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Idea: Remote skill mangement with API

Author
Cataire
The House of Novata-Ducreux
#1 - 2013-05-23 01:54:53 UTC
So... a while a big mmorpg released an API that legally allowed "remote" management of the auction house. I was wondering if the same kind of access with cirtian API keys to allow remote skill training to be applied. Not only would this be a nice feature it would be totally secure due to the nature of the system

1. Flag for a single API key to allow a skill to be set from a authorized 3rd party app like evemon.

2. To prevent abuse only allow skill changes once every 4 hours or more.

3. Make sure this is just a stop gap measure longer skill ques require ingame setup(ex. Setting more than 1 skill in the 24 hour que.)

any ideas on how to make this better should be posted here, but i think that i might have covered it all.
TheSkeptic
Federal Navy Academy
Gallente Federation
#2 - 2013-05-23 07:33:07 UTC
Cataire wrote:
So... a while a big mmorpg released an API that legally allowed "remote" management of the auction house. I was wondering if the same kind of access with cirtian API keys to allow remote skill training to be applied. Not only would this be a nice feature it would be totally secure due to the nature of the system

1. Flag for a single API key to allow a skill to be set from a authorized 3rd party app like evemon.

2. To prevent abuse only allow skill changes once every 4 hours or more.

3. Make sure this is just a stop gap measure longer skill ques require ingame setup(ex. Setting more than 1 skill in the 24 hour que.)

any ideas on how to make this better should be posted here, but i think that i might have covered it all.


Not sure where you've been hiding the last year or so... but while it's not possible yet... it's one of the things CREST is likely to enable.

...

Mara Rinn
Cosmic Goo Convertor
#3 - 2013-05-23 12:16:49 UTC  |  Edited by: Mara Rinn
It would be nice if all the current functionality of the skill queue and character sheet should be available through CREST. I am not following that project at present, so I have no idea what the state of the skill queue is: last I heard at FanFest was that CCP are still debating whether or not to add it in.

My stance is this: if alliance, corp and player chat channels are available out of game through IRC or XMPP, there is no need to require players to log in to adjust their skill queue just for the sake of trying to get people to stick around for two hours when they might otherwise have logged in, changed skill queue and logged out again. In my case, I try to avoid staying logged in unless I'm actually doing something since EVE makes my computers very hot and the fan noise becomes distracting. If I had remote chat, I could be socially active in the game and log in when some activity was afoot. In big alliances people will already have Jabber channels set up which they use as their "batphone": "hey everyone, log in now, get to XYZ system in neut battleships, spider carriers and dreads, GO GO GO!"

Seriously, this is the argument that CCP uses: "if players are forced to log in, they might be suckered into staying for a fleet op." That argument seems a little irresponsible to me (the phrase I actually want to use is "batshit insane" but I'm sure that would be rude).

My experience with the Remote Chat option in World of Warcraft has been positive. Without remote chat, people log in, see noone online, and log out. Once a guild falls below a certain threshold of social interaction minutes per day, people leave. Guilds die from boredom. With remote chat, there is often someone around to talk to, even if the conversation takes a minute or two between responses. There's also the ability for the remote party to tell guildmates, "I'll be home in half an hour, hang around!"

As such, I am 100% behind adding skill queue modification to CREST, and I'd really like to see remote chat options added to EVE: IRC or XMPP style access to ingame chat channels (but only the 'social' rather than geographic channels), IMAP and SSMTP access to mail, and WebDAV+iCal access to calendars. This will allow the game to suffuse itself into our daily lives. No longer do we have to sit in front of the gaming computer to keep up with ingame news and politics: we can be on the bus, the train, waiting for a meeting, or on the couch during an ad break in the middle of Walking Dead or whatever this month's favourite TV series is.

The software that we currently know as "EVE Online" is really only necessary for the "flying in space" part of the game. Everything else can be moved to other pieces of software: if you want to simplify it, this would be making other "games" within the EVE Universe. Thus CCP could excise Incarna from the EVE Online client, producing another "game" instead, which ties in with the same chat, mail, calendar, inventory, market and contracts systems. This would allow EVE Incarna to use entirely different UI paradigms rather than either shoe-horning flying-in-space inventory-as-a-window UI into a first person theatrical role playing game, or having two different UIs for doing the same thing in EVE Online. This also allows for another "game" which would operate much like a Barclays terminal for the EVE universe: rather than being "spreadsheets in space" it would be "spreadsheets on your computer": your commodity trading and contract management would take place in a separate application.

All of this has to start somewhere: everything that the EVE client does must be exposed through an API, allowing other "games" to be introduced to support different playstyles.

But ultimately, there are people at CCP that need to be convinced that "must log in to change skills" is really just an illusion: what will be useful to encourage socialising is "being accessible in chat" — this will encourage people to log in when they aren't already logged in, or to stay logged in when they might otherwise have logged out.
Cataire
The House of Novata-Ducreux
#4 - 2013-05-30 07:08:00 UTC
This is mainly geared for players that have an program or app that makes use of the api in some way shape or form. And are away from their computers for an extended amount of time, ie work trips or day at work, or mabie school. or generaly anywhere its not safe/reliable to use eve online(bad or unsecured wifi) this is also a stop gap measure to prevent idle skill ques when you are actualy paying for the game using your cold hard earned cash from a job/trade/drug sales/rmt or whatever is done to earn your cash. but all joking aside. this would be quite a handy addition to the current api functions.
monkfish2345
The Knights of Spamalot
#5 - 2013-05-30 08:27:23 UTC
Considering they now seem to have a mobile team. i'd say it's fairly likely that when CREST is in a situation where it is ready to be rolled out for full public use you will also see a CCP made EVE app.

on the flip side, i don't think i'd want actual in game interaction via API to go that much further than skill training, just for the sake of people actually having a reason for being online, which can then lead to them flying around and getting shot etc.