Then increase the delay Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Norris Leet
KarmaFleet
Goonswarm Federation
#149 - 2013-05-28 00:01:25 UTC
How does this work for those of us that move the camera frequently during fights for recording... I have the pan/move constantly going.
James Amril-Kesh
Viziam
Amarr Empire
#150 - 2013-05-28 00:32:58 UTC
Norris Leet wrote:
How does this work for those of us that move the camera frequently during fights for recording... I have the pan/move constantly going.

Maybe you should test it...

Enjoying the rain today? ;)

Sentamon
Imperial Academy
Amarr Empire
#151 - 2013-05-28 14:50:14 UTC
CCP karkur wrote:
Kito Fernandez wrote:
I already hate the radial menu in space, it keeps popping up when I only want to move the camera to look around...
there is such a thing as too interactive
Then increase the delay Smile


An option to bind the radial menu to a key, or other mouse options would be nice at some point in the future. Idea

~ Professional Forum Alt  ~

Carol Krabit
School of Applied Knowledge
Caldari State
#152 - 2013-05-28 20:12:48 UTC
One thing I noticed when testing the new radial is that the mouse sensitivity seems to be different when the menu is active. I hope this is not intentional and something that will be ironed out. I also hope the range-setting will be ignored for fast swipes when delay is set to 0. To limit a gesture to a certain range defeats its purpose somewhat.

Other than that, being a regular user of the current radial menu, I applaud these changes. It looks real dandy and smooth.
Good work!
Malcanis
Vanishing Point.
The Initiative.
#153 - 2013-05-29 15:19:55 UTC
Sentamon wrote:
CCP karkur wrote:
Kito Fernandez wrote:
I already hate the radial menu in space, it keeps popping up when I only want to move the camera to look around...
there is such a thing as too interactive
Then increase the delay Smile


An option to bind the radial menu to a key, or other mouse options would be nice at some point in the future. Idea


I like this suggestion.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Roime
Mea Culpa.
Shadow Cartel
#154 - 2013-05-29 21:28:04 UTC
I got the impression that hotkey binding was already implemented? From this quote:

CCP karkur wrote:
Captain Semper wrote:
CCP, i will be realy greatful if you will make hotkey for radial menu and it will open instantly (w/o delay with LCM press on for a moment).
For example alt+LCM (or other combination, make it custom option) on brecet, object in overview or other condition when radial menu appears.
So alt+LCM and we "summon" (have no idea how to say :) ) radial menu.

ok we'll do it... and we are done.... wow, that was easy Smile
The shortcut is set in the ESC menu, under "General"
(ok, I'll admit that I had already implemented it like that P)


If true, it's very awesome indeed Cool

.

Soni Romanov
Doomheim
#155 - 2013-05-31 16:46:54 UTC
Funny how the blog starts with the right click menu and then it doesn't say anything about fixing it, goes flying off to the radial menu LOLed.
Nyla Skin
Caldari Provisions
Caldari State
#156 - 2013-06-01 05:00:01 UTC  |  Edited by: Nyla Skin
Warde Guildencrantz wrote:

the whole UI is terrible now because people can't double click in space near an object...that train of thought doesn't make much sense


Which is somewhat important considering how ships navigate in Eve...

But assigning the menu to some other button might help..

But I still don't know why I am supposed to need this menu in the first place..

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies

Fear Tionscail
Center for Advanced Studies
Gallente Federation
#157 - 2013-06-04 20:23:18 UTC
I used to use the old radial menu to open the customs office after warping to it, because the open container option would not become active until the warp had finished so it was better than rightclicking the customs office before you were able to open it. The new menu does not seem to have this option any more, just a blank space in the 12 o'clock position. Can this be put back please?
Keldar Kor
Kor Logistics
#158 - 2013-06-04 20:58:11 UTC  |  Edited by: Keldar Kor
Yes it's missing the access Custom Office function/icon. I'd like it too please.
Sun Kashada
Moira.
#159 - 2013-06-05 08:21:31 UTC
some late feedback after trying the radial menu in odyssey:

i think it has potential, but not in it's current state
all it does atm is simply provide an alternative navigation control to hotkeys/'selected item'-window

most of the playerbase (esp. those involved in pvp) will keep using hotkeys since they are more reliable and faster

what would really bring some functionality to the radial menu is making it highly customizable

in pvp f.e. you could have a whole set of orbit/'keep at range' commands with different manually preset ranges (opposed to the current keep at orbit/range buttons, which use the same preset as the hotkeys and therefore are pretty much useless)

faction warfare pilots would love it, since they could use a 'warp to 10'-button


in fact any pilot would profit from this by having a faster access to his own most common commands!

in it's current state, the radial menu will be used by only a fraction of us, because it doesn't add new functionality - it only provides commands that are already available and does that slower than hotkeys
Terrorfrodo
Interbus Universal
#160 - 2013-06-05 09:53:57 UTC
Sun Kashada wrote:
in it's current state, the radial menu will be used by only a fraction of us, because it doesn't add new functionality - it only provides commands that are already available and does that slower than hotkeys

And how do you give the commands "orbit this at 10 km" and then "now orbit this at 20 km" with a hotkey?

Also, hotkeys were neither reliable nor fast for me. I'm one of those people who has to look at the keyboard to not press the wrong button Oops Now I don't have to take my eyes away from the screen to give those commands :)

.